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#26
RedCaesar97

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RedCaesar97 wrote...

capn233 wrote...
My biggest gripe with Saber is you don't get it until end game (also there are reports that if you have Citadel installed picking it up causes Miranda to die regardless of plot decisions... haven't personally verified).


I think I have a character close to that part. I may be able to test it out and see.


I just completed Sanctuary and picked up the Saber. Miranda lived, so if it is an actual bug I did not see it.
I tried it twice. First I picked it up but did not equip it, and the second time I picked it up and did equip it. Both times Miranda lived. I was playing as a FemShep in case that makes a difference.

So I am assuming that either (a) the reports are false and players did not jump through the hoops it takes for Miranda to live, or (B) it is a bug but it did not appear in my game. Personally I am comfortable with assuming that (a) players did not properly help Miranda.

However, to be safe I would recommend saving before picking up the Saber to be on the safe side.

#27
capn233

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Athenau wrote...

This isn't true. In the hands of the Infiltrator the Indra is the best ranged infantry killer. 4 headshots to kill @500 rpm >> 2 shots from a semiauto@60-80 RPM. Not to mention the much larger mag. The beauty of the Indra is that all that stacked weapon damage and headshot damage from skills and gear is still useful against infantry, where as the semi-auto's run up against the shield gate wall.

I don't see it.  It's why it doesn't have a following in MP any longer.  All the buffed SR's are significantly better.  Valiant or Black Widow for instance.  I am even skeptical Indra trumps various AR's like Saber or Harrier.  Shield gate is not a serious issue in this discussion because Indra isn't killing anything with a shield in 4 shots most likely anyway.  Which makes me wonder about the other numbers.  There aren't any semi-autos worth mentioning with ROF of 60-80 that are taking more than one-shot to kill those unprotected targets.  And Valiant even in the damage / hp windows where it takes 2 is humming at 100rpm.

I haven't run the numbers for Soldier with IEB, but I suspect the Indra will come out on top there as well.

Not compared to the good sustained damage weapons.  Soldier is general weapon damage bonus.  Indra can only sneak into the discussion on Infiltrator because of Rank 6 TacCloak and Operational Mastery bonuses.

Well, it'll certainly fare better against big targets than the GPR, since the GPR's base damage is crap. The bullet spam weapons (Punisher, Hurricane, Revenant) are better boss killers (though there is that 1.4x boss headshot multiplier to consider which benefits accurate weapons) but the Indra is better than all of those against infantry.

It might be better against big targets than GPR, but GPR weighs 0.5 which allows you to take a Hurricane or Punisher for around the same total weight as the Indra...  And Indra doesn't have anything on either of those versus large targets.  Or I could just run Harrier or Lancer...

Also while the Valiant is probably not a great caster weapon due to the weight, it's superior to the BW on a soldier since unlike the infiltrator the soldier doesn't have any particular synergy with the BW (adrenaline rush instant reload gives a mild sustained dps bump, but nothing spectacular) and the soldier cares about weight more than the infiltrator.  I still haven't seen a convincing argument for dropping it to A-tier.

ARush lets you fire 6 BW shots in a little over 4 seconds.  That is over 8000 damage before bonuses from passive, intel, armor, or ammo. You are right, it isn't making a huge leap in sustained fire, but it will kill everything up through the Brute on Insanity in that time or less.  As I said before, you don't necessarily even need all 6 to kill the Brute (you didn't before the buff if you added a little debuff).  Again, kill speed, not paper DPS.  Valiant will potentially win against Banshees and Atlases (which are uncommon), and if there happened to be significantly more than 6 small targets at once (which hardly occurs since limit is 8).  Soldier does care about weight more than the lame infiltrator, but you have enough capacity maxed that you can still carry 2 guns with decent CD on ARush if you spec him that way in CM.  Or enjoy one-shotting basics with BW and throwing in Amplified CS instead.

I don't particularly care if you drop Valiant or not (it was in my mind somewhere between A and S anyway so no need to quibble), but it isn't as good as a year ago compared to alternatives.  Especially with Suppressor, Lancer, Harrier, buffed Hurricane, Punisher floating around which all have better synergy with ARush and IEB simultaneously.

Indra though, I just can't see it.  Extreme niche that is of dubious benefit.  If range was such a bonus or balancing factor, Reegar wouldn't be so overpowered.

The claymore...I'm wavering on whether to drop this down to A tier now.  So much depends on how limiting you find the SP reload cancel methods.   I find empty-grenade canceling fine on the weapon classes since their grenades are bad anyway...but others might disagree.  Anyone else care to chime on this?

The bigger issue is power to weight and how you can get near Claymore performance with half the weight in Wraith.  Or go Raider with better DPS (although less range).  Or if you can use it, Graal is better for the bulk of targets.

Just my opinion, no need to spread it around.

Modifié par capn233, 03 mai 2013 - 04:06 .


#28
Ledgend1221

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capn233 wrote...

Does have the recoil bug. But from my recollection of the weapon in MP while it was bugged there, it should still make A tier easily, IMO.

This stuff is all a bit academic though. :)

2X Ramp up multiplier, 1.5X defense multiplier, Innate pierceing, Large capacity.
The recoil is easy enough to manage.

Easily S-tier.

#29
capn233

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Ledgend1221 wrote...

Easily S-tier.

Probably.  I just meant it would rate the list somewhere.

#30
RedCaesar97

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Sorry to derail the thread yet again, but I want to respond to an earlier post of mine with some more information.

godlike13 wrote...

RedCaesar97 wrote...
 My Sabotage-Overload-Incinerate Engineer despises the Supressor. Being forced to use a Supressor I in the Citadel DLC is a pain is the rear. You can just barely tech burst with Sabotage > Overload. I think the Supressor I outweights the Claymore V. Maybe it gets better if you level it up?

I also had a little trouble with it on my Soldier who did not have maximum weight capacity so Adrenaline Rush also took a long time to cool down. 


Claymore X outweighs the Suppressor I. The Suppressor is one of the heavier pistols, but its not that heavy.


I just tested this out.

My setup:
Engineer with no cooldown bonuses from armor, Intel or squadmates
Tech Mastery tree has maximum weight capacity bonus of 50
Fortification cooldown penalty: -50%
Overload, Incinerate, and Sabotage all have the same recharge speed. They only have the +25% cooldown bonus at rank 2.

Predator I (+200% weapon weight):
Recharge speed without Fortification: 2.46
Recharge speed with Fortification: 2.91

Claymore V (+98% weapon weight):
Recharge speed without Fortification: 3.60
Recharge speed with Fortification: 4.65

Suppressor I (Citadel Ambush):
Recharge speed without Fortification: 3.90
Recharge speed with Fortification: 5.16 * This translates to about a +80% weapon weight

I then took a different Engineer and gave him the Supressor I and the cooldowns are consistent with the Predator I (+200% weapon weight), but I am not sure what cooldown bonuses I had applied.

So either the game is artificially adding weight to the Supressor I when you first pick it up in the Citadel DLC, or you are incurring a penalty for not wearing armor.

Has anyone else seen this?

#31
capn233

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Yeah there is something manipulating your stats in the first part of Citadel. At least I think so, but I am not sure what the numbers are exactly.

#32
Nitrocuban

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The Typhoon is totally broken on squad mates, Banshees drope like flies if you have it equipped on Garrus and Vega for example.

#33
Ledgend1221

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Nitrocuban wrote...

The Typhoon is totally broken on squad mates, Banshees drope like flies if you have it equipped on Garrus and Vega for example.

It does the same thing on Shepard.

#34
darkchaosbunny

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RedCaesar97 wrote...

RedCaesar97 wrote...

capn233 wrote...
My biggest gripe with Saber is you don't get it until end game (also there are reports that if you have Citadel installed picking it up causes Miranda to die regardless of plot decisions... haven't personally verified).


I think I have a character close to that part. I may be able to test it out and see.


I just completed Sanctuary and picked up the Saber. Miranda lived, so if it is an actual bug I did not see it.
I tried it twice. First I picked it up but did not equip it, and the second time I picked it up and did equip it. Both times Miranda lived. I was playing as a FemShep in case that makes a difference.

So I am assuming that either (a) the reports are false and players did not jump through the hoops it takes for Miranda to live, or (B) it is a bug but it did not appear in my game. Personally I am comfortable with assuming that (a) players did not properly help Miranda.

However, to be safe I would recommend saving before picking up the Saber to be on the safe side.

 Thanks

#35
Athenau

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Updated the OP with the Typhoon. This should be an S-tier weapon since it has the unnerfed damage, but it also has the unfixed recoil bug. I haven't played much with it personally, but it does demolish everything on squadmates (who don't suffer too much from recoil) so its position on the list pretty much depends only on how well you can deal with the recoil.

Modifié par Athenau, 11 mai 2013 - 01:04 .


#36
Nitrocuban

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Ledgend1221 wrote...

Nitrocuban wrote...

The Typhoon is totally broken on squad mates, Banshees drope like flies if you have it equipped on Garrus and Vega for example.

It does the same thing on Shepard.


Yes but squad mates do not care about weight or recoil. Shepard does and therefore there are better choices like the Harrier.

#37
Ledgend1221

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Nitrocuban wrote...

Ledgend1221 wrote...

Nitrocuban wrote...

The Typhoon is totally broken on squad mates, Banshees drope like flies if you have it equipped on Garrus and Vega for example.

It does the same thing on Shepard.


Yes but squad mates do not care about weight or recoil. Shepard does and therefore there are better choices like the Harrier.

I can carry the Typhoon and have 170+ CD.
Recoil is easily managed.

#38
UnknownMercenary

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Ledgend1221 wrote...

capn233 wrote...

Does have the recoil bug. But from my recollection of the weapon in MP while it was bugged there, it should still make A tier easily, IMO.

This stuff is all a bit academic though. :)

2X Ramp up multiplier, 1.5X defense multiplier, Innate pierceing, Large capacity.
The recoil is easy enough to manage.

Easily S-tier.


Nope.

1.5x ramp up only, 0.25cm piercing.

Not S-tier at all. Maybe on squad mates since they give no f*cks about recoil.

Do I need to post pictures of the code in ME3Explorer to finally kill this stupid rumour? The SP Typhoon is the worst incarnation of the gun possible.

Usable on Soldier Shep, actually decent if you apply a custom fix for the recoil.

#39
RA RA XD

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capn233 wrote...
Indra though, I just can't see it.  Extreme niche that is of dubious benefit.  If range was such a bonus or balancing factor, Reegar wouldn't be so overpowered.


I agree with capn233 on this one. The indra is deep into the broken tier on an infiltrator with marksman and cloak maxed for bonus power at rank 6, and the infiltrator is my primary class. On other classes it's mediore at best, filling a very niche role that has very little suitability for 90% of the engagements in the game. Casters are far better off taking a scoped pistol for ranged engagments, something like the paladin can one hit all the mooks in the game, and a powerful SMG or assault rifle to clean up any of the games larger enemies.

Some arguement can be made when it comes to proc'ing ammo powers, but the selection for casters is pretty limited. If Kaiden was saved on virmire, you've only got James' IEB, and you can't even buff his power damage to counter the -50% from the squad evo like you can with Liara or Garrus. It would be a better fit for a vanguard than a soldier IMO, but why would you take a sniper rifle when playing as a vanguard ? :huh:

Also, it makes me sad that I can't see the revenant on this list :crying: I have fond memories of that gun in ME2, back when AR gave a stability bonus, and you could get the all powerful assault rifle accuracy upgrade...

EDIT: I'm sure it's worth the A tier at least

Modifié par RA RA XD, 09 mai 2013 - 07:44 .


#40
Nitrocuban

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Ledgend1221 wrote...

Nitrocuban wrote...

Ledgend1221 wrote...

Nitrocuban wrote...

The Typhoon is totally broken on squad mates, Banshees drope like flies if you have it equipped on Garrus and Vega for example.

It does the same thing on Shepard.


Yes but squad mates do not care about weight or recoil. Shepard does and therefore there are better choices like the Harrier.

I can carry the Typhoon and have 170+ CD.
Recoil is easily managed.


Typhoon is the heaviest AR period. In terms of weight, versatility and damage output a Harrier + Valiant are probably better in every way.
Don't get me wong, the Typhoon is ok but not even close to "broken OP" on the player compared to his squad mates.

Modifié par Nitrocuban, 09 mai 2013 - 09:59 .


#41
Ledgend1221

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UnknownMercenary wrote...

Ledgend1221 wrote...

capn233 wrote...

Does have the recoil bug. But from my recollection of the weapon in MP while it was bugged there, it should still make A tier easily, IMO.

This stuff is all a bit academic though. :)

2X Ramp up multiplier, 1.5X defense multiplier, Innate pierceing, Large capacity.
The recoil is easy enough to manage.

Easily S-tier.


Nope.

1.5x ramp up only, 0.25cm piercing.

Not S-tier at all. Maybe on squad mates since they give no f*cks about recoil.

Do I need to post pictures of the code in ME3Explorer to finally kill this stupid rumour? The SP Typhoon is the worst incarnation of the gun possible.

Usable on Soldier Shep, actually decent if you apply a custom fix for the recoil.

The SP version of the gun?
So that thing about DLC weapons not being affected is wrong?

#42
RedCaesar97

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Ledgend1221 wrote...

UnknownMercenary wrote...

Ledgend1221 wrote...
2X Ramp up multiplier, 1.5X defense multiplier, Innate pierceing, Large capacity.


Nope.

1.5x ramp up only, 0.25cm piercing.

Do I need to post pictures of the code in ME3Explorer to finally kill this stupid rumour? The SP Typhoon is the worst incarnation of the gun possible.


The SP version of the gun?
So that thing about DLC weapons not being affected is wrong?


I have cut the quote pyramid down as much as I could.

Anyway, the DLC weapons in single player are not affected by any of the multiplayer balance changes, but they are not all necessarily pre-nerf versions. It depends on the point of time that they copy-pasted the MP numbers to the SP DLC. Piranha still has 8 shots for example (pre-nerf version), but I have no idea about any of the other weapons.

I have never looked at the stats listed in the file so I cannot confirm UnknownMercenary's numbers or Ledgend1221's numbers. I am inclined to agree with UnknownMercenary since he has posted this before and he has looked in the file at the numbers.

Personally, I am not sure if you would notice that big of a difference between the stat numbers in single player.

#43
Athenau

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Updated the OP. After thinking about it some more, the Claymore shouldn't retain its S-tier ranking when the Talon and Wraith are available (infiltrator synergy aside).  It's arguable whether you'd want to take the Claymore over the Talon on an Infiltrator and its pretty much a no-contest on other classes.

Also, added the Arc Pistol. This thing is mega-beast if you can abuse right-hand advantage, but sometimes that's hard to do.

Also, can anyone confirm the Typhoon has the post MP-nerf stats?  If so, it should be bumped down to A-tier as well.

Modifié par Athenau, 11 mai 2013 - 01:03 .


#44
RedCaesar97

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Athenau wrote...
  It's arguable whether you'd want to take the Claymore over the Talon on an Infiltrator and its pretty much a no-contest on other classes.

You take the Claymore every time.

But considering that is my favorite gun in the game, that is also not particularly surprising.

#45
spockjedi

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Good list, but what do you think about the Particle Rifle?
Posted Image

#46
billpickles

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Throwing another log on the Indra fire, just for kicks...

I'm currently very early in my first-ever ME3 Infiltrator run. Indra is available starting at the weapon bench on Mars. BW is going to cost me $250,000. I may do it for any future NG+, but I'm a ways off from affording that. I don't have the Collector's or N7 edition, so Valiant isn't an option.

Given those limitations, I feel like the Indra is by far the best choice. I guess I could try Krysae, but I really just use that one on Garrus. Other than that...what? Viper?

I guess what I'm saying is that, while I agree with capn233 that BW is better, early game with no Valiant, I don't see anything better than Indra for an Infiltrator. Please feel free to tell me that I'm off-base (as long as you also tell me why).


EDIT: I should note that I'm speaking strictly of sniper rifles here.  Certainly, you could argue I should take a different category entirely, but that's not what I'm looking for in this case (plus I already have BPP and Piranha along for the ride).  Thanks!

Modifié par billpickles, 12 mai 2013 - 01:54 .


#47
Athenau

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@spockjedi

The Particle Rifle was S-tier when the game came out. I haven't played with it post patch, but it's certainly at least A-tier still.

Also...arc pistol. After playing with this some more I'm inclined to put this in S-tier. It just MURDERS infantry (good vs bosses too, but that doesn't come into play since you can use the spare weight capacity to take a dedicated boss killer). The Talon comes close, but the Arc Pistol is just so accurate. If you can learn to deal with the charge, I think the Punisher + Arc Pistol combo is quite possibly the best weapon setup in the game.

#48
capn233

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billpickles wrote...

Given those limitations, I feel like the Indra is by far the best choice. I guess I could try Krysae, but I really just use that one on Garrus. Other than that...what? Viper?

I guess what I'm saying is that, while I agree with capn233 that BW is better, early game with no Valiant, I don't see anything better than Indra for an Infiltrator. Please feel free to tell me that I'm off-base (as long as you also tell me why).

You won't find the Krysae worth using most likely.

If you have no other weapon DLC besides the Indra, than it might be the best gun you have on Mars for certain characters.  But I do not feel that is a ringing endorsement considering the alternatives (Avenger, Mantis, Predator, Shuriken, Katana).

I disagree that you shouldn't compare it outside of the class though.  The list is not segregated by weapon class.  The only character class that cares if a gun happens to be an SR is the Infiltrator, and only if you have Rank 6 TacCloak SR Damage and Rank 6 Operational Mastery SR Damage (these are dynamic SR damage bonuses).  Indra's DPS of 617 at X is not terribly impressive compared to other "DPS" weapons.  It is competitive with high DPS weapons only with the above bonuses.  Otherwise it is middling.  Harrier will do everything Indra will do, can do it on Mars in your case, doesn't require full investment in 2 powers.

#49
billpickles

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I do have the Harrier, so yeah, I guess that's an option. But I could also argue that the BPP fills roughly the same role. And in fairness, I've been using the BPP quite a bit in the first several missions, which may become less frequent after I can afford the BW.

I should also mention that I maxed Tac Cloak immediately, so I have that rank 6 bonus. I have not yet maxed the passive, though.

I'm also realizing that my post may have made it sound like it's my first playthrough, period. I've actually played it through as Soldier and Sentinel a couple times. This is just the first Infiltrator run. If I wanted to faceroll stuff with the Harrier, I'd probably just NG+ my Soldier.

So...in closing...I think my point is that while I overall agree with you on the Indra being significantly inferior to the Black Widow, it's still the best option until you can piece together $250K IF (and only if) you want to stick to snipers. Since I do in this case, the Indra is the choice for a little while.

I'll also add that the Indra is doing just fine on Insanity, though I realize ME3 Insanity is pretty easy.  Black Widow will roflstomp just as excessively as the Harrier, I'd imagine.  After hours and hours of multiplayer, SP is far, far easier than I remember it being on my first paythrough, despite being 2 full difficulty levels higher.

(Currently at about 155K credits, so not too much further to go before it's all Black Widow all the time)

Modifié par billpickles, 16 mai 2013 - 07:14 .


#50
nuge99

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What about the M-27 Scimtar