So DA2 is just a failed attempt to create a Commander Sherpard in the DA universe?
#1
Posté 29 avril 2013 - 12:44
I mean, what gives? Is it the story, the gameplay, or the final fantasy kind of characters? I could never bring myself to finish the 2nd playthrough because it becomes really boring real quick during the midgame. Anyone feels the same way?
#2
Posté 29 avril 2013 - 05:35
#3
Posté 29 avril 2013 - 05:49
Face of Evil wrote...
I don't really understand where you're getting this 'Commander Shepard' business from.
Because Hawke is called by his family name? And is a voiced protagonist? Sure, that fits on a lot of characters, but didn't you know? They're all Commander Shepard.
#4
Posté 29 avril 2013 - 06:16
#5
Guest_Faerunner_*
Posté 30 avril 2013 - 01:17
Guest_Faerunner_*
#6
Posté 30 avril 2013 - 03:53
#7
Posté 30 avril 2013 - 04:56
iiReaperZz wrote...
Bioware did go the right direction, it was the basis, obviously, for how they wanted to present a future epic.
From your point of view, it kinda makes sense. But then again, if you want to present "a future epic", would you write about how a refugee spends 10 years in a totally unremarkable city?...And during that whole time, commander Sherpard, Ahem, Hawk never has trouble with the Templars despite his sister or himself being a mage. I mean, where are the Reapers? Where's the Arch Demon? Instead of getting a hero who saves the day, we got a funny member of the egg-laying, vertebrate species who continuously tells stupid jokes
#8
Posté 30 avril 2013 - 05:04
#9
Posté 06 mai 2013 - 10:53
iiReaperZz wrote...
Bioware did go the right direction, it was the basis, obviously, for how they wanted to present a future epic.
Considering the negative reaction and the low sales, I'm not sure that was the case.
#10
Posté 08 mai 2013 - 01:33
LobselVith8 wrote...
iiReaperZz wrote...
Bioware did go the right direction, it was the basis, obviously, for how they wanted to present a future epic.
Considering the negative reaction and the low sales, I'm not sure that was the case.
Eh... I could name a lot of games that have a "Commander Shepard" feel, but, well, Commander Hawke just. Doesn't. Sound. Right. I think they had the right idea, but went about it the wrong way.
I can just hear the message about DA3 in there: "The whole world is watching you, Hawke. Don't disappoint."
Wether or not the world is officially in World War: Dragon Age, well, we'll just have to find out.
#11
Posté 11 mai 2013 - 04:56
#12
Posté 11 mai 2013 - 07:03
I personally did not like DA2, as I feel that it was rushed, and underutilized the whole time mechanic.I find nothing wrong with Hawke being commander Shepherd-like, other than being unable to read your response before you say it. The silent protagonist in Bioware rpgs is going the way of text adventures, but that is how the world works.
#13
Posté 11 mai 2013 - 07:35
And no, I love DA2, and find it just as fun to play as Origins. It's just a small story in the Dragon Age universe.
#14
Posté 12 mai 2013 - 12:46
iiReaperZz wrote...
Bioware did go the right direction, it was the basis, obviously, for how they wanted to present a future epic.
The actual point of DA2, inane marketing aside, was to construct the RPG genre.
#15
Posté 12 mai 2013 - 03:35
babymoon wrote...
Final Fantasy type of characters? Wth. Have you ever played Final Fantasy before or...
And no, I love DA2, and find it just as fun to play as Origins. It's just a small story in the Dragon Age universe.
Really, you're denying this now? Sigh...I don't know what to say...I don't even...
#16
Posté 12 mai 2013 - 10:00
As for re-using Mechanics used in previous games, The Commander Hawke was actually one of the few things that was done right in DA2. Keep in mind that in addition to having the same developer, both games also have the same writer. IF DA2 failed at anything, it was taking full advantage of the time mechanic. For example, No one really aged, changed clothes, or much of anything within ten years, aside from maybe the relationships. For example, they could have written in Inigo Montoya, You kill his father(or save him) when he was 10, and at age 20 he comes back for revenge.
#17
Posté 12 mai 2013 - 10:32
Sinophile wrote...
You use emotes and personal attacks to make a point instead of simply clarifying what you meant by "Final Fantasy Like characters". I am a fan of both Franchises, and both follow many typical rpg tropes. Fenris doesn't have enough zippers on his costume, although with the grey hair and oversized sword he vaguely resembles Sephiroth. I bet a Sephiroth cosplayer stole your girlfriend a long time ago.
As for re-using Mechanics used in previous games, The Commander Hawke was actually one of the few things that was done right in DA2. Keep in mind that in addition to having the same developer, both games also have the same writer. IF DA2 failed at anything, it was taking full advantage of the time mechanic. For example, No one really aged, changed clothes, or much of anything within ten years, aside from maybe the relationships. For example, they could have written in Inigo Montoya, You kill his father(or save him) when he was 10, and at age 20 he comes back for revenge.
I was just telling people to be honest, well...I guess that's kinda a "personal attack" to the dishonest people.
Modifié par VampireSoap, 12 mai 2013 - 10:32 .
#18
Posté 19 mai 2013 - 07:08
Modifié par joshbl56, 19 mai 2013 - 07:09 .
#19
Guest_StreetMagic_*
Posté 22 mai 2013 - 11:24
Guest_StreetMagic_*
#20
Posté 30 juin 2013 - 04:47
In a way, I enjoyed my warden being silent, cause I could imagine my own dorky voice and really put myself in the game, voiced Hawke felt like someone else.. Couldn't feel like it was me, same problem in my ME series.
And the way Hawke was made, felt like there was a define character in play and you were just pushing them to be either good or bad, same as Shepard, doesn't feel like it's a new character. Just the same guy with a different face.
#21
Posté 04 juillet 2013 - 08:31
Face of Evil wrote...
I don't really understand where you're getting this 'Commander Shepard' business from.
It honestly does feel like Bioware is trying to blur the lines between Mass Effect and Dragon Age, what with making the protagonist human only, voiced, and given a dialogue wheel that has personalities set to them (Diplomatic, Sarcastic, and Aggressive in DA2, Paragon, Neutral, and Renegade in ME).
Those aren't the only similarites. ME is an action RPG. The combat in DA2 is more fast paced like an action game. The companions are set in different locations of Kirkwall, just like the companions in ME are in different parts of the Normandy.
I felt they were making it too much like Mass Effect when Hawke was announced. Dragon Age and Mass Effect are two different franchises, set in two completely different worlds, so the gameplay and atmosphere should be completely different. Hawke feels like a medieval fantasy rip-off of Shepard to me. And I think a lot of people feel that way, hence the term Dragon Effect.
#22
Posté 04 juillet 2013 - 04:44
I expect DAI to be alot like DA2.
Think this forum won't be a very pleasant place to be when the fans realize it.
#23
Posté 04 juillet 2013 - 05:00
DA2's story is wildly different from Mass Effect. Actually, DAO more closely resembles Mass Effect than DA2. Really, DAO's story is one that BioWare has been telling over and over for many years in many games. I'm glad they tried something different in DA2.
Hawke is nothing at all like Shepard. Hawke is a survivor and adventurer, trying to look out for their family and friends, and in the process getting swept up in and becoming part of these major events in Kirkwall. Shepard is a career soldier, an elite special forces operator tasked with the duty of protecting the galaxy. The only damn things they have in common are that they're both human, and they have a strange tendancy to only ever be called by rank or surname by everyone they know (even their lovers). That's it. Like OMG they are clearly the same person. So goddamn similar.
After the first few hours, the whole multiple origins thing was pretty pointless anyway. Removing them means they didn't have to waste resources making so many different scenarios that would ultimately prove inconsequential for 90% of the game. Removing them meant they could give the character a name, a voice and a more detailed history.
As for the conversation wheel, so what? DAO's conversation system usually presented you with a good, neutral/humorous and evil options anyway. Now they're on a wheel instead of a numbered list. Big deal. If anything, the wheel is an advancement because it lets your dialogue choices shape Hawke's personality in non-chosen dialogue.
As for Fenris, he seems to be a cynical attempt to appeal to a teenage female audience by being a whiny emo pretty boy with a deep voice and a tragic past.
Modifié par OniGanon, 04 juillet 2013 - 05:14 .
#24
Posté 04 juillet 2013 - 05:30
#25
Posté 10 juillet 2013 - 02:42
Angrywolves wrote...
People are entitled to have different opinions. shrugs.
I just think that the people who are saying that Hawke is NOTHING like Shepard are either being dishonest or having a below average IQ...because otherwise they can't possibly see the two very similar things and not be able to make the connections....Anyways, that's my own OPINION. I hope I'm still entitled to it, even though that pratically makes me a jexk :happy:





Retour en haut







