PhoenixUK wrote...
If the game is dying then its because its over a year old .
TF2, Starcraft, and Counter Strike say hi
PhoenixUK wrote...
If the game is dying then its because its over a year old .
The bolded is the dumbest statement I've seen on good ol' bsn in a couple of weeks at least, congratulations. Got any numbers to back that up, or are you just pulling conclusions outta your backside?RoundedPlanet88 wrote...
donasdogamma wrote...
If anything the juggy, AIU, TGI, and the other crutch classes are keeping this game alive. People with lesser gaming skill (which is a big portion of the playerbase) would have quit a long time ago if they couldn't play gold or plat for credits. I think the biggest reason it's dying is because instead of flooding every DLC with new kits (especially reckoning) they should have added more maps and missions.
People are getting bored running around on the same maps spamming the same powers over and over.
Personally I still love it
That right there is why crutch kits, that still do ridiculous damage, are BAD FOR A GAMES LIFETIME. You hit the nail on the head. Players playing the AIU, TGI, and jug, will in most cases, never play anything else, and they won`t even play those kits all that long. This is why Bioware kept releasing more and different kits, to up variety, player choices, and overall game time.
Modifié par avenging_teabag, 03 mai 2013 - 01:11 .
avenging_teabag wrote...
The bolded is the dumbest statement I've seen on good ol' bsn in a couple of weeks at least, congratulations. Got any numbers to back that up, or are you just pulling conclusions outta your backside?RoundedPlanet88 wrote...
donasdogamma wrote...
If anything the juggy, AIU, TGI, and the other crutch classes are keeping this game alive. People with lesser gaming skill (which is a big portion of the playerbase) would have quit a long time ago if they couldn't play gold or plat for credits. I think the biggest reason it's dying is because instead of flooding every DLC with new kits (especially reckoning) they should have added more maps and missions.
People are getting bored running around on the same maps spamming the same powers over and over.
Personally I still love it
That right there is why crutch kits, that still do ridiculous damage, are BAD FOR A GAMES LIFETIME. You hit the nail on the head. Players playing the AIU, TGI, and jug, will in most cases, never play anything else, and they won`t even play those kits all that long. This is why Bioware kept releasing more and different kits, to up variety, player choices, and overall game time.
I personally have a couple of people of my origin list (friends of friends) who admitted openly at first that they were not good enough to survive on gold+ with anything other than the Jugg, but guess what? Eventually they got better at the game and started trying other kits as well,. Anyone who likes the game overall will transition from the so-called "crutch kits" eventually. If they don't like the game overall, they wouldn't stay even if they started with a zer0-fitness FQE.
avenging_teabag wrote...
The bolded is the dumbest statement I've seen on good ol' bsn in a couple of weeks at least, congratulations. Got any numbers to back that up, or are you just pulling conclusions outta your backside?RoundedPlanet88 wrote...
donasdogamma wrote...
If anything the juggy, AIU, TGI, and the other crutch classes are keeping this game alive. People with lesser gaming skill (which is a big portion of the playerbase) would have quit a long time ago if they couldn't play gold or plat for credits. I think the biggest reason it's dying is because instead of flooding every DLC with new kits (especially reckoning) they should have added more maps and missions.
People are getting bored running around on the same maps spamming the same powers over and over.
Personally I still love it
That right there is why crutch kits, that still do ridiculous damage, are BAD FOR A GAMES LIFETIME. You hit the nail on the head. Players playing the AIU, TGI, and jug, will in most cases, never play anything else, and they won`t even play those kits all that long. This is why Bioware kept releasing more and different kits, to up variety, player choices, and overall game time.
I personally have a couple of people of my origin list (friends of friends) who admitted openly at first that they were not good enough to survive on gold+ with anything other than the Jugg, but guess what? Eventually they got better at the game and started trying other kits as well,. Anyone who likes the game overall will transition from the so-called "crutch kits" eventually. If they don't like the game overall, they wouldn't stay even if they started with a zer0-fitness FQE.
Modifié par C0MB0, 03 mai 2013 - 02:27 .
As a PC user I just feel really strong need to apologize to you for all those 3D engines and accelerated graphics that held your Mario and Sonic platformers back. Sorrry bro.LineHolder wrote...
Behold the PC Master Race.
The Master Race's insistence on shiny graphics has held back the industry more than consoles IMO. Thanks for making the 'floating gun and two hands' genre so popular.
MofuggerX wrote...
This game is dying?
K1LL STREAK wrote...
The game is dead because its old. I think more PC than console players have jumped ship - wether that is because a very similar, very fun , free to play, 3rd person shooter co-op game came out a while back. It has a class system, with powers and weapons just like ME3, it has an arguably better store though. I myself would probably be playing it if I didn't need a new graphics card in my computer.
Modifié par suthelly, 03 mai 2013 - 05:59 .
Chevyboy88 wrote...
Several rediculiously overpowered weapons combined with the fact that most other weapons that were maybe slightly above average have been nerfed several times since launch leaving a very large gap between those few top weapons and everything else.
avenging_teabag wrote...
Oh, and the game will die in a few months because BW has discontinued its support for good. That is the main (and pretty much only) reason.
Dunvi wrote...
Chevyboy88 wrote...
Several rediculiously overpowered weapons combined with the fact that most other weapons that were maybe slightly above average have been nerfed several times since launch leaving a very large gap between those few top weapons and everything else.
I call BS.
Go peruse the balance changes thread, and tell me how many weapons have actually been nerfed in the history of this game, and just how much.
Then say the above again with a straight face.
suthelly wrote...
I thought Jade Empire was pretty mediocre, actually.
Something
I would love to see: More options in the store. Let me spend 300k for a
single ultra rare. Or 99k for a weapon mod/gear. The store was
probably fine when the game came out, but it takes for freaking ever to
level anything up if you started with the final DLC.
Modifié par Chevyboy88, 03 mai 2013 - 06:21 .
Chevyboy88 wrote...
Dunvi wrote...
Chevyboy88 wrote...
Several rediculiously overpowered weapons combined with the fact that most other weapons that were maybe slightly above average have been nerfed several times since launch leaving a very large gap between those few top weapons and everything else.
I call BS.
Go peruse the balance changes thread, and tell me how many weapons have actually been nerfed in the history of this game, and just how much.
Then say the above again with a straight face.
Call BS all you like, and no I won't be looking through old balance change threads for the "proof" you require. I stated an opinion that I know is correct as far as I am concerned so if you really disagree with it, feel free. How a weapon like the Regaar can exist while a single other weapon has been nerfed even once is laughable at best. Perhaps the only weapon balance they got right was the Kyrase with the first nerf or two. Don't think it needed the final nerf to make it beyond completely useless but then again it was a noob cannon of a sniper rifle to begin with.
You do realize consoles account for a lot more sales than PC, right?USIncorp0 wrote...
I don't know about the rest of you, but I'm watching the game slowly dying.
i've been wondering about what killed it the most.
I have a few choices that i've narrowed it down to.
1) The AIU, one of the dumbest design decisions i've ever seen in a game.
2) The Reegar Carbine, so obviously broken yet nothing was done.
3) Juggernauts, all these fools who don't deserve to play silver thinking they can play Gold. It deeply saddens me every time I see one in a lobby.
4) Consoles. No offense to anyone who plays on a console, you guys are great, but rather the companies. Making it nearly impossible for Bioware to release new content for the game. And Bioware's policy of keeping the game consistent across all platforms means that the game never truly could reach it's full potential.
In closing, I want to say that this is nothing against Bioware, or the game, it just sadens me that this game which I have grown to love end in such a way. But all things must end, and all things must move on.
Oh and this isnt a goodbye either, im still playing, just not nearly as frequently and for as long time spans.