Original Stikman wrote...
Shadow of Terror wrote...
Original Stikman wrote...
No character with shield stripping power needs this.... Overload kits/Arc Grenade kits. Disruptor Rounds + High powered weapon (lancer, harrier, wraith, claymore, crusader, etc.), will eliminate an atlas shield faster than pew pew of an acolyte, and save you time switching weapons.
yet i see the combo on kits like, Human engineer, shadow infiltrator, QME, QMI, Turian Sentinel
Here's the thing, the kits you listed there highly benfit from making tech bursts/Fire explosions using ammo as a primer, the acolyte is the ligest, one shot prime weapon, while also throwing in the added bonus of instant shield stripping, with a nice stagger animation. You could use an Adas or Falcon to do the ammo providing job of the Acolyte, but they are also heavy, so you have decide if the extra damage/stagger is worth the weight.
Human engineer, prime with acolyte, detonate with overload/incinerate. QME, prime with acolyte, detonate TB with incinerate, detonate FE with arc grenade.
Shadow/QMI have far better choices however, as does the Turian sentinel (although, the hurricane is good on him).
no way.
There are a few things that people have to take into consideration, lets use the QME, since you chose him.
Acolyte has travel time, as does incinerate & arc grenade. Both powers have cast animations.
A harrier, on the other hand does not have travel time (hitscan). You can easily take out a mook just as fast, if not faster if you learn to headshot with the harrier alone using disruptor rounds.
vs. a boss, the difference will become even more apparent.
Assuming you Tac Scan the Boss, you can simply shoot the harrier until your clip runs out, use grenades to reload cancel, and then keep firing away.
You will demolish an atlas faster with a harrier instead of having to A) wait for travel time of the acolyte
wait for charge up with acolyte, C) animations of both incinerate and arc grenade.
Benefitting from tech bursts are great, but if there is a superior option that requires learning how to shoot/aim better, why not take the time to learn to use it?
You missed the point. You should always take a weapon to deal with bosses on a character, that's why the Hurricane is the often chosen side arm.
Acolyte has travel time, yes, but when has that ever been an issue for a class that runs in and grenades? Yes, you can take out a single mook as fast with a harrier as you could doing the TB/FE, but you won't be able to take out a group anywhere near as effective.
The reason people take the acolyte on classes like the QME, is for the instant one shot ammo prime it does, and when you come to a group of non boss units (aka not a prime, atlas, banshee or praetorian), an acolyte shot to prime, incinerate for TB, then arc grenade for FE will kill faster than shooting all the enemies individually with a harrier. Taking the acolyte(or adas/falcon) turns the character into a even better group clearer, and that's why people use it, it makes their group clearing more optimal.
Then you come to bosses, and yes, at which point using an acolyte is disadvantageuos, so that's why people take a weapon to deal with armour. What weapon is light, does great damage, and can ignore most of the armour mitigation? The CSMG or Hurricane, which is why they taken as a side arm.
The game tips even say, it's better to take one weapon for shields, and another for armor. That was always the idea behind shield gate and armour mitigation, but it never worked out that way.
The use of the acolyte is to strip shields on classes that don't have shield stripping powers, where their powers are less effective against shields (see adepts) or classes that want to easily prime with ammo powers to set of TB/FE (a lot of classes). Meanwhile the hurricane is for classes that have a weakness to taking out bosses, this is where melting them with an hurricane comes in. Crowd control classes normally suffer one or both of these weaknesses.
Taking the acolyte is so classes can make their their crowd control ability even more effective, which then leaves them with a weakness against bosses, so they take the hurricane so they can deal with them.
I don't get how trying to improve your CC abilities with one weapon, while making sure you take another weapon to deal with big boss enemies is a crutch, yet "I can just shoot and kill everything with the harrier!" isn't.
Modifié par Shadow of Terror, 30 avril 2013 - 10:18 .