Why can't we have a real Open-World?
#76
Posté 03 mai 2013 - 04:41
#77
Posté 03 mai 2013 - 04:44
In DA, instead of leaving an area and being shown a map where I'd click to go somewhere. It'd be nice if I could roam out into the wilderness and actually travel to the location, bump into encounters, maybe find hidden locations, new quests, discover a new pass in the mountains or just enjoy the trip with the appropriate banter from your companions.
Once you know the way I'd be OK with fast travelling if I didn't want to walk (just like Skyrim).
#78
Posté 03 mai 2013 - 04:52
#79
Posté 03 mai 2013 - 04:53
Enigmatick wrote...
Volus Warlord wrote...
It seems there are a lot of Skyrim haters in this forum.
I'm just a Morrowind lover, it's a real downgrade to go to Skyrim.Knight of Dane wrote...
It won it because it's a good game with a lot of options. It's more of a playground through, no doubt.
You actually believe this?
Of course.
#80
Posté 03 mai 2013 - 05:15
I want a more open world aspect to Dragon Age. Cities have to be 'alive'. We should be able to travel from cities to the countryside without the need of fast travelling. That doesn't mean that I want every piece connected. More like large hubs (Orlais, Tevinter, Free Marches and Ferelden).
#81
Posté 03 mai 2013 - 05:51
Dragons Dogma was not completely open world, but still very large.
Modifié par Knight of Dane, 03 mai 2013 - 05:52 .
#82
Posté 03 mai 2013 - 06:11
Jim Butcher is terrible. The Dresden Files make me want to punt babies into a woodchipper.KingsTiger wrote...
If you're still looking for dragon-free fantasy, Jim Butcher's "Codex Alera" breaks a number of fantasy conventions, a lack of dragons being the least of them. Cannot recommend them enough.Plaintiff wrote...
No, it's okay. I believe you. And I'm suitably impressed.MisterJB wrote...
"Crónicas de Allaryia" (Chronicles of Allaryia", by portuguese fantasy writer Filipe Faria who has told the fans that; despite having created his own versions of elves, dwarves, orcs and wizards; that there are no dragons in Allaryia, there were never dragons in Allaryia and there will never be dragons in Allaryia.Plaintiff wrote...
Don't understand what? That Skyrim has dragons? BFD. You know what else has dragons? Every fantasy story that was ever written. Show me one that doesn't have dragons, never had dragons and never will have dragons. Then I'll be impressed.
You can google the books if you don't believe me. No dragons in seven books, not a one appeared in lore either.
#83
Posté 03 mai 2013 - 06:15
Well, that's a first. Never heard of anyone who didn't like him before. Even so, Codex Alera's very distinct from The Dresden Files. Unless there's something you can't stand about his dialogue writing, I'd still recommend them.Plaintiff wrote...
Jim Butcher is terrible. The Dresden Files make me want to punt babies into a woodchipper.KingsTiger wrote...
If you're still looking for dragon-free fantasy, Jim Butcher's "Codex Alera" breaks a number of fantasy conventions, a lack of dragons being the least of them. Cannot recommend them enough.Plaintiff wrote...
No, it's okay. I believe you. And I'm suitably impressed.MisterJB wrote...
"Crónicas de Allaryia" (Chronicles of Allaryia", by portuguese fantasy writer Filipe Faria who has told the fans that; despite having created his own versions of elves, dwarves, orcs and wizards; that there are no dragons in Allaryia, there were never dragons in Allaryia and there will never be dragons in Allaryia.Plaintiff wrote...
Don't understand what? That Skyrim has dragons? BFD. You know what else has dragons? Every fantasy story that was ever written. Show me one that doesn't have dragons, never had dragons and never will have dragons. Then I'll be impressed.
You can google the books if you don't believe me. No dragons in seven books, not a one appeared in lore either.
Anyway, about open world, I'm inclined to agree with the general opinion: open world only really comes at the expense of strong characters and storylines. Most open world games just... fail to hook me. There's tons to explore and do, but I have interest in any of it, so why would I bother?
#84
Posté 03 mai 2013 - 07:45
Landscapes that size would have to be larger than Skyrim itself, each. That's far too large.TinuHawke wrote...
I want a more open world aspect to Dragon Age. Cities have to be 'alive'. We should be able to travel from cities to the countryside without the need of fast travelling. That doesn't mean that I want every piece connected. More like large hubs (Orlais, Tevinter, Free Marches and Ferelden).
#85
Posté 03 mai 2013 - 08:32
Lord Aesir wrote...
Landscapes that size would have to be larger than Skyrim itself, each. That's far too large.TinuHawke wrote...
I want a more open world aspect to Dragon Age. Cities have to be 'alive'. We should be able to travel from cities to the countryside without the need of fast travelling. That doesn't mean that I want every piece connected. More like large hubs (Orlais, Tevinter, Free Marches and Ferelden).
I should have added that I wanted a part of that country. Not all of it of course, like you said, that would be impossible.
#86
Posté 03 mai 2013 - 08:52
Also I think Fallout: New Vegas proved that you can make an open-world game with a good story and well-designed characters. The trick is to let Bethesda make all the assets and do all the heavy lifting first. The Elder Scrolls: New Elsyweyr is my dream game.
Modifié par Twisted Path, 03 mai 2013 - 08:55 .
#87
Posté 03 mai 2013 - 09:16
I think it would be really cool if bioware made a open world game, but it should be a entirely new series if ever.
#88
Posté 03 mai 2013 - 11:01
#89
Posté 03 mai 2013 - 11:09
iiReaperZz wrote...
The thought dawns on me while reflecting on games like Just Cause 2, or more recently, and most notably, TES Skyrim.
Both of these games are open ended, maintain a high level of graphical content and importantly showcase these areas LOAD FREE, (considerations for dungeons etc... in skyrim you get what I mean ) with a plethora of high notes for exploration in between. With down scaling considerations with what bioware sets to achieve in terms of animated character interactivity, wouldn't it be reasonable to expect the company to be able to achieve such a comparative feat! Wouldn't anyone like to see this in a DA title? I just dislike being funneled into specific areas with so much linearity.
I know they've set out to create more open areas but I envision a nice, open artistic palette that probably welcomes very little by way of interactivity. I could be wrong, I hope I am, but at the very least I'm hoping for a much higher quantity, than that of origins or Da2, of explorable regions and certainly for every city to be as completely constructed and accessible as Kirkwall.
A last request, YES with notice to skyrim. I'd very much welcome a less static world. People should have random occupations, and should never reappear stationary or in a recurring position. If you disagree, I'm sure by the time you've played through GTA5 you'll have a much fonder appreciation for what I mean.
Anyway, can I clarify that I love this series! I'm sure some will take this as disrespect, a strange forum this is indeed!
I wouldn't mind a slightly more open world, but more akin to The Witcher, not Skyrim. The trade-off would be a seriously compromised/watered-down story. Bioware's strength lies in its powerful narratives, and between the two I'll take a good story any day.
#90
Posté 03 mai 2013 - 11:19
Commander Kurt wrote...
OP, could you clarify something first?
Are you suggesting that Bioware focus the resources they have now differently, i.e. scrap the effort put into companions and story to instead focus on sand-box type gameplay? Or are you suggesting that Bioware make a game that is resource-heavy in all departments and hope that this total monster of a game will outsell Skyrim 2 to 1 (if it's even possible to make)?
I am absolutely suggesting they commit a lot more resources and add to their dev cycles. I don't want a complete open world, just structured sandbox. I'm just saying they should continue looking at expanding the series, taking the time and resources they need to do it. You can't fail if you don't try, cliché I know just woke up,they could even reel back on the dialogue a little. I don't need 5 investigate options after very carrying dialogue piece in a conversation, most of those options suck and are just there to snag a codex lol. . Digressing, I don't care if they overtake Skyrim I just moar DA! Know what I mean?
#91
Posté 03 mai 2013 - 11:22
MR_PN wrote...
just wondering.. does anyone seriously feel like skyrim is a full on country? it takes like a day(maybe) in game to cross the entire thing on a horse. plus the "cities" are not cities at all, they might be towns and for some reason have ridiculous walls to protect all 25 people that live there. in the calling it takes them several days to cross from denerim to the circle tower, so when I cross fereldan I actually think of it as taking a while.
In Elder Scrolls novells it takes the character alot more time traveling from A to B than in the games as well.
If I remember correctly though, in Arena (elder scrolls one) it took 80 hours in game to walk from east to west on the map.
#92
Posté 03 mai 2013 - 11:22
#93
Posté 03 mai 2013 - 11:26
#94
Posté 03 mai 2013 - 11:30
Legbiter wrote...
Skyrim is beautiful but I played it, got bored, never finished it. The story is ****e.
The story is very average, but I went in expecting it. I don't buy Bethesda games for the great story-telling anyway. I play the game for the lore, and for the atmosphere; it's amazing how good they are at that. I will say though, that reading the in-game books are very interesting.
#95
Posté 04 mai 2013 - 12:10
#96
Posté 04 mai 2013 - 12:11
The Teryn of Whatever wrote...
That is absolutely spot on. However I do agree with OP that it would be nice to see NPCs such as city-dwellers or farmers going about daily tasks and patterns of behavior which might be related to occupation. It would be fun to see drunks stumbling down the street, throwing up in an alley, or passed out. It would be nice to see people chopping wood, bakers carrying loaves of bread to market, urchins buzzing around, begging passerbys for coin. Dragon Age 3 doesn't need to be an open-world game, nor does Dragon Age 4, looking ahead to the future. There are lots of open-world games right now and BioWare should stick to what best suits their style of storytelling, but that doesn't mean they can't strive to make their explorable areas give players the sense that they are having an adventure in a living, breathing world.
I don't know about your world, but mine isn't populated with worker drones controlled by an ant hivemind. People don't behave this way in the least, and seeing this makes it more immersion breaking for me, not less. With a game that doesn't try for actual realistic human behaviour, I can handwave it away.
But this type of pattern makes me just conscious of how bad games are at simulating people.
#97
Posté 04 mai 2013 - 12:11
Oblivion was a huge downgrade in my opinion. Morrowind was the game that got me hooked on RPGs but Bioware is the company that keeps me playing them.Enigmatick wrote...
Volus Warlord wrote...
It seems there are a lot of Skyrim haters in this forum.
I'm just a Morrowind lover, it's a real downgrade to go to Skyrim.
#98
Posté 04 mai 2013 - 12:18
Nobody can argue that it was successful, but at the same time, Pete Hines, who's the marketing guy for Bethesda, said that Skyrim was an RPG for people who didn't like RPGs. Before the game was even released the company told me that the game wasn't for me. I don't think it's necessarily a bad game, I just think it's a bad RPG.TinuHawke wrote...
While some of you might not like Skyrim, I think it's obvious that it was a success. Therefore it's normal that Bioware took a look into it. I don't understand the Skyrim hate at all. It has its flaws yet, but it was still an amazing game. It wouldn't have sold that much if it was that bad as some of you are describing. If people like streamlined games, than it's something other developers should consider.
#99
Posté 04 mai 2013 - 12:20
In Exile wrote...
The Teryn of Whatever wrote...
That is absolutely spot on. However I do agree with OP that it would be nice to see NPCs such as city-dwellers or farmers going about daily tasks and patterns of behavior which might be related to occupation. It would be fun to see drunks stumbling down the street, throwing up in an alley, or passed out. It would be nice to see people chopping wood, bakers carrying loaves of bread to market, urchins buzzing around, begging passerbys for coin. Dragon Age 3 doesn't need to be an open-world game, nor does Dragon Age 4, looking ahead to the future. There are lots of open-world games right now and BioWare should stick to what best suits their style of storytelling, but that doesn't mean they can't strive to make their explorable areas give players the sense that they are having an adventure in a living, breathing world.
I don't know about your world, but mine isn't populated with worker drones controlled by an ant hivemind. People don't behave this way in the least, and seeing this makes it more immersion breaking for me, not less. With a game that doesn't try for actual realistic human behaviour, I can handwave it away.
But this type of pattern makes me just conscious of how bad games are at simulating people.
Like the DA2 npcs standing around in the same spot in kirkwall for 7 years? Never aging or never changing their clothes?
At least Skyrim`s population actually walk around abit.
#100
Posté 04 mai 2013 - 12:20
Lobos1988 wrote...
I think u can't do DA3 totally open world.... the fact that there would be a VAST world to explore would make it really different... let's again look at assassins creed... it's only one giant town plus some extra levels... actually thats what I'd expected DA 2 to be like... but really making nir an open world game would take 4 more years to make it good :/
Yeah, pretty much what you said. The kind of game that's being asked for in this thread would talk a lot of time. I have yet to see a game that has the exploration, plus the great story-telling of Red Dead Redemption. I know many people say it's a boring game, but I absolutely loved it. Bioware tells great stories, but lacks anything I would call "exploring". Any game that tries to combine the two elements; I have to compare it to RDR.





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