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Why can't we have a real Open-World?


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170 réponses à ce sujet

#51
Rawgrim

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Because Skyrim sucks and nobody should want to copy it.

It's a big, beautiful box with nothing inside.


Try looking inside said box...

HOLY CRAP THERE'S A GAME DISC!

Did anybody else know that?


A map too!

#52
KiwiQuiche

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Because Skyrim sucks and nobody should want to copy it.

It's a big, beautiful box with nothing inside.


Try looking inside said box...

HOLY CRAP THERE'S A GAME DISC!

Did anybody else know that?


Mine's currently at rehab for being a nasty little b!tch.

#53
Knight of Dane

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Because Skyrim sucks and nobody should want to copy it.

It's a big, beautiful box with nothing inside.


Try looking inside said box...

HOLY CRAP THERE'S A GAME DISC!

Did anybody else know that?

!

#54
ManOfSteel

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No thanks. Not every game needs to be open world, and thankfully, no every game is. I prefer a more linear, structured game over an open world anyway. Granted, I'd prefer it if cities were a little more lively, but you don't need an open world for that.

#55
Guest_BitBomb_*

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You are not worthy op.

#56
Trolldrool

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Skyrim was probably the first TES game where after barely a single week I was able to lift my hands from the keyboard and say; "Okay, enough of this". Even Morrowind with its numerous bugs and glitches and crashes still had me going; "Just ten more minutes, ten more minutes, ten more minutes etc etc." from 10am till 4am.

And on that note, Skyrim's open world really wasn't that special. Sure, it looked amazing and felt immersive on my first character, but the fast travel system meant that I pretty much never had to travel anywhere again on foot after I had first gone there once. The only times I'd actually go somewhere was on a quest and then I had to focus on that entirely.

Dragon Age and The Elder Scrolls apply to two different groups of the fantasy genre. I don't say I don't enjoy open world games, because I do, but I wouldn't want them in every game and the Dragon Age series happens to be one of those where I don't want them.

I find Knight of Dane's idea of branching levels for replayability a lot more interesting.

#57
SoulRebel_1979

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Dragon Age needs to be more like Mario so that Sandal can dress in a Tanooki Suit and turn to stone when danger approaches.

#58
BounceDK

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Witcher 3 will have an open world and Skyrim is a poor excuse for an RPG.

#59
Knight of Dane

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BounceDK wrote...

and Skyrim is a poor excuse for an RPG.

Come again?

#60
Blackrising

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I enjoyed Skyrim and having a massive world I could explore, yes, but it will never even come close to beating any Bioware game. Skyrim was pretty to look at, but ultimately had nothing to keep my interest. Empty, lifeless characters and boring quests. The playthrough that was the most fun to me was the one where I settled down in Riverwood and spent my days hunting, fishing, collecting berries, exploring the surrounding woods and playing with the village children.

So while I wouldn't mind an open-world Dragon Age, I'm afraid it would cause the other aspects of DA (characters, story) to suffer.
I'd totally be down with a city we can explore fully. Like Gran Soren in Dragon's Dogma...I loved jumping around the roofs with my Main Pawn slung over my shoulder. (The poor thing. My PC was an idiot.)
If we could have something like that in Val Royeaux, that'd be great.

Modifié par Blackrising, 03 mai 2013 - 02:45 .


#61
robertthebard

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Plaintiff wrote...

Rawgrim wrote...

Plaintiff wrote...

Because Skyrim sucks and nobody should want to copy it.

It's a big, beautiful box with nothing inside.


Try looking inside said box...

HOLY CRAP THERE'S A GAME DISC!

Did anybody else know that?

Wait...  Games still come on discs?Image IPB

#62
Fast Jimmy

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Why can't we have a real Open-World?


Because you didn't eat all your vegetables and do your homework.

#63
Knight of Dane

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Little Jimmy became Fast Jimmy 'cause of carrots and math!

Modifié par Knight of Dane, 03 mai 2013 - 03:33 .


#64
Fast Jimmy

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Knight of Dane wrote...

Little Jimmy became Fast Jimmy 'cause of carrots and math!


2 + 2 = Broccoli!

#65
Agueybana

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With so many options available in RPGs these days I have a hard time with people who seem to want them to all be homogeneous. Taking some of the better features in one and translating them to another is fine, but they're still diffrent types of game. I play open world games for what they're good for, strike off in a random direction and have an adventure. I play BW games for the story told during the adventure. That doesn't need an open world.

Can you tell a story in an open world? Yes, but not as easily as with a more confined story driven RPG like Dragon Age is. There's also something to said about sticking to what you know, and can do well. To shake up the entire development trying to learn how to make an open world isn't worth it. Not when they can make good games without. They're better off improving a few things by far than risking the whole franchise in one massive change. I want them to progressively improve the game, not wreck it.

#66
Beerfish

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As others have stated that the more open the world the less control over the pace and storytelling of the game. The one huge plus those games do have however is the sense of exploration and doing quests that have nothing to do with the main story arc. This is something BioWare did a bit in some of the ME games but really their best effort for this was in BG1.

I want a number of map locations that are just there. I don't need anyone to tell me to go there for quest. Just make areas that are a total mystery and let the player find out what is there on their own.

#67
Blooddrunk1004

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Knight of Dane wrote...

BounceDK wrote...

and Skyrim is a poor excuse for an RPG.

Come again?


- extremelly streamlined RPG (compared to Oblivion, Morrowind, especially Dagerfall)
- you can't choose your own class
- it's not Elder Scrolls game it's Fallout 3 mod (tons of glitches, perk system, lockpicking, slow motion kills)
- repetitive quests
- huge world that has no life
- lack of voice acting
- fists more powerful then any other weapon

I could go on but i will stop.
This overrated piece of crap won GOTY just because of the damn dragons.

Modifié par Blooddrunk1004, 03 mai 2013 - 04:20 .


#68
happy_daiz

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Beerfish wrote...

As others have stated that the more open the world the less control over the pace and storytelling of the game. The one huge plus those games do have however is the sense of exploration and doing quests that have nothing to do with the main story arc. This is something BioWare did a bit in some of the ME games but really their best effort for this was in BG1.

I want a number of map locations that are just there. I don't need anyone to tell me to go there for quest. Just make areas that are a total mystery and let the player find out what is there on their own.


^ Agreed.

The map(s) should also be less 'on rails', and have a more organic day/night cycle.

There should be some kind of continuity between cities or map markers, which means walking from point A to point B, instead of fast traveling everywhere, (to locations chosen on a map in your inventory). DAO at least gave you the illusion of doing this. In my mind, it doesn't have to be truly open world, but it would be nice to be far less constrained.

And dern it, if I can see something in the distance, like shipwrecks, ruins, buildings, etc., I'd like to be able to explore them. And climb them. I've always been puzzled why you couldn't even jump in DA games.

Modifié par happy_daiz, 03 mai 2013 - 04:18 .


#69
Wulfram

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Beerfish wrote...

I want a number of map locations that are just there. I don't need anyone to tell me to go there for quest. Just make areas that are a total mystery and let the player find out what is there on their own.


I feel exactly the opposite.  If there's going to be interesting content in the game, I'd like to have some sort of roleplaying excuse for going and experiencing it.

And for me, and the sort of characters I choose to play, "exploring" doesn't cut it as an RP excuse.  Not given all the important things that are supposed to be going on, anyway.

Modifié par Wulfram, 03 mai 2013 - 04:19 .


#70
Jessabeth

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Open world is well and good, but with Skyrim -since that's the example you're going with- the story was missing. You had, what five main story quests (and even those felt somewhat empty), and the NPCs lacked life. Skyrim doesn't offer the same kind of story telling that Bioware games do. I would much rather have a game with a deep, riveting story than an open world that you can get bored of really easily because there isn't a whole lot tethering you to the world.

#71
Volus Warlord

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It seems there are a lot of Skyrim haters in this forum.

#72
Guest_Catch This Fade_*

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Jessabeth wrote...

Open world is well and good, but with Skyrim -since that's the example you're going with- the story was missing. You had, what five main story quests (and even those felt somewhat empty), and the NPCs lacked life. Skyrim doesn't offer the same kind of story telling that Bioware games do. I would much rather have a game with a deep, riveting story than an open world that you can get bored of really easily because there isn't a whole lot tethering you to the world.

My problem with stuff like this is that it makes the assumption that because Skyrim is open-world the characters and story are worse off. As if, automatically, the story of DA3 would suffer were the devs to attempt an open-world format.

#73
Knight of Dane

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[quote]Blooddrunk1004 wrote...

[quote]Knight of Dane wrote...

[quote]BounceDK wrote...

and Skyrim is a poor excuse for an RPG.[/quote]
Come again?

[/quote]
[quote]Blooddrunk1004 wrote...
- extremelly streamlined RPG (compared to Oblivion, Morrowind, especially Dagerfall)
[/quote][/quote]
How so?

[quote]Blooddrunk1004 wrote...
- you can't choose your own class
[/quote][/quote]
You can be anything you want.

[quote]Blooddrunk1004 wrote...
- it's not Elder Scrolls game it's Fallout 3 mod (tons of glitches, perk system, lockpicking, slow motion kills)
[/quote][/quote]
Sounds more like butthurt fanrage than actual critique?

[quote]Blooddrunk1004 wrote...
- repetitive quests
[/quote][/quote]
Sometimes yes, but that's a part of almost all RPG's

[quote]Blooddrunk1004 wrote...
- huge world that has no life
[/quote][/quote]
I disagree

[quote]Blooddrunk1004 wrote...
- lack of voice acting
[/quote][/quote]

They improved from Oblivion, but I agree. The more the merrier.
[quote]Blooddrunk1004 wrote...
- fists more powerful then any other weapon.
[/quote][/quote]

Doesn't force you to use them, even if they were.
[quote]Blooddrunk1004 wrote...
I could go on but i will stop.
This overrated piece of crap won GOTY just because of the damn dragons.
[/quote][/quote]

It won it because it's a good game with a lot of options. It's more of a playground through, no doubt.

Modifié par Knight of Dane, 03 mai 2013 - 04:37 .


#74
KingsTiger

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Plaintiff wrote...

MisterJB wrote...

Plaintiff wrote...
Don't understand what? That Skyrim has dragons? BFD. You know what else has dragons? Every fantasy story that was ever written. Show me one that doesn't have dragons, never had dragons and never will have dragons. Then I'll be impressed.

"Crónicas de Allaryia" (Chronicles of Allaryia", by portuguese fantasy writer Filipe Faria who has told the fans that; despite having created his own versions of elves, dwarves, orcs and wizards; that there are no dragons in Allaryia, there were never dragons in Allaryia and there will never be dragons in Allaryia.
You can google the books if you don't believe me. No dragons in seven books, not a one appeared in lore either.

No, it's okay. I believe you. And I'm suitably impressed.

If you're still looking for dragon-free fantasy, Jim Butcher's "Codex Alera" breaks a number of fantasy conventions, a lack of dragons being the least of them. Cannot recommend them enough.

#75
Enigmatick

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Volus Warlord wrote...

It seems there are a lot of Skyrim haters in this forum.



I'm just a Morrowind lover, it's a real downgrade to go to Skyrim.


Knight of Dane wrote...

It won it because it's a good game with a lot of options. It's more of a playground through, no doubt.


You actually believe this?

Modifié par Enigmatick, 03 mai 2013 - 04:42 .