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If this game's combat was "realistic", how screwed would Shepard be?


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#1
SinerAthin

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Yes yes, this is a fantasy sci-fi and is not a representation of actual, future events, but a few laws of physics still apply.

Now as we've gotten that out of the way; if this game had been >more< realistic, how screwed would you have been?

First thing I come to think of is destructible cover.

Imagine if that Cerberus Atlas' rockets could actually blow stuff up. No more hiding in a small container houses or behind a fence.(hint, you'd be dead if you tried).

Or how the gunship in the Kai Leng fight would've totally screwed you over...

Teammate: "No, don't even try hiding behind tha,-"
*Gunship lets rip with heavy minigun, demolishes entire ground level & all the cover*
Javik: "Stupid primitives... "


I suppose about the only good thing we could've gotten out of a little more realistic game might have been an Assault Rifle worth a damn, that was not outclassed by a sidearm :blink:


What about you guys? Could you think of any other scenarios where a little more realism would've totally screwed you over?

Modifié par SinerAthin, 01 mai 2013 - 03:00 .


#2
Tron Mega

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personally i dont like being able to see the entire battlefield while cowering in cover. i think the camara should lower itself to view the player behind cover with little or no view of the battlefield ahead of him. possibly showing more of the battlefield by the amount of pressure you push on the left trigger. allowing you to take damage depending on how far out of cover you are peaking. i know theres should be a sense of awareness in real life of where enemies are, but allowing players to camp in cover and get the same veiw as if not in cover is something i think could be improved in cover shooters.

in my opinion cover shooters (especially like ME2) are pathetic. i can get blasted in the face by 8 rockets, but hiding in cover for 3 seconds COMPLETELY NEGATES the fact that i just got blasted in the face by 8 rockets. theres no consequences to my mistakes. ME3 made those mistakes more noticeable because of the segmented health is implemented so that was something i appreciated. but being able to see the eniter battlefield while cowering in cover is something ive never been able to get over.

#3
MyChemicalBromance

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I have trouble making statements about "realistic" when (almost) all of the weapons are coil guns or eezo based, materials (in armor and cover) are hyper dense due to construction in mass effect fields, Shepard has synthetic weaves throughout his/her flesh, and virtually every combatant has a personal mass effect field generator.

It's just a few too many steps removed from modern combat for me to make absolute statements about it. COD or Battlefield (In which a normal human can take an unlimited amount of damage if the rate is slow enough) are much easier to call unrealistic.

#4
Hadeedak

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Considering my idea of strategy is seeing how many brutes I can kill with my fists and I have been known to punch a harvester to death...

Very.

Unless she suddenly remembered to keep her blue biotic barriers up, and her robot parts made her as much of an awesome cyborg as the flavor text on those upgrades in ME2 made it sound.

And then still, probably, very.

#5
Clayless

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Every game is incredibly unrealistic. But of course, that's what makes them fun.

#6
dreamgazer

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Image IPB

What if the turrets hadn't been limited by contrivance and had engaged the entire squad?

#7
Kel Riever

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With the science that is out there, if a fictitious group of interstellar travellers (the Reapers) weren't themselves bound to life on planets, I would think the easiest way for them to exterminate the sentient organic life that is, would be to tow massive asteroids into all their planets and call it a day.

Modifié par Kel Riever, 01 mai 2013 - 03:55 .


#8
Locutus_of_BORG

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For starters, if ME combat was realistic, it would have basically been impossible for Shep to succeed in missions with just a 3-man team. The vast majority of ME missions would've needed at least the entire roster of squadmates and some of the bigger ones (feros, illos, horizon, tuchanka, geth dreadnought, etc.) should've probably needed at least a few extra squads (maybe as many as 8-32 more guys) to pull off in a reasonable manner.

(When BW said ME3 was gonna have bigger missions than ME2, I speculated they were going to have several virmire or collector-base styled missions where we'd still play as Shep's 3-man team, but that team would be working with several NPC teams. Unfortunately, they didn't do that until the Citadel DLC missions, but it would have really benefitted the overall feel of the game. I hope they do that for ME4.)

#9
Phlander

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MyChemicalBromance wrote...

I have trouble making statements about "realistic" when (almost) all of the weapons are coil guns or eezo based, materials (in armor and cover) are hyper dense due to construction in mass effect fields, Shepard has synthetic weaves throughout his/her flesh, and virtually every combatant has a personal mass effect field generator.

It's just a few too many steps removed from modern combat for me to make absolute statements about it. COD or Battlefield (In which a normal human can take an unlimited amount of damage if the rate is slow enough) are much easier to call unrealistic.


Pleather Couch.

#10
Guest_Finn the Jakey_*

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While fighting the Reaper on Rannoch and the one on Earth, due to being so close to a giant stream of molten metal, Shepard probably would've caught fire and burned to death in 2 seconds. 

Oh, and his companions would die instead of being knocked unconscious.

Modifié par Finn the Jakey, 01 mai 2013 - 04:49 .


#11
SinerAthin

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Tron Mega wrote...

in my opinion cover shooters (especially like ME2) are pathetic. i can get blasted in the face by 8 rockets, but hiding in cover for 3 seconds COMPLETELY NEGATES the fact that i just got blasted in the face by 8 rockets. theres no consequences to my mistakes. ME3 made those mistakes more noticeable because of the segmented health is implemented so that was something i appreciated. but being able to see the eniter battlefield while cowering in cover is something ive never been able to get over.


One thing I found amusing about the enemy was the design of the rocket launcher/missile launcher.

How that thing can fire multiple rockets without reload is beyond me...

#12
CDR David Shepard

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SinerAthin wrote...

Yes yes, this is a fantasy sci-fi and is not a representation of actual, future events, but a few laws of physics still apply.

Now as we've gotten that out of the way; if this game had been >more< realistic, how screwed would you have been?

First thing I come to think of is destructible cover.

Imagine if that Cerberus Atlas' rockets could actually blow stuff up. No more hiding in a small container houses or behind a fence.(hint, you'd be dead if you tried).

Or how the gunship in the Kai Leng fight would've totally screwed you over...

Teammate: "No, don't even try hiding behind tha,-"
*Gunship lets rip with heavy minigun, demolishes entire ground level & all the cover*
Javik: "Stupid primitives... "


I suppose about the only good thing we could've gotten out of a little more realistic game might have been an Assault Rifle worth a damn, that was not outclassed by a sidearm :blink:


What about you guys? Could you think of any other scenarios where a little more realism would've totally screwed you over?




Realistically...Kai Leng would have been killed during the coup when he jumped on the C-Sec car. Shepard would have realistically flown up just enough to smash Leng into the bridges they pass under.

#13
SinerAthin

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CDR David Shepard wrote...


Realistically...Kai Leng would have been killed during the coup when he jumped on the C-Sec car. Shepard would have realistically flown up just enough to smash Leng into the bridges they pass under.



Hah, I remember that scene.

I was like shouting at the screen:

"DO A BARREL ROLL! DO A BARREL ROLL!"

#14
Cainhurst Crow

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Entirely screwed, even if we took into account kinetic barriers and crap like that. In the books, it only takes about 5 or 6 shots to completly collapse a kinetic barrier, and normal rounds from a normal avenger can penetrate the weak parts of armor fairly easily. Medigel only stops a person from bleeding out by closing the wound, it doesn't magically heal the internal damage.

In short, two or three shots from anything higher than a mid-tier enemy, say a geth hunter, nemisis shot, ravanger blast, and you would be garunteed dead.

#15
David7204

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Nobody here is foolish enough to think that this is somehow a fault, right?

#16
AresKeith

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David7204 wrote...

Nobody here is foolish enough to think that this is somehow a fault, right?


Yes, we want the combat to be super realist

/sarcasm

#17
David7204

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This is the BSN. I don't have the luxury of assuming the best of people.

#18
AresKeith

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David7204 wrote...

This is the BSN. I don't have the luxury of assuming the best of people.


The thread is about how screwed Shepard would be in a realistic mode, not asking for one

#19
Argolas

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*enemy biotic uses pull*

Shepard: Oh crap...

#20
David7204

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There's a rather ridiculous implication in the first post that the combat in Mass Effect is unrealistic because ME is a "fantasy sci-fi."

I think it should be obvious that the combat is 'unrealistic' because it's a video game. Being a 'fantasy sci-fi' doesn't have a damn thing to do with it. Unless you're going to argue with a straight face that games such as Call of Duty and whatnot have realistic combat?

Modifié par David7204, 01 mai 2013 - 07:19 .


#21
Kel Riever

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Call of Duty might be less realistic than Mass Effect.

And that's not a joke.

#22
David7204

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That's probably true, actually. At least the characters in ME have shields and armor, so it makes sense for them to survive gunshots and whatnot.

#23
KaiserShep

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Mario would've been far too high to save peach from bowser on account of all those mushrooms.

Kidding aside, the one and only reason I'd love a "reality" mode is to kill Kai Leng by scraping him off the roof of the car on the citadel. 

Modifié par KaiserShep, 01 mai 2013 - 07:27 .


#24
Zehealingman

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Argolas wrote...

*enemy biotic uses pull*

Shepard: Oh crap...


This.

Shame that our enemies are never using the funny stuff like... I don't know...

Stasis, Pull, Lash or Singularity! It would be so funny.... for them, not for Shepard of course.

* Merc guy uses Overload*

Shepard: SHIELD DOWN!!!

* Another merc guy uses Pull'

Shepard: Ffff...

* Gravatiy kicks in again.*

CRITICAL MISSION FAIL!

Modifié par Mark Alarton, 01 mai 2013 - 07:39 .


#25
Han Shot First

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SinerAthin wrote...


First thing I come to think of is destructible cover.

Imagine if that Cerberus Atlas' rockets could actually blow stuff up. No more hiding in a small container houses or behind a fence.(hint, you'd be dead if you tried).



Its funny how most games with shooter elements do not make a distinction between cover and concealment.