... I sort of feel like any explanation or motivation cheapens them as a villain? It would just bring them down to our level and really reduce the whole Lovecraftian horror feel to it...
Agreed OP, I didn't need any explanation on their motivations.
pastebin.com/LXUd4BU1 www.giantbomb.com/mass-effect-3/3030-29935/forums/supposed-true-endings-according-to-guy-on-gamefaqs-539248/ "After checking these boards, bioware forums, the twitters of various people involved with the game, audio file rips as well as some information I've gathered from other sources, I decided to talk with someone who used to run their own review website who still has ties to some people in the video game industry. That includes Bioware (they had sent him early review copies of the first ME). Anyway that's not what's important. The point is what I'm about to say you can take with a grain of salt if you want. I'm not here for attention or because I'm a fanboy of bioware. I'm simply here to help you all make sense of this situation. It will make a lot of sense and put the little things you've all found together. The reasoning for the ending change was they needed more time to implement it (this was supposed to be the reason for the delay) but Kinect implementation and the desire by some people (perhaps EA) to have an ending where things are left to interpretation messed with this. The ending was quickly altered which is why things don't "fit" and there are plot holes. Anyway, below is how things were supposed to happen.
The original ending was SUPPOSED to be extremely varied. Everything remained the same up until the part when Harbinger shoots at you and your team. This is when information that has appeared here already comes into play. There were going to be various outcomes determining how you reached the citadel and it was HOW you got there that determined what endings would be available to you. The following were the different scenarios from worst to best (based on EMS and war assets)
A: Your whole squad gets wiped out (the two crew members you took with you, Anderson). You struggle to make it to the citadel. Right as you're about to make it to the beam, Harbinger talks to you, saying you've been defeated and he kills you. Joker tries to swoop down to save you, but he also gets shot down.
B: Most of your squad gets wiped out. Still only you are able to make it to the citadel. Once up there, you must confront the illusive man alone. Because of this, unless you have high reputation and either talk him down or renegade interrupt and shoot him, he kills you and tries to control the reapers, but fails as he discovers he was indoctrinated.
C: You and Anderson make it up to the citadel together and make your way to the control panel where you confront TIM. The same thing plays out where you can talk him down. With high enough reputation, you can "save" Anderson but its not necessary for you to make it to the next part. Anderson dies after TIM is shot or kills himself like in the ending we got.
D: You and Anderson make it up to the citadel together while you're two squad maters, who clearly survive, are holding off the reapers from following you to the citadel. Everything continues the same here as "C" until after TIM is shot and killed and the final conversation that Anderson and Shepard have (which is much longer than what we got). You get the shorter convo in C.
[The following you only see with outcome "C' and "D"] Shepard looks out at the war going on and activates the crucible. Hacketts says its not working. This is when Harbinger talks to Shepard through TIM as he lies on the ground. Harbinger tries to convince you that you've fail but you can argue with him. Harbinger says that he has your crew in his cross hairs. We see the Normandy arrive (the joker dialogue that was cut) and the rest of your friends help the two squad members you brought with you face off against Harbinger and his reaper minions.
You basically have a choice. You can submit to him and he claims he will spare your squad and earth until the next cycle because he is impressed that you were able to make it this far. This is when the motive of the reapers is more clearly established. Harbinger reveals that in the previous cycle, the prothean empire became too vast and they began to control all the other races, which would have prevented all of our races from developing. However, through more discussion, Shepard can uncover their true motives. They fear that they will be rivaled by something more powerful than they are (that this cycle will create AI that can topple the reapers). This implies they are merely fearful for their own survival and that is why they purge all life but they convince themselves they are protecting us.
Either way, you can submit to him and save your people or take your chances. Having 4000 EMS, not submitting to him you would lose everyone, but still eventually get to the three choices we actually got (more on this in a second). Having 5000+ and depending on how you resolved conflicts between characters and races, certain people will live or die.
After rejecting him (whether you lose everyone or not), you end up in the area where vent boy was but hes not there. It's just you and "Harbinger". He explains that a new solution is needed. The solution he tries to convince you to take is merge (to perseve his kind). But if you have high enough reputation once again, you can open the control and destroy option. Harbinger tries to talk you out of it by discussing how your races are divided and mentioning the geth incident. You convince him otherwise, and it is at this point, the control option opens next where he admits that shepard may have a perspective he never considered. Harbinger tells Shepard that if he destroys them, the relays will be destroyed as will the geth (which is true. This is the only ending where the relays are destroyed).
Now for the four endings.
If you submit to him before the three main choices, the reapers leave earth but end up wiping out every other race who haven't proved themselves worthy. Shepard dies.
If you merge, the reapers leave and like the ending we got, we see all the characters we know with green eyes as a green light brightens the sky. Shepard dies for the same reasons in the ending we got. (become one with the reapers, not synthesis)
The control option, the reapers leave. Everyone cautiously celebrates while joker and your LI look up to the sky and wonder what exactly happened. Life goes on but its hinted that the reaper threat may return. This ending ends on a cliffhanger.
The destroy ending does destroy the relays, but its implied that with all the races on earth, they, together, will restore what they lost and will attempt to work together. if shepard lives, your LI leading your squad, will be looking for you. You are beamed back down to earth (its assumed shepard was somehow blasted into the beam? this is the only questionable part). It ends with shepard's hand coming out of the rubble and breathing. Still a cliffhanger of sorts, but you can assume they will find him/her obviously.
indoctrination was supposed to be part of it & the dreams stages of ndoctrination but it was dropped because they had no time. Arrival was supposed to be the first stage of it. In thefinalhourofmasseffect3 there was supposed to be a bossfight but was cut On Deciding the End of the Game: The illusive man boss fight had been scrapped... but there was still much debate. 'One night Walters scribbled down some thought on various ways the game could end with the line "Lots of speculation for Everyone!" at the bottom of the page.'
In truth the final bits of dialogue were debated right up until the end of 2011. Martin Sheen's voice-over session for the illusive man, originally scheduled for August, was delayed until mid-November so the writers would have more time to finesse the ending.
And even in November the gameplay team was still experimenting with an endgame sequence where players would suddenly lose control of Shepard's movement and fall under full reaper control. (This sequence was dropped because the gameplay mechanic proved too troublesome to implement alongside dialogue choices).
So, changes were made to the end of the game at the last minute, and the Devs were originally trying to include a mechanic where the Reapers were actually physically ASSUMING DIRECT CONTROL of Shepard's body?
It makes sense then that there are so many subtle hints for indoctrination affecting Shepard towards the end of the game, if this was (one of) the original plans!
Arrival was supposed to to show the stage of Shepard's indoctrination the dreams the next stage & there would have been a boss battle against harbinger/Illusive man harbinger takes over Illusive man tries to control Shepard try to break free from it but they didn't have the time to finish it, it also set Harbinger as the main antagonist From script
this suports it In me2 i heard something after shep boarded the reaper
& if you remember what edi said cerberus connected think it was the reaper brain to her The dreams was supposed to be stages of indoctrination
Lyrandori wrote...
I now have no more doubts in my mind about it (I did some time ago). I am 100% certain that, to some extent, Shepard is definitely under the effect(s) of indoctrination. Let me explain. I know I'm not the only one who believes it, but this thread is basically for anyone whom might not have considered it as something serious enough so far...
INDOCTRINATION
It's a "slow process", but it eventually either controls one's mind or influences it to any given extent (completely, or partially, either temporarily, or permanently, but it usually ends up being permanent, or causing permanent damage, or permanent influence). The process takes time and seems to be different based on the affected individuals, so it wouldn't take a week for every single living organisms out there, the time it takes to impact any life form's mind isn't universal. It could take hours for some, or days for others, perhaps even weeks, but ultimately it's just a question of time and exposure. How it happens is exposure over time to Reaper technology. Be it artifacts, Reaper ship, Reaper "remains", etc, anything related to Reaper technology and proximity to it, from what we know.
The ME1, ME2 and ME3's Codex entries about Indoctrination are clear enough, there's also the Mass Effect Wiki's page about it: http://masseffect.wi.../Indoctrination (that page does not include entries of in-game examples of Indoctrination from ME2 nor ME3)
ARRIVAL (First Phase)
In Arrival, after Shepard's "last stand" in the facility, you fail, either by "dying" (assuming it's severe injuries and not actual death per se) or if you manage to survive the whole "last stand" fight (you also gain an achievement if you do, side note) then you still fail anyhow due to a sudden burst of energy emitted by the Reaper artifact. After you are downed, Kenson and some guards will come looking over you, their eyes are all glowing (same glowing effect from Collectors eyes).
The personnel of the facility along with Kenson were indoctrinated from exposure over time to the Reaper artifact, obvious and of course confirmed by Kenson's actions against Shepard, but also in her logs and the personnel's logs that you can read through the mission. It is obvious that Shepard, upon arriving at the facility (before the fight, of course) is not seeing the glowing effects on the personnel's eyes, nor on Kenson's, even though at that point Shepard does speak to indoctrinated people including Kenson. It is only after the fight (or after the energy wave from the artifact), rather after "some exposure" near the artifact that Shepard sees the glowing eyes.
Shepard is kept two days in the facility, unconscious, being sedated. It is at the very least two complete consecutive days of exposure to a fully active and responsive (responsive to the Reapers' proximity and arrival, as explained by Kenson) Reaper artifact that effectively indoctrinated everyone in the facility. During those 48 hours (or so) Shepard isn't conscious and is surrounded by indoctrinated subjects. That artifact isn't damaged nor "weak", it is fully functional and active, even if extremely old. I'd assume that exposure to a fully functional Reaper artifact has much more dangerous potential and efficiency for indoctrination than anything else that might have been inert or barely functional.
ARRIVAL (Second Phase)
Shepard regains consciousness, and only has a few moments left before the Reapers' arrival via the Alpha Relay. We stop Kenson, and have to race our way outside to find a Shuttle (unable to contact Normandy). On the surface we fight the escaping guards but all Shuttles are taken, we kill all the remaining guards and contact the Normandy again, at which point...
At which point either the Collector General or Harbinger APPEARS "out of nowhere" to speak to Shepard. THAT is a CRUCIAL moment in the DLC. Indeed, if you haven't completed the Suicide Mission at that point, the Collector General speaks as Harbinger's avatar, but if you did complete it, then it is Harbinger itself speaking to you, either way you speak to Harbinger. What needs to be understood is that there are NO control panels anywhere near the location of the conversation, outside, on the surface of the asteroid, which happens to be a landing pad, the "hologram"-like appearance is a VISION that was NOT generated by any computational means, there's no monitors producing the image.
In Arrival, Shepard suffers from his/her first extent of Indoctrination, and the "conversation" happens to Shepard as a vision even though Shepard speaks out loud as if Harbinger was physically right in front. After the "conversation" the "hologram" vision slowly fades away, and then we immediately see the Normandy arriving to pick up Shepard.
Look at this video, tell me if the LANDING PAD above which the "hologram"-like vision appears out of nowhere could have generated the apparition by any electronic (or other) means nearby, and let me know:
HARBINGER IN ME2
Excluding Arrival's Indoctrination effects on Shepard, we have to remember that Shepard does spend "some time" (figurative, not necessarily the same amount of time during which the mission takes place) inside the derelict Reaper... INSIDE a Reaper of all things, which obviously Indoctrinated the Cerberus personnel that was studying it. That moment may have been "one of" the several Reaper tech exposures that Shepard suffered from (not necessarily the first ever, but one of them) but that didn't necessarily physically had any significant toll on Shepard's body nor mind at that point (it's a slow process, and is different for everyone, I do keep that in mind too).
It may have been part of the first steps of Indoctrination, perhaps even forcibly done that way by the Illusive Man in the hope to Indoctrinate a resurrected Shepard in the long run by subtle seemingly "not enough" exposures, but that in the long terms would have their effects on Shepard. (Theory)
Something more specific, regarding Harbinger, is its various "one liners" comments towards Shepard during combat. Not a SINGLE teammate has EVER acknowledged hearing Harbinger during those battles. Already in ME2, by whichever means or events that caused Shepard to be exposed to Reaper technology, some effects are clear. I believe that perhaps the first forms of perceptible extent(s) of Indoctrination on Shepard is the fact that Shepard can "hear" (or call it "perceive") Harbinger speaking (even if he's annoying, but that's beyond this subject) while no one else has ever said nor asked anything about it.
Even Shepard him/herself never asked anyone else if they ever heard it... it seems to be almost heard unconsciously by Shepard, perhaps indifferently, without him/her perhaps even realizing it. It may have been a subtle message by the developers and/or the Writer(s), telling us the PLAYERS something along the lines of: « Hey, your Shepard right now is hearing Harbinger speak, and he's in Dark Space, that thing you're fighting is a Reaper-controlled re-purposed Prothean turned-Collector, but it somehow emits words out of nowhere and you can hear them, take a hint ». (Theory)
Additionally, taken from the ME's Wiki page on Harbinger, quoting:
« Harbinger's involvement first began in Mass Effect: Redemption, when it made a deal with the Shadow Broker to gain possession of Commander Shepard's body. »
We just need to connect the dots guys. If an actual Reaper is interested in controlling (possessing, indoctrinating) Shepard, it means a lot. Clear attempts are made to indoctrinate Shepard in the whole trilogy, but it especially starts in ME2 (obviously, due to the defeat of Sovereign in ME1, attracting attention of the Reapers, or more specifically at least that of Harbinger).
NORMANDY SR-2 / EDI's HARDWARE (CORE)
There IS Reaper technology ON BOARD the Normandy SR-2, and it's apparently located in the Core (EDI's, or also where Legion is located).
Quoted from ME's Wiki page on the SR-2:
« The Illusive Man restricted Shepard's access to some of EDI's files and capabilities for unknown reasons, although EDI surmises that it's probably because he doesn't want Shepard to know everything about Cerberus just yet. EDI also gains access to "Anti-Reaper Algorithms" later in the game, and states that she devotes significant processing power to analyzing them. When pressed on this subject by Shepard as to how she could hope to combat beings millions of years more advanced, she reveals that she was in part designed by technology gained from Sovereign's remains and thus, at least partially, based on Reaper technology herself. »
However "insignificant" it may seem, there IS Reaper tech on board (Sovereign's remains). How long does Shepard and everyone on board spend in the SR-2? Well, the entire duration of ME2, and... who knows, maybe the Core wasn't changed at all for the "refit" that the Alliance did, and so we might still be spending all of ME3's duration on board a perhaps very slightly "influential" SR-2. I DO believe that even if whatever is being used for EDI's hardware seems too little to be of concern, that it MAY have had "more" impact specifically (or only) on Shepard, since obviously Shepard has been exposed more often to, or longer to (or near) Reaper technology.
ME3
Doctor Chakwas (after being recruited if you did of course) will ask you if she can scan you for a check up of some sort, related to the implants (in Shepard's body), and if done I believe she said that there was no sign of rejection by the body of those implants (can't recall the exact word-by-word dialog). But she wanted to make sure about it. It might seem like a normal medical procedure (general checkup), no biggie, right? Well, I think that it is a HINT (another), that MAYBE (pure speculation on my part, no proof) at that point in ME3 all the Reaper tech exposure that Shepard has suffered from (even if the body didn't physically react to it by then) in the past up until that point would inevitably take its toll and that it would happen very soon, manifesting in Shepard's mind AND body.
We know by now that Shepard during ME3's events has nightmares, and that each time he/she wakes up from them there appears to be a headache (Shepard holding head). I don't see how anyone by now could conclude anything else than Shepard suffering from some of the first real signs of indoctrination, especially if at least one actual Reaper shows interest in controlling Shepard to start with (Harbinger).
CONCLUSION
It is evident to me that Shepard IS indoctrinated, it might have even started in ME1 for all we know. Sorry but being exposed to Sovereign like Shepard was at the end, running right in front of it (as we battled our way towards the tower), don't tell me that there was not a single form of energy emissions coming from the Reaper ship (the hull, the Core, whatever, even if we had no visual indication of that happening) towards which we raced to get to Saren. That thing was two kilometers long, active, moving, alive, and Shepard happens to just be several hundred meters away from it? And that wouldn't have had any impact whatsoever? Well, ok... no proof, but how can you prove indoctrination anyway, it's invisible to start with, but ok, it's just a theory.
But even if it didn't "start" in ME1 per se, at least I'm sure it did in ME2. If not right from the start thanks to the Lazarus Project. We know that there's "implants" in Shepard's body. To bring back ANY forms of life from DEATH I wouldn't believe one second that conventional medicine science and technology however "experimental" it may have been could bring Shepard back to life from actual clinical death. Not only that, but actually restore the brain, the memory, the personality and the appearance? Why not a cake with all of that? No way. It had to be done with Reaper technology (and remember, Sovereign remains were found, some of which used for EDI's hardware... who knows what the "rest" was used for).
Why did I make this thread?
1) Some people still don't think by now that Shepard actually is indoctrinated, and has been for a very long time. I'd highly recommend to think about it again.
2) A lot of people do not believe in the "Hallucination" theory, saying that those who believe in it (even if we're many) are just believing in it out of desperation for "better" or "more" endings. Since we don't like the ones we have and we're so depressed that the only way to calm and comfort ourselves about it is by believing that it was all a nightmare.
3) Well, think about it again but with consideration to the FACT that Shepard IS indoctrinated, and Shepard DOES have those nightmares in ME3, if anything, which cannot be denied. Even if you'd happen to believe that ANY exposure to Reaper tech prior to ME3 should NOT mean that Shepard is indoctrinated, you still can't deny the nightmares in ME3 prior to the "hallucination" scene at the end. And those nightmares obviously have a link to the Guardian (same child appearing each time).
Ultimately, I believe that the hallucination is real, that it is the ultimate indoctrination effect on Shepard, that it culminated right there at that point from all Shepard's past exposures. In my mind, it is clear now, everything connects. I do NOT know if ANY of that was actually INTENDED by the writer(s) or the developers, that's something else entirely. I'm connecting the dots, but maybe the dots weren't even considered to be connected at all and all of my conclusions are nothing by mere coincidence. It IS possible that even if any of this DOES make "sense" that the devs didn't actually intend to subtly present us with this "evidence" over time, something that WE the players would have had to figure out by ourselves. I do consider it believe me.
But, if anything, all of this means at least ONE thing. If Shepard is indoctrinated (and again I do believe Shepard is), then the last scene could indeed have been a real indoctrinated-vision, perhaps even completely controlled and provoked by either the Guardian star boy entity thing, OR, think about it... perhaps even Harbinger who just happened to land RIGHT IN FRONT of you? No? And HE (well... "it") wanted to possess your body if possible? "Preserve Shepard's body if possible" (in ME2) Remember that one? I'm even starting to wonder if the hallucination isn't some sort of a "test of will and reason" (almost like a purgatory of sorts) for humanity (or on behalf of all organic species) via Shepard's controlled mind (thanks to indoctrination), from which... from which any "NEW" conclusions might be made by Harbinger or the Guardian for new outcomes...
Indoctrination makes sense if there was going to be a bossbattle & harbinger was trying to take control of shepard take in the comics the illusive man came near a reaper device he's indoctrinated & how else does he have an army
Sorry it just supports a theory I have about the real ending bioware were trying to make but ran out of time Illusive man indoctrinated back in me 2 noises thar gets worse the closer to the end you get inside normandy, shep is the only one hearing harbingers quotes in me 2, cerberus husk experiment me1 cerberus army & an ending that makes more sense
Paul grayson in the novel mass effect retribution had same sort of dreams, hearing things like shep was hearing harbinger subconsciously in me2 he was implanted with cerberus implants & got indoctrinated trough them. seeing oily shadows hearing dead comrades, hearing reaper hums on the normandy seing things thats not there is part of the process. (that book explains the indoctrination process
Would have been much better with no explnation. In just a few lines of dialog the Reapers went from being the Borg of TNG, this unknowable unstopable force that only a maricle could save us from, to the Borg of Voyager, the joke of the week.
No that would have sucked because that was one of the points of the story for me why they were doing all this, sure the Reaper said in the first game was beyond our comprehension but bad guys always say that in stories and in movies. But I liked the idea of why they were really doing it, it was awesome actually and the fact that some people keep complaining about the ending or still don't get it even after the Leviathon DLC means that it is beyond some people'es comprehension. Villains in stories often have ulterior motives and this one works they see it as making races better and improving them and destroying parts of the race that fight back.
I'd have liked hints. We should have learned tidbits about the Reapers, that when put together one could extrapolate the outline of some grand purpose.
If they wanted to go the extra mile, perhaps the clues we get even contradict each other, and we have to decide what to believe and what not to. That would have been the good kind of speculation.
Any attempt to try and concretely explain the Reapers in a flat exposition dump was going to fail, and honestly doesn't fit with the aura of god-machines the devs try to convey.
Intentionally contradictory clues would have just lead to players shrieking 'RETCON RETCON ROFL.' Many people on the BSN just do not seem smart enough to figure them out. Look at examples like Zaeed founding the Blue Suns instead of that batarian.
Absolutely would have been far better than what we got. It would have given a rational reason for what the reapers were doing, even if they were misguided or malevolent. And even with a non-reunion, the idea that there's a heavier implication of a reunion is far better. It's also actually a real variety and there's no star kid. Having Harbinger be the one Shepard confronts makes so much more sense. All of it makes more sense.
Well, I'd rather have no explanation than the one we got, so yeah...
No I mean ignoring comparisons to what we got (anything else would come out favourable) if you were just playing it through for the first time, and it was a good ending where you defeated the Reapers but the plot never touched on where they came from or why they do what they do, would you be satisfied with that?
I definitely would be satisfied with that. As Vigil said in ME1 you don't need to understand them. You just have to stop them. I would've preferred it if they had just dropped a few hints but left the true origins and motivations of the Reapers unexplained. I could even do without the hints.
I'd have liked hints. We should have learned tidbits about the Reapers, that when put together one could extrapolate the outline of some grand purpose.
If they wanted to go the extra mile, perhaps the clues we get even contradict each other, and we have to decide what to believe and what not to. That would have been the good kind of speculation.
Any attempt to try and concretely explain the Reapers in a flat exposition dump was going to fail, and honestly doesn't fit with the aura of god-machines the devs try to convey.
I do agree. Part of the issue for me is that at the end, BW seems to have concluded the story was "The Mystery of the Reapers" as if it was somehow pertinent to find out their origins in order to help them or the kid or someone. Except the story never played out as a mystery but for the beginning of ME1-and then that was only so up until Shepard tells Liara the reapers destroyed the Protheans. The big mystery was why were the geth doing what they were doing and why was Saren. But we learned all that.
For the current endings to have any relevance (and the kid and the idea we needed to know how the reapers were born and why they were harvesting people), the game needed to make that a clear pursuit. Hints along the way at some thing that was controlling the reapers and the purpose. Small ones to begin with and then ever bigger hints, so at the end, the player puts it all together and fully understands how it fits. This game has nothing like that.
Leaving them a mystery would still give them that "speculation" they were going for without ****ing up the universe.
Ever see the movie Jaws? Well, the way I see it ME was kind of like Jaws in space. In Jaws, it wasn't so important to understand how the shark got that big and why it was so obsessed with killing people. What was important was to kill it so it couldn't keep doing what it was doing.
I use it in my tagline-the kid's own words. I don't care why fire burns, I don't care that it has no purpose, no worries of right or wrong. I need lots of water to put it out. And I need to get rid of the piece of garbage with a blow torch that started the fire. Once the fire is out, any relevant question as to what happened can then be asked and answered. Kill the reapers and then study them to your heart's content.
My two cents: I wanted an explanation, but the one we got definitely made the Reapers look sad/pathetic rather than 'great villains'. They're just badly programmed AI with bigger guns.
I was hoping it would be something like organic races are their fuel, but they're actually fighting a pan-galactic war with another race the entire time, and the Cycle is just them coming back to refuel.
Well, I'd rather have no explanation than the one we got, so yeah...
No I mean ignoring comparisons to what we got (anything else would come out favourable) if you were just playing it through for the first time, and it was a good ending where you defeated the Reapers but the plot never touched on where they came from or why they do what they do, would you be satisfied with that?
I definitely would be satisfied with that. As Vigil said in ME1 you don't need to understand them. You just have to stop them. I would've preferred it if they had just dropped a few hints but left the true origins and motivations of the Reapers unexplained. I could even do without the hints.
That's the thing. Once the endings were created there was always going to be a rift. There are always those who stick up for devs no matter what, always those who complain for no reason no matter what, and then there are those in between. This game had a lot more well thought out opposition than just some random complaining. Had the endings been some variety of win, lose, sacrifice, or screw it all up and get your team killed, "cheesy", and very very sad, even if it wasn't the greatest ending ever made, it would have satisfied most people. Even those that now say they wouldn't ever want any other ending but what they have now. But, changing it after the fact, the idea of changing it, got a lot of people's tighty whiteys in a bunch because they didn't want to see other people happy. It's a fact because some even said they'd never want it changed even if they never had to see new content.
I'd have rather had the reapers be a total mystery, defeatable even if it took extreme measures, and merely a malevolent lifeform much as the Predator really was in the first Predator movie. To explain them and to be all about their motivations (they really lacked any since the kid controlled them), ended up diminishing them. The story always was about the people and what they did to fight the enemy and the enemy could have been killer puppies for all that it mattered.
My two cents: I wanted an explanation, but the one we got definitely made the Reapers look sad/pathetic rather than 'great villains'. They're just badly programmed AI with bigger guns.
I was hoping it would be something like organic races are their fuel, but they're actually fighting a pan-galactic war with another race the entire time, and the Cycle is just them coming back to refuel.
Actually, you and the poster before you point out really what made the most sense. The idea that the reapers actually do "feed" on organics and then reproduce and the cycle is what takes place after they come out of hibernation. Much of the games pointed to this. And it would have fit the fish hints that were everywhere within the game.
It made complete sense based upon the idea of taking the most advanced races (culling the herd, or taking only the big fish and throwing the rest back). It also made sense based upon their seeding the galaxy with tech-feeding the fish so they are ready for the harvest. All of it fit.
The problem with the harvests being for Reaper reproduction is the horrible inefficiency of the process.
If you simply want organics for reproduction, exterminating them and waiting for new ones to develop technology makes no sense. Something like the Goa'uld operation would give you much better and sustainable yields.
And if you need new species for some reason, 50,000 years is still far too long to wait. The Reapers should have given out agriculture and so forth to cavemen, caveasari, etc. the moment they finished off the protheans. Though I guess we could handwave that away easily enough -- the Reapers did give agriculture to the other Citadel races, but Humans Are Special, and we did in 10,000 years what took the asari 50,000 to accomplish.