kaileena_sands wrote...
billy the squid wrote...
kaileena_sands wrote...
billy the squid wrote...
kaileena_sands wrote...
billy the squid wrote...
If you can hit a Phantom witha SR you can headshot anything in the game, no better training than fighting Phantoms with a SR for Sniper infiltrators. If you need an Acolyte to deal with Phantoms, in terms of skill you'll always be beneath players who can take on Phantoms without it.
And there in lies the problem, "it's easier to deal with a Phantom using an Acolyte" So people never learn how to deal with them on host with an SR. So they will always use an Acolyte with their SRs.
Actually the Javelin and the other SRs have it quite easy with the Phantoms (now that I think of it, with the double-hit barrier shot, the Javelin is almost cheating. It requires absolutely no skill at dealing with them except for point and shoot). But try dealing with just a Hurricane with a death squad of Phantoms that have spawned next to you.
Done it, and without the Acolyte. Hit a dodging Phantom on Xbox at point blank range. Hitting them at distance is easy.
And in the line of thought of Stikman, you were certainly not playing optimally. You cannot possibly convince me that you killed really fast 4 Phantoms (especially Plat ones) charging at you at close range with the Hurricane. Especially considering that at close range some powers like proxy mine won't put up her barrier of denial and you'll have to deal with her full on-host DR. And even so, this method is certainly not faster/optimal than with the Acolyte.
If I'm running with a close range build on a GE I'm going to be going with the build I posted above, using overload, but I'm also using a Hurricance and a Talon, precisely as I'm going to be getting in close, Sometimes I'll use the Scorpion. But as I play Unkown unknown Platinum, sometimes I won't get Cerberus and the number of Phantoms drops to managable lvls. I'll also be using AP IV or Warp IV on a Hurricane 7 and a Talon 8. So I'm not exactly at a loss for DPS there.
The result is I can take on multiple Phantoms, without an Acolyte, and still have a Weapon which has a good shield multiplier and staggers in close vs lolgoon spam, which are more trouble than Phantoms IMO.
If I'm using a Javelin Gi, I'm not letting Phantoms anywhere near me, and if they spawned right next to me then that's a problem on my part not anticipating the spawn. And I'm going to deal with it, without an Acolyte.
Well, we are talking specific situations and kits right now. Of course a Javelin GI can snipe all the phantoms through walls from far away. Of course the AA can stasis them. The QME can lock them with his Arc grenades. The Fury can just blast them away with a bio explosion. But there are some combos that don't work so well.
E.g. A TSol with once again, said Hurricane. Or a HSol if you so will. 4 phantoms assault you and you have to quickly dispatch them. TSol cannot dodge so you really have to be fast. You are telling me that at close range you can easily dispatch them quickly with your just your Hurricane considering they'll be flipping around non-stop and with their DR you won't be doing laughable damage with the Cane? You cannot even proxy mine them to bubble up. In some tight (albeit rare) situations, the Acolyte (even you use it only to stagger/slow them down while you pull back and pull your main weapon to finish them) will save you time and possibly ops packs. Especially since some of us play at decent framerate and the phantoms are actually pin-point accurate in their shots.
And please, you can anticipate all spawns? This is bullsh*t and you know it. There have been many videos clearly showing that surprise on top of you spawns are not just a myth. More so if for example, you're having a crap team and have to finish a solo wave.
But we're just arguing very different things and from the beginning you don't want to understand what I am saying to you. The best thing you can do in all games and in life is to do things the smart way. The Acolyte is the smart way sometimes, and there is no need to make your life harder. Actually, that is your personal right and you can do it for fun or whatever, but don't shove it as the "right way" to others while calling them out that they lack your MLG skills. We can kill Phantoms without the Acolyte, too. It wasn't always here.
First, if you let a spawn get behind you, you're doing it wrong. And what are you doing letting more than one Phantom get that close? How do you not notice 4 Phantoms blind siding you? Frankly that's just bad play. It happens sometimes, but it's more often when you deal with Pugs, but you can usually estimate where they may turn up, based on where your team is.
If I was on a Turian Sol, I'd be using the Hurricane from further away, and I'd be carring a Talon, the instant something get's close that comes out. It staggers and has good shield multipliers and is actually useful again lol goon spam. Optimisation. My Talon hits harder than your Acolyte and it works against armour. Hurricane won't stagger charging Dragoons, who move a hell of a lot faster, a Talon will.
At further ranges, the Hurricane and prox mine combo with Marksman is used. I'm also using adrenaline rush 3 most of the time on the Turian sol. because he is slow.
Edit:
So it you want to put 4 phantoms next to me, now do the same with 4 dragoons melee spamming you into the floor. The Hurricane nor the Acolyte will save your arse there.
Modifié par billy the squid, 01 mai 2013 - 12:50 .