If you liked the ending can you please explain why
#1
Posté 02 mai 2013 - 07:57
#2
Posté 02 mai 2013 - 08:08
#3
Posté 02 mai 2013 - 08:22
People who love the ending for whatever reason will probably come up with a ten page story why they love it and how Bioware deserves "true fans"whatever that is and that peopel who hate the ending "just don't get the brilliance"....
In the end it is almost like a religion when it comes to opinions of the ending
I watched the MEHEM ending on YouTube and this was a lot more bearable than the teletubbies stuff Bioware made up with all the miljons they had to spend it is almost a crime that they ruined an entire franchise
#4
Posté 02 mai 2013 - 08:24
#5
Posté 02 mai 2013 - 08:26
Modifié par KaiserShep, 02 mai 2013 - 08:28 .
#6
Posté 02 mai 2013 - 08:31
Generally, the game did what it's supposed to do, entertain. The negative 'vibes' is just the adjustment cycle, happens every 50k.
#7
Posté 02 mai 2013 - 08:33
I like it for my own reasons, and for my own pleasure. I liked the idea behind it before the EC came out, I only disliked the execution. When the EC came out it had become complete for me: not perfect but complete. I'm totally fine with it and I like it.
I think it's ok that others don't like it, the only thing I find ridiculous is that there are a few (here) who have constantly kept crying about it for more than a year, like some butthurt babies: and they claim that they are "betrayed" blabla... like there was nothing else for them in their life... ridiculous.
Modifié par GimmeDaGun, 02 mai 2013 - 08:40 .
#8
Posté 02 mai 2013 - 08:37
Mastone wrote...
@OP most people headcanon the ending or find intrigate theories to make everything fit...it is in most cases just a case of denial (emphasizing most here...not all).
Mastone wrote...
I watched the MEHEM ending on YouTube and this was a lot more bearable than the teletubbies stuff Bioware made up with all the miljons they had to spend it is almost a crime that they ruined an entire franchise
The irony here is palpable
#9
Posté 02 mai 2013 - 08:38
However, overall I liked the openness of the ending for giving me the freedom to decide what happened next. In a series about making your own path, I appreciate that.
And I know I'm probably in the minority for liking that openness.
#10
Posté 02 mai 2013 - 08:38
AlanC9 wrote...
How much do I have to like the ending if I want to play?
It has to be a value above 5.69 out of 10, which can be rounded up to 6, which can be generalized as a "like".
Since I'm somewhere around a 5.4, I unfortunately can't participate.
#11
Posté 02 mai 2013 - 08:55
dreamgazer wrote...
AlanC9 wrote...
How much do I have to like the ending if I want to play?
It has to be a value above 5.69 out of 10, which can be rounded up to 6, which can be generalized as a "like".
Since I'm somewhere around a 5.4, I unfortunately can't participate.
you know this hurts us...
#12
Posté 02 mai 2013 - 08:56
Another thing that's never really brought up much is the music. The EC version of An End Once And For All is amazing, and I instantly noticed the EC version of the Catalyst tune being different too.
One thing I would add though would be a bigger look at the negatives, like seeing the Geth die, Joker holding EDI and crying, the implications of Renegade Control Shep and some uncertainty from some of the galaxy for Paragon Control Shep, and maybe a slightly longer scene of the now awakened husks gathering together in confusion.
Modifié par Robosexual, 02 mai 2013 - 09:04 .
#13
Posté 02 mai 2013 - 09:18
dreamgazer wrote...
It has to be a value above 5.69 out of 10, which can be rounded up to 6, which can be generalized as a "like".
Since I'm somewhere around a 5.4, I unfortunately can't participate.
Heh. I can play, then, since I figure I'm about at a 6.2.
I guess you could say I'm grading on a curve, since ME1 dug the plot such a huge hole with the silly Reaper plan that I give ME3 points for attempting to solve the problem even though I'm not especially fond of the solution. Specifically, the Reapers have organized their whole civilization around cycles that don't have any rational purpose, and ME2 made the situation a little worse by making the Reapers dependent on organics for reproduction. They're acting like hunter-gatherers rather than farmers, and their yields are terrible. While I know some folks would have preferred to just handwave the whole problem away as the Reapers being beyond our understanding, I would have loathed that.
And as far as the choices themselves go, I'm pretty much with Robosexual.
Fun fact: these two things mean that MEHEM, by design, would make the game worse for me.
#14
Posté 02 mai 2013 - 09:21
AlanC9 wrote...
dreamgazer wrote...
It has to be a value above 5.69 out of 10, which can be rounded up to 6, which can be generalized as a "like".
Since I'm somewhere around a 5.4, I unfortunately can't participate.
Heh. I can play, then, since I figure I'm about at a 6.2.
I guess you could say I'm grading on a curve, since ME1 dug the plot such a huge hole with the silly Reaper plan that I give ME3 points for attempting to solve the problem even though I'm not especially fond of the solution. Specifically, the Reapers have organized their whole civilization around cycles that don't have any rational purpose, and ME2 made the situation a little worse by making the Reapers dependent on organics for reproduction. They're acting like hunter-gatherers rather than farmers, and their yields are terrible. While I know some folks would have preferred to just handwave the whole problem away as the Reapers being beyond our understanding, I would have loathed that.
And as far as the choices themselves go, I'm pretty much with Robosexual.
Fun fact: these two things mean that MEHEM, by design, would make the game worse for me.
many hated the switcheroo after the general gist was kick butt and live to tell the tale.. then stargazer scene.
gak
I liked the idea myself, different type of boss fight, but the BSN seems to be the arena?
#15
Posté 02 mai 2013 - 09:36
AlanC9 wrote...
While I know some folks would have preferred to just handwave the whole problem away as the Reapers being beyond our understanding, I would have loathed that.
Fun fact: these two things mean that MEHEM, by design, would make the game worse for me.
I agree with this.
I had a friend that hated the ending and he eventually learned about MEHEM (not from me, we played ME3 multiplayer constantly but never brought up the ending because we both disagreed so strongly) and he said it removes the Catalyst, and he likes that because what's the point in the Catalyst. I pointed out it was to present choices, and he was like no that's stupid, my retort was he's playing a series about choice and the MEHEM removes choice from him. It's the endings but with less choice, how is that better?
Bizarrely our clash actually solved the problem for us. About a week later he bought all the DLC (he's on Xbox) and is planning another playthrough, and we work together on a Mass Effect related project now.
#16
Posté 02 mai 2013 - 09:51
#17
Posté 02 mai 2013 - 09:55
#18
Posté 02 mai 2013 - 09:56
Thematically however, I find them all abhorrent.
#19
Posté 02 mai 2013 - 10:05
The first time without the EC was...."What the hell was that?"
But the more I play the ending, with the EC and begin to see what Bioware tried to do, the more I like it.
I'm by no means defending the very underwritten, needs to be thought about, not spoon feed, ending.
But Thank The Deity of Your Choice..........It Is Not A HOLLYWOODD ENDING
#20
Posté 02 mai 2013 - 10:20
#21
Posté 02 mai 2013 - 10:44
#22
Posté 02 mai 2013 - 10:55
Was the ending to ME so great that I'd praise it on its own? No.
Did I think it was so horrible that I give it extra notice? No. However it's become impossible not to look at it more than I normal would thanks to the fan reaction.
The epilogue falls apart under scrutiny. I think there could have been improved exposition as far as the Catalyst goes. But that's it. Otherwise, I get the symbolism of the ending and I appreciate it for that. It felt like a victory, and I didn't expect there'd be a victory without some sacrifice. I appreciated a choice, and a choice that wasn't perfect. If you want any more out of me, send me a PM or ask a year ago.
Modifié par ThinkSharp, 02 mai 2013 - 10:59 .
#23
Posté 02 mai 2013 - 11:25
And I REALLY like the fact that for once, it actually was a hard choice that we have to struggle and moralize over, with no clearly defined boundaries (paragon, renegade, ect.) That's what I like. It's actually an interesting choice, not just the usual cynicism vs optimism.
#24
Posté 02 mai 2013 - 11:46
And it's managed to keep me thinking about it for over a year now.
#25
Posté 02 mai 2013 - 11:53
There are flaws so deep in the narrative, but some are not even from the actual ending, but came before it (priority: earth) but i really do like a lot of aspects from the ending, even pre-ec.
First of all, they nailed the tone and aesthetic, so great job to the cinematics, art and sound department. The problem is the writing, and when it's worst... it's just really bad, but luckily it's just vague enough for your to interpret it in different ways.
I like the irony in the EC-ending that the Starchild portrays. It's evident that the Reapers are actually the core problem of the conflict they tried to solve. They are AI's asocial, sociopathic, ignorant. The catalyst doesn't understand organic beings as Shepard adequately puts it. "Without hope[Emotions][Drive], we might just be machines, programmed to do what we're told"
Pre-EC it didn't seem like it was the intent that the Catalyst was wrong, but in the EC ending it is, and that makes it much better. For me the argument for choosing Synthesis is that if synthetic creations will never fully be able to understand organics, they can't properly coexist without issues, and if the Catalyst is an AI, then he is the sole proof of how wrong synthetic life can go, and thus you should forever cleanse the galaxy of this issue.
Then of course, there is the fact that Synthesis is a hoax. It's magic, disney-land, and it doesn't make sense. If you don't believe in the vision behind Synthesis or can't put aside the inconsistencies and questions you have about it, then you're lucky that you can choose destroy.
Why destroy can specifically wipe the galaxy of Geth and EDI who are both software-based but not destroy the Normandy or every computer in the galaxy, i don't know. To me it's as much space magic as synthesis is, but i'm willing to suspend disbelief and go with either Destroy or Synthesis every time, because i like the vision behind synthesis, and the idea of compromise in Destroy (and control)
Modifié par Linkenski, 02 mai 2013 - 11:54 .





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