Ottemis wrote...
I did a HR retexture of it. It's in my thread if you want, the texture for both Ash and Liara's.
Excellent. I'll grab them and use them. Thank you.
Ottemis wrote...
I did a HR retexture of it. It's in my thread if you want, the texture for both Ash and Liara's.

Modifié par TomaszWittliff, 23 juin 2013 - 06:07 .
TomaszWittliff wrote...
Now I used ActorX Exporter (I have it installed) right after I edited mesh using 'Editable mesh' modifier. I imported it back in game and this time ME3Explorer did not revolt. But now I have problem with lighting and camera is... 'dead'. And, You're saying that .PSK files should be exported only with 'all skin-type' and 'assume .pcx textures' checked? I always uncheck the latter option...
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 23 juin 2013 - 06:34 .


Modifié par Getorex, 23 juin 2013 - 07:44 .
Guest_ShadowHawk28_*
shadowhawk233 wrote...
Well i had a problem, i was trying to get kaidan's face on my Male Shepard but so far i had no luck. It's a shame about Sazaesang's ME3 Head Enhancement Mods cause the user decided to take it down and won't post it anywhere else. Even worse is that the user also said that who ever owns the mods is not to share it with anyone else which is completely stupid.
Also another thing that gets to me is that the hair meshes in some scenes, it look like commander shepard has no hair even when you custom make him or her with different hair style.
shadowhawk233 wrote...
Does anyone know what kaiden's face code is?
Modifié par Ottemis, 23 juin 2013 - 07:18 .
Ottemis wrote...
@TomaszWittliff: He's been working on a lot of meshes for Shep. It's spread all over this thread, if you'd look a couple of pages back.
@Getorex: That crotch-change looks really good. Ahh just hoping and praying the import issues will eventually be solved so we can put them into the game =)



Ottemis wrote...
Yeah no joke that =)
Modifié par Getorex, 23 juin 2013 - 08:05 .
TomaszWittliff wrote...
Hi everyone, I got a question about editing skeletal meshes in 3ds max. I extracted some models through ME3Explorer - in .PSK format and my question is - how to edit them? I have little problems when it comes to shape the meshes as I want to, but I'm editing them by 'Edit Poly' modifier and I guess this prevents me from putting their edited versions back in game. Any suggestions? (I edited FemShep dress very nicely and now I'm wondering how to make use of it...)
PS. FemShep Armax Arena Armor uses the same model as Liara/Ashley 'From Ashes' Armor. It can be found in 'DLC_EXP_Pack003' in 'BIOG_HMF_SHP_FBD_R_DLC.ppc'.
Modifié par Getorex, 23 juin 2013 - 09:19 .
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 23 juin 2013 - 10:19 .
shadowhawk233 wrote...
Well here are the codes for Kaiden face and what not.
Kaidan textures
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Spec
Kaidan scalp
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Mask
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Scalp
After that, i went to Vector Parameters>SkinTone and enter 1 for R, B, and G. This will eliminate the orange overlay effect on the head. Unfortunatly, it also makes the rest of the body ghostly white. I have no idea how to fix this.
Guest_ShadowHawk28_*
Getorex wrote...
What you mean are the actual texture files.
Modifié par shadowhawk233, 23 juin 2013 - 10:32 .