Okay since we're on page 12 I can feel free to give my opinion now.
Dr. Greg Zeschuk said: "The passion and level of engagement was so high that it makes it very hard to solve every scenario you wanted to solve at the end of it…I always still sincerely think it’s because [the fans] really really care about what we make," he said in the interview with IGN. "It’s not random. It’s like, they may be disappointed when they can’t get the choice they want because they’re so intimate with their story or their character or their game. If it’s not just the way they want it, it’s not right. So it’s a very hard thing to reconcile, but the reality is, I can understand completely where it can come from." In other words he can understand completely why people were disappointed with the ending of the game.
My staff had drawn out the battle plan and explained it great detail. I made it up the Conduit and killed The Illusive Man. I was then looking forward to the epic ending. Then I got the call...
"Mein Fuhrer!... Mein Fuhrer!.. All the endings are the virtually the same except for the color of the explosions on your screen. You die, the relays are destroyed, and the Normandy crashes."
Anyone who was not emotionally invested in the game from the beginning, or who saved Ashley on Virmire stop reading now.
What in the #@$%?!! If Zeschuk can completely understand why we were disappointed, how in the hell could he have thought this was a good idea?
"The passion and level of engagement was so high that it makes it very hard to solve every scenario you wanted to solve at the end of it…" .... What in the #@$%?!! All that is true, but for what? So I can pick a color on my screen?!!
"Mein Fuhrer, it is the meaning behind the colors that matter."
Five years! Five years! I spent countless hours playing through the story tweaking it every way I wanted and none of ever mattered. And all of the alternate characters I made in anticipation were wasted because I just cannot bear go through it all again. I feel like such an idiot.
"It’s not random. It’s like, they may be disappointed when they can’t get the choice they want because they’re so intimate with their story or their character or their game. If it’s not just the way they want it, it’s not right."Not random, he says. Then if it's not random what does that leave? They gave us this &*%^#@$%!! of an ending on purpose?!
Casey Hudson said Shepard was ours. Her struggle was ours. I knew Shepard would likely die in the end. Her legacy was supposed to be ours, but it was not supposed to be rendered completely meaningless in ten minutes.
I just wanted to be with Liara in the end, even if it was to die in her arms. My dream is over. Instead they left Liara stranded on a planet gods know where.
So it's a very hard thing to reconcile, but the reality is, I can understand completely.... yet no attempt was ever made to reconcile this. Shepard was left under a pile of rubble separated from Liara, forever, as if they had to break my heart one more time.
You got closure if you kept the reapers around and became a reaper. You got closure if you altered all life in the galaxy. If you destroyed the reapers like you wanted to do from the beginning did you get closure? No. Would they give you closure? No.
I don't agree with punishing a player by killing people the player chooses to take on the beam run. The player soon figures that out, and will reload the game from a save game and choose the two squadmates they hate and make the beam run with them. I mean what gamer wouldn't? People who say this are just looking for a way to kill Liara. It is that simple. I'm guessing you want the ultimate fail Shepard. Dead Liara = an ultimate fail Refuse because the time capsules are incomplete and the cycle continues.
Stargazer: "The previous civilization was mysteriously wiped out, but left us this wonderous technology."
Child: "Will I ever get to the stars?"
Stargazer: "Of course, I think it's time for you to come along. We're going to the Citadel in a couple of days."
Do I think the ending could have been done a lot better? Yes. Of course. I also think the story could have been written better. The peace between Quarians and Geth is an absolute must. The Morning War history needed to be fleshed out a lot more, but we're dealing with a game and gamers. They could have made an entire game about Rannoch, or at least taken about 10-15 hrs of the game. (sorry I go back to when RPGs took 60 hrs to play out of the box). The situation was that complicated. Instead it, like everything else got oversimplified. Peace should have been possible without the "Pinocchio Code".
The Crucible....okay, they were going to go with this because it was either this or a discovery of another MacGuffin. There were insufficient numbers to have a conventional victory. Starbrat? Now that was just lazy and completely unsatisfying. That was not overcoming the odds and keeping with the theme.
IMO the way they should have done it was to use Ilos (don't say anything about the power -- they did worse ass pulls during the game) and launch a Suicide Mission from there using your current squad + six of your "dirty dozen" (whoever is alive or their replacements - Legion is replaced by a Geth Infiltrator platform.) Tactical fight to the panel in the council chamber (Open the arms). Tactical fight to the crucible. (Deal with Cerberus forces and TIM at this time who is trying to get there for his Control purpose -- you can choose this route (TIM has the sequence on his omnitool - ass pull), too, but you die.) When it docks, hit the fire sequence and bugger out. Crucible targets reapers and whatever was controlling them, period. Relays are damaged (amount damage determined by EMS). Additional collateral damage (like to Earth and team survivors determined by EMS). High EMS everyone survives. Low EMS Shepard dies.
I'll leave the death hierarchy and details up in the air. I don't feel like going into them. I'll just say that even in the low EMS someone has to survive to write the history.