Joy Divison wrote...
What? class in DA is fundamental to who the PC is,
No it's not.
from the weapons she can or can't use, to the skills she can employ, to the attributes she must raise to use the equipment me specifically designed for her class, to the animations that the game will use in combat.
All metagame information that has nothing to do with your character's history, family, social standing or career.
The type of imagination you are describing only mechanically works in games like GURPS or D&D 3E which have very loose class templates and allow the PCs to cherry pick whatever they want. I can try to imagine Hawke rogue as a warrior until the cows come home, but with his duel wielding and jumping around like House of Pain it doesn't really work unless that warrior is of the swashbuckler-ninja type (read: rogue). If the combat identity I want to create is a warrior who uses a greatsword for melee and his trusty bow for ranged - a real novelty you know - I don't think your "not in any way prevented" theory works very well, now does it?
What you just described is not roleplaying in any context that I've ever heard the term used.
Rogue Hawke
is a warrior, as far as the narrative (ie, the only thing that matters) is concerned. He served at Ostagar. The weapons he used and how he used them have nothing to do with that distinction. "Rogue" is not a job description that exists in Thedas, it's a class distinction that exists
outside the narrative.
Alright, fine, so you can't cherry pick exactly the skills you want. I would weep a river for you, except for the fact that you couldn't do that in Origins either,
especially if you played a Rogue.
I don't give a crap which class gets which weapons, as long as they each have an equal number of possible skills.
Wow. Not only did you miss the point but your historical justification is so wrong I don't even know where to begin. I, and every poster here, are well that aware classing as a rogue does not require to roleplay as a street thug.
If you knew it was a stupid thing to say, why even bring it up? Being a street thug and being a 'Rogue' in terms of gameplay mechanicss have nothing to do with each other.
And I happen to like the fact that "rogues" in DA2 could opt to excel at archery and were not pigeonholed as pickpockets and dagger wielders. None of that changes the ridiculousness of the hordes of common thugs Hawke encounters on the streets in Kirkwall (where apparently hunting is a common pastime) who were adept practitioners of archery unlike the professionally trained soldier Hawke.
Because you can only learn archery under super-specific circumstances that Joy Division deems acceptable.
"It's okay for Rogues to have archery, but not if it disadvantages my preferred Fantasy RPG class in any way."
What do random mooks in Kirkwall have to do with anything? The issue is class selection for the protagonist.
And I realize military history is not exactly considered trendy in the historical profession, but your claim that "average peasant" used bows regularly for hunting is so off base I'm not even sure it is worth the time to discuss. First of all, average peasants spent the vast majority of their miserable lot in life toiling in the fields of their lord; they barely had enough time to drink themselves to sleep to say nothing of taking weekend excursions into the forest and stalk game. Secondly, it took a veritable lifetime of training and experience to be any good with a bow and arrow. Firearms replaced bows and arrows as the ranged weapon of choice not because they were superior weapons (they were not until the late 18th century), but because firearms were weapons the average peasant could become somewhat proficient in quickly. Quality archers were rare: frontiersmen who lived in forests, commoners who specifically trained (hunting is a skill which requires practice, dedication, and keen knowledge of the local fuana, not something "average peasants" were schooled in or could do in their precious spare time), and in specific areas such as Wales where it encouraged for military recruitment.
If you're any sort of historian, then you know that weapons
generally were not common among the peasantry, so making a fuss about the proliferation of bows in Dragon Age while accepting the far more common swords, shields and daggers without complaint is absolutely hypocritical. Not to mention stupid, since any metal weapon is far more expensive to craft than one made of wood and string.
Not that history has any relevance here, but you're the one that brought it up.
I get it, RPGs need ranged enemies so random NPC girl will somehow know how to nock and arow and be a deadly shot. I can suspend disbelief...if there is at least the consistency that a professionally trained warrior can at least *use* a bow 
Nothing in the story says that your Warrior Hawke can't use a bow. The mechanics do not allow for the possibility, but mechanics are metagame information. Nothing is stopping you from imagining whatever the hell you want.
In what sense is it "internally consistent" to allow a Warrior to wield a bow, and access all the skills thereof, but deny Rogues access to the sword/shield skilltree?
Modifié par Plaintiff, 03 mai 2013 - 10:42 .