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Space Marine?


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#101
Vortex13

Vortex13
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Taleera wrote...

billy the squid wrote...
Oh the pain! :pinched: And so it begins.

Interaction with Inquisitors... burn the heretic, purge the xeno, destroy the demon. 
Interaction of a Space Marine with gangers and Rouge traders... purge them
Interaction with imperial guard troops.... Commissar shoots them in the head. 

Space marines as chaste companions my arse. This is actually exactly what I meant by watching the ensuing train wreck and laughing at how cringe worthy it would be.

The setting is effectively open war on every front, or the political back stabbing and machiavelian politics of the various Imperial organisation. Happy companions holding hands ala Mass effect and Dragon Age it isn't. 

Who said anything about "happy" companions or "holding hands"? Please refrain from twisting other people's message. I chose Sten and Samara as comparisons for a reason, you know. You sound as if BioWare would be incapable of writing any characters other than happy-go-merry goody-doers. If that's what you believe, then I'm sorry that your trust in this studio has apparently evaporated to a point where it affects your judgment.

Your perception of the 40k setting seems even more narrowminded than mine, and I don't say that lightly! Just going by GW studio fluff, we have the following aspects to consider:

#1 Not all Inquisitors actually kill anything and everyone they encounter. Some prefer more subtle methods, and some even become corrupted in their own quest for knowledge and salvation. Remember the Illusive Man from Mass Effect? Perfect example for a Radical Inquisitor.

#2 Studio fluff mentions Space Marines travelling onboard Rogue Trader ships in an effort to push the Imperial borders. Perfect example for interaction between these two groups.
And why would Space Marines "purge" some random ganger as if they'd have nothing better to do? I hope you know that a number of Chapters even recruit from amongst them.

#3 The Imperial Guard actually does a little more than getting executed by their Commissars every day. I hope you realize that summary execution requires the soldier to have messed up and isn't something that Commissars do because they're bored. You don't even have a Commissar in every single squad!

Far be it from me to point towards the ton of novels that the Black Library keeps churning out, as I find that most of them take considerable artistic licence and at times deviate from studio fluff on critical issues, but surely you have to see that there's quite some potential for storytelling in the setting.

Here, just to shock you: http://www.games-wor...book_part_1.pdf
A Games Workshop RPG where people play a mixed party of Inquisitors, Space Marines, Guardsmen and Gangers. Here is a selection of characters.

But apparently this is impossible to turn into a videogame? Please. Have some vision. ;)


You make very good points, a WH40K RPG would be pretty amazing if handled right. The problem I think Bioware would have is that their stories (at least the recent ones) have all had an element of social commentary to them. Not to say that WH40K couldn't have some social commentary, but the thing wit Bioware is they like to ask the player "What do you feel about this, and what do you intend to do about this?" And many Bioware fans have come to expect the ability to make changes within the given setting; Mages vs Templars, Geth vs Quarian, ect.

The problem is that in a setting like WH40K you CAN'T make changes of that magnitude. Sure an Inquisitor might privately feel that the cult of the emperor is wrong and the citizens of the Imperium should be free to believe in whatever they want, but if said Inquisitor makes a public statement to that effect, they WILL be branded a heritic, its just part of the lore, and I think that would be something that Bioware would have to watch out for if they were to (hypothetically) make a WH40K RPG.

#102
Guest_simfamUP_*

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I'm sure the studio is more than capable to write outside their recent thematic preferences. The DA and ME setting (especially the latter) are built so that differences won't matter to the common adventurer. If they were to take on WH, then I'd guess they'd do it as good as they managed the Forgotten Realms. Both settings have a whole ****-ton of lore, and both their respective games have never needed to go beyond what was necessary to record that lore in-game.

H

#103
Vortex13

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Might be old news, but its new to me:

http://m.gamespot.co...r-relic-6407375

Please be true, Please be true, Please be true....

#104
Kaiser Arian XVII

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^ No. All the good old games are forsaken. ;_;