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How to Deal with Bosses Tutorial


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#101
Turian Master Race

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Oh, forgot to ask: what is the trick with the ops pack vs. sync kills? How does it exactly work and when?

#102
Guest_Flies_by_Handles_*

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Actually want to check this out later, as I have no sound at the moment.

I might have spent a ton of time on the game, but every now and then I learn or relearn something which is always an odd experience.

#103
Placentypus

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Reizo Ryuu wrote...

Dunno if it has been mentioned, but if you have a fast heavy melee you can reliably stun phantoms with it, so instead of backing off in a panic when there is no cover available, just smack them once and blast away.


I do remember a very recent dev post that made me decide against doing this.

Apparently, it's possible for a situation to occur where you stagger a phantom (or any enemy that can sync-kill, for that matter) as soon as it has decided to melee you, resulting in it immediately becoming primed without having to finish the animation and (possibly) stabbing you in the gut before it has even finished it's stagger.

Since you are using a melee to stagger, the possibility of instantly priming it's sync kill goes up too (because you have to be in melee distance).

#104
Jeremiah12LGeek

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RTK2Lional wrote...

Oh, forgot to ask: what is the trick with the ops pack vs. sync kills? How does it exactly work and when?


Given the infamous reliability of Ops Packs, it is, at best, an inconsistent trick, further hampered by the fact that it only works if you accurately predict the Phantom Synch-Kill.

The example in the video was a coincidence. I was using the Ops Pack for the invincibility frames because I had been Health-Gated, and would have gone down, otherwise. The Phantom chose that moment to Synch, and I was saved.

It's a small window, but if you use the Ops Pack just before the Phantom launches the Synch-Kill, the invincibility frames protect you from dying. Instead, after you hit the ground, you pop back up.

#105
Draining Dragon

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Apply bullet to face.

#106
WARMACHINE9

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Put head between legs and hope a vet puts a bullet in said boss.

#107
Im the Big Bare

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Jeremiah12LGeek wrote...

Given the infamous reliability of Ops Packs, it is, at best, an inconsistent trick, further hampered by the fact that it only works if you accurately predict the Phantom Synch-Kill.


The half-second lag time has always made this pretty much impossible for me. I can barely get the things to save me when I'm getting shot at, much less shanked.

#108
DcIhNaGv3z

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Thanks for posting. Didn't realize that inferno grenades worked like that with incendiary ammo. Good to know!

#109
Original Twigman

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Im the Big Bare wrote...

I'm going to be completely honest — Stik, we've never played together, but your posts always kind of whipped my ****. Too professor-ish.

But you did a really good job on these. I've played this game a lot and still learned a thing or two. Thanks for posting!

Edit: Only thing that I would add is breaking the Phantom sword. Obviously most vets know that, but I'm surprised how many people out there don't realize you can do it. Changes her capabilities significantly. Only sync-kill enemy that can lose her power like that. 


well, at least this helped :)

#110
Original Twigman

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RTK2Lional wrote...

Oh, forgot to ask: what is the trick with the ops pack vs. sync kills? How does it exactly work and when?


i personally don't do it that much, if ever, along with the stairs/synchkill glitch, so i didn't even think to mention it

#111
NuclearTech76

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Praetorian bubble has the same mechanics as banshees and phantoms as far as nades. If you don't target their hit box you can get damage on them without the bubble coming up.

#112
Pifase

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Great guides :)

#113
Turian Master Race

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Jeremiah12LGeek wrote...

RTK2Lional wrote...

Oh, forgot to ask: what is the trick with the ops pack vs. sync kills? How does it exactly work and when?


Given the infamous reliability of Ops Packs, it is, at best, an inconsistent trick, further hampered by the fact that it only works if you accurately predict the Phantom Synch-Kill.

The example in the video was a coincidence. I was using the Ops Pack for the invincibility frames because I had been Health-Gated, and would have gone down, otherwise. The Phantom chose that moment to Synch, and I was saved.

It's a small window, but if you use the Ops Pack just before the Phantom launches the Synch-Kill, the invincibility frames protect you from dying. Instead, after you hit the ground, you pop back up.


Thanks for the explanantion, which explains why I was never able to save myself from synch-kills with ops pack.

#114
TMB903

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I'll admit it....Even with as much experience I have playing this game Banshees occasionally frustrate me. Not because of syncs or anything but because at times they JUST WON'T STOP CHARGING no matter how much damage I'm doing. That and how erratic their patterns can be at times are a pain in the ass.

#115
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TMB903 wrote...

I'll admit it....Even with as much experience I have playing this game Banshees occasionally frustrate me. Not because of syncs or anything but because at times they JUST WON'T STOP CHARGING no matter how much damage I'm doing. That and how erratic their patterns can be at times are a pain in the ass.


What is this?! Admitting a problem or weakness? After spending so much time on the game?! You're supposed to play flawlessly and never die from bosses, yo!

#116
lightswitch

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TMB903 wrote...

I'll admit it....Even with as much experience I have playing this game Banshees occasionally frustrate me. Not because of syncs or anything but because at times they JUST WON'T STOP CHARGING no matter how much damage I'm doing. That and how erratic their patterns can be at times are a pain in the ass.


yeah. I hate Banshees more than anything. They always seem to know how to push my buttons.

#117
Grun7mas7er

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Links ahoy! (in order to reach intended audience)

#118
NYG1991

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I know they're not bosses but a vid on how to manipulate dragoon attack patterns would help out a lot of newer players.

#119
Jeremiah12LGeek

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Grun7mas7er wrote...

Links ahoy! (in order to reach intended audience)


Your sig made me laugh.

#120
Faust29A

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Thank you to everyone involved with this.

#121
Original Twigman

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genuinely surprised by the response of the vids,

:) thanks all

#122
OniGanon

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RTK2Lional wrote...

Oh, forgot to ask: what is the trick with the ops pack vs. sync kills? How does it exactly work and when?


It's quite simple. If you get hit with a Phantom's melee attack, spam your Ops Pack button and pray.

#123
Locutus_of_BORG

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Nice tips, but I have a bit to add:

The Praetorian weakspot isn't quite as small as you make it out to be. You can expose more of it by shooting right into the its grill/mouth. You'll know the plates are off when the Praetorian does a barrel roll. With the plates off, the weak spot is much bigger and easier to hit with all weapons.

When fighting phantoms, it's usually best to trigger their bubble and then go in with weapons. Phantoms are only dangerous when they're attacking or flipping around, so once you immobilize them, be relentless and they become pretty easy pickings.

Also, I think the slope trick was touched on but not said explicitly. You usually can be sync-killed when standing on a ramp, though the game cheats sometimes.

#124
CaptStach3

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 Sweet vignettes - very informative. Love the laughing after the ops pack - synch kill denial.

#125
RxP4IN

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Both. If only they did that in ME3....oh, wait.

I'm also open to a few hybrid weapons.