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Moving From BioWare to Beer: Greg Zeschuk's IGN Interview


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#26
Iakus

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MegaSovereign wrote...

Shrewd business man who use to be in charge of a video game company now brews beer?

Something ain't right here, I'm getting to the bottom of this.


The bottom of....the mug?

#27
GreyLycanTrope

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iakus wrote...

MegaSovereign wrote...

Shrewd business man who use to be in charge of a video game company now brews beer?

Something ain't right here, I'm getting to the bottom of this.


The bottom of....the mug?

I've already started that very investigation.

#28
hoorayforicecream

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rapscallioness wrote...

So, is he brewing beer now? Or, just promoting other microbrewers?


He doesn't brew beer. He travels around visiting microbreweries and making videos about them and their products.

#29
Hadeedak

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That's pretty sweet. As a microbrew fan, I approve. Though I suspect I'll miss those two from my games, too. Ah well. If the world revolved around me, everyone would probably get less done, but in a slightly spazzier way.

#30
Seanomatic

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MassivelyEffective0730 wrote...

Brovikk Rasputin wrote...

I still don't understand how people can say the ending makes no sense.


Well it's easy when you don't explain why you like something or how you understand it, and then attack others for not liking it or understanding it without defining it yourself.

You do that, pretty much in every post you make on the BSN.


Since Leviathan I've not had a problem with the star child bit to it. Leviathans needed organics, made ai to protect organics from wars with synthetics, ai turns leviathans into reapers to stop war and preserve organice genetic structure etc., cycles start from there. So that was my main problem with the ending fixed, the only thing I still don't get is why the AI needs shepard to make a choice when the reapers are obviously going to win anyway. But tbh it doesn't bother me too much now I know what the starchild is and I know how the crew gets back on the normandy. I've seen million worse endings but at the same time this ending's only like a 6/10 for me. I can understand why people dislike it but I can't understand why people who dislike the ending can't understand why people who do like the ending, do like the ending. I'm sorry if that last part made zero sense! It's 6am so my brains a tad dead :P

#31
Wolfva2

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Random Geth wrote...

The hilarious thing is that no, he doesn't understand. Just like nobody who covered the ending understand. I was never frustrated because "this game is not specifically tailored to my exact headcanon down to the tiniest detail.". It was always because the ending was stupid and made no sense.

Honestly, he comes across as a talking head for EA in this interview. I get the sense that he was treated great, sure, because he's a head honcho. I'd be more curious to hear a thoroughly frank opinion from someone lower-ranked, not that we'll ever get that opportunity.


So, he doesn't understand because YOU PERSONALLY wasn't frustrated but thought it was stupid and senseless.

Well, I suppose that's possible. I suppose it's ALSO possible that everyone is not YOU.  That you, in fact, are NOT the baseline from which all human likes/dislikes are measured.  That you may even be <GASP!> an individual like everyone else, with his own likes and dislikes.  It is even possible, although I'm sure you would never countanance such a possibility, that he wasn't even talking about you.  I know I know, who wouldn't want to talk about you?  But there is a very very VERY small chance he doesn't even know who you are.  Wierd, eh?

 I have a long standing policy when I read a comment from someone saying something like, "I believe that many people think..." and I'm one of the people who don't think that way.  I assume they weren't talking about ME and go on with my life.  I don't jump up and scream, "NO!  You are WRONG!  For *I* personally do not feel that way!  Thus NO ONE feels that way!  You scoundrel!  You cad!  You should be boiled in oil!  Hanging is to good for you SIR!"   You may want to try that approach sometime.  It'd make you look humble.

#32
Linkenski

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Brovikk Rasputin wrote...

I still don't understand how people can say the ending makes no sense.

I think most people know what the ending is about, but it still made no sense for Bioware to make a 180 on the main theme of the trilogy and force you into choices that are just being hard for the sake of being hard. Why is there a symmetry in Destroy and Synthesis that revolves around organics and synthetic when Control is only restrained to the Reapers? How does Synthesis work? EDI is alive... so that means the Normandy is alive? Does this mean that the Normandy can breathe? I mean just look at it. Synthesis isn't properly explained or shown and honestly there is no reason for having the choice, because EDI just told you before the final assault that she "feels alive" because of Shepards influence, and so does Legion.

The Catalyst says the Reapers were created as a solution because in their creators' lifespan organics and synthetics were in conflict. The problem doesn't exist anymore and Shepard can via the EC and dialogue tell the Catalyst that he disagrees, but it doesn't change anything and in fact, Shepard could have given much more evidence to disprove the assumption that "synthetics will destroy ALL organics"

It's way too much info and it's too far fetched to have at the last ten minutes of - not just a game - but a trilogy.

Either people are saying it doesn't make sense because of this, the fact that the developers decided to go with it, or because they exaggerate because they dislike the idea of the endings.

#33
Hurbster

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Cramming all that info in the last 10-20 minutes of a game can work if done well and the writing is good, like in Bioshock Infinite. Unfortunately it wasn't up to anywhere near that standard in ME3.

#34
Guest_Data7_*

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That bums me out.

#35
Mr. MannlyMan

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Hurbster wrote...

Cramming all that info in the last 10-20 minutes of a game can work if done well and the writing is good, like in Bioshock Infinite. Unfortunately it wasn't up to anywhere near that standard in ME3.


This. ^

Bioshock Infinite's ending was like a supercar drifting and skidding perfectly into a compact parking space.

Mass Effect 3's ending was like a school bus drifting and skidding haphazardly through the parking space, over a railing and through the roof of a Dunkin' Donuts.


Honestly, when you see fans flocking to a popular theory which basically refutes the entire ending as false and allows them to headcanon their own "real" ending, that's gold-plated proof that your ending sucked.

#36
Modius Prime

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You know, none of this would have even happened had they paid attention to the fan-base and not been so condescending; it's all damage control (they need to respect their consumers; they have a notoriety). Obviously, they couldn't account everyone---we have unlimited wants. I just hope that, with Sim City and the ending controversy, that EA thinks twice about how they advertise (or dead-lines) their products---especially since they won 'worst company of the year' twice in a row. Now that Lucas Arts is owned by EA, I think its just going to be the same thing over and over again.

#37
Seanomatic

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Modius Prime wrote...

You know, none of this would have even happened had they paid attention to the fan-base and not been so condescending; it's all damage control (they need to respect their consumers; they have a notoriety). Obviously, they couldn't account everyone---we have unlimited wants. I just hope that, with Sim City and the ending controversy, that EA thinks twice about how they advertise (or dead-lines) their products---especially since they won 'worst company of the year' twice in a row. Now that Lucas Arts is owned by EA, I think its just going to be the same thing over and over again.


Lucas Arts is owned by Disney, EA have the license to publish Star Wars games.