Dual Wield Warrior
#26
Posté 02 mai 2013 - 06:56
#27
Posté 02 mai 2013 - 06:57
Making sure the classes aren't just the same is important. We already have enough problems with the whole "mage"/"non-mage" split.
Modifié par Mr Maniac, 02 mai 2013 - 06:58 .
#28
Posté 02 mai 2013 - 07:08
#29
Posté 02 mai 2013 - 07:11
Rogue DW: Light Armor, Dual Daggers, focused on high critical damage with high armor penetration with no cleave radius. Relies on stealth and positioning to survive, and have massive damage abilities.
I don't know about you guys, but i spotted 7 key differences.
Besides, it's an RPG not an MMO, balance isn't that important. What's more important is you being able to do what you want in the game. I'd play a DW Warrior even if it was less effective than the rogue for two reasons:
One because it would make the game more challenging, and two because it's fun!
Modifié par AlexRD, 02 mai 2013 - 07:13 .
#30
Posté 02 mai 2013 - 07:31
What do you think?
#31
Posté 02 mai 2013 - 08:15
#32
Posté 02 mai 2013 - 08:25
#33
Posté 02 mai 2013 - 08:30
DarkKnightHolmes wrote...
And archery. Don't forget archery.
I was going to say this. Archer!warrior was cool.
#34
Posté 02 mai 2013 - 08:34
#35
Posté 02 mai 2013 - 08:57
#36
Posté 02 mai 2013 - 09:00
AlexRD wrote...
Besides, it's an RPG not an MMO, balance isn't that important.
I agree 100%, but for some reason, people are obsessed with this concept of "balance" in a single-player game. I don't get it.
#37
Posté 02 mai 2013 - 09:17
Maclimes wrote...
AlexRD wrote...
Besides, it's an RPG not an MMO, balance isn't that important.
I agree 100%, but for some reason, people are obsessed with this concept of "balance" in a single-player game. I don't get it.
If I'm going to spend a whole bunch of time in combat, I'd like it to be interesting an interesting tactical challenge. Unbalanced combat is less interesting - simple, overpowered solutions make more complicated tactics unnecessary, while combats have of necessity to be balanced to take into account a wide variety of builds, making them less demanding if you're using something effective.
(Though balance is of course less important than in an MMO, not arguing that. But it's not negligable either)
edit: though I don't think DWW was a significant balance issue. Certainly not compared to some of the other stuff in DA:O
Modifié par Wulfram, 02 mai 2013 - 09:30 .
#38
Posté 02 mai 2013 - 10:10
#39
Posté 02 mai 2013 - 10:35
#40
Posté 02 mai 2013 - 11:54
"A lot of different cultures used dual weapons. The Musketeers used a long rapier in one hand with a short dagger in the other, Shaolin monks used something called Kan Dao which is dual broadswords, Eskrima practitioners use dual sticks, and so on."
#41
Posté 02 mai 2013 - 11:58
#42
Posté 03 mai 2013 - 01:55
Mushashi Miyamoto encourage using two swords in fighting, because according to him, using only one is a waste
#43
Posté 03 mai 2013 - 02:25
There was a two weapon style that came along with fencing. That is the rapier with a dagger(ex. main gauche) for parrying in the offhand. Rapiers were not really designed for battle though, but as an urban protection weapon.
#44
Posté 03 mai 2013 - 02:38
http://www.youtube.com/watch?v=Nge9ObY2tvQ
Modifié par Qistina, 03 mai 2013 - 02:40 .
#45
Posté 03 mai 2013 - 02:39
Because classes should be more distinct, not less. DA:O's system blows. Not only did Rogues have the least skills of every class, but two thirds of their abilities were co-opted by Warriors. Lame.Knight of Dane wrote...
Why?Plaintiff wrote...
No.
#46
Posté 03 mai 2013 - 02:44
Blazomancer wrote...
A dual wielding warrior and a dual wielding backstabbing rogue was two completely different gameplay experience for me. You know, activated talents vs autoattacking, two different approach. There were plenty of reasons to play a party supported cunning based rogue and a strength based-massive armor wearing full sized weapon wielding warrior.
I agree.
#47
Posté 03 mai 2013 - 02:45
Qistina wrote...
Samurai do fight with dual swords, and there are two swords technique in Kendo, niten'ichi ryu. Just because Hollywood never show it doesn't mean it don't exist.
http://www.youtube.com/watch?v=Nge9ObY2tvQ
Okay, now I laugh...because your info comes off youtube. What next....going to start quoting from anime films?
#48
Posté 03 mai 2013 - 02:48
robertthebard wrote...
Just following the logical progression. Not that I understand why it was taken away in the first place.ScarMK wrote...
robertthebard wrote...
Hey, while you're at it, why not give fighters trap and lock skills, and maybe a blue bar, so that there's absolutely no reason to play any other class?
Please don't be serious.
OT, yes.
This is flawed logic on your part. Origins allowed warrior builds to specialize in dw and archery.
#49
Posté 03 mai 2013 - 02:49
Yeah, and it was lame. Rogues had almost no utility.KallianaTabris wrote...
robertthebard wrote...
Just following the logical progression. Not that I understand why it was taken away in the first place.ScarMK wrote...
robertthebard wrote...
Hey, while you're at it, why not give fighters trap and lock skills, and maybe a blue bar, so that there's absolutely no reason to play any other class?
Please don't be serious.
OT, yes.
This is flawed logic on your part. Origins allowed warrior builds to specialize in dw and archery.
#50
Posté 03 mai 2013 - 02:50
Jestina wrote...
Qistina wrote...
Samurai do fight with dual swords, and there are two swords technique in Kendo, niten'ichi ryu. Just because Hollywood never show it doesn't mean it don't exist.
http://www.youtube.com/watch?v=Nge9ObY2tvQ
Okay, now I laugh...because your info comes off youtube. What next....going to start quoting from anime films?
http://www.kampaibud...rg/NTIkatas.htm
http://www.kampaibudokai.org/Nito.htm
valid?
Modifié par Qistina, 03 mai 2013 - 02:51 .





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