While I have never before met a point for DLC system I liked, I can say I not only don't have a problem this one, but I see why it is there.
Most companies do rip off the customer with the point systems. M$ points are an obvious and notorious example. Champion point, another example. They are sold in specific size batches that are no where close to being even a multiple of the price of the content.
With the BW points, they not only aren't forcing extra point on a person, they don't even make you do the math. You don't have to calculate "how many multiples of XXX points do I need to buy these 2 downloads?" You just look and say, I'm buying a download for 400 points, I'll buy the 400 point package. I am also buying the download for 560 points, I'll buy the 560 point package as well. No math involved. It's more of a pre-school matching game than math.
Now, I can see how, at first glance, this seems like an unnecessary system that only adds complication, but here is my guess as to why it is used. This game is available on multiple platforms in multiple countries. The DLC BW points will also very likely (as mentioned before) be utilized for future game releases. The points system creates a single currency for the game (or multiple games in the future), no matter what platform or what country you are buying from. I don't think the in-game purchase and download would be very feasible without a points system. (I also personally prefer not using my credit card on my xbox. No hard facts as to why, just preference. At least on my PC I can install my own security software to suit my own level of a "secure-feeling".)
Modifié par Severian75, 28 novembre 2009 - 10:59 .