F-C wrote...
its not about simple math, its about being inconvenienced and forced to jump through hoops when you are the customer.
it was nice discussing it with you though, when you ignore the rest and just make a troll reply i think we are done.
F-C, I don't see how this is such a big inconvenience. My understanding (and I could well be wrong), is the security concerns of a credit card transaction would preclude that being an option within the game itself. So implementing the points system allows the player to purchase within in the game without having to shut down and go elsewhere to get the content. Granted, you still must at some point pay for the points for the DLC with your card, but if you're going to log out of your game and go to a website to use your credit card, what's the big deal about buying points? This allows you to DL the content within the game instead of going through the procedure of DLing it separately and either manually installing it, or double clicking on an .exe installer and have it install automatically.
I understand you think it's onerous for the consumer to have to calculate the conversion of points to dollars for the DLC, but I don't agree with your assessment on this. If you know the DLC costs 560 points and 560 points costs 7 bucks, then you know the DLC costs 7 bucks. It's really not that big a deal. If it were ever the case that the DLC cost is different than a points package you can buy, then I'll whole-heartedly agree with you. But while it's still the same cost per points package as it is for the DLC in points, I can't.
What this system does do though, is cut out a bit of the installation procedure, because you just have to click to buy in game and install it right then and there. It streamlines it to a good degree.