Aller au contenu

Photo

I've been thinking about what killed ME3 MP the most...


  • Veuillez vous connecter pour répondre
179 réponses à ce sujet

#151
Major Durza

Major Durza
  • Members
  • 1 913 messages

WARMACHINE9 wrote...

USIncorp0 wrote...

 I don't know about the rest of you, but I'm watching the game slowly dying.
i've been wondering about what killed it the most.
I have a few choices that i've narrowed it down to.
1) The AIU, one of the dumbest design decisions i've ever seen in a game.
2)  The Reegar Carbine, so obviously broken yet nothing was done.
3) Juggernauts, all these fools who don't deserve to play silver thinking they can play Gold. It deeply saddens me every time I see one in a lobby.
4) Consoles. No offense to anyone who plays on a console, you guys are great, but rather the companies. Making it nearly impossible for Bioware to release new content for the game. And Bioware's policy of keeping the game consistent across all platforms means that the game never truly could reach it's full potential.

In closing, I want to say that this is nothing against Bioware, or the game, it just sadens me that this game which I have grown to love end in such a way. But all things must end, and all things must move on.

Oh and this isnt a goodbye either, im still playing, just not nearly as frequently and for as long time spans.

It's been a while since I've posted but the pure stupidity of this post brought me back. Let's go over your "points" on what's killed the game and see where your credibility lies at the end.
1) No single character has ever killed a game. period. They even nerfed her*. Strike one to your credibility.
2) You could have inserted Harrier, or Claymore, or Hurircain**, or any of half a dozen weapons into that point but you miss a very simple fact: this is a co-op game and OP weapons don't have the same effect as in a PvP game.Arguments of a weapon being OP are usually made by people who are pissy because somebody out scored them with said weapon*. Strike two to your credibility.
3) Repeated argument of point one, just added human element to it. If you've ever spent any time playing gold PUGs you would know that most of the people playing it are playing above their skill level. Not all of them are playing Juggs. To add to your complaint people have pissed and moaned about classes since the beta. Not one has killed the game. Strike three for numerous reasons.
 Now at this point your credibility is pretty ****** poor but then you insult two thirds of the community with point four. Real bright there sparky. As to point four,
4) Mass Effect came out on CONSOLE FIRST. Just be glad it wasn't another console exclusive and you got to join us on this wonderful adventure. Blaming a platform for something wether PC or console makes you look like a tool. Plus you don't think Bioware and EA would've taken some serious flak for offering things on PC not available on consoles? We're already pissed you get to look around when you run and can rebind your keys while we're stuck with what we got.
  In conclusion your "points" aren't whats "killing" the game. People leaving for other great games, lack of support, and no more weekend challenges are what is SLOWING down the game but these are all signs of a games age***. This happens to all games. I mean you don't even bother to back up any of your points with fact or at the very least opinion. People still play and will most likely be playing till they kill the servers or ME 4 comes out. Get over yourself.


Always so combative when a face is not associated with an idea.
People.

Anyway, points are highlighted and such for your convenience


1. They nerfed her, true, but she is still free medgel, and trivializes an aspect of the game (needing a rez to punish rash behavior).  That is for the most part what spawns the whole "OP" thing.  AIU is still OP because she does not heavily punish stupid antics, or is a lot gentler about mistakes depending on your point of view


2. *Hurricane.  Please do not misspell the name of a type of storm, it makes me cringe a little bit for humanity.


3. There is a reason "You just got outscored by it, n00b" is not an argument taken seriously.  Balance is about making all weapons and characters equally viable, but fit different roles or niches.  Different, but not objectively more effective.  There are many who do not like where the Reegar is at, and many of those could show you a thing or two about the game.  I am quite sure for instance that most, if not everybody, in SPECTRE thinks that it is OP.  You going to bring that flawed argument to them?

In the case of the Lancer and the Harrier (On Gold), the Harrier is objectively better.  There is nothing the Lancer can do that the Harrier does not do better, that is a problem.  Do we want the Lancer to be the standard, or the Harrier.

The Reegar is not working how the devs intended it to work.  It is not being used as a shield-stripper, they somehow managed to not test it with shredder mod and/or AP ammo and see that it *trivializes* bosses with such setups.  The Reegar is at a much higher power level than other weapons.

So I have a question for you, if we moved all the weapons to balance around the Reegar's power level, would this game be difficult.  The answer is a resounding *NO*, it would be mindnumbingly easy.  That is not a good thing.  If you had your manifest and consumables maxed, would you then play Bronze exclusively?  If the answer is "no", then you do not want all the weapons to be balanced on the Reegar's power level.


4. It is true that many Gold PUGs are playing above their skill level, but the Juggernaut like the AIU does not punish for lack of skill as much as almost any class before it.  Even the Kroguard is less forgiving, and he was the tank before the Juggernaut came around and the Warlord.

The problem is that his threshold to not die with him is very low, and it takes a lot of skill to make him actually effective.  Almost any fool can take a juggernaut to Gold and not go down all the time, and not learn a damn bit of skill required to play Gold with any other class.  They are stuck with the juggernaut, because they *need* that sync-kill immunity and the massive amount of shields, and learn to not live without it.


5. He already mentioned that he was not peeved at the console market as much as he was at the devs.
Consoles are holding PC games back, especially in the AAA market.

The biggest sales are coming out on 7.5 year old tech, that is holding everything back development wise.  The reason PC players are pissed about getting these games backwashed from the console market is because we are in effect getting sloppy seconds.  Many, many games are guilty of this.  Come out with a game, then halfass the port to PC instead of porting it from PC to console  Battlefield 3 for most of its development was being developed PC first, console second, then halfway through development switched point of view, which made them unable to make good on half the promises they made (moar destructible enviroments, anyone?)
Also, thank you for affirming PC superiority.

Hope that clarifiies a few things (though I know it won't)

#152
Major Durza

Major Durza
  • Members
  • 1 913 messages

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


Fair point as well, Microsoft and Sony charge a huge amount of money to patch the games on their systems.
I am surprised that Bethesda put out 8 or 9, I shudder to think how much $$$ that cost them.

#153
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages
Polyphony Digital is, while Sony-backed, a MUCH smaller studiou/developer than BW. GT5 is on version 2.12 and the game released in Nov 2010. No excuse other than EA pulling the funds.

#154
Oni Changas

Oni Changas
  • Banned
  • 3 350 messages
And Major Durza nailed OP's point perfectly.

#155
Brad_8333

Brad_8333
  • Members
  • 123 messages
I don't think that this game is dying so much as that your friends just don't play it as much, if at all.
To the point about consoles killing this game, I would focus the blame more on E.A. as much as I love E.A. they don't want to spend money for every patch. Enter your argument here where you say this is what you mean but, to push a patch to some million of so systems, its not cheap.

Finally, I think Reckoning partly hammered in the final nail of this games coffin. Only a few semi interesting characters, over hyped, and finally just not supported. Talon got the buff, but did the other characters?

#156
DEADLINE2000

DEADLINE2000
  • Members
  • 122 messages
I don`t agree with the OP. If it was dying then I would have to wait in lobby an long time for players to join. Longest wait I ever had is 20 seconds from pressing quick match. Host my own game with no fixed map or enemy less then 1 min. So to me its not dying. My friends still play it from day 1 to.

The challeges keep me playing.

Modifié par DEADLINE2000, 04 mai 2013 - 09:46 .


#157
Lunch Box1912

Lunch Box1912
  • Members
  • 3 159 messages

Major Durza wrote...
The problem is that his threshold to not die with him is very low, and it takes a lot of skill to make him actually effective. Almost any fool can take a juggernaut to Gold and not go down all the time, and not learn a damn bit of skill required to play Gold with any other class. They are stuck with the juggernaut, because they *need* that sync-kill immunity and the massive amount of shields, and learn to not live without it.


It's kind of like the people who the government gives EBT cards too.... I'm sorry I couldn't help myself Posted Image

You give a man a fish he eats for a day, you teach a man to fish and he eats for life.

Modifié par Lunch Box1912, 04 mai 2013 - 10:01 .


#158
Blarg

Blarg
  • Members
  • 3 430 messages
The thing that killed MP for me was the ridiculous amount of BS that the enemy is capable of, and the dropping of support which means the lack of hope that those issues will be fixed.

#159
Lord Rosario

Lord Rosario
  • Members
  • 1 853 messages

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


I wasn't aware that the game never existing at all was considered longer than a year. And you know, without consoles, where ME was originally made for, ME3 would not exist. So no.. It would not have lasted longer. It would also have had a MUCH smaller playerbase if it was PC only, which would allow for far less DLC to have been made [if any] due to less money coming in. Heck, if it was PC only all the way though since the first ME, I doubt multiplayer would have even been a thought that would have made it to the drawing board.

IMO: Reaching out to PC players was the mistake. It created so many new and different glitches, didn't have as large a player base as the other consoles, made getting things out for consoles more difficult, balancing became a serious issue because of the things PC players could do that console players could not, and even had the most cheaters getting banned, taking even more hours away from actually working on the game.

I'll leave out the master race puns I could make here too. Folks might get off topic if I did that. :whistle:

Edit: Apparently the other word for 'master race' is a bad word. Thus, I have removed it.

Modifié par Lord Rosario, 04 mai 2013 - 10:58 .


#160
Blarg

Blarg
  • Members
  • 3 430 messages
^Ladies and gentlemen, you may resume the console war.

Modifié par blaaaaaaaaaarg, 04 mai 2013 - 10:58 .


#161
Credit2team

Credit2team
  • Members
  • 5 582 messages

OniTYME wrote...

Polyphony Digital is, while Sony-backed, a MUCH smaller studiou/developer than BW. GT5 is on version 2.12 and the game released in Nov 2010. No excuse other than EA pulling the funds.



agreed, but Bioware is brand new to the online multiplayer universe, so I think the problem was that they only planned it for a year figuring the game would be already dead before then. I think me3mp was basicaly planned as a short term beta but it became much larger than that. 


and EA is having tons of financial issues so...no surprise there

#162
Credit2team

Credit2team
  • Members
  • 5 582 messages

Lord Rosario wrote...

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


I wasn't aware that the game never existing at all was considered longer than a year. And you know, without consoles, where ME was originally made for, ME3 would not exist. So no.. It would not have lasted longer. It would also have had a MUCH smaller playerbase if it was PC only, which would allow for far less DLC to have been made [if any] due to less money coming in. Heck, if it was PC only all the way though since the first ME, I doubt multiplayer would have even been a thought that would have made it to the drawing board.

IMO: Reaching out to PC players was the mistake. It created so many new and different glitches, didn't have as large a player base as the other consoles, made getting things out for consoles more difficult, balancing became a serious issue because of the things PC players could do that console players could not, and even had the most cheaters getting banned, taking even more hours away from actually working on the game.

I'll leave out the master race puns I could make here too. Folks might get off topic if I did that. :whistle:

Edit: Apparently the other word for 'master race' is a bad word. Thus, I have removed it.


ever play left4dead? Started as PC then went console, it was also maintained by steam/valve for well longer than a year

your argument is invalid:wizard:

#163
USIncorp0

USIncorp0
  • Members
  • 569 messages

Lord Rosario wrote...

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


I wasn't aware that the game never existing at all was considered longer than a year. And you know, without consoles, where ME was originally made for, ME3 would not exist. So no.. It would not have lasted longer. It would also have had a MUCH smaller playerbase if it was PC only, which would allow for far less DLC to have been made [if any] due to less money coming in. Heck, if it was PC only all the way though since the first ME, I doubt multiplayer would have even been a thought that would have made it to the drawing board.

IMO: Reaching out to PC players was the mistake. It created so many new and different glitches, didn't have as large a player base as the other consoles, made getting things out for consoles more difficult, balancing became a serious issue because of the things PC players could do that console players could not, and even had the most cheaters getting banned, taking even more hours away from actually working on the game.

I'll leave out the master race puns I could make here too. Folks might get off topic if I did that. :whistle:

Edit: Apparently the other word for 'master race' is a bad word. Thus, I have removed it.


To everyone who says that ME wouldn't have existed without consoles, why do you assume that Bioware simply would have developed for PS3, or just releasing as a PC exclusive? Also Bioware could have made more money, simply beacuse they could have released more content, since Microsoft and Sony charge so much for patches, they take so much time to "test" the patches that Bioware could have made more money as a PC exclusive, since they wouldn't have had to put up with all the Console bull.

#164
QU67

QU67
  • Members
  • 913 messages
1. The console thing I strongly disagree with, but you've brought up some valid points so I understand where you're coming from.
2. I don't think the game is dying per say. There's just a ton of idiots online now.
3. Retaliation and Reckoning both seemed like half-assed attempts to keep the MP alive. They somewhat worked though.
4. No mention of Harrier but instead the Reegar? Nice. Seriously.
5. Potato clock. It's the gear we need, but not the gear we deserve.

#165
parico

parico
  • Members
  • 2 389 messages
I figured out what happened....www.youtube.com/watch

#166
USIncorp0

USIncorp0
  • Members
  • 569 messages

QU67 wrote...

1. The console thing I strongly disagree with, but you've brought up some valid points so I understand where you're coming from.
2. I don't think the game is dying per say. There's just a ton of idiots online now.
3. Retaliation and Reckoning both seemed like half-assed attempts to keep the MP alive. They somewhat worked though.
4. No mention of Harrier but instead the Reegar? Nice. Seriously.
5. Potato clock. It's the gear we need, but not the gear we deserve.


So you believe the Reegar is the most balanced weapon ever?

Edit;  Showing off the pure balance of the thing :sick:

Modifié par USIncorp0, 04 mai 2013 - 11:24 .


#167
Almurat89

Almurat89
  • Members
  • 237 messages
Bugs will kill the game and by this reason people won't buy ME4 in future, because we can face the same problem.

#168
USIncorp0

USIncorp0
  • Members
  • 569 messages

thewalrusx wrote...
but Bioware is brand new to the online multiplayer universe, 


SWTOR and Neverwinter Nights say hi

Modifié par USIncorp0, 04 mai 2013 - 11:29 .


#169
BattleCop88

BattleCop88
  • Members
  • 965 messages

blaaaaaaaaaarg wrote...

The thing that killed MP for me was the ridiculous amount of BS that the enemy is capable of, and the dropping of support which means the lack of hope that those issues will be fixed.

This and the RNG devil.

#170
Moby

Moby
  • Members
  • 5 303 messages

USIncorp0 wrote...

SWTOR and Neverwinter Nights say hi


A whopping three games total.

#171
Lord Rosario

Lord Rosario
  • Members
  • 1 853 messages

USIncorp0 wrote...

Lord Rosario wrote...

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


I wasn't aware that the game never existing at all was considered longer than a year. And you know, without consoles, where ME was originally made for, ME3 would not exist. So no.. It would not have lasted longer. It would also have had a MUCH smaller playerbase if it was PC only, which would allow for far less DLC to have been made [if any] due to less money coming in. Heck, if it was PC only all the way though since the first ME, I doubt multiplayer would have even been a thought that would have made it to the drawing board.

IMO: Reaching out to PC players was the mistake. It created so many new and different glitches, didn't have as large a player base as the other consoles, made getting things out for consoles more difficult, balancing became a serious issue because of the things PC players could do that console players could not, and even had the most cheaters getting banned, taking even more hours away from actually working on the game.

I'll leave out the master race puns I could make here too. Folks might get off topic if I did that. :whistle:

Edit: Apparently the other word for 'master race' is a bad word. Thus, I have removed it.


To everyone who says that ME wouldn't have existed without consoles, why do you assume that Bioware simply would have developed for PS3, or just releasing as a PC exclusive? Also Bioware could have made more money, simply beacuse they could have released more content, since Microsoft and Sony charge so much for patches, they take so much time to "test" the patches that Bioware could have made more money as a PC exclusive, since they wouldn't have had to put up with all the Console bull.


Please use some of those brain cells that I can tell you have. If you cut out 9/10ths of the player base, you are NOT going to make more money. Patches don't make money, so the ability to release more of them is moot. What more content are you talking about that would make them THAT MUCH more money? Consoles are a very large market. There is absolutely no arguing that. Putting up with that console bull is what brings in the money. You see "Oh, it costs $50,000 to put out a patch on consoles" as a huge thing to overcome, but when you're making MILLIONS on that market, cutting them out is the absolute stupidest thing you can do. Get it?

Also, cutting out PC would have done similar things to improve console players' experience due to not having to test and balance so much crap for PC. Difference is, PC doesn't bring in nearly as much money and costs just as much. Look at the bigger picture there buddy.

thewalrusx wrote...

ever play left4dead? Started as PC then went console, it was also maintained by steam/valve for well longer than a year

your argument is invalid[smilie]http://social.bioware.com/images/forum/emoticons/wizard.png[/smilie]


Point? I don't know much about left4dead. I've only played it a handfull of times. But, sounds like they expanded to consoles to make more money.. Which, actually aids my point. "Lets put left4dead on consoles! Now we have all this new money we are making so we can add even more content for longer!" Sounds about right..

#172
QU67

QU67
  • Members
  • 913 messages

USIncorp0 wrote...

QU67 wrote...

1. The console thing I strongly disagree with, but you've brought up some valid points so I understand where you're coming from.
2. I don't think the game is dying per say. There's just a ton of idiots online now.
3. Retaliation and Reckoning both seemed like half-assed attempts to keep the MP alive. They somewhat worked though.
4. No mention of Harrier but instead the Reegar? Nice. Seriously.
5. Potato clock. It's the gear we need, but not the gear we deserve.


So you believe the Reegar is the most balanced weapon ever?

Edit;  Showing off the pure balance of the thing :sick:


Don't misquote me. I love the Reegar and the Harrier. Are they balanced compared to the bunch of **** weapons we have? No. Are they good? Yes. Don't deny that.

#173
joker_jack

joker_jack
  • Members
  • 3 806 messages

USIncorp0 wrote...

Lord Rosario wrote...

USIncorp0 wrote...

ToLazy4Name wrote...

Don't forget the glitches.


Which comes back to consoles preventing BW from releasing patches that could have been used to improve the game.
ME3 would have survived much longer as PC only imo.


I wasn't aware that the game never existing at all was considered longer than a year. And you know, without consoles, where ME was originally made for, ME3 would not exist. So no.. It would not have lasted longer. It would also have had a MUCH smaller playerbase if it was PC only, which would allow for far less DLC to have been made [if any] due to less money coming in. Heck, if it was PC only all the way though since the first ME, I doubt multiplayer would have even been a thought that would have made it to the drawing board.

IMO: Reaching out to PC players was the mistake. It created so many new and different glitches, didn't have as large a player base as the other consoles, made getting things out for consoles more difficult, balancing became a serious issue because of the things PC players could do that console players could not, and even had the most cheaters getting banned, taking even more hours away from actually working on the game.

I'll leave out the master race puns I could make here too. Folks might get off topic if I did that. :whistle:

Edit: Apparently the other word for 'master race' is a bad word. Thus, I have removed it.


To everyone who says that ME wouldn't have existed without consoles, why do you assume that Bioware simply would have developed for PS3, or just releasing as a PC exclusive? Also Bioware could have made more money, simply beacuse they could have released more content, since Microsoft and Sony charge so much for patches, they take so much time to "test" the patches that Bioware could have made more money as a PC exclusive, since they wouldn't have had to put up with all the Console bull.


I can tell you've been eatting the thermal paste. Try to keep up idiot. In order to make the money that Mass Effect has , you have to reach across all platforms. Consoles make up a huge percentage of the market. It's alot alot cheaper for people to buy a console than to sink in alot of money into a gaming.

I know 1st hand. I've sunk a chunk of change into a gameing rig as the hardware has the power to handle editing on suites like Sony vegas, Premire, Avid, etc. For my work it's load it great. 

On Topic again: Given how volitile the market also is, Mulitplatform development is just safer for the bottomline. Plus I think it doesn't need to be said how bad origin is.

#174
Jonathan Shepard

Jonathan Shepard
  • Members
  • 2 056 messages

C9316 wrote...

Or maybe it just got boring..


This was it for me.

#175
Credit2team

Credit2team
  • Members
  • 5 582 messages

USIncorp0 wrote...

thewalrusx wrote...
but Bioware is brand new to the online multiplayer universe, 


SWTOR and Neverwinter Nights say hi


ok MMO is not the same thing and NWN was story based co op rpg, shooters are a LOT different, also swor did how well? F2P in less than a year? nothing to brag about