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If you liked the ending can you please explain why


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#176
Alien Number Six

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The ending of the game was decent after they fixed it with EC. I think what people want is to see Shepard's return home after the destroy ending. I doubt they will ever get it without modding the game.

#177
NS Wizdum

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Alien Number Six wrote...

The ending of the game was decent after they fixed it with EC. I think what people want is to see Shepard's return home after the destroy ending. I doubt they will ever get it without modding the game.


I just wanted an option where I win via dead reapers, without killing the Geth and EDI. Considering I just went through all the troubling making them truely sentient, it kind of sucked when I had to murder them.

I can accept the post-EC ending though. I wish there was more, but I accept it.

#178
Hadeedak

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NS Wizdum wrote...

Alien Number Six wrote...

The ending of the game was decent after they fixed it with EC. I think what people want is to see Shepard's return home after the destroy ending. I doubt they will ever get it without modding the game.


I just wanted an option where I win via dead reapers, without killing the Geth and EDI. Considering I just went through all the troubling making them truely sentient, it kind of sucked when I had to murder them.

I can accept the post-EC ending though. I wish there was more, but I accept it.


You could always pretend a little bit later in control. you decide to resort to "Everyone! Go into the sun now!"

#179
Alien Number Six

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Without the drawbacks to each ending would there have been any reason to pick anything but Destroy? No. The fact that there was no easy soultion to the reaper threat made your decision a tough one.

#180
Alien Number Six

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Or even better build your own body after gaining control and join the council.

#181
Ieldra

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iakus wrote...

AlanC9 wrote...

MassivelyEffective0730 wrote...

But I never played the series with the intent to have Shepard die.


People play with the intent to have their PCs die?

Given how some of the pro-ending crowd talks, I can only assume this is the case.

Perhaps that's too strong. I didn't intend this, but I expected the possibility that Shepard had to die in order to get the better outcomes. You could see that coming from a long way back. I dislike not having a choice about it, i.e. that Shepard's survival is inextricably tied to the ending choice you make. I would've preferred a setup like in DAO, where you had several ways out of it.

Does anyone know the percentage of players who made their Warden sacrifice themselves in DAO? Or who agreed to Morrigan's ritual?

Having said that, I headcanon that Shepard comes back after Synthesis because I think the sacrifice makes no sense and because I dislike not having a choice about it. I also generally don't use the "heroic sacrifice" option if I'm given the choice because I find it too interesting to imagine how my protagonist's life goes on after they're done being a hero. So, I expected it and I can live with it, but I don't like it.

Modifié par Ieldra2, 04 mai 2013 - 05:52 .


#182
MassivelyEffective0730

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Alien Number Six wrote...

Without the drawbacks to each ending would there have been any reason to pick anything but Destroy? No. The fact that there was no easy soultion to the reaper threat made your decision a tough one.


And in the case where you had a "perfect" playthrough (get pretty much every possible war asset over the course of the trilogy and make every 'right' decision), it's too forced. What I listed aren't the best words to describe it, but they're the best I can think of at this late hour.

Basically, you aren't rewarded for going above and beyond in the trilogy, nor are you punished for absolutely kicking the dog. No matter what you do, you're stuck with the endings. There isn't anything special for the people who've played through the whole trilogy.

#183
Ieldra

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MassivelyEffective0730 wrote...

Alien Number Six wrote...

Without the drawbacks to each ending would there have been any reason to pick anything but Destroy? No. The fact that there was no easy soultion to the reaper threat made your decision a tough one.


And in the case where you had a "perfect" playthrough (get pretty much every possible war asset over the course of the trilogy and make every 'right' decision), it's too forced. What I listed aren't the best words to describe it, but they're the best I can think of at this late hour.

Basically, you aren't rewarded for going above and beyond in the trilogy, nor are you punished for absolutely kicking the dog. No matter what you do, you're stuck with the endings. There isn't anything special for the people who've played through the whole trilogy.

You won't get geth/quarian co-existence in a non-imported game. You'll get Wreav as leader of the krogan and a dead Bakara. I think those are pretty big changes, even though they're not directly related to the ending choices.

Also, I don't think there should be a way to wriggle out of all the downsides - not because "there must be downsides" but because some are thematically appropriate. For Destroy, "Start anew in a galaxy with no synthetics" is very much the point. It is intended as a reset. BW already compromised the scenario for the benefit of the pro-Destroy majority by not making it a technological reset as well but leaving the relays to be rebuilt in fairly short order instead.

#184
sH0tgUn jUliA

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Mcfly616 wrote...

AlanC9 wrote...

sH0tgUn jUliA wrote...
Casey Hudson's original plan that Shepard was to die in all three endings. But in the New Game Plus, on the High EMS Destroy, there was to be a more optimistic ending than the "breath scene." There is an illustration of it in the Mass Effect 3 Art Book. It was Shepard getting a wrist grab by a rescue worker being pulled out of the rubble. That where it stopped and went to credits. It was still a cliff hanger, but it was more definite. Walters had a cow because he didn't want to write Shepard anymore, and that would open the door for a future installment of Mass Effect with Shepard.


The art book actually says all that???

no....it actually says nothing of the sort. And the picture she's referring to isn't even in the art book. Its on the case of the artbook that comes with the Collectors Edition of ME3.

On top of that, it isn't even Shepard being pulled out of the rubble. It is actually Shepard who is helping pull someone else out.


I've seen the picture on the internet. I wasn't able to get the CE because they were out of them. Thank you for setting me straight on that.

And Wulfie, McFly told it even more optimistic than I did. :P

But the other part about Hudson wanting a more optimistic ending for New Game Plus is true.

Wulfie is just mad because I won't join the green side and choose synthesis, and sided with the Quarians.

Seriously, I've made peace with the ending. I'm planning to do another play through of the series on my PC with texture mods and Fraps it. This is probably my favorite series.

#185
Synergizer

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I liked the ending I chose, yes there were pros and cons to any choice, but I guess faced with 3 choices, sometimes you have to make sacrifices.

The structure of the ending gave the player choice, at the end, to over-ride any and all choices made during the game. I can save Geth, let Quarians die, tell everyone how synthetic life is life, make all the paragon choices, then right at the end - blow all the synthetics to hell. On the flip side, I can be a renegade, rejecting my own synthetic implants, but be the catalyst to merge all biological and synthetic dna throughout the galaxy. Personally - I think the ending shouldn't be a single choice, but a result of all the choices you made. Big ask? maybe.

#186
Alien Number Six

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MassivelyEffective720 check out some of my earlier posts on the realisim of hard military decisions and the end of Mass Effect 3 on page 3 of this thread. To be short a military decision without conquences does not exist. But of course you know this. I also chose Destroy in my first playthrough because it was the most sound military decision. I'm sorry I could not spare EDI and the Geth the flame but the mission comes first. I understand that you don't like the ending. However this is a thread for those who do. I respectfully ask you to post what you did like about the ending or post in the many "The ending stinks." threads.

Modifié par Alien Number Six, 04 mai 2013 - 07:13 .


#187
Morlath

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MassivelyEffective0730 wrote...

Let me rephrase: I never played the game thinking that Shepard would have to make a heroic sacrifice. Some of the people say that it was evident from the beginning. I never saw it. Not once. Shepard is the determinator. The guy who's going to overcome and succeed.


I think there are enough clues so that if you have a Shepard who is willing to sacrifice himself, it's a perfectly plausible set of endings.

You're teased with it at the end of ME1, the beginning of ME2 has him die and then if you really screw up with the SM he dies. Towards the end of ME3 there is a very real sense of Shepard feeling like "this is it". The body language and the way he talks to his friends leading up to the final run are all of them saying goodbye to each other.

To me it's only a matter of if your Shepard is too stubborn to die, not that he isn't prepared and ready to die.

#188
MassivelyEffective0730

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Morlath wrote...

MassivelyEffective0730 wrote...

Let me rephrase: I never played the game thinking that Shepard would have to make a heroic sacrifice. Some of the people say that it was evident from the beginning. I never saw it. Not once. Shepard is the determinator. The guy who's going to overcome and succeed.


I think there are enough clues so that if you have a Shepard who is willing to sacrifice himself, it's a perfectly plausible set of endings.

You're teased with it at the end of ME1, the beginning of ME2 has him die and then if you really screw up with the SM he dies. Towards the end of ME3 there is a very real sense of Shepard feeling like "this is it". The body language and the way he talks to his friends leading up to the final run are all of them saying goodbye to each other.

To me it's only a matter of if your Shepard is too stubborn to die, not that he isn't prepared and ready to die.


There's also the sense of survival in the lead up to the final mission. You can somewhat avoid that 'this is it' feeling. I tell James that everything around us is only temporary. I tell Liara that now's not the time for a sob story. I tell Garrus to duck, and I don't take the paragon interrupt. I promise Miranda that I'm coming back for her, and I mean it. 

My Shepard goes into the final battle utterly confident that he won't die. He knows how it's going to turn out. He has an entire galaxy to back him up. He's mad and he's about to let the Reapers know how pissed he is. 

Then the game completely pulls that out from under you.

That was one of the greatest themes in the series up to that point. You literally have the the entire combined force of the galaxy behind you (if you organize it right) and for the first time ever, you're all fighting as one. One fight, one galaxy, final victory. It's triumphant, inspiring, and magnificent. Galactic Unity.

And BW decided that it didn't matter. They build up to it and lead into it, and then take it away and substitute it for the tech singularity.

Here are some of the main themes that I always saw from the series (and the themes that should have been relevant to the focus of the ending).

http://social.biowar...2117/4#16537887

Here's a more fleshed out ending concept of mine:

http://social.biowar...0327/7#16533863

#189
MassivelyEffective0730

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Alien Number Six wrote...

MassivelyEffective720 check out some of my earlier posts on the realisim of hard military decisions and the end of Mass Effect 3 on page 3 of this thread. To be short a military decision without conquences does not exist. But of course you know this. I also chose Destroy in my first playthrough because it was the most sound military decision. I'm sorry I could not spare EDI and the Geth the flame but the mission comes first. I understand that you don't like the ending. However this is a thread for those who do. I respectfully ask you to post what you did like about the ending or post in the many "The ending stinks." threads.


Boy, oh boy, oh boy, do I resent it when civilians try to give me advice on military matters...

I have already posted what I liked about the ending. I apologize for the negative tone I am now taking.

It's a game, a sci-fi shooter where our decisions supposedly matter. I'm of the belief that the major decisions throughout the trilogy should have had an effect on the end game. And more than an arbitrary number be in charge of assigning you what's available. 

It's not real life military decisions. If we don't have our own best decision available, we make it available. 

Modifié par MassivelyEffective0730, 04 mai 2013 - 09:14 .


#190
N7Gold

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I used to hate the ending like everyone else because I had no idea how the Reapers can be galactic peacekeepers and warmongers at the same time, and I couldn't help but wonder if I made the right choice sacrificing EDI and the geth to kill the Reapers. But now, I don't hate the ending anymore because after playing the Leviathan DLC, I've noticed that there's an elaborate conspiracy afoot. This whole war is a test conducted by the Catalyst as if he is a laboratory scientist, and humanity, asari, turians and other species are his lab rats that he is trying to manipulate towards the solution he wants, and the Crucible is one of his tools and the Leviathans know it, which is why the Leviathan suspiciously broke eye contact from Shepard and didn't say any important details about it.

The Leviathans and Catalyst doesn't want Shepard to sense that the entire conflict against the Reapers is just a test to urge organics to fight for their survival and find, build and use the Crucible. The Crucible has three solutions (destroy, control and synthesis) because the Catalyst doesn't want the organic who will use the Crucible to feel like a fish being tempted to bite the fisherman's bait. That's probably why his efforts to reach Synthesis in the past always failed in the past, because he practically tried to force them to choose it, he only had one choice to give to organics, and the organics refused choosing it, they had a feeling that there is a string attatched to Synthesis since it's the only solution they could "choose". Synthesis allows peaceful coexistence between organics and synthetics through the Synthesis DNA, and the Leviathans, who will also have this DNA will be able to use it to control the motor functions of all organics and synthetics, enslaving them because all life in the Milky Way galaxy will be genetically connected to one another. Control gives Shepard control of the Reapers, but one day the Catalyst's logic might corrupt Shepard's morals and Shepard will direct the Reapers to resume the harvest until a cycle completes the Crucible and chooses the ideal solution, Synthesis. Destroy rids the galaxy of the Reapers, at a heavy price, the destruction of most, if not some synthetic lives. Most people may argue that it is selfish to sacrifice your allies and firends for the greater good, but ME2 and ME3 has messages that tell you that in wars, sometimes it is necessary to temporarily discard your morals to defeat your enemy, otherwise you might lose to your enemy, sometimes in ways you never expected.

Modifié par N7Gold, 04 mai 2013 - 09:05 .


#191
SpamBot2000

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sH0tgUn jUliA wrote...

Casey Hudson's original plan that Shepard was to die in all three endings. But in the New Game Plus, on the High EMS Destroy, there was to be a more optimistic ending than the "breath scene." 


Because living these events again in New Game Plus is not "video gamey" at all.

#192
Yestare7

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I wrote this:

Yestare7 wrote...

I like it because I destroy the Reapers, survive, and get back to cuddling with Liara.
Mission accomplished, galaxy saved, hot girl. 
What's not too like?

(Edit: my sig says MEHEM, but I reach the same conclusion with Destroy)



and I get this:

Auld Wulf wrote...
Yeah, Shotgun Julia and Yestare7 are both anti-Geth, pro-Destroy trolls and they'll say anything. I wouldn't actually pay attention to what they have to say. There's a difference between idealistic headcanon and then just inventing entire pages of a book. The one is optimistic, the other is delusional. To be honest, I'm surprised they haven't been reprimanded for their shenanigans, since they love to stir the pot.


Seriously Wulf, please tell me WHY you are so keen to insult people?

#193
Morlath

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MassivelyEffective0730 wrote...

Morlath wrote...

MassivelyEffective0730 wrote...

Let me rephrase: I never played the game thinking that Shepard would have to make a heroic sacrifice. Some of the people say that it was evident from the beginning. I never saw it. Not once. Shepard is the determinator. The guy who's going to overcome and succeed.


I think there are enough clues so that if you have a Shepard who is willing to sacrifice himself, it's a perfectly plausible set of endings.

You're teased with it at the end of ME1, the beginning of ME2 has him die and then if you really screw up with the SM he dies. Towards the end of ME3 there is a very real sense of Shepard feeling like "this is it". The body language and the way he talks to his friends leading up to the final run are all of them saying goodbye to each other.

To me it's only a matter of if your Shepard is too stubborn to die, not that he isn't prepared and ready to die.


There's also the sense of survival in the lead up to the final mission. You can somewhat avoid that 'this is it' feeling. I tell James that everything around us is only temporary. I tell Liara that now's not the time for a sob story. I tell Garrus to duck, and I don't take the paragon interrupt. I promise Miranda that I'm coming back for her, and I mean it. 

My Shepard goes into the final battle utterly confident that he won't die. He knows how it's going to turn out. He has an entire galaxy to back him up. He's mad and he's about to let the Reapers know how pissed he is. 

Then the game completely pulls that out from under you.

That was one of the greatest themes in the series up to that point. You literally have the the entire combined force of the galaxy behind you (if you organize it right) and for the first time ever, you're all fighting as one. One fight, one galaxy, final victory. It's triumphant, inspiring, and magnificent. Galactic Unity.

And BW decided that it didn't matter. They build up to it and lead into it, and then take it away and substitute it for the tech singularity.

Here are some of the main themes that I always saw from the series (and the themes that should have been relevant to the focus of the ending).

http://social.biowar...2117/4#16537887

Here's a more fleshed out ending concept of mine:

http://social.biowar...0327/7#16533863



I agree with you in regards to an "I'm coming back so don't give me no 'it's the end' bs" Shepard as well.

To me there was only one thing wrong with the ending and that's the elevator. I have no problems with any of the endings as long as there was a path back to the beam as well. A (hidden?) timer that would allow Shepard to survive or not depending on how you played the games up to that point.

We don't have to actually see him get back to Earth but the potential of a happy ending could have been there at a certain EMS (possibly only the very highest plus some p/r choices being checked?)

#194
SpamBot2000

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Yestare7 wrote...

Seriously Wulf, please tell me WHY you are so keen to insult people?


"Middle adolescents are egotistic and have their own personal fable. That is, besides feeling invincible, they believe that their thoughts and actions are special or unique; thus, "no one understands them." This adds to their persistent mirror time, the need for privacy, frequent embarrassment, and arrogant behavior.

Middle adolescents demonstrate increased thinking ability and creativity; however, they can also demonstrate "pseudostupidity" by overthinking. Overthinking can lead to lack of decisiveness and the assigning of complicated explanations to simple situations. They may even distort a parental suggestion into an intention to undermine their independence or competence."

www.beachpsych.com/pages/cc114.html

I feel dirty for doing this, normally I find attempts to shame people as "immature" a particularly low form of attack. However, Auld Wulf has amply demonstrated a willingness to belittle and bully everyone around him in the most caustic terms he is able to summon. So he doesn't merit the consideration.

Modifié par SpamBot2000, 04 mai 2013 - 09:30 .


#195
S.A.K

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Well, the Reapers are gone. So are the Geth, Shep is alive and the Normandy crew is fine. Shepard can build that house on Rannoch for Tali. Only bad side is EDIs death and she might be fixed.
There is not much else I wanted.^_^

#196
Morlath

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S.A.K wrote...

Well, the Reapers are gone. So are the Geth, Shep is alive and the Normandy crew is fine. Shepard can build that house on Rannoch for Tali. Only bad side is EDIs death and she might be fixed.
There is not much else I wanted.^_^


I'm confused...

The last time I played ME3 (with extended cut) I was sure the Catalyst line about other Synthetics/Geth was removed so that both Geth and EDI remain alive.

#197
MassivelyEffective0730

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To be completely honest, I'm actually more worried about the relays in destroy.

I'm unrealistic with my game canon. The main relays are rebuilt within a matter of months, while the secondary relay network takes about 3 years. The Citadel is reassembled within a year, and reconstruction is completely finished within 2 years.

Rebuilding from the war on the planets though will take many months, even years, for the primary planets. Smaller planets or lesser planets will take decades to be rebuilt completely.

Head canon wise, the relays aren't destroyed or damaged, just overloaded and rebooting. It takes a couple of weeks to recharge. The citadel is damaged, but there is still power on each of the wards, all of which are now free-floating.. The Presidium is destroyed. though.

Geth survive, but are back to their pre-Reaper code state. EDI is gone forever. I'm fine with her death. 

Modifié par MassivelyEffective0730, 04 mai 2013 - 09:52 .


#198
S.A.K

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Morlath wrote...

S.A.K wrote...

Well, the Reapers are gone. So are the Geth, Shep is alive and the Normandy crew is fine. Shepard can build that house on Rannoch for Tali. Only bad side is EDIs death and she might be fixed.
There is not much else I wanted.^_^


I'm confused...

The last time I played ME3 (with extended cut) I was sure the Catalyst line about other Synthetics/Geth was removed so that both Geth and EDI remain alive.

No it wasn't. All synthetics die.
"The Crucible will not discriminate. All Synthetics will be tageted."
I think you might be confusing this with MEHEM ending. It's fan mod for a new "happy" ending. That link shows the real destroy ending by Bioware after EC.

#199
MassivelyEffective0730

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Morlath wrote...

S.A.K wrote...

Well, the Reapers are gone. So are the Geth, Shep is alive and the Normandy crew is fine. Shepard can build that house on Rannoch for Tali. Only bad side is EDIs death and she might be fixed.
There is not much else I wanted.^_^


I'm confused...

The last time I played ME3 (with extended cut) I was sure the Catalyst line about other Synthetics/Geth was removed so that both Geth and EDI remain alive.


No, they're still dead... Past that line and EDI's name on the memorial, there are no images of synthetics or EDI.

#200
Morlath

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Fair enough. If I remember correctly someone was talking to me during that scene and I missed some of the dialogue.