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Attempting to mod actual body meshes


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#226
Getorex

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Ottemis wrote...

I did a HR retexture of it. It's in my thread if you want, the texture for both Ash and Liara's.


Excellent.  I'll grab them and use them.  Thank you.

#227
TomaszWittliff

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Hi everyone, I got a question about editing skeletal meshes in 3ds max. I extracted some models through ME3Explorer - in .PSK format and my question is - how to edit them? I have little problems when it comes to shape the meshes as I want to, but I'm editing them by 'Edit Poly' modifier and I guess this prevents me from putting their edited versions back in game. Any suggestions? (I edited FemShep dress very nicely and now I'm wondering how to make use of it...)

Posted Image

PS. FemShep Armax Arena Armor uses the same model as Liara/Ashley 'From Ashes' Armor. It can be found in 'DLC_EXP_Pack003' in 'BIOG_HMF_SHP_FBD_R_DLC.ppc'.

Modifié par TomaszWittliff, 23 juin 2013 - 06:07 .


#228
Getorex

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Tomaz, you obviously have the actorx import script installed but do also have the actorx exporter installed? Getting your psk back into a pcc file isn't difficult, but the lighting effects will be off. That is still the main issue with the ME3exp importer. When you export from 3ds you go wiyth the defaults selected for export EXCEPT for "bake in smoothing groups". Deselect that, export from 3ds and import with meshplorer. Also, there are two ways to edit vertices in 3ds. The best way is to use the 'edtable mesh' option in the rightside window/menu area, say ok to the warning and then pick vertices on the right, same window/menu area. Dont use the editing tools that show at the top left.

#229
TomaszWittliff

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Now I used ActorX Exporter (I have it installed) right after I edited mesh using 'Editable mesh' modifier. I imported it back in game and this time ME3Explorer did not revolt. But now I have problem with lighting and camera is... 'dead'. And, You're saying that .PSK files should be exported only with 'all skin-type' and 'assume .pcx textures' checked? I always uncheck the latter option...

#230
Getorex

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TomaszWittliff wrote...

Now I used ActorX Exporter (I have it installed) right after I edited mesh using 'Editable mesh' modifier. I imported it back in game and this time ME3Explorer did not revolt. But now I have problem with lighting and camera is... 'dead'. And, You're saying that .PSK files should be exported only with 'all skin-type' and 'assume .pcx textures' checked? I always uncheck the latter option...


You can always experiment with the other settings but...the smoothing groups bake adds vertices and that is generally a no-no, at least for now.  Adding vertices can cause unexpected problems and crashes.  The lighting it going to be wrong.  The algorithm for the import doesn't calculate the various tangents properly, at least, they don't provide the same values as the game uses and needs, hence the lighting and reflection is wrong.  

The general consensus seems to be to leave all skin-type and pcx textures enabled.  

What do you mean by "camera is dead"?  

#231
TomaszWittliff

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'Dead camera' is not actually my term - some people called that this issue on ME3Explorer forum. It is hard to explain... camera follows character in normal way but is on 'lower position'.

Here are screenshots for comparison:

Posted Image

Posted Image

Modifié par TomaszWittliff, 23 juin 2013 - 06:05 .


#232
Getorex

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Interesting. I've never run into that but then the portions I've messed with for mesh importing is less likely for the view angle to change much. Plus I use a larger FOV by default (Coalesced.bin edit).

#233
Guest_ShadowHawk28_*

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Well i had a problem, i was trying to get kaidan's face on my Male Shepard but so far i had no luck. It's a shame about Sazaesang's ME3 Head Enhancement Mods cause the user decided to take it down and won't post it anywhere else. Even worse is that the user also said that who ever owns the mods is not to share it with anyone else which is completely stupid.

Also another thing that gets to me is that the hair meshes in some scenes, it look like commander shepard has no hair even when you custom make him or her with different hair style.

Modifié par shadowhawk233, 23 juin 2013 - 06:34 .


#234
Getorex

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OK, here's the Shade armor from the From Ashes DLC for Ashley (and Liara) as previous but with Ottemis' textures applied so the differences are more easily apparent. I also brought their inner thighs closer together so they wouldn't have an unusually large (and manly) gap between the legs.  First, the original (shudder...Ashley with a man-package in her crotch):

Posted Image

And my correction of this horrific/nightmarish flaw (involved editing the mesh to remove the "bulge" in the crotch and changing the UV map for the texture. No more package. Ashley is all woman again (and so is Liara):

Posted Image

Posted Image

Modifié par Getorex, 23 juin 2013 - 07:44 .


#235
Getorex

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Close-up crotch shot, original vs new (Liara texture).

The ghastly original man package:

Posted Image

And the new:

Posted Image

#236
Guest_ShadowHawk28_*

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Does anyone know what kaiden's face code is?

#237
Getorex

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shadowhawk233 wrote...

Well i had a problem, i was trying to get kaidan's face on my Male Shepard but so far i had no luck. It's a shame about Sazaesang's ME3 Head Enhancement Mods cause the user decided to take it down and won't post it anywhere else. Even worse is that the user also said that who ever owns the mods is not to share it with anyone else which is completely stupid.

Also another thing that gets to me is that the hair meshes in some scenes, it look like commander shepard has no hair even when you custom make him or her with different hair style.


Huh.  A dick.  A total dick.

I hope to get these meshes into the game properly and when/if I do they are to be released free upon the world.

#238
Getorex

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shadowhawk233 wrote...

Does anyone know what kaiden's face code is?


If it was ever posted on the web then it is still accessible via 'way back machine" or similar web cache services.  I have no idea.

#239
TomaszWittliff

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Getorex wrote...

Close-up crotch shot, original vs new (Liara texture).

The ghastly original man package:

Posted Image

And the new:

Posted Image


What about FemShep? I know (damned camera problem!) editing files for Sheps of both genders is buggy but they desreve better meshes too! :happy:

#240
Ottemis

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@TomaszWittliff: He's been working on a lot of meshes for Shep. It's spread all over this thread, if you'd look a couple of pages back.

@Getorex: That crotch-change looks really good. Ahh just hoping and praying the import issues will eventually be solved so we can put them into the game =)

Modifié par Ottemis, 23 juin 2013 - 07:18 .


#241
Getorex

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Ottemis wrote...

@TomaszWittliff: He's been working on a lot of meshes for Shep. It's spread all over this thread, if you'd look a couple of pages back.

@Getorex: That crotch-change looks really good. Ahh just hoping and praying the import issues will eventually be solved so we can put them into the game =)


I'd hate to think I've been doing this for absolutely nothing (except to expend time at the screen).

#242
Ottemis

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Yeah no joke that =)

#243
Getorex

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As Ottemis mentioned, I have (technically) been working on femshep meshes. I don't worry so much about the male characters as they are not done up in odd ways (with exception of Jacob...his legs are too short for his upper body). A number of female bodies are used widely and repeatedly, including femshep (the sexy dress is an example - it is used by all female characters as appropriate).

As for shade armor (above) it is used by Ashley, Liara, Brooks, and femshep(?) without changes except for textures. Once I've done one, it can be used for all though I may tool one or two variants so that all female characters aren't identical.

#244
Getorex

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Oh yeah, there was also an issue with the breasts with the Shade armor. Kind of odd. They had an extra bit of extension or protrusion near their base, almost giving the appearance of sagging. The original (without and with texture):

Posted Image

Posted Image

And after edit (textured). I also rounded them up more, giving (I think) a more firm and uplifted appearance vs the original:

Posted Image

Posted Image

#245
Getorex

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Ottemis wrote...

Yeah no joke that =)


Well, I at least have gotten fairly strong at using 3DS Max and Blender - far better than I ever was before.  

The guy (Alcatraz) I've been working with recently to try to get this all working has been offline for a couple weeks now due to a computer failure (he's a poor student) so I'm hoping his system is returned SOON and he gets back up and running again.  If not, the manner in which we were discussing getting these edits into the game is not too complicated such that if he doesn't show up fairly soon,  I may ask WarrantyVoider to give it a shot.  It's easier than the heavy work he's done before getting ME3explorer going, and psk export/import, in the first place.  I'm even considering trying it the hard way and manually editing the vertex coordinates via the editor in ME3explorer but I really would rather not.

Modifié par Getorex, 23 juin 2013 - 08:05 .


#246
Getorex

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TomaszWittliff wrote...

Hi everyone, I got a question about editing skeletal meshes in 3ds max. I extracted some models through ME3Explorer - in .PSK format and my question is - how to edit them? I have little problems when it comes to shape the meshes as I want to, but I'm editing them by 'Edit Poly' modifier and I guess this prevents me from putting their edited versions back in game. Any suggestions? (I edited FemShep dress very nicely and now I'm wondering how to make use of it...)

Posted Image

PS. FemShep Armax Arena Armor uses the same model as Liara/Ashley 'From Ashes' Armor. It can be found in 'DLC_EXP_Pack003' in 'BIOG_HMF_SHP_FBD_R_DLC.ppc'.


Nicely done.  The posture is the biggest issue with these meshes and it looks like you covered it for the most part.  Keep in mind that this body is used over and over and over again, used by Ashley, Brooks, and even Allers.  You do it once and, technically, you don't have to do it again unless you want to make the various women different in various ways.  This is my ultimate intention...to make a few slightly different bodies so they are not all absolutely identical.  

Oh...one note.  It LOOKS like there may be an issue of some type with a vertex just above her right knee, inside.  Your edit seems to cast a fairly solid shadow there vs the original.  I suspect you have a single vertex sticking out a little further than it should.  Easy fix.

Modifié par Getorex, 23 juin 2013 - 09:19 .


#247
Guest_ShadowHawk28_*

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Well here are the codes for Kaiden face and what not.

Kaidan textures
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Spec 
Kaidan scalp
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff 
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Mask
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Scalp  

After that, i went to Vector Parameters>SkinTone and enter 1 for R, B, and G. This will eliminate the orange overlay effect on the head. Unfortunatly, it also makes the rest of the body ghostly white. I have no idea how to fix this.

Modifié par shadowhawk233, 23 juin 2013 - 10:19 .


#248
Getorex

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shadowhawk233 wrote...

Well here are the codes for Kaiden face and what not.

Kaidan textures
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Diff
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Face_Spec 
Kaidan scalp
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Diff 
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Norm
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Mask
BIOG_HMM_HED_PROMorph.Kaiden.HMM_HED_PROKaiden_Scalp_Scalp  

After that, i went to Vector Parameters>SkinTone and enter 1 for R, B, and G. This will eliminate the orange overlay effect on the head. Unfortunatly, it also makes the rest of the body ghostly white. I have no idea how to fix this.


Shepard is set somewhere because players can control complexion, so his (or her) skin texture has to be fluid.  You may not be hitting all the required files to change it.  As for codes, I thought you mean hex so you could make the assignments/changes via coalesced editing.  What you mean are the actual texture files.

#249
Guest_ShadowHawk28_*

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Getorex wrote...

 What you mean are the actual texture files.


yeah, that's what i ment, but it still doesn't come out right since i took it from ELE08's blog

Modifié par shadowhawk233, 23 juin 2013 - 10:32 .


#250
Ottemis

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Only fix is adjusting Kaidan's skintexture to exclude skintone manually.
There's some texmods out there for it I'm sure, look through the projects or hit up a google search.