If the Community was allowed to make balance changes?!
#176
Posté 29 avril 2013 - 06:48
#177
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Posté 29 avril 2013 - 06:50
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january42 wrote...
Air Quotes wrote...
january42 wrote...
Air Quotes wrote...
Cyonan wrote...
If we did balancing the game would be horribly balanced.
It's much harder to balance a game well than a lot of the people on the BSN think.
Well if the guys like you and Pedro and Corlist and a few others were involved it woudn't be that hard. Pure math. No feelings.
Unlike ME1, you can't really balance this based on pure math. To many different mechanics going on at once. Overall it's a good thing, as it makes it more interesting. But it makes it harder to balance.
Limited small changes CAN be based on math. No one is talking about complete overhauls. Get it?
I'm not sure what you mean. There is a while lot of mechanics in this game that can't be balanced mathematicaly. You have stuff like Sabotage, which is pretty good vs 1 faction, somewhat useful vs another almost pointless vs the other two. And there are tons of other issues, like hosting vs non-hosting. Heck, a big part of grenade utilty is what the map is and what the team is (3 or more will tend to have problems). Even then, you have something like the Reegar. How do you balance the limited range and ammo capacity with the damage output?
I think most of the stuff you can balance with math is done already.
It's only small buffs to pure damage. IF and only IF the first test is succesful and people are interested and reasonable, only then we can talk about nerfs or buffs to other things.
#178
Posté 29 avril 2013 - 06:50
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
#179
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Posté 29 avril 2013 - 06:50
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Kuato Livezz wrote...
Not balance change, but maybe power re-assignment for the Turian Sabotuer. He doesn't really sabotage anything.
Requires patch.
#180
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Posté 29 avril 2013 - 06:51
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sandboxgod wrote...
But my main point is most of BSN "elite" seem to stick to playing with other elite. they obviously dont play with PUGs often
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
"facepalm"
#181
Posté 29 avril 2013 - 06:54
Still, I'm more than willing to shout "I WANT THIS" in case hell freezes over and BW considers it.
#182
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Posté 29 avril 2013 - 06:54
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Cyonan wrote...
Air Quotes wrote...
10% buff to Poison Strike DOT
10% buff to Explosive Rounds on all levels
10% buff to Sentry turret
10% buff to Sumbission net DOT
10% buff to Scimitar
10% buff to Katana
If this was the list of things you can vote on and you can only cast 1 vote, I can't see how it could go horribly wrong. You will need 500 accounts to spoof that. Go ahead, make my day losers.
and who gets to decide the list? Why do they get to decide what to vote on?
It becomes less the BSN voting on things and more you(or whoever is making up that list, even BioWare) trying to balance the game with a few BSN checks in place so you don't go completely insane on things.
Exactly.
#183
Posté 29 avril 2013 - 06:55
The way BSN talks bout cheap kits & builds you'd expect a higher extraction rate.
This is why you just cant let the community balance the game. We do not have access to the data & stats that Bioware does
#184
Posté 29 avril 2013 - 06:56
OT, Cheese buffs every week? What could go wrong!
#185
Posté 29 avril 2013 - 06:56
sandboxgod wrote...
But my main point is most of BSN "elite" seem to stick to playing with other elite. they obviously dont play with PUGs often
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
That starts getting into the "What skill level should the game be balanced around?" question I mentioned earlier as one of the things you need to ask yourself when you go to balance a game which has no right answer.
Now you're no longer talking about nerfing fun though =P
Edit: BioWare has never mentioned Platinum's success rate as far as I know. They have said that 1% of all extractions are on Platinum, but that isn't the same thing. I believe they mentioned Silver is actually the most played difficulty, which doesn't automatically mean that they're only playing Silver because they think Gold/Plat is too hard.
Modifié par Cyonan, 29 avril 2013 - 06:58 .
#186
Posté 29 avril 2013 - 06:58
#187
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Posté 29 avril 2013 - 07:00
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Cyonan wrote...
sandboxgod wrote...
But my main point is most of BSN "elite" seem to stick to playing with other elite. they obviously dont play with PUGs often
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
That starts getting into the "What skill level should the game be balanced around?" question I mentioned earlier as one of the things you need to ask yourself when you go to balance a game which has no right answer.
Now you're no longer talking about nerfing fun though =P
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
#188
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Posté 29 avril 2013 - 07:00
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DeadeyeCYclops78 wrote...
no, heall no, most of you are fools who should be eaten and you have dumb ideasthis game would get destroyed if we let the idiotic hive mind get thier "hands" on balance changes
I have you on my block list for a reason.
#189
Posté 29 avril 2013 - 07:00
sandboxgod wrote...
But my main point is most of BSN "elite" seem to stick to playing with other elite. they obviously dont play with PUGs often
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
nah, nah, nah, son
"elites" also have other concerns.
Ex. I noticed that the batarian vanguard is 9 points of force off from staggering a phantom on gold, unless you spec into power damage (which is pointless for him, but needed if you want to stagger a phantom).... so why not propose a 5% buff to his Biotic charge force? Bioware didn't do it however....
also, a lot of top guys i play with don't have stupid agendas, and by stupid i mean whole heartedly biased toward excessive buffs/nerfs without good reason. "elites" know the game in and out, and can find flaws in some aspects of the game to make it more enjoyable while retaining the challenge.
Casuals don't need buffs, they need to l2p. The casuals suck isn't because of their equipment, its because they don't take the time to understand the game mechanics and think its just "powerful gun + point/shoot = win."
#190
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Posté 29 avril 2013 - 07:03
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Original Stikman wrote...
sandboxgod wrote...
But my main point is most of BSN "elite" seem to stick to playing with other elite. they obviously dont play with PUGs often
Because if they did, they'd realize these guys need some serious help. The game is way too hard for them
surely Bioware is looking at their stats and no doubt noticed platnium extractions are few and between. Surely they laugh when they see these posts discussing nerfing things.
The Casuals need buffs. But sadly theres no way in heck I'd trust the BSN elite to lookout for the casuals.
nah, nah, nah, son
"elites" also have other concerns.
Ex. I noticed that the batarian vanguard is 9 points of force off from staggering a phantom on gold, unless you spec into power damage (which is pointless for him, but needed if you want to stagger a phantom).... so why not propose a 5% buff to his Biotic charge force? Bioware didn't do it however....
also, a lot of top guys i play with don't have stupid agendas, and by stupid i mean whole heartedly biased toward excessive buffs/nerfs without good reason. "elites" know the game in and out, and can find flaws in some aspects of the game to make it more enjoyable while retaining the challenge.
Casuals don't need buffs, they need to l2p. The casuals suck isn't because of their equipment, its because they don't take the time to understand the game mechanics and think its just "powerful gun + point/shoot = win."
A lot of truth in this. Not all "elites" are dicks.
#191
Posté 29 avril 2013 - 07:04
Air Quotes wrote...
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
Well, we agree on something.
Like I said, make a group for it and I'll try to help.
It wouldn't surprise me if BW was balancing around silver however. I cannot think how they thought some of the nerfs were ok otherwise. Similarly, they seemed to do most of their balance testing in a solo environment, as they seemed to consistently over-value AOE effects.
#192
Posté 29 avril 2013 - 07:06
what greater buff could there be after a turian infiltrator?
that was the greatest buff of all buffs for casuals
#193
Posté 29 avril 2013 - 07:07
Air Quotes wrote...
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
I was more talking about skill level. Should it be balanced around your average pug or around players like Feneckus, Jay, and Red John?
Good luck getting the BSN to universally agree on the answer =P
#194
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Posté 29 avril 2013 - 07:10
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january42 wrote...
Air Quotes wrote...
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
Well, we agree on something.
Like I said, make a group for it and I'll try to help.
It wouldn't surprise me if BW was balancing around silver however. I cannot think how they thought some of the nerfs were ok otherwise. Similarly, they seemed to do most of their balance testing in a solo environment, as they seemed to consistently over-value AOE effects.
Because Bioware devs are MORE BIASED than the most elitist douchebags on BSN. They have their favorite class (infiltrators no doubt about it) weapons and enemies that they refused to change no matter how assinine they are.
#195
Posté 29 avril 2013 - 07:11
Because I'm pretty sure they would.
Naw, I'm happy with the status quo thank you very much.
#196
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Posté 29 avril 2013 - 07:12
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Cyonan wrote...
Air Quotes wrote...
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
I was more talking about skill level. Should it be balanced around your average pug or around players like Feneckus, Jay, and Red John?
Good luck getting the BSN to universally agree on the answer =P
Jay who? Oh, it's that aimbotter "scripter"
Anyway. That's not really the point. If we start from the bottom up and have first success than we can discuss further.
#197
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Posté 29 avril 2013 - 07:13
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sandboxgod wrote...
So you mean to tell me the BSN minority wouldnt vote to nerf Geth Juggernaut, AIU, GI, TGI, Harrier, Reagar, N7 fury, etc?
Because I'm pretty sure they would.
Naw, I'm happy with the status quo thank you very much.
LOL. Do you even read posts before posting?
#198
Posté 29 avril 2013 - 07:14
Cyonan wrote...
Air Quotes wrote...
IMO - Gold.
Bronze is entry level - you are suppose to be OP to get into the game
Silver - You are still very powerful, but the enemy fights back more
Gold - should be even
Platinum - Ultimate challenge - you should be at a disadvantage.
I was more talking about skill level. Should it be balanced around your average pug or around players like Feneckus, Jay, and Red John?
Good luck getting the BSN to universally agree on the answer =P
neither.
it shouldn't be balanced around skill, but from perspectives that take the metagame into consideration rather than just the experience. 2/3 you listed are highly "balance this based on my anecdotal experience" guys.
ex of metagame consideration. the barrier suggestions made by a few players were an effort to make it a power with enough force that you can completely alter the way a krogan adept can be played, thereby diversifying him, yet not making him drastically more powerful. while bioware didn't do all the buffs, they did do some.
Modifié par Original Stikman, 29 avril 2013 - 07:16 .
#199
Posté 29 avril 2013 - 07:15
Air Quotes wrote...
sandboxgod wrote...
So you mean to tell me the BSN minority wouldnt vote to nerf Geth Juggernaut, AIU, GI, TGI, Harrier, Reagar, N7 fury, etc?
Because I'm pretty sure they would.
Naw, I'm happy with the status quo thank you very much.
LOL. Do you even read posts before posting?
..... yeah.......
#200
Posté 29 avril 2013 - 07:16
Might I suggest Project Cars? It's community funded game. Community has full input in development. But they might have closed the funding section now that we've exceeded the goal. Havent checked in awhile





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