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Acolyte Hurricane is perhaps the cheesiest weapon combo


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#151
billy the squid

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RoundedPlanet88 wrote...

billy the squid wrote...

RoundedPlanet88 wrote...

billy the squid wrote...

megawug wrote...

kaileena_sands wrote...

billy the squid wrote...

Done it, and without the Acolyte. Hit a dodging Phantom on Xbox at point blank range. Hitting them at distance is easy. 


And in the line of thought of Stikman, you were certainly not playing optimally. You cannot possibly convince me that you killed really fast 4 Phantoms (especially Plat ones) charging at you at close range with the Hurricane. Especially considering that at close range some powers like proxy mine won't put up her barrier of denial and you'll have to deal with her full on-host DR. And even so, this method is certainly not faster/optimal than with the Acolyte. 


Forget it... he's playing on Xbox.  The enemies wait for you to shoot first.  I remember watching an Xbox vid where a Praetorian was looking at the guy for 3 seconds before even doing a melee attack.  On PC, I would have been grabbed before a fired the second shot.
:sick:


On PC you can simpy aim bot, or close enough with that mouse keyboard combination.:sick:


After more than 800 hours on PC, I have yet to see a single cheater. ONE.
After less than 20 hours on the Xbox version, I saw MULTIPLE. Image IPB
Draw your own conclusions.


Yep, because us pesants simply have to missle glitch, the PC master race gets to edit files. Oh the tragedy of no cheaters on PC


I`m including those in the category of "cheaters" Believe it or not, the vast majority of the pc community doesn't cheat, and quite a few of us are not savvy enough to even really want to go to all the hassle to look into, much less doing, FPS caps. Meanwhile, glitching on XBOX takes what? a less than 5min youtube search?

I`m not trying to start a console war here, but I`m sick and tired of this "we are so innocent" attitude I keep seeing form XBOX only players.  Like the missile glitch is obscure, or unknown, or not duplicable, or LIMITED TO CONSOLES. Combine that with noticeable limited AI, and it`s irritating how you continue to stuff your fingers in your ears and yell "LALALALALALALALA, WE ARE INNOCENT". Image IPB
And I`ll give you this, I might have just gotten a bad sample from xbox, but its still rather thought-provoking.


Riiight, modifying files is oh so apparant, apart from it's not, unless they're stupid enough to make it plainly obvious. Or wasn't the the saga of Link N7 because of just that?

Pot calling the kettle black, I love the stench of hypocrisy, smells like victory. 

Modifié par billy the squid, 30 avril 2013 - 11:50 .


#152
Original Twigman

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Shadow of Terror wrote...

Original Stikman wrote...

@shadow of terror

if you are confused by the distinction between a "crutch" and something that optimizes your potential as a player, then simply read through my other posts. i have explained it several times.

Acolyte + CSMG/Hurricane will not, and won't ever be, optimizing your skill on the qme like the harrier would. Period. Which is why, if you are slower/not as effective with the qme (or other classes not requiring the combo) using a harrier as you are the acolyte/smg, then you haven't pushed your skill potential enough


I'm not confused by the distinction of "crutch", I just feel you're appling it to what fits for you.

You mentioned Xcal using the Reegar on the Krogaurd to maxamize his solo times, yet yesterday he post a video, of the QME, using none other, than the Acolyte and Hurricane.

The harrier does not optimize the CC capabilty of the QME, it improves his single target killing potential, but that it's not his strength, it's just covering one of his weaker areas (see crutch: your arms are stronger than your legs, so you use the crutch with your arms to make up for the weakness of your legs). By using the Harrier, you are not optimizing his strength, you are coving his weakness.

His strength is CC, his strength is TB/FEs, his strength is NOT single target DPS. By using the Harrier to improve his single target DPS, and using it to shoot everything, you are using it as a crutch and being inferior to a QME with an acolyte at CC, and inferior to a weapons platform for single target DPS.

Yes, if were talking about pure boss killing ability, purely cover the QME weakness, it would be better to take the Harrier (as it would be for all classes), but since the main goal is to improve what the character is good at, you take the acolyte first, then something that can cover the weakness. Since the Harrier is heavier, and lowers your cooldowns (and thus, your CC ability), it is not ideal. However, not only does the Hurricane have high damage per bullet, has a mod that can ignore 90% of armor damage reduction, but it is also light, meaning that you can improve what your good at, as well as having a way to deal with what you're not

Taking the acolyte and hurricane on the QME is not a crutch, but is infact optimizing the character

Here's the video by the way:


talk all you want. I am always willing to put my money where my mouth is and have you prove your claims as i can mine.

Bring a Acolyte/Hurricane and prove to me that you can push your limits past mine while i use a harrier.

edit: i also didn't realize that having a 200% cooldown helped my only CC ability go faster: Arc Grenades Image IPB

Modifié par Original Stikman, 30 avril 2013 - 11:50 .


#153
RoundedPlanet88

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billy the squid wrote...

RoundedPlanet88 wrote...

billy the squid wrote...

RoundedPlanet88 wrote...

billy the squid wrote...

megawug wrote...

kaileena_sands wrote...

billy the squid wrote...

Done it, and without the Acolyte. Hit a dodging Phantom on Xbox at point blank range. Hitting them at distance is easy. 


And in the line of thought of Stikman, you were certainly not playing optimally. You cannot possibly convince me that you killed really fast 4 Phantoms (especially Plat ones) charging at you at close range with the Hurricane. Especially considering that at close range some powers like proxy mine won't put up her barrier of denial and you'll have to deal with her full on-host DR. And even so, this method is certainly not faster/optimal than with the Acolyte. 


Forget it... he's playing on Xbox.  The enemies wait for you to shoot first.  I remember watching an Xbox vid where a Praetorian was looking at the guy for 3 seconds before even doing a melee attack.  On PC, I would have been grabbed before a fired the second shot.
:sick:


On PC you can simpy aim bot, or close enough with that mouse keyboard combination.:sick:


After more than 800 hours on PC, I have yet to see a single cheater. ONE.
After less than 20 hours on the Xbox version, I saw MULTIPLE. Image IPB
Draw your own conclusions.


Yep, because us pesants simply have to missle glitch, the PC master race gets to edit files. Oh the tragedy of no cheaters on PC


I`m including those in the category of "cheaters" Believe it or not, the vast majority of the pc community doesn't cheat, and quite a few of us are not savvy enough to even really want to go to all the hassle to look into, much less doing, FPS caps. Meanwhile, glitching on XBOX takes what? a less than 5min youtube search?

I`m not trying to start a console war here, but I`m sick and tired of this "we are so innocent" attitude I keep seeing form XBOX only players.  Like the missile glitch is obscure, or unknown, or not duplicable, or LIMITED TO CONSOLES. Combine that with noticeable limited AI, and it`s irritating how you continue to stuff your fingers in your ears and yell "LALALALALALALALA, WE ARE INNOCENT". Image IPB
And I`ll give you this, I might have just gotten a bad sample from xbox, but its still rather thought-provoking.


Riiight, modifying files is oh so apparant, apart from it's not, unless they're stupid enough to make it plainly obvious. Or the saga of Link N7 wasn't it because of just that?

Pot calling the kettle black, I love the stench of hypocrisy, smells like victory. 


Ironically enough I never played with Link. And that would have been(and is) obvious. But a destroyer with a missile launching striker isn`t obvious?  Image IPB Riiiiggggggghhhttttttt.

And even further ironically, the 6/6/6/6/6 glitch, which was a part of that whole episode, is actually arguably easier to duplicate on console. Again, simple <5min search. Kinda disturbing really. And wow, there`s lots of sites describing how to do it, in-depth, that's REALLY scary.
So please, continue to tell me how all of the PC players are hackers, despite all the direct evidence to the contrary, and continue to proclaim your consoles complete innocence, again, despite all the direct evidence to the contrary.
And don`t give me that "nobody knows how to missle glitch argument" , its also a <5 minute search on google. Image IPB

#154
billy the squid

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Shadow of Terror wrote...

billy the squid wrote...

Shadow of Terror wrote...

Original Stikman wrote...

@shadow of terror

if you are confused by the distinction between a "crutch" and something that optimizes your potential as a player, then simply read through my other posts. i have explained it several times.

Acolyte + CSMG/Hurricane will not, and won't ever be, optimizing your skill on the qme like the harrier would. Period. Which is why, if you are slower/not as effective with the qme (or other classes not requiring the combo) using a harrier as you are the acolyte/smg, then you haven't pushed your skill potential enough


I'm not confused by the distinction of "crutch", I just feel you're appling it to what fits for you.

You mentioned Xcal using the Reegar on the Krogaurd to maxamize his solo times, yet yesterday he post a video, of the QME, using none other, than the Acolyte and Hurricane.

The harrier does not optimize the CC capabilty of the QME, it improves his single target killing potential, but that it's not his strength, it's just covering one of his weaker areas (see crutch: your arms are stronger than your legs, so you use the crutch with your arms to make up for the weakness of your legs). By using the Harrier, you are not optimizing his strength, you are coving his weakness.

His strength is CC, his strength is TB/FEs, his strength is NOT single target DPS. By using the Harrier to improve his single target DPS, and using it to shoot everything, you are using it as a crutch and being inferior to a QME with an acolyte at CC, and inferior to a weapons platform for single target DPS.

Yes, if were talking about pure boss killing ability, purely cover the QME weakness, it would be better to take the Harrier (as it would be for all classes), but since the main goal is to improve what the character is good at, you take the acolyte first, then something that can cover the weakness. Since the Harrier is heavier, and lowers your cooldowns (and thus, your CC ability), it is not ideal. However, not only does the Hurricane have high damage per bullet, has a mod that can ignore 90% of armor damage reduction, but it is also light, meaning that you can improve what your good at, as well as having a way to deal with what you're not


Taking the acolyte and hurricane on the QME is not a crutch, but is infact optimizing the character

Here's the video by the way:


This is utter crap, sorry.

The MQE has Tac scan and incinerate, 2 excellent single target DPS powers. And the Harrier isn't heavy, especially as you should be going for Damage and capacity options. If all you're using the Arc grenades and Incinerate for is CC and fire explosions you're doing it wrong.

Personally I run with a Hurricane + Talon both with power magfnifiers, stability mod and heavy barrel, because I like to play up close, and the Harrier doesn't cut it, nor does it stagger like the Talon. and I've had no problem with the recharge speed, I can spam tac scan and incinerate all game. 

The Acolyte is simply not needed. Arc specced for max shield and electrical field strip shields form a whole mob in a couple of grenades, tac scan the bosses, incinerate to stagger and detonate tech bursts, and open up with the Hurricane or Talon, depending on the target. Talon is far more heavy hitting than the Harrier or the Hurricane up close and has a good shield damage modifier for any remaining shields that the arcs and explosions didn't take out. 

Now I beat a MQI with Claymore using this. 

This is the issue to using an Acolyte, you don't explore the options that can lead to a hugely damage dealing build on an engineer, because it's "safer" to use the Acolyte + Hurricane, same with people slapping a Harrier on every class, or a Claymore. 


This is utter crap, sorry.

Yes, Tac scan is a great ability, providing extra single target DPS for the whole team, but it in no way makes him a single target DPS expert. Incinerate is hardly an excellent single target DPS power. As far as damage from the power alone, it is nothing spectacular.

The acolyte isn't needed, but it applies an ammo power instantly, which you can fire while running into the enemies, to launch off a incinerate for a TB, then a arc grenade for a FE. It's not needed, but greatly improves the single target DPS.

The acolyte does not make it "safer", it makes it do better enemy group DPS/CC with TB's. You even run the Hurricane + Talon, which means you still have the hurricane for boss units, then it just comes down to the Acolyte or Talon for CC and ammo priming powers. Since the Acolyte is AOE, and can be fired while running, the acolyte is superior IMO.

You're saying it's "safer" to use the Acolyte/Hurricane than the Talon/Hurricane. Both do the same job, some classes use the talon way better than the acolyte (I think the Paladin does for example, or some of the vanguards), others use the acolyte better, but neither is "easier" than the other.

Talon is better at single target DPS than the Acolyte, but the job of the Acolyte is to prime with TBs or FEs, which the Acolyte does better, and pretty much everything dies from the Acolyte> incinerate > TB> Arc Grenade > FE.


Which is rendered redundant by Arc grenades electric damage detonated by incinerate and incinerate's burn damage of 8 seconds detonated by arc grenades. You can use the Acolyte is you want, but I found it's pointless. 

I didn't say he was a DPS expert, but the whole team? Yeah it's useful, but if I want to hit a target it's me I'm interested in and Tac scan has the potential to do a good chunk of damage for my weapons, or powers. I'n not using the Talon or Harrier for ammo priming powers on the MQI I already have that with my powers, although they're useful. I'm using them so when that Banshee, phantom, or lol goon gets too close, which it inevitably will. I have a weapon that's going to hit it like a ton of bricks. aka Talon. Which is better up close than the Hurricane.

Edit:

Watching that video, It's Gold. Platinum, is different. Lots more armour, higher HP inflation, dmage reduction and more of it in one go. That's why I go with a Talon.

Modifié par billy the squid, 01 mai 2013 - 12:21 .


#155
Original Twigman

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RoundedPlanet88 wrote...


initiating/instigating something as petty as a platform fight is unnecessary.

Modifié par Original Stikman, 01 mai 2013 - 12:07 .


#156
billy the squid

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RoundedPlanet88 wrote...

Ironically enough I never played with Link. And that would have been(and is) obvious. But a destroyer with a missile launching striker isn`t obvious?  Image IPB Riiiiggggggghhhttttttt.

And even further ironically, the 6/6/6/6/6 glitch, which was a part of that whole episode, is actually arguably easier to duplicate on console. Again, simple <5min search. Kinda disturbing really. And wow, there`s lots of sites describing how to do it, in-depth, that's REALLY scary.
So please, continue to tell me how all of the PC players are hackers, despite all the direct evidence to the contrary, and continue to proclaim your consoles complete innocence, again, despite all the direct evidence to the contrary.
And don`t give me that "nobody knows how to missle glitch argument" , its also a <5 minute search on google. Image IPB


Since when was the missle glitch not obvious? What are you babbling on about you fool, we need a Krogan in here to eat him. I didn't play Platinum pugs for months it was so bad.

Did I say all PC players are hackers? Nope.  Did you imply all console players are glitchers? Yep. So you can go spin your wheels and make your straw men if it makes you feel better. You're still a hypocrite, you've got hackers and aim bot users and modders. We've got glitchers. But, okay, you've never found anyone on PC that has changed files or hacked their game.... Okay.

Modifié par billy the squid, 01 mai 2013 - 12:14 .


#157
RamsenC

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This thread has turned ugly, congrats everyone.

#158
kaileena_sands

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billy the squid wrote...

kaileena_sands wrote...

billy the squid wrote...

kaileena_sands wrote...

billy the squid wrote...

If you can hit a Phantom witha SR you can headshot anything in the game, no better training than fighting Phantoms with a SR for Sniper infiltrators. If you need an Acolyte to deal with Phantoms, in terms of skill you'll always be beneath players who can take on Phantoms without it. 

And there in lies the problem, "it's easier to deal with a Phantom using an Acolyte" So people never learn how to deal with them on host with an SR. So they will always use an Acolyte with their SRs.



Actually the Javelin and the other SRs have it quite easy with the Phantoms (now that I think of it, with the double-hit barrier shot, the Javelin is almost cheating. It requires absolutely no skill at dealing with them except for point and shoot). But try dealing with just a Hurricane with a death squad of Phantoms that have spawned next to you.


Done it, and without the Acolyte. Hit a dodging Phantom on Xbox at point blank range. Hitting them at distance is easy. 


And in the line of thought of Stikman, you were certainly not playing optimally. You cannot possibly convince me that you killed really fast 4 Phantoms (especially Plat ones) charging at you at close range with the Hurricane. Especially considering that at close range some powers like proxy mine won't put up her barrier of denial and you'll have to deal with her full on-host DR. And even so, this method is certainly not faster/optimal than with the Acolyte. 


If I'm running with a close range build on a GE I'm going to be going with the build I posted above, using overload, but I'm also using a Hurricance and a Talon, precisely as I'm going to be getting in close, Sometimes I'll use the Scorpion. But as I play Unkown unknown Platinum, sometimes I won't get Cerberus and the number of Phantoms drops to managable lvls. I'll also be using AP IV or Warp IV on a Hurricane 7 and a Talon 8. So I'm not exactly at a loss for DPS there.

The result is I can take on multiple Phantoms, without an Acolyte, and still have a Weapon which has a good shield multiplier and staggers in close vs lolgoon spam, which are more trouble than Phantoms IMO. 

If I'm using a Javelin Gi, I'm not letting Phantoms anywhere near me, and if they spawned right next to me then that's a problem on my part not anticipating the spawn. And I'm going to deal with it, without an Acolyte. 


Well, we are talking specific situations and kits right now. Of course a Javelin GI can snipe all the phantoms through walls from far away. Of course the AA can stasis them. The QME can lock them with his Arc grenades. The Fury can just blast them away with a bio explosion. But there are some combos that don't work so well.

E.g. A TSol with once again, said Hurricane. Or a HSol if you so will. 4 phantoms assault you and you have to quickly dispatch them. TSol cannot dodge so you really have to be fast. You are telling me that at close range you can easily dispatch them quickly with your just your Hurricane considering they'll be flipping around non-stop and with their DR you won't be doing laughable damage with the Cane? You cannot even proxy mine them to bubble up. In some tight (albeit rare) situations, the Acolyte (even you use it only to stagger/slow them down while you pull back and pull your main weapon to finish them) will save you time and possibly ops packs. Especially since some of us play at decent framerate and the phantoms are actually pin-point accurate in their shots.

And please, you can anticipate all spawns? This is bullsh*t and you know it. There have been many videos clearly showing that surprise on top of you spawns are not just a myth. More so if for example, you're having a crap team and have to finish a solo wave.

But we're just arguing very different things and from the beginning you don't want to understand what I am saying to you. The best thing you can do in all games and in life is to do things the smart way. The Acolyte is the smart way sometimes, and there is no need to make your life harder. Actually, that is your personal right and you can do it for fun or whatever, but don't shove it as the "right way" to others while calling them out that they lack your MLG skills. We can kill Phantoms without the Acolyte, too. It wasn't always here.

#159
Azul

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IMHO this thread and others like it are the reason another poster's idea- about basing balance changes for ME4 MP soley on votes by the BSN community- would be an unwise move for BioWare.

#160
billy the squid

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kaileena_sands wrote...

billy the squid wrote...

kaileena_sands wrote...

billy the squid wrote...

kaileena_sands wrote...

billy the squid wrote...

If you can hit a Phantom witha SR you can headshot anything in the game, no better training than fighting Phantoms with a SR for Sniper infiltrators. If you need an Acolyte to deal with Phantoms, in terms of skill you'll always be beneath players who can take on Phantoms without it. 

And there in lies the problem, "it's easier to deal with a Phantom using an Acolyte" So people never learn how to deal with them on host with an SR. So they will always use an Acolyte with their SRs.



Actually the Javelin and the other SRs have it quite easy with the Phantoms (now that I think of it, with the double-hit barrier shot, the Javelin is almost cheating. It requires absolutely no skill at dealing with them except for point and shoot). But try dealing with just a Hurricane with a death squad of Phantoms that have spawned next to you.


Done it, and without the Acolyte. Hit a dodging Phantom on Xbox at point blank range. Hitting them at distance is easy. 


And in the line of thought of Stikman, you were certainly not playing optimally. You cannot possibly convince me that you killed really fast 4 Phantoms (especially Plat ones) charging at you at close range with the Hurricane. Especially considering that at close range some powers like proxy mine won't put up her barrier of denial and you'll have to deal with her full on-host DR. And even so, this method is certainly not faster/optimal than with the Acolyte. 


If I'm running with a close range build on a GE I'm going to be going with the build I posted above, using overload, but I'm also using a Hurricance and a Talon, precisely as I'm going to be getting in close, Sometimes I'll use the Scorpion. But as I play Unkown unknown Platinum, sometimes I won't get Cerberus and the number of Phantoms drops to managable lvls. I'll also be using AP IV or Warp IV on a Hurricane 7 and a Talon 8. So I'm not exactly at a loss for DPS there.

The result is I can take on multiple Phantoms, without an Acolyte, and still have a Weapon which has a good shield multiplier and staggers in close vs lolgoon spam, which are more trouble than Phantoms IMO. 

If I'm using a Javelin Gi, I'm not letting Phantoms anywhere near me, and if they spawned right next to me then that's a problem on my part not anticipating the spawn. And I'm going to deal with it, without an Acolyte. 


Well, we are talking specific situations and kits right now. Of course a Javelin GI can snipe all the phantoms through walls from far away. Of course the AA can stasis them. The QME can lock them with his Arc grenades. The Fury can just blast them away with a bio explosion. But there are some combos that don't work so well.

E.g. A TSol with once again, said Hurricane. Or a HSol if you so will. 4 phantoms assault you and you have to quickly dispatch them. TSol cannot dodge so you really have to be fast. You are telling me that at close range you can easily dispatch them quickly with your just your Hurricane considering they'll be flipping around non-stop and with their DR you won't be doing laughable damage with the Cane? You cannot even proxy mine them to bubble up. In some tight (albeit rare) situations, the Acolyte (even you use it only to stagger/slow them down while you pull back and pull your main weapon to finish them) will save you time and possibly ops packs. Especially since some of us play at decent framerate and the phantoms are actually pin-point accurate in their shots.

And please, you can anticipate all spawns? This is bullsh*t and you know it. There have been many videos clearly showing that surprise on top of you spawns are not just a myth. More so if for example, you're having a crap team and have to finish a solo wave.

But we're just arguing very different things and from the beginning you don't want to understand what I am saying to you. The best thing you can do in all games and in life is to do things the smart way. The Acolyte is the smart way sometimes, and there is no need to make your life harder. Actually, that is your personal right and you can do it for fun or whatever, but don't shove it as the "right way" to others while calling them out that they lack your MLG skills. We can kill Phantoms without the Acolyte, too. It wasn't always here.


First, if you let a spawn get behind you, you're doing it wrong. And what are you doing letting more than one Phantom get that close? How do you not notice 4 Phantoms blind siding you? Frankly that's just bad play. It happens sometimes, but it's more often when you deal with Pugs, but you can usually estimate where they may turn up, based on where your team is.

If I was on a Turian Sol, I'd be using the Hurricane from further away, and I'd be carring a Talon, the instant something get's close that comes out. It staggers and has good  shield multipliers and is actually useful again lol goon spam. Optimisation. My Talon hits harder than your Acolyte and it works against armour. Hurricane won't stagger charging Dragoons, who move a hell of a lot faster, a Talon will.

At further ranges, the Hurricane and prox mine combo with Marksman is used. I'm also using adrenaline rush 3 most of the time on the Turian sol. because he is slow. 

Edit:

So it you want to put 4 phantoms next to me, now do the same with 4 dragoons melee spamming you into the floor. The Hurricane nor the Acolyte will save your arse there.

Modifié par billy the squid, 01 mai 2013 - 12:50 .


#161
kaileena_sands

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billy the squid wrote...

kaileena_sands wrote...

billy the squid wrote...

If I'm running with a close range build on a GE I'm going to be going with the build I posted above, using overload, but I'm also using a Hurricance and a Talon, precisely as I'm going to be getting in close, Sometimes I'll use the Scorpion. But as I play Unkown unknown Platinum, sometimes I won't get Cerberus and the number of Phantoms drops to managable lvls. I'll also be using AP IV or Warp IV on a Hurricane 7 and a Talon 8. So I'm not exactly at a loss for DPS there.

The result is I can take on multiple Phantoms, without an Acolyte, and still have a Weapon which has a good shield multiplier and staggers in close vs lolgoon spam, which are more trouble than Phantoms IMO. 

If I'm using a Javelin Gi, I'm not letting Phantoms anywhere near me, and if they spawned right next to me then that's a problem on my part not anticipating the spawn. And I'm going to deal with it, without an Acolyte. 


Well, we are talking specific situations and kits right now. Of course a Javelin GI can snipe all the phantoms through walls from far away. Of course the AA can stasis them. The QME can lock them with his Arc grenades. The Fury can just blast them away with a bio explosion. But there are some combos that don't work so well.

E.g. A TSol with once again, said Hurricane. Or a HSol if you so will. 4 phantoms assault you and you have to quickly dispatch them. TSol cannot dodge so you really have to be fast. You are telling me that at close range you can easily dispatch them quickly with your just your Hurricane considering they'll be flipping around non-stop and with their DR you won't be doing laughable damage with the Cane? You cannot even proxy mine them to bubble up. In some tight (albeit rare) situations, the Acolyte (even you use it only to stagger/slow them down while you pull back and pull your main weapon to finish them) will save you time and possibly ops packs. Especially since some of us play at decent framerate and the phantoms are actually pin-point accurate in their shots.

And please, you can anticipate all spawns? This is bullsh*t and you know it. There have been many videos clearly showing that surprise on top of you spawns are not just a myth. More so if for example, you're having a crap team and have to finish a solo wave.

But we're just arguing very different things and from the beginning you don't want to understand what I am saying to you. The best thing you can do in all games and in life is to do things the smart way. The Acolyte is the smart way sometimes, and there is no need to make your life harder. Actually, that is your personal right and you can do it for fun or whatever, but don't shove it as the "right way" to others while calling them out that they lack your MLG skills. We can kill Phantoms without the Acolyte, too. It wasn't always here.


First, if you let a spawn get behind you, you're doing it wrong. And what are you doing letting more than one Phantom get that close? How do you not notice 4 Phantoms blind siding you? Frankly that's just bad play. It happens sometimes, but it's more often when you deal with Pugs, but you can usually estimate where they may turn up, based on where your team is.

If I was on a Turian Sol, I'd be using the Hurricane from further away, and I'd be carring a Talon, the instant something get's close that comes out. It staggers and has better shield multipliers than a Acolyte and is actually useful again lol goon spam. Optimisation. My Talon hits harder than your Acolyte and it works against armour. Hurricane won't stagger charging Dragoons, who move a hell of a lot faster, a Talon will.

At further ranges, the Hurricane and prox mine combo with Marksman is used. I'm also using adrenaline rush 3 most of the time on the Turian sol. because he is slow. 

Edit:

So it you want to put 4 phantoms next to me, now do the same with 4 dragoons melee spamming you into the floor. The Hurricane nor the Acolyte will save your arse there.


Are you aware  how fast a maxed out Hurricane with Marksman and SMG amp 3 can kill Dragoons, especially if you aim for the head? They drop like flies. Just sidestep a bit for the smashes.

And yes, you are right, you won't have non-stop assaulting 4 phantoms at you. They really should mostly be dead before they get close. But rarely, just rarely you'll get a situation when the Acolyte will save your arse so why not carry it just in case?

Also, no one has ever said that the Talon is not a great weapon. Actually, it is really amazing and I am sure if people used it en masse, we'd have thousands of topics calling it a crutch, too.

P.S. Adrenaline rush on TSol? Eggs box hax. :lol:

Modifié par kaileena_sands, 01 mai 2013 - 12:56 .