Council decision: Where is it saved?
#1
Posté 16 janvier 2010 - 07:39
I was wondering where exactly the council decision (save or kill) and the human councelor choice is saved. Becuase the last autosave is just before the final battle with the geth-saren thing, and you cannot quicksave anywhere after that. So, there is no file that the final decision is saved in, except for the new "Char_xx-xx-x-x-x-xx-x-2010-xx-xx.MassEffectSave" file that is created in your Bioware folder after you complete the game.
Can anyone confirm that that's it? I'm actually 99% positive that's the thing you gotta import. Right?
#2
Posté 16 janvier 2010 - 07:43
#3
Posté 16 janvier 2010 - 07:59
izmirtheastarach wrote...
That is the file yes. From what I have seen, running the game in windowed mode, the file is created after the council decision, but before you choose Anderson or Udina.
really? so your choice for human council member isnt saved in your "endgame save"?
interesting...
#4
Posté 16 janvier 2010 - 08:06
seven9st surfer wrote...
izmirtheastarach wrote...
That is the file yes. From what I have seen, running the game in windowed mode, the file is created after the council decision, but before you choose Anderson or Udina.
really? so your choice for human council member isnt saved in your "endgame save"?
interesting...
It may come up in the series of questions to test Shep's memory.
#5
Posté 16 janvier 2010 - 08:08
#6
Posté 16 janvier 2010 - 08:35
rayvioletta wrote...
it's possible the file is modified again after creation
It isn't.
Modifié par Zulu_DFA, 16 janvier 2010 - 07:26 .
#7
Posté 16 janvier 2010 - 08:40
Modifié par AsmirZero, 16 janvier 2010 - 08:41 .
#8
Posté 16 janvier 2010 - 05:18
#9
Posté 16 janvier 2010 - 05:21
#10
Guest_poisonoustea_*
Posté 16 janvier 2010 - 05:22
Guest_poisonoustea_*
#11
Posté 16 janvier 2010 - 05:23
#12
Posté 16 janvier 2010 - 05:24
Litos456 wrote...
Yeah, I just only now realized that the save before the final geth-saren battle is AFTER you decide the council. That however still doesn't explain the decision about Anderson/Udina. I am guessing the file is modified then.
I'll probably be finishing my final perfect playthrough the next day or so. I'll keep the window open on one of my other monitors and watch when the file's created. I'll also watch to see if it's modified after the initial creation to add the Anderson/Udina choice. Stay tuned!
#13
Posté 16 janvier 2010 - 05:26
#14
Posté 16 janvier 2010 - 05:28
#15
Posté 16 janvier 2010 - 05:33
#16
Posté 16 janvier 2010 - 05:34
#17
Posté 16 janvier 2010 - 05:34
#18
Guest_poisonoustea_*
Posté 16 janvier 2010 - 05:35
Guest_poisonoustea_*
Ahhh you mean when the file is overwritten...izmirtheastarach wrote...
Yes, that's what we are talking about. The issue is when it creates the file.
Modifié par poisonoustea, 16 janvier 2010 - 05:36 .
#19
Posté 16 janvier 2010 - 05:36
#20
Posté 16 janvier 2010 - 05:38
#21
Guest_poisonoustea_*
Posté 16 janvier 2010 - 05:40
Guest_poisonoustea_*
izmirtheastarach wrote...
The council is only dead if you let them die, or are playing without importing a save.
In one footage it sounds like they were killed during Shepard's absence. I might be wrong though.
#22
Posté 16 janvier 2010 - 05:43
I can also check since I have a save just before I enter the council room that Saren is in so I can just place the folder on my 2nd monitor and play the game again and watch the file.
Edit: To the post before this: I doubt it, because they said this decision will be carried over. Why would they kill them off then. It's stupid one way or another.
Modifié par Litos456, 16 janvier 2010 - 05:44 .
#23
Posté 16 janvier 2010 - 05:47
#24
Posté 16 janvier 2010 - 06:22
#25
Posté 16 janvier 2010 - 06:24
Litos456 wrote...
Wait, how do you get the new council with 4 races ending?
Let the Council die with a Paragon character.




Ce sujet est fermé
Retour en haut







