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If you liked the ending can you please explain why


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#101
o Ventus

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KaiserShep wrote...

o Ventus wrote...

I guess it's just me then. Emotional gratification is a factor in terms of my own enjoyment of something, but I needs to be narratively coherent and intellectually stimulating as well. ME3's ending didn't provide either of the latter 2 for me.

Sadly, the final category seems to be sorely lacking from a lot of popular media.


I can understand that. Only thing is, I think Mass Effect has never really provided much in the way of intellectual stimulation when it came to the conclusions of its other installments. The most intriguing stuff has always been the things in between, and admittedly, ME1 and 2 do have more of that than 3 between the first and last acts. But the endings of the other 2 games are dead simple, and I think that's where 3 went wrong. It seemed as though they were going for something beyond the simple "destroy the enemy and save the day" routine, which is pretty much what sums up the other two, which created this confusing mess that took the wind out of any sense of real victory. 


ME1's ending was indeed a bit... Simple. ME2's ending was nice though, because the choice at the end actually made sense in context. He biggest downside is that Shepard's vocalization of his or her reasons for destroying the CB are utter crap. I have to headcanon why I destroy the base.

Modifié par o Ventus, 03 mai 2013 - 03:26 .


#102
JasonShepard

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o Ventus wrote...

I've come to notice that people who are happy with the ending tend to talk about the "feels", while those who are unsatisfied with the ending are more narratively analytical and disregard the feels (at least, they're played down as a factor).


See: Yes, this applies to me, and no, it doesn't.

The feels are my motivation for making the ending work. Does it work as written? I think it can, but with some effort.

That effort is the side of me that analyses the Catalyst's words to try and see what exactly it's getting at. That comes up with an explanation for everything that the Crucible can do. Or why the Catalyst feels that Shepard has proven it wrong (yet continues the cycle anyway in Refuse). Or why the Catalyst doesn't just call off the Reapers if Shepard has indeed proven it wrong. Or why there appears to be a time-limit.

I've come up with answers for every one of those above points. Some of it is speculation, some of it is stuff I'm fairly sure is canon, but was never directly stated. All of it required me to analyse the heck  out of the ending to see what could and couldn't fit into the gaps. And the reason I did all that was because of, as you put it, the 'feels'.

On an intuitive level, I get what the ending was trying to do. On a logical level, I therefore go out of my way to make it work. Does that make sense?

EDIT:

o Ventus wrote...

ME2's ending was nice though, because the choice at the end actually made sense in context. He biggest downside is that Shepard's vocalization of his or her reasons for destroying the CB are utter crap. I have to headcanon why I destroy the base.


Heck, Shep's vocalisation for saving the base isn't much better: "With stakes this high, the rules go out the window!" (Or something like that - I only saved the base once.)

Modifié par JasonShepard, 03 mai 2013 - 03:32 .


#103
Nole

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MassivelyEffective0730 wrote...

NeroonWilliams wrote...

MassivelyEffective, can you please stop hijacking this thread? It is not about why you DON'T like the ending. It is not a hate thread. It is a place to articulate some sense of enjoyment.

We all get it; you hated the ending. That's fine, too, but not here. As has been stated, there are PLENTY of threads that are all about pooping on the ending.

And to those who are arguing with Massive: stop feeding the troll.


Maybe I did hijack the thread.

But I'm not a troll. I can troll and bring this thread down if you like.


Sure you can.

#104
KaiserShep

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o Ventus wrote...
ME1's ending was indeed a bit... Simple. ME2's ending was nice though, because the choice at the end actually made sense in context. He biggest downside is that Shepard's vocalization of his or her reasons for destroying the CB are utter crap. I have to headcanon why I destroy the base.


Yeah that bit of dialogue was pretty corny, but then, the speech you may choose to say to your rear guard before heading to the main chamber is kind of corny too. I admit that I still liked it, and I could see myself choosing to destroy the base for the exact same reasons. 

#105
AlanC9

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o Ventus wrote...

I guess it's just me then. Emotional gratification is a factor in terms of my own enjoyment of something, but I needs to be narratively coherent and intellectually stimulating as well. ME3's ending didn't provide either of the latter 2 for me.

Sadly, the final category seems to be sorely lacking from a lot of popular media.


What's the metric you're using for intellectual stimulation? How does ME3's ending fall short?

If anything, I thought ME3 did rather well that way. I don't recall discussing deontological morality as it applies to any other game's ending, for instance.

Modifié par AlanC9, 03 mai 2013 - 04:18 .


#106
MassivelyEffective0730

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Optimystic_X wrote...


What if reconstructing you from Control or Synthesis was also a "one-time only thing?" Would you accept it then?

The techy-science part is easy. There's actually a clone of Shepard running around out there (or dead, but which would be much easier to revive than Shepard was with Lazarus), and technology already exists to download memories directly into someone's head (Prothean beacons, graybox etc.) Bam, new Shepard. And that's just the tech we already have, never mind the new stuff we could come up with under the blue or green endings.

I'm happy with Shepard's sacrifice. But if Miranda, or Kahlee Sanders, or some other scientist said "I think we can bring Shepard back one more time - we should at least try!" I'd be okay with that too.

Who cares if it was "stuff that was never possible before?" What is this irrational fear/hatred for new things? Lazarus changed the rules of the setting. Leviathan changed the rules of the setting. Hell, thermal clips changed the rules of the setting. So what? Rules were made to be broken. I don't think any setting should adhere to "this is the way things are and they should always be this way forever, because." It's stagnant, it's boring. Bring on the change. Bring on the new. Let's turn over some rocks, see what lives underneath. It's a big galaxy out there.


They're the Crucible's parameters. The Catalyst is just the mouthpiece.

Sounds like you support Synthesis ;)

I actually agree with you on the dangers of the Shepalyst, but that's a separate issue. One that we at least have time (longer than 50k years at least) to solve.

My hope is that one day, the races (both organic and synthetic) can find it and peacefully relieve it of duty. But in any event, I chose Synthesis so it's not a problem for me.


To the first two paragraphs, I don't think you're quite getting what I'm saying. This is a narrative problem. The game had established rules, lore, and science set-up in the beginning. Since ME (at least in the beginning) was meant to be hard sci-fi, any rules or science that are not explained are assumed to be the same as Real Life. Then the game changes that. For a few of the changes, like Lazarus, where there is enough material and science techno-babble to make it work. They have a body and use the technology at their disposal to physically rebuild and revitalize Shepard's corpse. Same with Thermal Clips. There is no body left for Shepard. Where are you going to get his memories from? A bloody dreamcatcher? You're missing what I'm saying about change. I'm not at all opposed to it. But for some things like Synthesis, there's too much change, too fast. I'm not talking a 60's counterculture here, I'm talking a straight deus ex machina change. The old laws of the universe are suddenly irrelevent. That's what synthesis does. It leapfrogs the entire chain of events, and in a realm where the old laws are mixed with the laws of RL (physics, thermodynamics, etc), that violates the narrative. It changes science, it changes biology, it changes logic. And they don't even bother explaining it. Where nothing was possible before, everything is possible now. I don't believe that. I think everything was possible before, we just had to work to achieve it. It becomes utterly unbelievable to me, and smashes what remains of the already prior smashed narrative up to that point. I've told you numerous times in other threads why I don't meta-with the ending, especially synthesis. It's because it litterally drives me into an angry laugh. I feel insulted by BW that they even tried to pull that on us. I know you don't feel the same, I'm just stating how I feel about it. And lastly, I'm not really happy with sacrifice. It's an overrated and cliche'd theme in my opinion. I'd rather my Shepard live and make his own future. He has his own stake as much as anyone else, and in the end game, he's fighting for his own reasons (i.e. future with Miranda, her own safety, etc). He'll fight harder and be more inclined to survive knowing he has his own reasons to come back alive. We'll accept that as a difference of opinion. That and Shepard already died once and got resurrected once. Who is he, Bevel Lemelisk? Two times (for both) is too many. He's not dying again for a long, long time.

They're the Crucibles parameters, as stipulated by the Catalyst. This is where I stop meta-gaming. Even if he's not lying, he still has a perspective and intent that is completely different from my own. We have different idea's of chaos and perfection and preservation. He's new, he's the Reaper-king, and I don't trust him at all. Especially when I hear his problem and his 'science'. I honestly don't believe he's actually that intelligent. I think the very nature of his intelligence is so limited that he wasn't able to find a way to circumvent his own programming and instead follow it to the letter. I don't think he's able to withhold the truth, which is why he tells me about destroy and control. But I do believe that his preferences due to his basic programming make him see synthesis as a solution to his idea of chaos, perfection, and preservation and the necessity of the cycle. Then he explains the science behind synthesis. The warning lights that were already beeping in my Shepard's head are now blaring. In conjunction with the Catalyst's perceived opinion of chaos, perfection, and preservation (which Shepard is immediately suspicious of), this has broken the deal on that option. He is also completely unbelieving of the Catalyst on it's beliefs of the necessity of the cycle or the nature of the problem. That's where I'm coming from with that particular train of thought.

As for your last paragraph, I do support the concept in a way. But not in the way it's presented in the game, not in conjunction with the narrative of the franchise (stemming from it's presentation and themes), and not for the reasons, or themes, for why it's being presented.

You can have everything in destroy that you get in synthesis. And you get it on your own terms with your own technology in the future. That's the appeal of destroy. We're building our own future, on our own terms. Even at the cost of the Geth and EDI. We won't forget them. We'll remember them. And we'll build more synthetics, and take the lessons that we learned from the Geth and EDI and make them truly free. Everything we had before can be rebuilt, replaced, and eventually overcome with even greater technology. And we're all free of the looming spectre of the reapers. We're all we've got, and we're going to make the most of it.

As for Synthesis, here's a link with a list of my stipulations for it. I put it up in one of Seival's threads, so it might be a bit... skewered that argument.

http://social.biowar...165/20#16616586

Modifié par MassivelyEffective0730, 03 mai 2013 - 04:21 .


#107
Clayless

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Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.

#108
JasonShepard

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Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


I (personally) found Lazarus and the Human-Reaper easier to explain than Synthesis. With Lazarus I needed Cerberus to have replaced Shepard's helmet before the crash, so that they could keep his brain in stasis if his life signs dropped. With the Human-Reaper, it's an example of mind-uploading, either by physically binding the nervous systems into the Reaper-shell, or by destructive analysis of the brain and importing the information.

Synthesis - I either have to resort to large-scale nanite deployment (which raises numerous questions), or galactic quantum modification (which raises even more). I can  explain Synthesis - it just requires a few more leaps of logic, and a bit more effort.

#109
MassivelyEffective0730

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Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


Well, it's not really. Neither of them are.

For Lazarus, they talk about it and "explain" it enough for me to accept it. They make it clear that it's a miracle of medicine, a one time only event, and that it takes absolute cutting edge technology, the best scientific and medical minds in the galaxy, billions of credits, two years of continuous and dedicated work, and Shepard's intact body.

As for the human Reaper, no that's not really science either, but once again, they explain it enouth to make it seem like it's more to do with the Reapers tech. They melt down the goo of the humans they harvest and pump it into a Reaper shell that takes the shape of the species they harvest. I won't pretend that it's written good or scientifically. Still, it's just human paste. If you're psychopathic enough, you can put a person in a blender and get the same result. Somehow, they extract genetic information from the paste and then pump it into the Reaper. It's not to the 'organic essence and life energy' levels of synthesis.

Modifié par MassivelyEffective0730, 03 mai 2013 - 04:53 .


#110
Clayless

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JasonShepard wrote...

Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


I (personally) found Lazarus and the Human-Reaper easier to explain than Synthesis. With Lazarus I needed Cerberus to have replaced Shepard's helmet before the crash, so that they could keep his brain in stasis if his life signs dropped. With the Human-Reaper, it's an example of mind-uploading, either by physically binding the nervous systems into the Reaper-shell, or by destructive analysis of the brain and importing the information.

Synthesis - I either have to resort to large-scale nanite deployment (which raises numerous questions), or galactic quantum modification (which raises even more). I can  explain Synthesis - it just requires a few more leaps of logic, and a bit more effort.


Thing is that's just headcanon. In-game information is all we can use to judge what makes one hard science and the other not.

#111
MassivelyEffective0730

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JasonShepard wrote...

Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


Synthesis - I either have to resort to large-scale nanite deployment (which raises numerous questions), or galactic quantum modification (which raises even more). I can  explain Synthesis - it just requires a few more leaps of logic, and a bit more effort.


That's the same for me.

I CAN explain synthesis, but I can't explain it in a way that reconciles it with the lore, narrative, and science of the ME universe. I can't make sense out of it in regards to the rest of the story, without either significantly rewriting either the ending or the prior story. 

Modifié par MassivelyEffective0730, 03 mai 2013 - 04:51 .


#112
JasonShepard

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Robosexual wrote...

JasonShepard wrote...

Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


I (personally) found Lazarus and the Human-Reaper easier to explain than Synthesis. With Lazarus I needed Cerberus to have replaced Shepard's helmet before the crash, so that they could keep his brain in stasis if his life signs dropped. With the Human-Reaper, it's an example of mind-uploading, either by physically binding the nervous systems into the Reaper-shell, or by destructive analysis of the brain and importing the information.

Synthesis - I either have to resort to large-scale nanite deployment (which raises numerous questions), or galactic quantum modification (which raises even more). I can  explain Synthesis - it just requires a few more leaps of logic, and a bit more effort.


Thing is that's just headcanon. In-game information is all we can use to judge what makes one hard science and the other not.


Yes, but it's headcanon in-keeping with established lore. The Human-Reaper definitely involves brain-uploading - some of Legion's dialogue confirms it. I'm just presenting possible methods. Lazarus: Real-world physics prevents rebuilding the brain after information-death - you either need an incredibly  detailed 3D-image of it from before information-death, or you need to prevent information-death.

Getting Synthesis to work within established lore is more difficult. And I think that's why people view it as softer-science than Lazarus.

#113
Clayless

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MassivelyEffective0730 wrote...

Robosexual wrote...

Tbh I don't really see how Lazarus is hard science and Synthesis isn't. Same with the Human-Reaper, I don't really see what's hard science about it.


Well, it's not really. Neither of them are.

For Lazarus, they talk about it and "explain" it enough for me to accept it. They make it clear that it's a miracle of medicine, a one time only event, and that it takes absolute cutting edge technology, the best scientific and medical minds in the galaxy, billions of credits, and Shepard's intact body.

As for the human Reaper, no that's not really science either, but once again, they explain it enouth to make it seem like it's more to do with the Reapers tech. They melt down the goo of the humans they harvest and pump it into a Reaper shell that takes the shape of the species they harvest. I won't pretend that it's written good or scientifically. Still, it's just human paste. If you're psychopathic enough, you can put a person in a blender and get the same result. Somehow, they extract genetic information from the paste and then pump it into the Reaper. It's not to the 'organic essence and life energy' levels of synthesis.


But it's not just that. It doesn't matter how much money you have, you can't cure atmospheric re-entry. The Human-Reaper takes the essence and the form to create a sentient being. How? That's not hard science.

The most advanced piece of technology the galaxy has ever seen, combined with the most advanced pieces of Reaper tech ever, billions of years of advancement, can change the galaxy on a dramatic scale.

Your problem is one is hard science and the other isn't, it seems what you want is slightly more talking about it, whether that talking be mystical (the Human-Reaper) or not scientific at all (we cured death with money Lazarus).

All 3 aren't hard science, it's just two of them have one or two more sentences than the other.

#114
Morlath

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Robosexual wrote...

But it's not just that. It doesn't matter how much money you have, you can't cure atmospheric re-entry. The Human-Reaper takes the essence and the form to create a sentient being. How? That's not hard science.

The most advanced piece of technology the galaxy has ever seen, combined with the most advanced pieces of Reaper tech ever, billions of years of advancement, can change the galaxy on a dramatic scale.

Your problem is one is hard science and the other isn't, it seems what you want is slightly more talking about it, whether that talking be mystical (the Human-Reaper) or not scientific at all (we cured death with money Lazarus).

All 3 aren't hard science, it's just two of them have one or two more sentences than the other.


In regards to Lazarus, they do make the point of saying that Shepard spent almost the entire two years constantly under the knife with them using "cutting edge technology". I'm not saying that it's a given possibility but considering the technological leaps, how cutting-edge can push boundaries hard (even in today's world) then it's not that much of a suspension of disbelief.

#115
MassivelyEffective0730

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Robosexual wrote...
But it's not just that. It doesn't matter how much money you have, you can't cure atmospheric re-entry. The Human-Reaper takes the essence and the form to create a sentient being. How? That's not hard science.

The most advanced piece of technology the galaxy has ever seen, combined with the most advanced pieces of Reaper tech ever, billions of years of advancement, can change the galaxy on a dramatic scale.

Your problem is one is hard science and the other isn't, it seems what you want is slightly more talking about it, whether that talking be mystical (the Human-Reaper) or not scientific at all (we cured death with money Lazarus).

All 3 aren't hard science, it's just two of them have one or two more sentences than the other.


Well, the first two are much, much smaller in scale than synthesis is for starters. It's change on an instantaneous scale across the entire galaxy that is explained in a manner that directly defies science and biology. It's more than just a scientifically questionable event, it's a full on violation of in game logic and science. It's not progressive, and there is no indication as to where the Catalyst got the conclusion for it. It's completely unbelievable to me as executed in the game. The first two don't completely break my suspension of disbelief. I'm willing to overlook the first issue for the reasons I gave. The second is a synthetic being. Add enough programming and logic to a computer and it will become aware. The goo is made into a Reaper shell. The organic components are fused with the synthetic circuits to create a computer that is made from organic parts. Imagine if all the plastic on your computer was made from human remains. Melted down, then reforged into the plastic you are using.

Modifié par MassivelyEffective0730, 03 mai 2013 - 05:11 .


#116
AresKeith

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MassivelyEffective0730 wrote...

Robosexual wrote...
But it's not just that. It doesn't matter how much money you have, you can't cure atmospheric re-entry. The Human-Reaper takes the essence and the form to create a sentient being. How? That's not hard science.

The most advanced piece of technology the galaxy has ever seen, combined with the most advanced pieces of Reaper tech ever, billions of years of advancement, can change the galaxy on a dramatic scale.

Your problem is one is hard science and the other isn't, it seems what you want is slightly more talking about it, whether that talking be mystical (the Human-Reaper) or not scientific at all (we cured death with money Lazarus).

All 3 aren't hard science, it's just two of them have one or two more sentences than the other.


Well, the first two are much, much smaller in scale than synthesis is for starters. It's change on an instantaneous scale across the entire galaxy that is explained in a manner that directly defies science and biology. It's more than just a scientifically questionable event, it's a full on violation of in game logic and science. It's not progressive, and there is no indication as to where the Catalyst got the conclusion for it. It's completely unbelievable to me as executed in the game.


^ This

#117
Degs29

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MassivelyEffective0730 wrote...

Degs29 wrote...

Question:

If you choose destroy, do they still have the memorial scene on the Normandy in the extended cut?


I've never chosen destroy.  I'm not about to sacrifice the Geth.


Yes, but Shepard's name is not put up.


Is Shepard present?  It would seem strange if he wasn't.  Even if he's alive, I'll stick with Control.

Sheesh, I've ended up sacrificing half the Bioware protagonists I've played as....

#118
AlanC9

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Stranger than Shepard teleporting to the jungle planet?

Modifié par AlanC9, 03 mai 2013 - 06:41 .


#119
MassivelyEffective0730

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Degs29 wrote...

MassivelyEffective0730 wrote...

Degs29 wrote...

Question:

If you choose destroy, do they still have the memorial scene on the Normandy in the extended cut?


I've never chosen destroy.  I'm not about to sacrifice the Geth.


Yes, but Shepard's name is not put up.


Is Shepard present?  It would seem strange if he wasn't.  Even if he's alive, I'll stick with Control.

Sheesh, I've ended up sacrificing half the Bioware protagonists I've played as....


He's not present (it would be physically impossible) but it's implied that he's alive. What's wrong with him living?

I'd rather destroy the Geth and EDI than force them to change what they (and other organics are) or condemn to live under a totalitarian Reaper regime.

Their sacrifice ensures a better future for all, including the new synthetics that will be built.

Modifié par MassivelyEffective0730, 03 mai 2013 - 06:44 .


#120
KaiserShep

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And Javik can finally talk about something else for a change, unless you went all naive paragon and made him open old wounds. 

Modifié par KaiserShep, 03 mai 2013 - 07:08 .


#121
Ieldra

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o Ventus wrote...

Optimystic_X wrote...

o Ventus wrote...
I've come to notice that people who are happy with the ending tend to talk about the "feels", while those who are unsatisfied with the ending are more narratively analytical and disregard the feels (at least, they're played down as a factor).


This is a false dichotomy if I ever saw one.

Tone deals with emotion, yes, and "pro-enders" often use tone as a starting place because it is the shortest route to authorial intent. But if you're going to sit there and tell me that Ieldra2, My Chemical Bromance, JSheppp et al. are anything but analytical, you'll earn nothing but derision as a response from me.


You must have missed the "tend to" part. It's not a rule, just an observation.

As if anti-enders didn't have their own outpouring of hate, in much higher degrees than I've ever seen anyone express emotional satisfaction.

I don't think there are many people who feel unambiguously good about the endings. I certainly don't. The difference lies in how people deal with that fact. I have identified two main groups:

(1) Those who take the endings and try to make sense of them, by interpretation and by ignoring the few remaining contradictions. Whether they feel good about them or not initially, they want a story ending that works for them and are willing to be creative in their interpretations and put work into it in order to get it.

(2) Those who have decided, for various reasons, that the endings will never work for them and analyze the hell out of them to show others that neither should the endings work for them. The main reason appears to be that one or more thematic aspects of the ending break the story irredeemably for this group.

So why do I belong in the first group and not the second? I could as easily have decided that the pseudo-mystical nonsense of Shepard's sacrifice in Synthesis breaks the story irredeemably for me. I could've decided that this isn't my story any more at the end of ME2, when that thrice-damned "essence of the species" came up. Sometimes I wish I had, because then I'd never have seen Miranda been mutilated by her new writer and I would not have had to deal with the depressing original endings. So...why do I belong in the first group?

It is because I find the main themes of the main ending choices immensely interesting and I want to see them work. I like the different futures I see lurking behind the abysmally bad exposition, the sacrifice theme torced upon us against all common sense, and the narrative inconsistency between the endings and the rest of the game. I recognize those flaws but I refuse to let them ruin my story because since the EC I like most of the outcomes - all variations with the exception of high-EMS Destroy.   

Do i "like" the endings? There are things in them I like a great deal, and things in them I hate with a passion. I emphasize the positive points and try to interpret around the negative ones as much as possible, perhaps for no better reason that I don't want to feel bad, and I refuse to help the story along in making me feel bad like most of the anti-enders do. As long as there are interesting themes and futures to explore around them at all, I will work to make things make sense. 

So to anyone who comes at me with the complaint that the endings don't make sense, I answer: Make them make sense, damn it! And when people refuse to see the merit of such an approach, then I get the impression they just don't want to drag themselves out of their emotional sinkhole, and then it's my turn to ask: why?

Modifié par Ieldra2, 03 mai 2013 - 07:19 .


#122
Enhanced

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MassivelyEffective0730 wrote...

I'd rather destroy the Geth and EDI than force them to change what they (and other organics are) or condemn to live under a totalitarian Reaper regime.

Their sacrifice ensures a better future for all, including the new synthetics that will be built.


Haha nice try. They'd welcome the change. It would allow to live and evolve freely without having worry about organics' laws, which states that it's illegal for them to exist.

Modifié par Enhanced, 03 mai 2013 - 07:26 .


#123
KaiserShep

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The synthetics MIGHT welcome that kind of change, but I'd chance a guess that most organics wouldn't, unless of course, everyone's personality is rewritten to suddenly accept all of this change and be happy immediately, which in itself is a huge problem that is glossed over completely. 

Modifié par KaiserShep, 03 mai 2013 - 07:33 .


#124
PsyrenY

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Ieldra2 wrote...

So to anyone who comes at me with the complaint that the endings don't make sense, I answer: Make them make sense, damn it! And when people refuse to see the merit of such an approach, then I get the impression they just don't want to drag themselves out of their emotional sinkhole, and then it's my turn to ask: why?


This is what I don't get. It's like they think if they wear the sackcloth and ashes long enough, Bioware will take pity and rewrite the endings or something.

#125
TheProtheans

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I liked the ending because it was bleak and sadistic.