How to Deal with Bosses Tutorial
#51
Posté 02 mai 2013 - 10:22
Also, no video about Geth Prime. There's no trick there. Just kill it until it's dead.
#52
Posté 02 mai 2013 - 10:42
#53
Posté 02 mai 2013 - 11:00
#54
Posté 02 mai 2013 - 11:12
I only watched the Banshee's one fully because I knew it would be tricky, and I found something that, in my experience, is not exactly true/does not tell the whole story.
First, Banshees can be hit with powers during their warp phase. You just have to time it right, while they're screaming/warping.
Second, more something which I would have added: they can only grab when, during their teleport phase, they stop for a moment and start walking. They still have the aura on and are NOT in warp mode, but they don't teleport. That's when they sync. So... You don't want to get close to them at that time. Anything else is fine, you can even charge them while they're teleporting if you're using a dodge capable vanguard.
Not saying that as a critique, just thought it wouldn't hurt to share my personal knowledge on the matter, too
Nicely done anyway!
Modifié par Deerber, 02 mai 2013 - 11:12 .
#55
Posté 02 mai 2013 - 11:26
Deerber wrote...
Nice vids Stikman.
I only watched the Banshee's one fully because I knew it would be tricky, and I found something that, in my experience, is not exactly true/does not tell the whole story.
First, Banshees can be hit with powers during their warp phase. You just have to time it right, while they're screaming/warping.
Second, more something which I would have added: they can only grab when, during their teleport phase, they stop for a moment and start walking. They still have the aura on and are NOT in warp mode, but they don't teleport. That's when they sync. So... You don't want to get close to them at that time. Anything else is fine, you can even charge them while they're teleporting if you're using a dodge capable vanguard.
Not saying that as a critique, just thought it wouldn't hurt to share my personal knowledge on the matter, too
Nicely done anyway!
That post by Chris Schanche about how they have to do two checks now was really interesting and shows why dodge-capable vanguards can charge them with almost impunity, because they can dodge back before the second check if you don't charge them from their front.
#56
Posté 02 mai 2013 - 11:34
Krogan Soldier not headbutting everything
Krogan Soldier running away
Krogan Soldier abusing the Inferno nade glitch
Henceforth Stikman is banished from Tuchanka for bringing disgrace to our glorious race.
- Marksmad is waving goodbye aime ceci
#57
Posté 02 mai 2013 - 11:36
HolyAvenger wrote...
That post by Chris Schanche about how they have to do two checks now was really interesting and shows why dodge-capable vanguards can charge them with almost impunity, because they can dodge back before the second check if you don't charge them from their front.
No, I don't believe it's that. I can charge them with impunity from the front. And Chris stated that if you're in front, they basically only do one check.
I believe it's just that they need time - although a very brief one - to switch to the sync kill mode (the walking one I was talking about), so if you charge them and then swiftly dodge away you're safe. If you charge them while they're in sync mode though... Well, you're better off not trying that
#58
Posté 02 mai 2013 - 11:38
Deerber wrote...
HolyAvenger wrote...
That post by Chris Schanche about how they have to do two checks now was really interesting and shows why dodge-capable vanguards can charge them with almost impunity, because they can dodge back before the second check if you don't charge them from their front.
No, I don't believe it's that. I can charge them with impunity from the front. And Chris stated that if you're in front, they basically only do one check.
I believe it's just that they need time - although a very brief one - to switch to the sync kill mode (the walking one I was talking about), so if you charge them and then swiftly dodge away you're safe. If you charge them while they're in sync mode though... Well, you're better off not trying that
Ahh I thought you were talking about charging them IN sync-kill mode.
Yeah, don't do that from the front (only one check) but you can get away with it from the side or back even in sync-kill mode. But you gotta be fast:D
#59
Posté 02 mai 2013 - 11:43
HolyAvenger wrote...
Deerber wrote...
HolyAvenger wrote...
That post by Chris Schanche about how they have to do two checks now was really interesting and shows why dodge-capable vanguards can charge them with almost impunity, because they can dodge back before the second check if you don't charge them from their front.
No, I don't believe it's that. I can charge them with impunity from the front. And Chris stated that if you're in front, they basically only do one check.
I believe it's just that they need time - although a very brief one - to switch to the sync kill mode (the walking one I was talking about), so if you charge them and then swiftly dodge away you're safe. If you charge them while they're in sync mode though... Well, you're better off not trying that
Ahh I thought you were talking about charging them IN sync-kill mode.
Yeah, don't do that from the front (only one check) but you can get away with it from the side or back even in sync-kill mode. But you gotta be fast:D
Yeah, but I was talking about a very particular sync mode they're in, not the general teleporting thing. You can charge them when they're teleporting even while drinking a coffee
If you were talking about that mode too then yeah, I never really tested if I could get away easily by charging them from the back/side. When I do that in 4 men games I tend to think it might be luck, and when I test in solos I usually charge from the front. Should try to test that anyway!
#60
Posté 02 mai 2013 - 11:46
Ghostknife72 wrote...
Nice work guys. Maybe Dragon Racer can add this into her thread as well. Good place for it.
#61
Posté 02 mai 2013 - 11:57
#62
Posté 02 mai 2013 - 12:13
#63
Guest_Ghostknife72_*
Posté 02 mai 2013 - 12:19
Guest_Ghostknife72_*
DragonRacer wrote...
Ghostknife72 wrote...
Nice work guys. Maybe Dragon Racer can add this into her thread as well. Good place for it.
www.youtube.com/watch
Modifié par Ghostknife72, 02 mai 2013 - 12:19 .
#64
Posté 02 mai 2013 - 12:28
+1megabeast37215 wrote...
Good stuff fellas. Real good stuff.
#65
Guest_Ghostknife72_*
Posté 02 mai 2013 - 12:29
Guest_Ghostknife72_*
During the Praetorian video it shows you walking toward the Praetorian to get him/it to drop down and start the laser animation.
Since it's a sync kill enemy, can it sync kill you at this point if you get too close? Or do you have to wait for it to drop, melee you and then it will attempt sync kill?
If it's the former, it'll take a bit of practice to know how close to get, but not too close. If it's the later, then it really doesn't matter. Again, it's more important for characters with a slow/no dodge like you mentioned in the video.
#66
Posté 02 mai 2013 - 01:19
Ghostknife72 wrote...
Quick question/request for confirmation.
During the Praetorian video it shows you walking toward the Praetorian to get him/it to drop down and start the laser animation.
Since it's a sync kill enemy, can it sync kill you at this point if you get too close? Or do you have to wait for it to drop, melee you and then it will attempt sync kill?
If it's the former, it'll take a bit of practice to know how close to get, but not too close. If it's the later, then it really doesn't matter. Again, it's more important for characters with a slow/no dodge like you mentioned in the video.
I've only been doing it for a few days, since the video was made, but it has worked great.
My understanding is that between the need to "set" to walking/firing mode for a second, and that a Praetorian is supposed to melee you before synching, it's actually quite a safe technique.
I haven't had to be particularly careful. It even works from behind, although you have to get a bit closer.
#67
Posté 02 mai 2013 - 01:37
Ghostknife72 wrote...
Quick question/request for confirmation.
During the Praetorian video it shows you walking toward the Praetorian to get him/it to drop down and start the laser animation.
Since it's a sync kill enemy, can it sync kill you at this point if you get too close? Or do you have to wait for it to drop, melee you and then it will attempt sync kill?
If it's the former, it'll take a bit of practice to know how close to get, but not too close. If it's the later, then it really doesn't matter. Again, it's more important for characters with a slow/no dodge like you mentioned in the video.
Praetorians, as every other sync capable enemy apart from Banshees, need to melee before syncing. The problem is that its melee is lightining fast and staggers, so once you get meleed is pretty hard to get out of it alive. They also cannot sync you while floating, which means that yes, they need to get on the ground, start a melee, and then sync you. Beware though, that they're pretty fast at doing that... :happy:
#68
Posté 02 mai 2013 - 01:40
#69
Posté 02 mai 2013 - 02:01
Modifié par Lukan, 02 mai 2013 - 02:02 .
#70
Posté 02 mai 2013 - 02:08
- Jeremiah12LGeek aime ceci
#71
Guest_Ghostknife72_*
Posté 02 mai 2013 - 02:16
Guest_Ghostknife72_*
Beerfish wrote...
I'll have a gander at this as I run reports today. Number one rule when dealing with a banshee, be in a group with a fat, slow krogan so he gets grabbed before you do.
Ah...the old "I don't have to be the fastest, just faster than the Krogan technique".
Know it well.
#72
Posté 02 mai 2013 - 02:18
#73
Posté 02 mai 2013 - 02:31
Modifié par Belahzur, 02 mai 2013 - 02:31 .
#74
Posté 02 mai 2013 - 02:35
Tyhw confirmed this in another thread but I can't find it at the moment.
Edit: here's the thread, not much of a confirmation but I trust Tyhw.
Modifié par cato_84, 02 mai 2013 - 02:42 .
#75
Posté 02 mai 2013 - 02:44





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