"Hm. Smells like a solo." - PS3 pugs pls.
#51
Posté 05 mai 2013 - 01:47
#52
Posté 05 mai 2013 - 01:48
thatonebigdude wrote...
Damn, that's crappy. I'm pug Gold practically everyday and I almost never run into guys that bad. When do you play and where are you located?
Just about everyday. Arkansas.
#53
Posté 05 mai 2013 - 03:28
#54
Posté 06 mai 2013 - 02:33
I find Rio to be among the toughest maps in a way similar to London. There are too many places to get shot at and it's not obvious where teams could retreat and regroup into. Blockable points are located where players with little or no spawn-control knowledge wouldn't normally go thus, enemies will often be able to flank the team.
They also followed around the hosting infiltrator, I'm sure of this, which made them die even more often.
Those three, (or two) had no clue why they kept dying and what they can do to remedy it.
Maybe if it were on Jade they'd do better? Atleast pug-ers tend to cause enemies to spawn on the manageable side of the map. This could be intentional of course, I may just be lucky with pug-mates.
#55
Posté 06 mai 2013 - 02:44
I find team-soloing harder than actual soloing. When everyone rushes to camp the LZ, then dies there, you have a bigger challenge than herding enemies on your own from the start.
Well done.
#56
Posté 06 mai 2013 - 03:53
Xorvin wrote...
The odds were stacked on these pug-ers, they didn't have a chance. Even against Geth on gold.
I find Rio to be among the toughest maps in a way similar to London. There are too many places to get shot at and it's not obvious where teams could retreat and regroup into. Blockable points are located where players with little or no spawn-control knowledge wouldn't normally go thus, enemies will often be able to flank the team.
They also followed around the hosting infiltrator, I'm sure of this, which made them die even more often.
Those three, (or two) had no clue why they kept dying and what they can do to remedy it.
Maybe if it were on Jade they'd do better? Atleast pug-ers tend to cause enemies to spawn on the manageable side of the map. This could be intentional of course, I may just be lucky with pug-mates.
I also find Rio to be a very tough map.
#57
Posté 06 mai 2013 - 03:59
Simba501 wrote...
DHKany wrote...
Might have been my words
anyways, thats pretty much PS3 pugs. Occasionally I run into the amazing PUG, but those are EXTREMELY rare. It's like finding a 500$ bill on the floor.
So it doesn't happen then lol.
1/2000 odds for me.
#58
Posté 06 mai 2013 - 07:20
#59
Posté 07 mai 2013 - 08:38
Tupari wrote...
I'd say 1/3 of gold ps3 pug matches I get are decent, but I have low standards.
Your standards must be good, you probably just don't host often like me. Non-hosts can freely jump from lobby to lobby.
Feel bad for hosts though, the only thing they have for sure is zero lag, everything else is uncertain.
#60
Posté 07 mai 2013 - 09:12
#61
Posté 07 mai 2013 - 09:13
Modifié par joker_jack, 07 mai 2013 - 09:16 .
#62
Posté 07 mai 2013 - 09:46
That said, if you're craving at least one reliable partner to pad out those 2 other random slots, add me on PSN, gamertag same as BSN.
#63
Posté 07 mai 2013 - 10:53
NinpoLore wrote...
Hm. I play PuGs almost exclusively on PS3, and I usually do just fine. This has to be a random, localized pattern because even on Gold everyone in my squad usually pulls their weight. Sure, there are occasional knuckleheads, but it's extremely rare that I 'm stuck with 3 complete ninnyhammers.
That said, if you're craving at least one reliable partner to pad out those 2 other random slots, add me on PSN, gamertag same as BSN.
I play with friends already, but I don't think I'm challenged unless it's a pug xD. Gotta stay sharp right ha.
I'll add you.
#64
Posté 08 mai 2013 - 11:38
joker_jack wrote...
This is one from a recent pug. Multiple rage quits and the host rage quit at the end.
Haha...these are hilarious and as soon as this screen fires up, the host leaves...





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