Council decision: Where is it saved?
#26
Posté 16 janvier 2010 - 06:26
#27
Guest_valiantgeneral_*
Posté 16 janvier 2010 - 07:10
Guest_valiantgeneral_*
TSamee wrote...
I've heard that the Council is effectively replaced by humanity (or something like that) if you left them to their fate. So you're prettymuch part of the master race if you let them die...
Hmm guess I didn't need to play ME1 over again. I enjoyed my new vanguard tho
#28
Posté 16 janvier 2010 - 07:22
Modifié par Litos456, 16 janvier 2010 - 07:23 .
#29
Posté 16 janvier 2010 - 07:25
ToshiStation38 wrote...
Litos456 wrote...
Wait, how do you get the new council with 4 races ending?
Let the Council die with a Paragon character.
Only if you choose "Focus on Sovereign!", I still got the all-human council when I picked the "Let the council die" choice.
#30
Posté 17 janvier 2010 - 03:40
I just finished my last runthrough, and can tell you exactly when the game makes your final save. It's just as the camera fades to black as you walk away grinning from the tower wreckage after the final battle. This is before your choice for councilor. I also watched the timestamp on the file, and it does not modify the file after your choice.
So it looks like the choice to save the council is indeed your last recorded choice, and does not include your council seat choice. Hope that helps, and I wonder how that's gonna play out in ME2
#31
Posté 17 janvier 2010 - 03:54
#32
Posté 17 janvier 2010 - 03:58
seven9st surfer wrote...
This may be a little late, but I just wanted to throw my 2 cents in.
I just finished my last runthrough, and can tell you exactly when the game makes your final save. It's just as the camera fades to black as you walk away grinning from the tower wreckage after the final battle. This is before your choice for councilor. I also watched the timestamp on the file, and it does not modify the file after your choice.
So it looks like the choice to save the council is indeed your last recorded choice, and does not include your council seat choice. Hope that helps, and I wonder how that's gonna play out in ME2
Thank you, that confirms what I saw. So we'll just have to see how they factors in.
#33
Posté 17 janvier 2010 - 04:28
Well, for the last 2 options, both the ones where the council dies, the conversation after was exactly the same where the new council wants a Human seat, and the third one actually overwrote my second savegame file (new timestamp on same filename). I ended up being Paragon for all 3 endings (even though both paragon and renegade meters were full), so maybe that had something to do with it. Can anyone shed any light on this? Is there any way I can get an all-human council as a Paragon? Thanks
#34
Posté 17 janvier 2010 - 04:30
#35
Posté 17 janvier 2010 - 04:32
#36
Posté 17 janvier 2010 - 04:34
izmirtheastarach wrote...
I thought the only way to get the all-human council was if you have more Renegade then Paragon. Dunno how it works if both are maxed out. There is not way to manually trigger it, is there? It just happens if you are Renegade enough.
Yeah, I figured that was the case. Guess I was 110% Paragon, but only 100% Renegade... Oh well, no "master race" save file for me, then!
Thanks for the input
#37
Posté 17 janvier 2010 - 05:19
seven9st surfer wrote...
izmirtheastarach wrote...
I thought the only way to get the all-human council was if you have more Renegade then Paragon. Dunno how it works if both are maxed out. There is not way to manually trigger it, is there? It just happens if you are Renegade enough.
Yeah, I figured that was the case. Guess I was 110% Paragon, but only 100% Renegade... Oh well, no "master race" save file for me, then!
Thanks for the input
Use setrenegade and setparagon commands in the console if you are on PC.
#38
Posté 17 janvier 2010 - 05:24
Peer of the Empire wrote...
Use setrenegade and setparagon commands in the console if you are on PC.
And hope that cheats don't mess anything up.
#39
Posté 17 janvier 2010 - 05:48
izmirtheastarach wrote...
Peer of the Empire wrote...
Use setrenegade and setparagon commands in the console if you are on PC.
And hope that cheats don't mess anything up.
completely forgot about the console commands! might as well give it a try, I've got nothing to lose. I mean, I already have 2 legit save files, no harm in setting paragon to 0, and seeing if I can get the third ending. thanks for the advice!
#40
Posté 17 janvier 2010 - 06:26
Did Udina once.... and I got a bad feeling about that.
#41
Posté 17 janvier 2010 - 04:35
I mean I had it overwrite before, but in that case, both endings were paragon, and the only differerence was I said "focus on sovereign" vs "let the council die". so the council died either way, so i can see that savefile being overwritten, because it's the exact same outcome.
but having a renegade/kill the coucil ending overwrite a paragon/save the council one doesn't make any sense. now i have to go back and finish it again to get that paragon ending back... Anyone have any ideas on why this happened?
btw, the saves are labeled:
Char_01-60-3-3-5-1-8-2009-56-57
Char_01-60-3-3-5-1-8-2009-56-56
anyone know what all the numbers mean?
#42
Posté 17 janvier 2010 - 04:36
Cypher0020 wrote...
always save the council and put Anderson in there
Did Udina once.... and I got a bad feeling about that.
like i said before, it doesnt matter who you selected for the council, the final savefile is created before you make that choice. your choice to save the council or not is the last recorded choice before the file is created
#43
Posté 17 janvier 2010 - 04:53
I'm starting to think that the numbering doesn't have to do with the choices you make. I just started making copies of the file after every save and adding notes in the name. When it comes time to boot up in ME2, ill just drop the save I want to use into the right folder
#44
Posté 17 janvier 2010 - 05:33
#45
Posté 17 janvier 2010 - 06:13
Litos456 wrote...
It will overwrite the file whenever you replay the end game. This is because it has no need to create a new file, basically it's the same way as it overwrites autosaves or quicksaves whenever you create a new quicksave/autosave. So it does the same with the endgame save, it's not going to create a new endgame save everytime you replay it.
it created a second file the second time i finished it. I started out by saving before the "save the council" decision. Then I made my choice, finished it, and a file was created. Then I reloaded that save before the decision, made a different choice, and a second file was created. Then they started overwriting eachother. And there were definitely 2 files created, one ending in 56, and one ending in 57.
Regardless, I've already worked around it by relocating the file and annotating the name of it, so I know what file has what ending. Then I'll just drop the file of my choosing into the right folder to start up ME2.
#46
Posté 17 janvier 2010 - 06:41
#47
Posté 17 janvier 2010 - 07:21
wxman wrote...
Saw on the old forum somewhere that if you saved the council as a renegade that the ending was slightly different, making 4 possible endings.
Instead of praising humanity's charity and bravery, they praise humanity's hard headedness and stuff like that.
#48
Posté 18 janvier 2010 - 12:30
seven9st surfer wrote...
Litos456 wrote...
It will overwrite the file whenever you replay the end game. This is because it has no need to create a new file, basically it's the same way as it overwrites autosaves or quicksaves whenever you create a new quicksave/autosave. So it does the same with the endgame save, it's not going to create a new endgame save everytime you replay it.
it created a second file the second time i finished it. I started out by saving before the "save the council" decision. Then I made my choice, finished it, and a file was created. Then I reloaded that save before the decision, made a different choice, and a second file was created. Then they started overwriting eachother. And there were definitely 2 files created, one ending in 56, and one ending in 57.
Regardless, I've already worked around it by relocating the file and annotating the name of it, so I know what file has what ending. Then I'll just drop the file of my choosing into the right folder to start up ME2.
Are you sure the names can be anything for ME2? I'd rather keep them the way they were. I put them in different folders.
#49
Posté 18 janvier 2010 - 12:33
Litos456 wrote...
seven9st surfer wrote...
Litos456 wrote...
It will overwrite the file whenever you replay the end game. This is because it has no need to create a new file, basically it's the same way as it overwrites autosaves or quicksaves whenever you create a new quicksave/autosave. So it does the same with the endgame save, it's not going to create a new endgame save everytime you replay it.
it created a second file the second time i finished it. I started out by saving before the "save the council" decision. Then I made my choice, finished it, and a file was created. Then I reloaded that save before the decision, made a different choice, and a second file was created. Then they started overwriting eachother. And there were definitely 2 files created, one ending in 56, and one ending in 57.
Regardless, I've already worked around it by relocating the file and annotating the name of it, so I know what file has what ending. Then I'll just drop the file of my choosing into the right folder to start up ME2.
Are you sure the names can be anything for ME2? I'd rather keep them the way they were. I put them in different folders.
Yeah, we're on the same page. To clarify, I moved them to a new folder, and just added "(paragon, council dies)" or whatever at the end. Then, when I want to play that file, I'll just delete the part I added on, and drop it back in the right folder.
#50
Posté 18 janvier 2010 - 03:19
Just a bit over one week left! I can't believe it! Except that week just before it's out is going to be living hell for me...




Ce sujet est fermé
Retour en haut







