



Modifié par Shemsu-Heru, 15 mai 2013 - 05:14 .
Shemsu-Heru wrote...
I decided to add a evil one, even when I know perfectly that oriental dragons are always good and wise beings, incarnations of heavens and nature's powers....


Modifié par Shemsu-Heru, 17 mai 2013 - 02:54 .
Modifié par Tarot Redhand, 17 mai 2013 - 04:51 .
Modifié par oOKyeOo, 17 mai 2013 - 06:00 .

OldTimeRadio wrote...
The only thing wrong about the CCC is that it wasn't started sooner.
Modifié par _six, 20 mai 2013 - 04:59 .


Modifié par TheOneBlackRider, 20 mai 2013 - 10:26 .
Does this happen only when you're controlling/posessing the creature? Posessing the creature and walking or doing emotes doesn't always yield the same results as when it's just running off scripts internally. I assume you can't get a regular dragon into this state, only this one you've modified. If it's not a testing artifact, might want to make sure you have bookend keys on your animation at the end or, possibly, that the animation that follows has bookend keys at the beginning- which they usually do.TheOneBlackRider wrote...
1. After a (simple) death animation = getting up again, the neck is tweaked. Any idea, what causes this?

Modifié par The Amethyst Dragon, 22 mai 2013 - 05:19 .
OldTimeRadio wrote...
Does this happen only when you're controlling/posessing the creature? Posessing the creature and walking or doing emotes doesn't always yield the same results as when it's just running off scripts internally. I assume you can't get a regular dragon into this state, only this one you've modified. If it's not a testing artifact, might want to make sure you have bookend keys on your animation at the end or, possibly, that the animation that follows has bookend keys at the beginning- which they usually do.TheOneBlackRider wrote...
1. After a (simple) death animation = getting up again, the neck is tweaked. Any idea, what causes this?
Somtimes it's "safer" to make modifications to animations by loading up a geometry only version of the model then import the animations you want to modify using the anim mapper, make your changes and then supermodel it like this:
Geom-only model -> Modified animations only model -> Default model with default anims
TheOneBlackRider wrote...
First an idea for the dragon scale mail: I don't mind the "cloning" - it leaves room for further individual details.
And how about a set for females?