chemiclord wrote...
iakus wrote...
Given how some of the pro-ending crowd talks, I can only assume this is the case.
I dunno if that's so much the case as it is they accept that the possibility, if not likelihood, that their player character will perish is there, and thus have come to terms with it long before it actually happens.
You can only roll the dice and come up 7 so many times before you eventually hit a snake eyes, after all.
I agree with chemic. I'd never say that I wanted Shepard to die or that the fact of his survival would have made the game suddenly horrible.
But I accept the idea of sacrifice because everyone's number comes up some time. Shepard isn't immune and shouldn't be. I don't think that means he should have to die no matter what, but I definitely think his survival shouldn't be taken for granted.
But I will admit that this was largely affected by my interpretation of events:
In my mind, Shep died when the collector ship first attacked the Normandy. Lazarus brought him back, but he died, no matter how much you want to spin it. So I've always viewed the year following Lazarus as borrowed time. From that moment on, Shep's life and entire purpose was the defeat of the Reapers. It's literally the only reason he's still alive; TIM says as much. (If there was no threat; Cerberus wouldn't have brought him back.)
Since that was my framework going in, it made sense to me that the end of the Reaper threat would also be the end of Shepard. He'd completed what he'd been brought back to do. That last choice is a relinquishing, a giving back what was already taken. So the sacrifice does not bother me personally. That Shepard can survive--and I firmly believe he does survive in high-EMS Destroy--becomes unexpected icing on the cake. Because it isn't what
I expected or ever hoped for, it makes me so much happier to see it happen.
I realize it's a highly speculative and subjective framework, but it's where I was coming from. It's why I would tend to say the sacrifice "seems right."