krul2k wrote...
lol used to buy T-21 Rifles from a guy on tatooine, bugger used to stock some of the sweetest weapons, ahhh the memories,kryat hunting,architecture,creature handler.......good i really miss those days
There is always TOR.
krul2k wrote...
lol used to buy T-21 Rifles from a guy on tatooine, bugger used to stock some of the sweetest weapons, ahhh the memories,kryat hunting,architecture,creature handler.......good i really miss those days
Guest_krul2k_*
Suprez30 wrote...
Dragon Age does not have to be a big open world like skyrim (Skyrim is not really full open world anyway). It's can learn from it. How to make better level design and give more freedom to your movement. I dislike being unable to Hop a fence because it's not where I am supposed to be going. I love that an INN is actually fully connected to the city hub and does not feel like another zone inside the city zone.
I love that character aren't just standing lifeless and waiting for you to trigger their quest and them having stuff to do on their own. I love night and day cycle and different weather. I love it when I have to meet a character at 13:00 PM. It's make the world feel more alive and not just existing for your character progression.
Those kind of stuff deepen my immersion in a game. In assassin creed 3 that snow was awesome. It's actually felt like snow ... and the landscape of Red Dead Redemption with wildlife running around you. It's does not feel like a tiny limited box only being used has a quest trigger.
But DA does not have to be like those game. It can try something new. I am certain they could find a way to make the world feel big and alive and yet still remain with a strong narrative. The Witcher III is going for this and from what I have seen. If they do it right .. might become something that will change RPG.
BioWare's starting to lag behind the competition in rpg. Will see what happens.
People are talking about Skyrim because it's basically the only example OP came up with, thus setting the tone for the entire thread. If he'd mentioned Red Dead, I'd talk about it instead.CrustyBot wrote...
BouncyFrag wrote...
Awesome and enjoyable game. But we can't have too many posts like this. It will get in the way of the mindless Skyrim vs Dragon Age bloviating since 'open world' only means Skyrim to some people. RPGz are serious business.CrustyBot wrote...
I thought Red Dead Redemption was fun.
Lol. You'd think the "Don't make DA3 like Skyrim" would have most of that and this one would have a broader discussion, but I guess Skyrim truly is the only open world sandbox game ever created. Like, ever.
Modifié par Plaintiff, 05 mai 2013 - 01:42 .
AlanC9 wrote...
There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.
Not in ME2. If you dick around too much, or go into the final mission too early, a bunch of people die.metatheurgist wrote...
AlanC9 wrote...
There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.
Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.
Modifié par Plaintiff, 05 mai 2013 - 02:11 .
Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.
Modifié par Fast Jimmy, 05 mai 2013 - 02:19 .
Plaintiff wrote...
Not in ME2. If you dick around too much, or go into the final mission too early, a bunch of people die.metatheurgist wrote...
AlanC9 wrote...
There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.
Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.
Modifié par -TC1989-, 05 mai 2013 - 02:19 .
CrustyBot wrote...
ME 2 is not an RPG.
Fast Jimmy wrote...
CrustyBot wrote...
ME 2 is not an RPG.
What?!!!
Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!
Fast Jimmy wrote...
CrustyBot wrote...
ME 2 is not an RPG.
What?!!!
Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!
-TC1989- wrote...
Fast Jimmy wrote...
CrustyBot wrote...
ME 2 is not an RPG.
What?!!!
Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!
Hey Jimmy, NBA2k12 was pretty damn good. Not implying you said it wasn't, but how many times does the game get brought up here?
metatheurgist wrote...
AlanC9 wrote...
There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.
Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.
By what standard?CrustyBot wrote...
ME 2 is not an RPG.
Plaintiff wrote...
By what standard?CrustyBot wrote...
ME 2 is not an RPG.
Which is what?Rawgrim wrote...
Plaintiff wrote...
By what standard?CrustyBot wrote...
ME 2 is not an RPG.
The pre call of duty standard.
AlanC9 wrote...
metatheurgist wrote...
AlanC9 wrote...
There are some things you can't do in a sandbox. OTOH, people who like sandbox RPGs probably wouldn't like, say, a feeling of urgency.
Virtually no quest in any RPG has urgency in it. Despite the fact that impending doom/advancing army/comet dropping from the sky/spawning hellbeast is about to occur there's always time for sidequests, shopping, breaking the last barrel/opening the last chest, exploring every building. This is true in story driven and sandbox games.
Sure. The difference is that story-driven games fake better. They could also theoretically be fixed, but let's not kid ourselves.
Modifié par metatheurgist, 05 mai 2013 - 06:26 .
CrustyBot wrote...
Fast Jimmy wrote...
CrustyBot wrote...
ME 2 is not an RPG.
What?!!!
Next you are going to say NBA2K12 and BlOps2 aren't RPGs either. They have levels and stats!
NBA2K12 is the only RPG there. BlOps2 and ME 2 aren't.
xxx2emo4Uxxx wrote...
because story would suffer.. A LOT.
tell me.. what skyrim character did you care for? i think i know the answer.
also tell me.. what is the last time that some1 cared about you being archmage, thane of all cities, listener of dark brotherhood, guild master of thieves guild, leader of companions, champion of imperium / stormcloaks?
do you now understand how empty it would make the game if it was too open-worlded?
Modifié par Darksiders2, 05 mai 2013 - 09:28 .