I think the defence of the points system that claims that with the correct choice of package there's no extra charge involved is fine, so long as points packages are offered that are exactly at the cost of available DLCs - they are presently, so fair enough on that line of defence until such a time as that changes (if it does, expect booing). However, the points system needs to be more than merely defensible - it needs to have advantages over just allowing customers to pay in a simpler way using standard currency, or else it's pointless (pardon the pun), as it just adds a layer to the purchase (you could feasibly add another layer, and have customers buying Points Tokens that they use to buy Bioware Points, but if it didn't confer any benefit to anyone it would just be unneccessary - which is what the Bioware Points system is *unless* if has advantages over straightforward direct purchasing).
So what are the advantages of the customer buying via credit-to-points-to-purchase compared to the usual credit-to-purchase?
A possible benefit might apply if this wasn't a mature-rated game. For example, a parent could purchase some gaming points for their children allowing them to then make purchases they want without entailing giving them the opportunity to spend all the rent-money on software. That doesn't apply with DAO as it's not software for children.
Another possible benefit might be one to the seller from people overpurchasing points they don't use - free money. I'm not saying that's why it's been implemented that way, as I have no evidence to support such a claim. But it is a possible benefit of the system to the seller whether I like it or not. And I really am trying to find what the benefit of the system is here.
Another benefit (again to the seller) may be from the potential masking of the price that adding a layer brings (a modern extention of the classic "price it 29.99 rather than 30.00" line of sales psychology that has endured rather well).
Finally, I've read about ease-of-in-game-use benefits. That is, it is somehow easier to allow for in-game purchases to occur if it is done via points rather than currency. Now how is that the case? Count the number of actions involved: 1) buy points from the website to cover the DLCs you intend to purchase, 2) start the game up and use those points in exchange for DLC; versus the cash system's 1) buy the DLCs directly from the website, 2) start the game up and download the DLC now authorized. I'm not seeing how the points system makes for easier in-game purchasing - in either case, there's both a transaction on a sales website and an activation within the game. Not faster, not easier - *unless* the assumption is that I buy more points than I intend to use on that one occasion so that when future DLCs are released I can make the exchange for DLC within the game without having to visit a DLC purchasing site on that second occasion... that would be faster and easier, but of course presents the real possibility of me accumulating points that I don't redeem, meaning I've made a donation on top of my purchase. So the benefit of easier/faster in-game purchasing only seems to apply where people over-spend on points, which potentially creates the aforementioned benefit to the seller, of free money.
The benefits of the system (which need to exist in order to justify it over the traditional direct purchase method) appear to be then: a) the seller may obtain free money from people overpurchasing points either by calculation error or where they anticipate future DLCs they'd like to obtain that don't arrive to meet their overpurchase;

the seller has a greater chance of masking the true cost of what they're selling; and c) the buyer benefits from ease of use by overpurchasing points so as to not have to revisit the DLC/points purchase site on future occasions, thereby being more at risk of contributing to free money to the seller as per (a).
In conclusion, the benefits don't seem to really be tangible ones for the buyer, and the ones conferred to the seller are not admirable ones, whether the system is designed to reap those benefits intentionally or not. Unless there are other benefits to the system that I'm missing? Maybe a tiny saving to the buyer/seller (or both) from being able to purchase multiple DLCs with a single transaction (i.e. paypal and credit card transaction costs are minimised by fewer transactions)? There has to be another benefit to avoid a verdict of "it sucks". If there is, maybe it doesn't. If there isn't... well, it sucks.
Modifié par Statue, 29 novembre 2009 - 12:21 .