Sir JK wrote...
esper wrote...
I never said that. When the skilled writers knows how to alter perception they managed to do so in their work. Bioware actually suceeded to do so with mages in da2 (I still personally think they took a cheap shot by making charicatures of people, but it doesn't change the fact that many players seemed to change their stance sorely on the content of da2).
It is in my opinion lasy writing to just take a subject that the writer now is widely discussed in their fandom as being a grey area and saying 'Oh yeah this is by the way totally black and white'. If they want to make it black and white they have to find a way to show it in the work it is relevant to and not making suppleant matieral saying: 'This is how you should think'.
I don't really think they were ever subtle about blood magic being bad. The grey area in it's use was not whether using it was morally questíonable or not, but whether it was worth the price it carried. In this, nothing is new. We've even seen as much in that Jowan must sacrefice someone to fuel his spell. Nothing else is enough.
Moreover, like Lobsel and Xil says... nothing says you have to kill, torture and maim unwilling victims to use blood magic. Just a quick slash in your palm is enough for most common use. And even when you can't, like Isolde shows us... the victim might very well be a volounteer.
So if the cause is good enough: Save a boy. Gain the power to kill archdemons. Capture ancient evils. Track sought after artifacts. The price might very well be worth it.
Nothing new in this. We've known this all long, even if the nuances were not fully understood. The only thing new here is that violence makes blood magic even more powerful. Something we could have suspected previously (since just slitting a palm is not enough for Jowan) even if it was never outright stated.
And finally... the section on blood magic in WoT also goes out to defend it's use. It mentions that Tevinter folklore frequently features heroes using blood magic to win the day (when all other options are exhausted). It also mentions mapping the fade. Defeating an entire Qunari armada by sacreficing yourself. And curing a loved one of a terminal illness (again by self-sacrefice).
Could those not, in certain perspectives, be seen as good things?
So the question is, as it always was, not whether blood magic is good or bad and safe or dangerous. But whether it's worth it or not.
To me, the answer has always been no. I don't think anyone should have that kind of power (but some of my characters might disagree). But it is a interesting question nonetheless.
I was not talking specifically about blood magic. And I can't comment its description in World of Thedas, because I don't have the book so I don't know how it descripes it. And not to offend you, but I don't trust anyone on BSN to give an unbiased quote off it.
I shall be quite clear on my own bias. I think that there is too much non-game work and I am worried about how this will drag enjoyment out of the games. I am ambivalent on the book of the world of Thedas, because one of the thing I enjoyed in this setting were the unreliable narrators of the lore.
But let us take the example of blood magic:
I disagree, the discussion does goes out to about blood magic being inherently bad or not. The game is unclear wherever it comes from demons or not (as the source claiming it comes from demons are not really reliable and we have in game examples of it not coming from demons). There are people taking this source as face value, however, and believing that blood magic is inherently evil. There are also people claiming it is inherently evil simply because it demands blood sacrifice and they think that those sacrifice are, again, inherently evil.
The game too twist this subject in their games by showing good natures people such as Merill, and more ambigious morally natured people like Jowan using blood. Jowan causes far, far more damage with mudane methods than blood magic and I am in the camp who fully believes that Marathari is to blame for what happened to her. But iin both cases the game doesn't say what we shall think. It is left for our interpretation.
I am not saying that the aspect of the discussion you point out doesn't exists, because it doesn. But so does the good/bad thing and the game has not taken a clear, undeniable stance on the matter. You do not regonize that wherever people thinks the sacrifice is worth it or not, might affect their view of blood magic of good and bad.
I don't know what the book does say and frankly I don't care. What I think it should say however is how blood magic work and how it is different from none blood magic. All moral interpretation (or interpretation in general) should be left out. If the writers want to gets a certain message through they should do so in the game. The very fact that we have a different opinion on how blood magic is supposed to be understood (and we both represent a reasonable size of bsn, the vocal fan group) means that they have failed to make a clear message of the moral of blood magic.
Either they must remedy this in the game. Or they most let it stand, because they never intended the answer to be clear-cut. Eitherway it is not something that should be discuss in a book which follows different rules than the games and is to be taken as gospel truth. (I don't know if the book have unreliable authours or not. I am arguing the principle here of writers not making their messages clear in the work, and instead makes it clear in words of god.)
Modifié par esper, 06 mai 2013 - 08:33 .





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