Why can't we have a real Open-World?
#1
Posté 03 mai 2013 - 09:23
Both of these games are open ended, maintain a high level of graphical content and importantly showcase these areas LOAD FREE, (considerations for dungeons etc... in skyrim you get what I mean ) with a plethora of high notes for exploration in between. With down scaling considerations with what bioware sets to achieve in terms of animated character interactivity, wouldn't it be reasonable to expect the company to be able to achieve such a comparative feat! Wouldn't anyone like to see this in a DA title? I just dislike being funneled into specific areas with so much linearity.
I know they've set out to create more open areas but I envision a nice, open artistic palette that probably welcomes very little by way of interactivity. I could be wrong, I hope I am, but at the very least I'm hoping for a much higher quantity, than that of origins or Da2, of explorable regions and certainly for every city to be as completely constructed and accessible as Kirkwall.
A last request, YES with notice to skyrim. I'd very much welcome a less static world. People should have random occupations, and should never reappear stationary or in a recurring position. If you disagree, I'm sure by the time you've played through GTA5 you'll have a much fonder appreciation for what I mean.
Anyway, can I clarify that I love this series! I'm sure some will take this as disrespect, a strange forum this is indeed!
#2
Posté 03 mai 2013 - 09:51
Modifié par thats1evildude, 03 mai 2013 - 09:53 .
#3
Posté 03 mai 2013 - 10:09
#4
Posté 03 mai 2013 - 10:36
I don't mind open world if it's all devoted to a single city, but I think it's pretty horrible when it's called on to show a whole kingdom. the necessary scaling gets too silly.
Modifié par Wulfram, 03 mai 2013 - 10:40 .
#5
Posté 03 mai 2013 - 10:53
It's a big, beautiful box with nothing inside.
#6
Posté 03 mai 2013 - 10:54
^
You must like the Assassins Creed games then Wulf?
Modifié par Knight of Dane, 03 mai 2013 - 10:54 .
#7
Posté 03 mai 2013 - 10:55
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
#8
Posté 03 mai 2013 - 11:04
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
#9
Posté 03 mai 2013 - 11:06
I also don't understand the opposition to having a open world.
If people don't want to run around and explore why not just skip to the next plot point? Skyrim lets you do it. GTA lets you do it. Dragon Age pretty much already is just skipping between plot points with combat to pad it.
#10
Posté 03 mai 2013 - 11:06
Exactly, you simply don't understand. :innocent:Plaintiff wrote...
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
#11
Posté 03 mai 2013 - 11:09
#12
Posté 03 mai 2013 - 11:15
I would love to skip to the next plot point, if there was a plot to speak of.MichaelStuart wrote...
The only thing stopping a open world is time and money.
I also don't understand the opposition to having a open world.
If people don't want to run around and explore why not just skip to the next plot point? Skyrim lets you do it. GTA lets you do it. Dragon Age pretty much already is just skipping between plot points with combat to pad it.
I would also love to explore, if there was anything worth finding.
Skyrim is empty. The plot is the same lazy mish-mash of tired cliches they've been trotting out since Arena. The cities are tiny, and the people are robots, and not very complex ones at that, or possibly worker drones enslaved to an alien hivemind, spouting the same six lines of "ambient dialogue" over and over again.
The world of The Elder Scrolls has a very detailed lore and history, the writers are clearly very dedicated to it. It's a shame we don't get to experience any of the interesting parts of it.
#13
Posté 03 mai 2013 - 11:18
Don't understand what? That Skyrim has dragons? BFD. You know what else has dragons? Every fantasy story that was ever written. Show me one that doesn't have dragons, never had dragons and never will have dragons. Then I'll be impressed.Knight of Dane wrote...
Exactly, you simply don't understand. :innocent:Plaintiff wrote...
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
#14
Posté 03 mai 2013 - 11:21
Partly agree, partly don't.Plaintiff wrote...
I would also love to explore, if there was anything worth finding.
Skyrim is empty. The plot is the same lazy mish-mash of tired cliches they've been trotting out since Arena. The cities are tiny, and the people are robots, and not very complex ones at that, or possibly worker drones enslaved to an alien hivemind, spouting the same six lines of "ambient dialogue" over and over again.
The world of The Elder Scrolls has a very detailed lore and history, the writers are clearly very dedicated to it. It's a shame we don't get to experience any of the interesting parts of it.
I beleive the setting itself within the lore is very compelling to explore.
Many of the smaller stories around are quite interesting though the same cannot be said for the Civil War I'd say.
It comes down to perspective. When you look at Skyrims rating and the fact that it still sells at a high price it can be assumed that a number of people at least find worth to discover in it.
Like any game "worth" comes down to your own personal preferences.
Modifié par Knight of Dane, 03 mai 2013 - 11:22 .
#15
Posté 03 mai 2013 - 11:22
It doesn't have anything to with Dragons.Plaintiff wrote...
Don't understand what? That Skyrim has dragons? BFD. You know what else has dragons? Every fantasy story that was ever written. Show me one that doesn't have dragons, never had dragons and never will have dragons. Then I'll be impressed.Knight of Dane wrote...
Exactly, you simply don't understand. :innocent:Plaintiff wrote...
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
#16
Posté 03 mai 2013 - 11:27
Are you suggesting that Bioware focus the resources they have now differently, i.e. scrap the effort put into companions and story to instead focus on sand-box type gameplay? Or are you suggesting that Bioware make a game that is resource-heavy in all departments and hope that this total monster of a game will outsell Skyrim 2 to 1 (if it's even possible to make)?
#17
Posté 03 mai 2013 - 11:28
I understand perfectly. You want to play Skyrim in Thedas. I have a novel suggestion for you, play Skyrim in Skyrim. As another poster pointed out, open world leads to "oh yeah, I remember that game, I never finished it the first time I picked it up". Why? Because it's open world, people get so distracted with running around doing nothing that they forget there's actually anything to do, get bored, and put it away. That's the thing about a sandbox, there's generally nothing there but sand, and once you get tired of picking it out of your hair and clothes, you don't feel the need to revisit it.Knight of Dane wrote...
Exactly, you simply don't understand. :innocent:Plaintiff wrote...
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
I rather enjoyed AC, once. Even bought a controller for my PC specifically for playing it, and now, it's just one more thing I need to dust. I am currently running my 14th or 15th complete run through of Origins, actually in Awakening now. I think there's a message in there: Sometimes, it's better to have an actual story worth repeating, as opposed to just spending 65 hours running around looking for something to do.
#18
Posté 03 mai 2013 - 11:38
Don't get me wrong, I have my own frustrations with Dragon Age. It's setting isn't anything special either. I'm sick to death of pseudo-Medieval, Tolkien-esque clap-trap, and that's a criticism of the entire gaming industry. You can extend it to film and literature too.Knight of Dane wrote...
Partly agree, partly don't.Plaintiff wrote...
I would also love to explore, if there was anything worth finding.
Skyrim is empty. The plot is the same lazy mish-mash of tired cliches they've been trotting out since Arena. The cities are tiny, and the people are robots, and not very complex ones at that, or possibly worker drones enslaved to an alien hivemind, spouting the same six lines of "ambient dialogue" over and over again.
The world of The Elder Scrolls has a very detailed lore and history, the writers are clearly very dedicated to it. It's a shame we don't get to experience any of the interesting parts of it.
I beleive the setting itself within the lore is very compelling to explore.
Many of the smaller stories around are quite interesting though the same cannot be said for the Civil War I'd say.
It comes down to perspective. When you look at Skyrims rating and the fact that it still sells at a high price it can be assumed that a number of people at least find worth to discover in it.
Like any game "worth" comes down to your own personal preferences.
Fantasy is a genre that allows ultimate free reign, but writers are time and time again drawing from the same pool of ideas. There's an infinite wealth of other histories and mythologies to draw inspiration from that writers are just ignoring.
#19
Posté 03 mai 2013 - 11:39
Huh, you know - you are kinda barking up the wrong tree. I never said I wanted Dragon Age to be Skyrim.robertthebard wrote...
I understand perfectly. You want to play Skyrim in Thedas. I have a novel suggestion for you, play Skyrim in Skyrim. As another poster pointed out, open world leads to "oh yeah, I remember that game, I never finished it the first time I picked it up". Why? Because it's open world, people get so distracted with running around doing nothing that they forget there's actually anything to do, get bored, and put it away. That's the thing about a sandbox, there's generally nothing there but sand, and once you get tired of picking it out of your hair and clothes, you don't feel the need to revisit it.Knight of Dane wrote...
Exactly, you simply don't understand. :innocent:Plaintiff wrote...
I don't understand what you're trying to prove.Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.
I rather enjoyed AC, once. Even bought a controller for my PC specifically for playing it, and now, it's just one more thing I need to dust. I am currently running my 14th or 15th complete run through of Origins, actually in Awakening now. I think there's a message in there: Sometimes, it's better to have an actual story worth repeating, as opposed to just spending 65 hours running around looking for something to do.
#20
Posté 03 mai 2013 - 11:40
Well, you are right on that. Do you have anything special in mind you'd like to see Dragon Age to draw inspiration from?Plaintiff wrote...
Don't get me wrong, I have my own frustrations with Dragon Age. It's setting isn't anything special either. I'm sick to death of pseudo-Medieval, Tolkien-esque clap-trap, and that's a criticism of the entire gaming industry. You can extend it to film and literature too.Knight of Dane wrote...
Partly agree, partly don't.Plaintiff wrote...
I would also love to explore, if there was anything worth finding.
Skyrim is empty. The plot is the same lazy mish-mash of tired cliches they've been trotting out since Arena. The cities are tiny, and the people are robots, and not very complex ones at that, or possibly worker drones enslaved to an alien hivemind, spouting the same six lines of "ambient dialogue" over and over again.
The world of The Elder Scrolls has a very detailed lore and history, the writers are clearly very dedicated to it. It's a shame we don't get to experience any of the interesting parts of it.
I beleive the setting itself within the lore is very compelling to explore.
Many of the smaller stories around are quite interesting though the same cannot be said for the Civil War I'd say.
It comes down to perspective. When you look at Skyrims rating and the fact that it still sells at a high price it can be assumed that a number of people at least find worth to discover in it.
Like any game "worth" comes down to your own personal preferences.
Fantasy is a genre that allows ultimate free reign, but writers are time and time again drawing from the same pool of ideas. There's an infinite wealth of other histories and mythologies to draw inspiration from that writers are just ignoring.
#21
Posté 03 mai 2013 - 11:50
For Dragon Age, not so much. The series' identity is pretty cemented now, to my mind, unless we start moving to other continents that prove to be drastically different from Thedas.Knight of Dane wrote...
Well, you are right on that. Do you have anything special in mind you'd like to see Dragon Age to draw inspiration from?
The inclusion of golems shows that they are willing to look elsewhere at least. Dragon's Dogma has hydras and chimeras, which is great. Any monster that the writers think could work with the setting, I say cram it in.
The ideas I have would probably be better suited to a new IP altogether, but I would really like to see a Western-inspired setting with fantasy elements (think Red Dead with magic), or a nautical adventure drawing inspiration from Middle-Eastern folklore like The Adventures of Sinbad the Sailor.
#22
Posté 03 mai 2013 - 11:53
*Ahem*Knight of Dane wrote...
Plaintiff wrote...
Because Skyrim sucks and nobody should want to copy it.
It's a big, beautiful box with nothing inside.



As you can see, Skyrim has really boring dragon designs and their fights are lame; I'm more likely to get killed by a troll than I am a dragon in Skyrim. :| If you are going to have dragons and make them "Ooo big threat!" then make them harder to freakin' kill.
#23
Posté 03 mai 2013 - 11:59
#24
Posté 03 mai 2013 - 12:04
thats1evildude wrote...
Bioware's stock and trade is the structured storyline. As Yahtzee once said, when you move to an open sandbox, you lose control of a certain amount of structure.
That is absolutely spot on. However I do agree with OP that it would be nice to see NPCs such as city-dwellers or farmers going about daily tasks and patterns of behavior which might be related to occupation. It would be fun to see drunks stumbling down the street, throwing up in an alley, or passed out. It would be nice to see people chopping wood, bakers carrying loaves of bread to market, urchins buzzing around, begging passerbys for coin. Dragon Age 3 doesn't need to be an open-world game, nor does Dragon Age 4, looking ahead to the future. There are lots of open-world games right now and BioWare should stick to what best suits their style of storytelling, but that doesn't mean they can't strive to make their explorable areas give players the sense that they are having an adventure in a living, breathing world.
#25
Posté 03 mai 2013 - 12:04
KiwiQuiche wrote...
What is the point of having a smaller jaw inside your jaw?
Edit: I can see the point of having a detatchable jaw (like a Goblin Shark) but why the extra pointless teeth?
Modifié par Herr Uhl, 03 mai 2013 - 12:08 .





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