AlanC9 wrote...
BSG is an example of the writers doing what ME did. Do you have an example of leaving stuff unexplained that did satisfy people? Edit: a sci-fi example, that is.
IIRC Lost manages to get itself attacked for both the stuff it did explain and for the stuff it didn't explain, which is quite a feat. OTOH, I'm not really prepared to put Lost in the sci-fi category anyway. Speculative fiction is maybe more apt.
I get the impression from reading your posts that you enjoy seeing fictional mysteries resolved. I do too, for the most part. I love a good who-dunnit, although I'm very bad at guessing the murderer. The problem with ME3 (on the face of it, I hope I'm proved wrong with future content) is that it seems that the writer's didn't have a good backstory ready, and the resolution is such a let down, that perhaps it would be better if they hadn't bothered.
I don't entirely agree with your assessment of BSG. I thought the mystery elements were solved pretty conclusively. My own criticism of the BSG ending (although its a minor criticism as I enjoyed it more than most) was that the solution (helpful angels) was just a bit unsatisfying and unoriginal. My own feelings at the ending of BSG were of a slight disappointment, as I had expected the resolution of the story to be more grand and cosmic than it actually was. I found watching the series thrilling because I enjoyed speculating (that dreadful word) on the mystery of who, and what Head Six was. When her identity was made clear it reduced my enthusiasm to rewatch the series. The mystery was gone.
I'm not suggesting that the Reapers origins and motivations should be entirely unexplained, but, unless the writers had thought up a spectacularly good, watertight backstory, then they should just have made more subtle hints. There could even be several contradictory hints, so that people could pick the one that most appealed and debate over it. (I'm also not saying this would be easy to write. I'm not a writer myself.) Unfortunately the motivation they chose for them was just so crushingly mundane, and a really well trodden path in sci-fi. Excessively logic bound A.I.s being cruel to be kind. Examples include the works of Isaac Asimov, Star Trek's Borg, and Doctor Who's Cybermen. And their origin story, as I've already stated, just seems silly to me. The Leviathans were overconfident to the point of idiocy. I would much prefer enemies that I can fear and respect in my game, rather than ones I can hold in contempt.
It's similar to the problem many horror movies face. The unseen monster is always more scary because your own imagination fills in the blanks. When it's finally revealed at the climax as a man in a rubber suit, or these days fake looking CGI, your terror is replaced by amusement. The explanation for the Reapers, when it finally came, made them seem commonplace and frankly dull.
Another problem, I think, is that ME3's ending explains the wrong things for me, and leaves other things that I would like to know frustratingly vague (much like the assessment you cite of Lost, funnily enough). I'd be quite happy imagining my own backstory for the Reapers, perhaps Harbinger aspires to become some sort of transcendent "Omega Point" intelligence, and has been harvesting the intellectual capacity of other species toward that end. (I appreciate that other people would find that a bit hokey, however.) On the other hand, I would really like to know other things like whether or not Tali and Garrus moved in together on Rannoch? And whether or not Shepard was racked with guilt over betraying Edi and the Geth after being pulled from the rubble? Character related things mainly.
I'm afraid I've never watched Lost, so I can't comment on it. As to a good example of leaving things unexplained at a conclusion, the one that I've heard used a lot on this subject is the end of Inception. Although I've heard that the clues are there in the film to tell you definitively if DiCaprio's character is still dreaming or not, I confess I don't want to look for them. I'm quite happy not knowing in that instance.
Well, those are my two cents. As I say, I'm not a trained writer, so damned if I know how to fix this to please everyone. My take-home summary would probably be "Unless the solution to your mystery is better than the ones your audience can imagine, it's perhaps best to leave it vague, and allow them to go on believing that it's more profound than it actually is."
Modifié par Eryri, 04 mai 2013 - 08:07 .




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