Dual Wield Warrior
#1
Posté 02 mai 2013 - 02:36
kthxbye
#2
Posté 02 mai 2013 - 03:09
#3
Posté 02 mai 2013 - 03:33
#4
Posté 02 mai 2013 - 03:58
#5
Posté 02 mai 2013 - 04:03
#6
Posté 02 mai 2013 - 04:53
#7
Posté 02 mai 2013 - 04:55
#8
Posté 02 mai 2013 - 05:03
+2lamero21 wrote...
+1
Why?Plaintiff wrote...
No.
#9
Posté 02 mai 2013 - 05:06
#10
Posté 02 mai 2013 - 05:12
#11
Posté 02 mai 2013 - 05:14
robertthebard wrote...
Hey, while you're at it, why not give fighters trap and lock skills, and maybe a blue bar, so that there's absolutely no reason to play any other class?
Please don't be serious.
OT, yes.
#12
Posté 02 mai 2013 - 05:16
#13
Posté 02 mai 2013 - 05:17
Just following the logical progression. Not that I understand why it was taken away in the first place.ScarMK wrote...
robertthebard wrote...
Hey, while you're at it, why not give fighters trap and lock skills, and maybe a blue bar, so that there's absolutely no reason to play any other class?
Please don't be serious.
OT, yes.
#14
Posté 02 mai 2013 - 05:24
Deebo305 wrote...
I like that they remove this in DA2 , made playing a rouge kinda pointless. If you want to give warrior more options then Spears aand Shields are where its at
There is no reason they couldn't have made dual wielding individualistic to each class.
#15
Posté 02 mai 2013 - 05:25
If they can re-use a lot of rogue animations to make it easy, then I wouldn't mind, I guess.
Modifié par Wulfram, 02 mai 2013 - 05:25 .
#16
Posté 02 mai 2013 - 05:26
Somewhat, but I'd rather they address that by making rogue perks actually, genuinely useful rather than limiting damage warriors to a single weapon type.Deebo305 wrote...
I like that they remove this in DA2 , made playing a rouge kinda pointless.
Lockpicking and trap dismarming has never been as beneficiall in Dragon Age as I'd have liked.
#17
Posté 02 mai 2013 - 05:31
#18
Posté 02 mai 2013 - 05:32
http://social.bioware.com/group/4269/
DW warriors were great fun. I would support not just their return, but the return of more options in character development through combat, such as warrior archers and the ability to wear most armours regardless of class.
#19
Posté 02 mai 2013 - 05:34
#20
Posté 02 mai 2013 - 05:35
I don't know why you people are saying that the rogue wouldn't have any utility if a warrior had Dual Wield, given that the skills would be completely different.
Rogues rely on stealth and utilities to survive with high damaging skills, while warrior rely on their heavy armor and have utilities that are great for CC'ing.
IMO, the rogue skills are awesome for spike damage while the warrior is a great sustained and tank. This wouldn't change with dual wielding, maybe dual wielding could differ from two handed by giving it less cleave radius but increasing single target damage?
I'm just saying, restricting it to dual daggers isn't very cool.
#21
Posté 02 mai 2013 - 05:39
@DarkKnightHolmes Yes bring archery back as well.
#22
Posté 02 mai 2013 - 05:42
My favorite character ever is my human noble dual wielding warrior!
#23
Posté 02 mai 2013 - 06:23
#24
Posté 02 mai 2013 - 06:29
#25
Posté 02 mai 2013 - 06:39





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