True. An infiltrator doesn't need an acolyte, but most engineers will be more efficient with the acolyte. One-shotting nearly every mook in the game on platinum with incenacolyte and overload/incinerate? that's pretty efficient and you're only limited by your cooldown.Original Stikman wrote...
it is an effective combo.... until its not. What i mean by that is, its the go-to combination of guns when the player doesn't know what else to do.
Ex. No Infiltrator should have to run the combo. The huntress is the only one who can get away with running an acolyte, due to not having the weapon damage bonus.
No character with shield stripping power needs this.... Overload kits/Arc Grenade kits. Disruptor Rounds + High powered weapon (lancer, harrier, wraith, claymore, crusader, etc.), will eliminate an atlas shield faster than pew pew of an acolyte, and save you time switching weapons.
yet i see the combo on kits like, Human engineer, shadow infiltrator, QME, QMI, Turian Sentinel
its just sad to see the combo on the valkyrie.... which doesn't even make sense, considering that, if you are going for effective, the reegar can't be beat.
Its not that players who use it are sissies, its the players who can't use much else outside the combo who are.
And with the QME, why settle for arc grenade > incinerate for a TB and then follow up with a 2nd arc grenade for the FE ? when you could, acolyte > to arc grenade for FE/TB > incinerate for TB. Same amount of Tech explosions for 1 less grenade. Yes, I know there is a difference in the level of FEs but either of those combos will kill any plat mook except for a phantom if you catch in a dodge animation or don't know how to avoid proccing her barrier.





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