Hello everyone. I have been playing with the coalesced bin editor and have set delays in the dialogue wheel. I've done this in the past with Mass Effect 1 and 2 without any issue, but for some reason in mass effect 3 it doesn't delay it like it did in 1 and 2.
What I've done is adjust the following lines in biogame:
m_fShowRepliesOffset=-20.0
m_fShowLastLineOffset=-20.0
This in 1 and 2 made it so it pretty much doesn't show up until I click with the mouse.
Does anyone have any insight on how to make this work properly?
I'm doing this because I'm working on a cinematic adaptation of the series, which if anyone is interested is here:
videos.shpeardsstory.com (leads to my youtube page)
delay the dialogue wheel
Débuté par
Vokail Drognan
, avril 30 2013 06:40
#1
Posté 30 avril 2013 - 06:40
#2
Posté 30 avril 2013 - 08:19
I haven't tried that one, yet.
Sounds interesting.
Sorry, can't give any good tips on this.
Sounds interesting.
Sorry, can't give any good tips on this.
#3
Posté 30 avril 2013 - 08:22
I always hated how in ME1 the dialogue choice of "Matriarch Benezia?" always came up before Councilor Tevos actually says it.
#4
Posté 30 avril 2013 - 08:31
No worries. It's just frustrating. I liked how you could make the other two work pretty easily that way, but something is different in ME3 that makes that not work as well for whatever reason.
Yeah that is very annoying how sometimes they come up in mid sentence.
Yeah that is very annoying how sometimes they come up in mid sentence.





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