Good classes For Pugs? (Don't Require Dedicated Teamwork)
#26
Posté 30 avril 2013 - 06:14
#27
Posté 30 avril 2013 - 06:17
Asari Vanguard.
#28
Posté 30 avril 2013 - 06:25
Star fury wrote...

EDIT: I should probably add that only the first line of what you quoted was actually directed at you. The rest was to the OP.
Modifié par AnAverageGamer, 30 avril 2013 - 06:26 .
#29
Posté 30 avril 2013 - 07:28
AnAverageGamer wrote...
If the Reapers give you trouble on Gold, you're doing it wrong.Star fury wrote...
Your statement is still wrong, juggernaut is not immortal even on gold. Not only praetorians, but scions, ravagers and marauders are very dangerous.
The Juggernaut is the best way to play if you don't want to rely on randoms. They have tons of health, can't be sync killed, and can have great defenses set up with the right specializations. Their Pulse shots can do insane amounts of damage, and you can carry some great weapons with the Juggy if you don't want to be a caster type (and the pulses will still give you a good defense).
I don't want to writea whole essay on what makes the Juggy great, but I feel the inability to be sync killed, the outstanding defense, and the potentially good offense make him a prime choice to make yourself self sufficient. It's what I do and I don't fail that many matches.
I completely agree. A Juggernaut specced for weapon damage and using a good weapon is the best guarantee of success in a pug match, even with a mediocre team. I use the PPR and the closest I've been to fail a mission was with a level 8 juggy on gold, wipe 5 seconds before extraction.
It gets a good dps that can deal with dangerous foes fast, you will rarely die if you play smart, and can give good support to the team with the healing turret and good revive chances if they don't die too far away from your position.
I've been playing the juggy a lot lately and my rate of success with pugs has never been so high, even with teams full of sub 100 N7 ratings and very low level gear.
#30
Posté 30 avril 2013 - 08:11
#31
Posté 30 avril 2013 - 09:41
Modifié par OniGanon, 30 avril 2013 - 09:43 .
#32
Posté 30 avril 2013 - 09:47
Against randoms, the enemy will never bored... ever.OniGanon wrote...
Pfft Cyclonic. Jugg should always be running Adrenaline III so he might actually reach the enemy before they all die of boredom.
#33
Posté 30 avril 2013 - 09:48
AnAverageGamer wrote...
I don't want to writea whole essay on what makes the Juggy great, but I feel the inability to be sync killed, the outstanding defense, and the potentially good offense make him a prime choice to make yourself self sufficient. It's what I do and I don't fail that many matches.
What about when your whole team dies and you have 4 devices? You can't lure the enemy away, becuse then when you "run" to the device, they follow at the same speed.
Kroguard would be better for staying alive, hence it being the first choice for a solo.
#34
Posté 30 avril 2013 - 09:59
I 'unno, I usually find the big Hex Shield seems to help a lot in those cases. Most enemies won't charge through it, or charge through it and proceed to hurt you enough to down you.Shadow of Terror wrote...
What about when your whole team dies and you have 4 devices? You can't lure the enemy away, becuse then when you "run" to the device, they follow at the same speed.
I did experience one tough situation that you described though.. It was on Condor and itwas 4 devices and my team insta-wiped... Unluckily it was Cerberus so as I was trying to enable, I was swarmed by 3 Dragoons and 3 Phantoms. It took a gel, missle, and then an ops pack just to enable the first and start toward the second. Typically don't have that problem outside of Cerberus though, but I can see where you're coming from.
#35
Posté 30 avril 2013 - 11:14
AnAverageGamer wrote...
I 'unno, I usually find the big Hex Shield seems to help a lot in those cases. Most enemies won't charge through it, or charge through it and proceed to hurt you enough to down you.Shadow of Terror wrote...
What about when your whole team dies and you have 4 devices? You can't lure the enemy away, becuse then when you "run" to the device, they follow at the same speed.
I did experience one tough situation that you described though.. It was on Condor and itwas 4 devices and my team insta-wiped... Unluckily it was Cerberus so as I was trying to enable, I was swarmed by 3 Dragoons and 3 Phantoms. It took a gel, missle, and then an ops pack just to enable the first and start toward the second. Typically don't have that problem outside of Cerberus though, but I can see where you're coming from.
Or Reapers when you got 3 Brutes and 2 Banshees pounding on you with Marauders shooting for extra bonus damage
Or Collectors when you have Scions blasting away right through your hex shield and Collector Captains shooting at you for extra damage
Even with a Cyclonic IV on. a poorly played Jug will go down just as fast as anything else. A lot of peeps who post about the Jug are usually those that spend their time playing with buddies and not full PUG teams where you could play virtually anything without dying with Cyclonic IV's.
Maybe some day Ill come across that super pro player that can play without dying.
#36
Posté 30 avril 2013 - 11:19
On topic: Infilitrators are easiest for not requiring teamwork. Be aware that you're passing aggro to the other 3 when you cloak so kill faster to reduce the time teammates are under stress. If you can't kill fast enough, be the debuffer+medic+objective guy. As long as you're useful, you'll still be appreciated by those who play the game long enough.
You can also take back the aggro by moving closer to the enemy than any other teammate + shooting at it (being in front of it in its line of vision makes the retarget faster). During certain times, it may be better to not cloak at all and run around to suck up aggro. You can lose it easily enough to buy time for the others to do something (revive, get to extration, etc)
Modifié par Computron2000, 30 avril 2013 - 11:32 .
#37
Posté 30 avril 2013 - 11:25
Star fury wrote...
VoidNeXus 000 wrote...
Star fury wrote...
VoidNeXus 000 wrote...
Juggernaut because he's immortal if you run Cyclonic IV
Tell that to praetorian.
Praetorians don't get close enough to become a threat unless you're herping and derping around trying to melee all the things instead of actually killing them.
Your statement is still wrong, juggernaut is not immortal even on gold. Not only praetorians, but scions, ravagers and marauders are very dangerous.
l2p
#38
Posté 30 avril 2013 - 11:37
http://www.youtube.com/watch?v=qxcgAuL_Rqg&list=SPE61EC5FF7149FF45&index=158
3 good class recommendations from one of my favorite ME3 players.
#39
Posté 30 avril 2013 - 11:39
kaxas92 wrote...
Star fury wrote...
VoidNeXus 000 wrote...
Star fury wrote...
VoidNeXus 000 wrote...
Juggernaut because he's immortal if you run Cyclonic IV
Tell that to praetorian.
Praetorians don't get close enough to become a threat unless you're herping and derping around trying to melee all the things instead of actually killing them.
Your statement is still wrong, juggernaut is not immortal even on gold. Not only praetorians, but scions, ravagers and marauders are very dangerous.
l2p
#40
Posté 30 avril 2013 - 04:36
biower pls buff puggernot
#41
Posté 30 avril 2013 - 04:41
I`d say avoid some adepts character, volus, and easy sync-kill victims though(Batarians are very fast movers so they are often safe).
#42
Posté 30 avril 2013 - 10:52
GallowsPole wrote...
Or Reapers when you got 3 Brutes and 2 Banshees pounding on you with Marauders shooting for extra bonus damage
Or Collectors when you have Scions blasting away right through your hex shield and Collector Captains shooting at you for extra damage
Even with a Cyclonic IV on. a poorly played Jug will go down just as fast as anything else. A lot of peeps who post about the Jug are usually those that spend their time playing with buddies and not full PUG teams where you could play virtually anything without dying with Cyclonic IV's.
Maybe some day Ill come across that super pro player that can play without dying.
I thought what was being discussed in this thread was which is the best class to use to not rely on teammates, not which class easy mode. I was assuming the person looking for the class that's self sufficient would be a decent player so I didn't think they'd let themselves be cornered by 8 bosses/mini bosses.
Every character takes some degree of getting used to, but I'm going to use myself as an example here. I used to exclusively play Bronze when I started playing this game, up until I re-picked it up around February. When I heard the Juggernaut would be un-synckillable AND Have around 4,000 shields, I thought this would be a perfect time to step into higher difficulties and it was. Within two weeks I was carrying Gold matches and within a month I was soloing them. Granted, it's certainly possible to be self sufficient with other classes, but I don't think any other character makes it quite as easy as the Juggernaut.
#43
Posté 30 avril 2013 - 11:30
Star fury wrote...
Your statement is still wrong, juggernaut is not immortal even on gold. Not only praetorians, but scions, ravagers and marauders are very dangerous.
With a Cyclonic V and a hex shield, nothing can stop him. Nothing.
Just don't let the preatorian hop across the map at you. It will.
#44
Posté 30 avril 2013 - 11:33
AnAverageGamer wrote...
Against randoms, the enemy will never bored... ever.OniGanon wrote...
Pfft Cyclonic. Jugg should always be running Adrenaline III so he might actually reach the enemy before they all die of boredom.
Or, you drop a thermal scope and a piercing mod (If you don't care about how heavy your gun is, especially that spitfire) and shoot everything right though the walls. With some good drill rounds too, there's pretty much nothing you CANT shoot through, and the damage is basically evened out.
Then you don't have to get to the enemies.
#45
Posté 30 avril 2013 - 11:34
VoidNeXus 000 wrote...
Geth Infiltrator because with his ridiculous damage output you don't even need a team.
Juggernaut because he's immortal if you run Cyclonic IV
.....You're giving the vast majority of players too much credit
#46
Posté 01 mai 2013 - 10:01
AnAverageGamer wrote...
GallowsPole wrote...
Or Reapers when you got 3 Brutes and 2 Banshees pounding on you with Marauders shooting for extra bonus damage
Or Collectors when you have Scions blasting away right through your hex shield and Collector Captains shooting at you for extra damage
Even with a Cyclonic IV on. a poorly played Jug will go down just as fast as anything else. A lot of peeps who post about the Jug are usually those that spend their time playing with buddies and not full PUG teams where you could play virtually anything without dying with Cyclonic IV's.
Maybe some day Ill come across that super pro player that can play without dying.
I thought what was being discussed in this thread was which is the best class to use to not rely on teammates, not which class easy mode. I was assuming the person looking for the class that's self sufficient would be a decent player so I didn't think they'd let themselves be cornered by 8 bosses/mini bosses.
Every character takes some degree of getting used to, but I'm going to use myself as an example here. I used to exclusively play Bronze when I started playing this game, up until I re-picked it up around February. When I heard the Juggernaut would be un-synckillable AND Have around 4,000 shields, I thought this would be a perfect time to step into higher difficulties and it was. Within two weeks I was carrying Gold matches and within a month I was soloing them. Granted, it's certainly possible to be self sufficient with other classes, but I don't think any other character makes it quite as easy as the Juggernaut.
Son, we all understand that you're internet badass and your e-peen is mile long.
Modifié par Star fury, 01 mai 2013 - 12:11 .
#47
Posté 01 mai 2013 - 10:22
#48
Posté 01 mai 2013 - 10:36
The classes which I find dont require much coordination in pugs are the geth infiltrator/trooper, nearly all infiltrators and all krogans other than the krogan warlord who cant take cover and has to have sync kill enemies dealt with by other players.
#49
Posté 01 mai 2013 - 11:31
BatSol or KroSol because inferno nades.
#50
Posté 01 mai 2013 - 11:47
AnAverageGamer wrote...
GallowsPole wrote...
Or Reapers when you got 3 Brutes and 2 Banshees pounding on you with Marauders shooting for extra bonus damage
Or Collectors when you have Scions blasting away right through your hex shield and Collector Captains shooting at you for extra damage
Even with a Cyclonic IV on. a poorly played Jug will go down just as fast as anything else. A lot of peeps who post about the Jug are usually those that spend their time playing with buddies and not full PUG teams where you could play virtually anything without dying with Cyclonic IV's.
Maybe some day Ill come across that super pro player that can play without dying.
I thought what was being discussed in this thread was which is the best class to use to not rely on teammates, not which class easy mode. I was assuming the person looking for the class that's self sufficient would be a decent player so I didn't think they'd let themselves be cornered by 8 bosses/mini bosses.
Every character takes some degree of getting used to, but I'm going to use myself as an example here. I used to exclusively play Bronze when I started playing this game, up until I re-picked it up around February. When I heard the Juggernaut would be un-synckillable AND Have around 4,000 shields, I thought this would be a perfect time to step into higher difficulties and it was. Within two weeks I was carrying Gold matches and within a month I was soloing them. Granted, it's certainly possible to be self sufficient with other classes, but I don't think any other character makes it quite as easy as the Juggernaut.
In all honesty, Id much rather have my AJ or Batguard rather than a Jug if I wasn't planning on solely relying on teammates. I prefer mobility to durability in that case. Quite ironic that the Jug is one of the few kits I actually put any cyclonics or shield amps on.





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