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Why can't we have a real Open-World?


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#151
Chromie

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krul2k wrote...

lol used to buy T-21 Rifles from a guy on tatooine, bugger used to stock some of the sweetest weapons, ahhh the memories,kryat hunting,architecture,creature handler.......good i really miss those days


There is always TOR. Image IPB

#152
Guest_krul2k_*

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tbh that was going to be my weekend right there after i got net connection back on wednesday, started downloading it friday at 8pm think it was got up today from bed at about 12noon an still had 10gig so i just cancelled it, they really need to do a streaming install or something, after i cancelled it i went into my steam account an downloaded mw3 an got it d/led in 3 hours goes to show you

#153
Sjpelke

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Suprez30 wrote...

Dragon Age does not have to be a big open world like skyrim (Skyrim is not really full open world anyway). It's can learn from it. How to make better level design and give more freedom to your movement.  I dislike being unable to  Hop a fence because it's not where I am supposed to be going. I love that an INN is actually fully connected to the city hub and does not feel like another zone inside the city zone.

I love that character aren't just standing lifeless and waiting for you to trigger their quest and them having stuff to do on their own. I love night and day cycle and different weather. I love it when I have to meet a character at 13:00 PM. It's make the world feel more alive and not just existing for your character progression.

Those kind of stuff deepen my immersion in a game. In assassin creed 3 that snow was awesome. It's actually felt like snow ... and the landscape of Red Dead Redemption with wildlife running around you. It's does not feel like a tiny limited box only being used has a  quest trigger.

But DA does not have to be like those game. It can try something new. I am certain they could find a way to make the world feel big and alive and yet still remain with a strong narrative. The Witcher III is going for this and from what I have seen. If they do it right .. might become something that will change RPG.

BioWare's starting to lag behind the competition in rpg. Will see what happens.


Every game coming from a developer should have its developers distinctive footprint so the differentiation is there and makes them recognizable coming from that particular developer. Having a signature as a gaming company is good if the franchise is received well and bought.

Agree with you how a game should look and what should be going on in there as immersion in a game is important for me to enjoy it the most. Especially what you say about the world feeling open and alive with still having a strong narrative as in having a good story and the side quests are somewhat in line with that and even add to the story or give more background about the world you are gaming in. A strong leading character and influence (even if only minor) on how the story develops are important for having the feel of playing an RPG instead of a hack and slash or shooter game.

#154
Plaintiff

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CrustyBot wrote...

BouncyFrag wrote...

CrustyBot wrote...

I thought Red Dead Redemption was fun.

Awesome and enjoyable game. But we can't have too many posts like this. It will get in the way of the mindless Skyrim vs Dragon Age bloviating since 'open world' only means Skyrim to some people. RPGz are serious business.
=]


Lol. You'd think the "Don't make DA3 like Skyrim" would have most of that and this one would have a broader discussion, but I guess Skyrim truly is the only open world sandbox game ever created. Like, ever.

People are talking about Skyrim because it's basically the only example OP came up with, thus setting the tone for the entire thread. If he'd mentioned Red Dead, I'd talk about it instead.

Modifié par Plaintiff, 05 mai 2013 - 01:42 .


#155
metatheurgist

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AlanC9 wrote...

There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.


Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.

#156
Plaintiff

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metatheurgist wrote...

AlanC9 wrote...

There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.


Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.

Not in ME2. If you dick around too much, or go into the final mission too early, a bunch of people die.

Modifié par Plaintiff, 05 mai 2013 - 02:11 .


#157
A Crusty Knight Of Colour

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ME 2 is not an RPG.

#158
Fast Jimmy

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Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.


Not in Fallout 1. It was a rather large world, with many cities and locations. If you didn't find the water chip by a certain number of days, your people would die. And if you didn't exterminate the Super Mutant threat in a certain number of days after that... your people would die. If you only had one Save Game and there wasn't enough time to get things done, you wouldn't be able to win the game. Ever.

Now THAT is a hardcore game concept.

Modifié par Fast Jimmy, 05 mai 2013 - 02:19 .


#159
-TC1989-

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Plaintiff wrote...

metatheurgist wrote...

AlanC9 wrote...

There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.


Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.

Not in ME2. If you dick around too much, or go into the final mission too early, a bunch of people die.


ME2? You kind of have to try to get people killed. If you just play the game, you will be fine. I don't count the people who rush to the end; they don't deserve the consideration.

Modifié par -TC1989-, 05 mai 2013 - 02:19 .


#160
Fast Jimmy

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CrustyBot wrote...

ME 2 is not an RPG.


What?!!!

Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!

#161
A Crusty Knight Of Colour

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Fast Jimmy wrote...

CrustyBot wrote...

ME 2 is not an RPG.


What?!!!

Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!


NBA2K12 is the only RPG there. BlOps2 and ME 2 aren't.

#162
-TC1989-

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Fast Jimmy wrote...

CrustyBot wrote...

ME 2 is not an RPG.


What?!!!

Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!


Hey Jimmy, NBA2k12 was pretty damn good. Not implying you said it wasn't, but how many times does the game get brought up here?

#163
Fast Jimmy

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-TC1989- wrote...

Fast Jimmy wrote...

CrustyBot wrote...

ME 2 is not an RPG.


What?!!!

Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!


Hey Jimmy, NBA2k12 was pretty damn good. Not implying you said it wasn't, but how many times does the game get brought up here?



In all honesty? The only times I see people discussing NBA2K12 here are when they are when the discussion about real RPGs comes up. 

#164
AlanC9

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metatheurgist wrote...

AlanC9 wrote...

There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.


Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.


Sure. The difference is that story-driven games fake better. They could also theoretically be fixed, but let's not kid ourselves.

#165
Plaintiff

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CrustyBot wrote...

ME 2 is not an RPG.

By what standard?

#166
Rawgrim

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Plaintiff wrote...

CrustyBot wrote...

ME 2 is not an RPG.

By what standard?


The pre call of duty standard.

#167
Plaintiff

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Rawgrim wrote...

Plaintiff wrote...

CrustyBot wrote...

ME 2 is not an RPG.

By what standard?


The pre call of duty standard.

Which is what?

#168
metatheurgist

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AlanC9 wrote...

metatheurgist wrote...

AlanC9 wrote...

There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.


Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.


Sure. The difference is that story-driven games fake better. They could also theoretically be fixed, but let's not kid ourselves.


The illusion might work for you but it does nothing for me. Especially when the script says it's time for "urgent" mode and all the vendors, npcs and companions start telling me how urgent everything is, but I'm still doing my 20th run into the dungeon for loot. This exchange is particularly galling:

NPC: [urgent voice] Thank god you're here to save the day! <click to continue>
NPC: [normal voice] What can I do for you today?

The only way to make something urgent is to put a clock in the game and make the deadline matter, whether it's story driven or sandbox. But most people seem to have a problem with that.

Modifié par metatheurgist, 05 mai 2013 - 06:26 .


#169
RossCameron

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 I love Skyrim.  I also love Dragon Age 1 and 2.  They're just different.  I love exploring the world in Skyrim.  But I love being driven along by the plot in DA.  Skyrim's plot is basically non-existent, and it's characters are non entities - and that's fine, that's not what that game's about.  But it would be terrible if every RPG became like Skyrim.  There's no open world game that has a tight, character driven narrative the way DA and ME do.  I want Bethesda to keep making games like Skyrim, but I want Bioware to keep making games like DA and ME and not try to make them something they're not!  The only thing I want fixed from DA2 are things like the reuse of assets, and companion customisation.  I don't want the style to change!

#170
Tenshi

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CrustyBot wrote...

Fast Jimmy wrote...

CrustyBot wrote...

ME 2 is not an RPG.


What?!!!

Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!


NBA2K12 is the only RPG there. BlOps2 and ME 2 aren't.


Me 2 is rpg, game is not Role playing game because you can choose your armor you know..?

#171
Keeper of Light

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xxx2emo4Uxxx wrote...

because story would suffer.. A LOT.
tell me.. what skyrim character did you care for? i think i know the answer.
also tell me.. what is the last time that some1 cared about you being archmage, thane of all cities, listener of dark brotherhood, guild master of thieves guild, leader of companions, champion of imperium / stormcloaks?

do you now understand how empty it would make the game if it was too open-worlded?


That's it? Because of the story? There were a lot of characters that are likeable. Let's be more honest, you don't know it, because you've never been to The Elder Scrolls fourms where we have discussed about our favorite likeable characters with great personality like Aela the Huntress, the Adoring Fan, Jarl Balgruuf, Alduin, Paarthunax, Esbern, Ralof, Karliah, Arngeir, Molag Bal, Hadavar, Sheogorath, Delvin, Vincente Valtieri, Lucien Lachance, Dagoth Ur, Valen Dreth, Martin Septim, Lord Harkon, Serana, Isran, etc, etc, etc. I could go on about likeable characters.

You do realize that you have to consider that The Elder Scrolls games are huge, I doubt the developers would waste their time and give each and every damn character a complex personality, which they already do in a more simplified manner. And what's wrong with the story? Hmm? The Elder Scrolls has a lot of lore behind it to back up the story. As I said, it's on par with the Lord of the Rings and A Song of Ice and Fire. 

The game is definitely not empty for the excuses that you've just given us. It's a living world. Don't forget that not all games should have a deep story such as Dragon Age or Mass Effect. The Elder Scrolls is a different experience, an experience unlike anything you've played before. Oh, and there are always hints about you being the leader of a particular guild or faction.  You haven't played The Elder Scrolls as much as I do. So you don't have much knowledge about the game. 

Modifié par Darksiders2, 05 mai 2013 - 09:28 .