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If the Community was allowed to make balance changes?!


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#51
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Air Quotes wrote...

WaffleCrab wrote...

i think an old saying applies to this great idea on paper, but sadly i think would end up in a horrible result on the long run. -A man can be a genius, but a group of men can be total morons-

 

True. But we have fail-safes. Limited balance change to 5 , limited to montly, limited to 10% buff or nerf max. More suggestions are welcome. 


I know this is WAY too late for this game, maybe ME4MP. 

What if weapon damage scaled along with enemy health as the difficulty increased?  That would keep more advanced players happy, for the most part, while not turning new players off to the game. 

A slight change in Bronze would be barely noticlble.  Silver more so.  Gold and Platinum would feel the difference.

Might be a good way to have newer players ramp up their skills.  They would be getting better slightly without even knowning it.

#52
GeneralMoskvin_2.0

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Needs more dictatorship. At first you have to make a test to see if you are capable of really deciding what should be buffed or nerfed. An elector's license.

And then, all nerfs except for the one for Harrier, Reegar, BW and Hurricane are ignored.

#53
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Paynez wrote...

It would be a good idea in theory but in practise people would just vote to buff things like the claymore every week

 

Priorities. 

If we make sensible lists on what to vote on this could be avoided.  

#54
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Ghostknife72 wrote...

Air Quotes wrote...

WaffleCrab wrote...

i think an old saying applies to this great idea on paper, but sadly i think would end up in a horrible result on the long run. -A man can be a genius, but a group of men can be total morons-

 

True. But we have fail-safes. Limited balance change to 5 , limited to montly, limited to 10% buff or nerf max. More suggestions are welcome. 


I know this is WAY too late for this game, maybe ME4MP. 

What if weapon damage scaled along with enemy health as the difficulty increased?  That would keep more advanced players happy, for the most part, while not turning new players off to the game. 

A slight change in Bronze would be barely noticlble.  Silver more so.  Gold and Platinum would feel the difference.

Might be a good way to have newer players ramp up their skills.  They would be getting better slightly without even knowning it.

 

Requires patch. 

#55
DHKany

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Butthurtdness EVERYWHERE.

#56
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GeneralMoskvin_2.0 wrote...

Needs more dictatorship. At first you have to make a test to see if you are capable of really deciding what should be buffed or nerfed. An elector's license.

And then, all nerfs except for the one for Harrier, Reegar, BW and Hurricane are ignored.

 

Sure. If Bioware agrees, we could make 1 test. If people are stupid and insane and vote on crazy things, they could just say - no and experiment is over. 

#57
oO Stryfe Oo

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I like the voting concept, but I don't like the idea of everything being fixed with a raw damage buff/nerf. I want creative ways to buff/nerf kits, like changing the Juggernaut's Squad Command evolution to allow for 2 Turrets out, re-hauling the Phoenix kits' fitness trees (lash mastery?) and giving them a new running melee attack, or giving the Collector Rifle a small multiplier against Armor. Things that would require a patch.

But...I suppose if it was this or nothing...

#58
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Air Quotes wrote...

Paynez wrote...

It would be a good idea in theory but in practise people would just vote to buff things like the claymore every week

 

Priorities. 

If we make sensible lists on what to vote on this could be avoided.  



Sensible? On the internet??

ON THE BSN???

#59
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DHKany wrote...

Butthurtdness EVERYWHERE.

 

It's unavoidable. 

#60
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Paynez wrote...

Air Quotes wrote...

Paynez wrote...

It would be a good idea in theory but in practise people would just vote to buff things like the claymore every week

 

Priorities. 

If we make sensible lists on what to vote on this could be avoided.  



Sensible? On the internet??

ON THE BSN???

 

Yeap. We have precedents that worked. 

#61
Ohnenick

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Air Quotes wrote...

Yes. I understand, BSN can be bat-**** crazy sometimes. True. But it also can be serious and helpful and do good things when it wants. That's what I'm counting on. That people will participate in balance change voting as seriously as they did in Bioware map surveys and member surveys. Thay were all great and had good results.  


Yes, I see what you mean. And being an optimisitic guy I grant that might even work for a while. But sure as a bear craps in the woods it would degenerate fast after a while. I totally expect stuff like the mentioned "lets vote for xxx 10 times inna row for lulz" inside the first 3 months.

In spite of being optimistic I'm also a firm believer in the wisdom of Albert Einstein (see quote in sig). So while i commend you for your good idea and and your trust in the good of all BSN-kind, I can't believe it would bring the desired outcome about - a better game.

Modifié par Ohnenick, 29 avril 2013 - 12:08 .


#62
TBLKNIGHT

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Air Quotes wrote...

TBLKNIGHT wrote...

How many Scrubs visit the Forums?

 

I dunno. But if they care about the game they can vote. And their vote and opinion is equally as powerful. 1 vote per person to prevent abuse. 


The answer is close to none. They'll have a problem voting then wouldn't they :P

#63
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oO Stryfe Oo wrote...

I like the voting concept, but I don't like the idea of everything being fixed with a raw damage buff/nerf. I want creative ways to buff/nerf kits, like changing the Juggernaut's Squad Command evolution to allow for 2 Turrets out, re-hauling the Phoenix kits' fitness trees (lash mastery?) and giving them a new running melee attack, or giving the Collector Rifle a small multiplier against Armor. Things that would require a patch.

But...I suppose if it was this or nothing...

 

Requires patches and testing and work. That's not gonna fly. 

#64
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Air Quotes wrote...

DHKany wrote...

Butthurtdness EVERYWHERE.

 

It's unavoidable. 


Can you imagine the Krysae Wars and Tactical Cloak mods again?  (shudders)

#65
Dunvi

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Air Quotes wrote...

Dunvi wrote...

The biggest fallacy here is thinking that this removes the need for testing.

 

We will test it. And it could be reversed. But a 10% buff or nerf will not make a big deal. 10% is my number. It could be 5% if we agree on it. 


I'm not talking about testing the validity of the buffs, I'm talking about: testing if the change implemented was actually implemented, testing if the change implemented didn't accidentally change something else as well, testing to make sure a zero wasn't accidentally added at the end of something, testing to make sure that the new change doesn't interact with something else unexpectedly.

Sure most of those are unlikely, but some of them...

#66
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Ohnenick wrote...

Air Quotes wrote...

Yes. I understand, BSN can be bat-**** crazy sometimes. True. But it also can be serious and helpful and do good things when it wants. That's what I'm counting on. That people will participate in balance change voting as seriously as they did in Bioware map surveys and member surveys. Thay were all great and had good results.  


Yes, I see what you mean. And being an optimisitic guy I grant that might even work for a while. But sure as a bear craps in the woods it would degenerate fast after a while. I totally expect stuff like the mentioned "lets vote for xxx 10 times inna row for lulz" inside the first 3 months.

In spite of being optimistic I'm also a firm believer in the wisdom of Albert Einstein (see quote in sig). So while i commend you for your good idea and and your trust in the good of all BSN-kind, I can't believe it would bring the desired outcome about - a better game.

 

If we had balance changes monthly that would prevent that. A month is a lot. People would cool-off. 

#67
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Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

The biggest fallacy here is thinking that this removes the need for testing.

 

We will test it. And it could be reversed. But a 10% buff or nerf will not make a big deal. 10% is my number. It could be 5% if we agree on it. 


I'm not talking about testing the validity of the buffs, I'm talking about: testing if the change implemented was actually implemented, testing if the change implemented didn't accidentally change something else as well, testing to make sure a zero wasn't accidentally added at the end of something, testing to make sure that the new change doesn't interact with something else unexpectedly.

Sure most of those are unlikely, but some of them...

 

I think simple number changes will not break the game. And it;s not like it's a hard patch. What was changed with balance change can be reverted with balance change.  

That's why I suggested that we vote on the simplest changes. No hard stuff. 

#68
TBLKNIGHT

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Air Quotes my man, you have way too much faith in this community. Let the Devs do their jobs.

#69
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Ghostknife72 wrote...

Air Quotes wrote...

DHKany wrote...

Butthurtdness EVERYWHERE.

 

It's unavoidable. 


Can you imagine the Krysae Wars and Tactical Cloak mods again?  (shudders)

 

10% buff to Krysae will not make a difference. 

And anyway. We could make it so that only weapons can be buffed or nerfed. No powers. 

#70
Dunvi

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Air Quotes wrote...

Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

The biggest fallacy here is thinking that this removes the need for testing.

 

We will test it. And it could be reversed. But a 10% buff or nerf will not make a big deal. 10% is my number. It could be 5% if we agree on it. 


I'm not talking about testing the validity of the buffs, I'm talking about: testing if the change implemented was actually implemented, testing if the change implemented didn't accidentally change something else as well, testing to make sure a zero wasn't accidentally added at the end of something, testing to make sure that the new change doesn't interact with something else unexpectedly.

Sure most of those are unlikely, but some of them...

 

I think simple number changes will not break the game. And it;s not like it's a hard patch. What was changed with balance change can be reverted with balance change.  

That's why I suggested that we vote on the simplest changes. No hard stuff. 


I still disagree.

Imagine how badly the BSN would rage if our 5% nerf to the Harrier accidentally dropped a digit on the Y value for the damage range...

Or when navigating through the file some dev accidentally highlights all of the old turian passive changes and then hits enter without looking...

#71
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TBLKNIGHT wrote...

Air Quotes my man, you have way too much faith in this community. Let the Devs do their jobs.

 

The devs stopped supporting the game. The community is still alive and well and still wants to play. There's an influx of new players too.  

Some balance changes to revive fogotten weapons would bring the fun back. Some slight nerfs may also do that. 

#72
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Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

The biggest fallacy here is thinking that this removes the need for testing.

 

We will test it. And it could be reversed. But a 10% buff or nerf will not make a big deal. 10% is my number. It could be 5% if we agree on it. 


I'm not talking about testing the validity of the buffs, I'm talking about: testing if the change implemented was actually implemented, testing if the change implemented didn't accidentally change something else as well, testing to make sure a zero wasn't accidentally added at the end of something, testing to make sure that the new change doesn't interact with something else unexpectedly.

Sure most of those are unlikely, but some of them...

 

I think simple number changes will not break the game. And it;s not like it's a hard patch. What was changed with balance change can be reverted with balance change.  

That's why I suggested that we vote on the simplest changes. No hard stuff. 


I still disagree.

Imagine how badly the BSN would rage if our 5% nerf to the Harrier accidentally dropped a digit on the Y value for the damage range...

Or when navigating through the file some dev accidentally highlights all of the old turian passive changes and then hits enter without looking...

 

They made them work properly before haven't they? I think Bioware could spare 1 guy to make proper change once in a month and double check it. 

#73
ryoldschool

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I like TO's idea. There are a few things that could probably be agreed on straight away.

explosive rounds need a buff ( I've been sitting on 255 level 3 for months - and yet they still drop in specter packs ) so any kind of buff to them would at least get them used.

You could tweak some damage values for a few guns so that they get used more.

At least it would make the forum a little more interesting, since something would at least change.

Modifié par ryoldschool, 29 avril 2013 - 12:23 .


#74
oO Stryfe Oo

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Air Quotes wrote...

Requires patches and testing and work. That's not gonna fly. 


Yeah, I know; I think I mentioned that it would require a patch in my post. Point is, raw buffs/nerfs to damage is lame. If that's all we're going to do, I'm fine with the title as is. BSN will throw what little balance the game had out of whack, because stupid people exist. If it doesn't happen immediately, it will happen later.

#75
Dunvi

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Air Quotes wrote...

Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

Air Quotes wrote...

Dunvi wrote...

The biggest fallacy here is thinking that this removes the need for testing.

 

We will test it. And it could be reversed. But a 10% buff or nerf will not make a big deal. 10% is my number. It could be 5% if we agree on it. 


I'm not talking about testing the validity of the buffs, I'm talking about: testing if the change implemented was actually implemented, testing if the change implemented didn't accidentally change something else as well, testing to make sure a zero wasn't accidentally added at the end of something, testing to make sure that the new change doesn't interact with something else unexpectedly.

Sure most of those are unlikely, but some of them...

 

I think simple number changes will not break the game. And it;s not like it's a hard patch. What was changed with balance change can be reverted with balance change.  

That's why I suggested that we vote on the simplest changes. No hard stuff. 


I still disagree.

Imagine how badly the BSN would rage if our 5% nerf to the Harrier accidentally dropped a digit on the Y value for the damage range...

Or when navigating through the file some dev accidentally highlights all of the old turian passive changes and then hits enter without looking...

 

They made them work properly before haven't they? I think Bioware could spare 1 guy to make proper change once in a month and double check it. 


Why do you think they only ever made 2 or 3 mistakes along those veins during the history of balance changes?

Did you ever realize that the balance changes were on, at minimum, a week-long delay (and I sorta suspect it was really more along the lines of a 2-week delay - determined what to try 2 weeks in advance, playtested internally for a week, gives them time to adjust stuff, decide something is too ambitious or not working and remove it, and continue testing, and all of this was almost certainly done by the Friday before balance changes because the deployment to servers actually took a lot longer than most people realized).