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Attempting to mod actual body meshes


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#251
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Ottemis wrote...

Only fix is adjusting Kaidan's skintexture to exclude skintone manually.
There's some texmods out there for it I'm sure, look through the projects or hit up a google search.


i have tried other mods for kaidan like this one for example, http://social.biowar...t/8314/#details

Only one draw back to that mod is that it also applies the kaidan's facial textures to a bunch of NPCs in game too.

Modifié par shadowhawk233, 23 juin 2013 - 10:55 .


#252
Ottemis

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Only fix is to use default shep's facial texture, and texmod override it with kaidan's texture instead.
That one is not used by NPC's, the three CC complexions are.
So texmod Kaidan overtop default shep's texture and gibbed your shep to use default shep's texture.

Modifié par Ottemis, 23 juin 2013 - 10:57 .


#253
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Ottemis wrote...

Only fix is to use default shep's facial texture, and texmod override it with kaidan's texture instead.
That one is not used by NPC's, the three CC complexions are.
So texmod Kaidan overtop default shep's texture and gibbed your shep to use default shep's texture.


But shepard's default head has no codes. 

Modifié par shadowhawk233, 23 juin 2013 - 11:06 .


#254
Ottemis

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It's not a facecode, it's a facial texture. There's a difference.
I only know what they are for ME2, not ME3. Sorry. I'm sure you can find them though, somewhere.

#255
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Ottemis wrote...

It's not a facecode, it's a facial texture. There's a difference.
I only know what they are for ME2, not ME3. Sorry. I'm sure you can find them though, somewhere.


That's what i ment that shepard default head has no facial tex codes. I'm surprised you never figured this out for ME3 when you did one for ME2.

#256
Ottemis

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Because I didn't take the time to, I started texmodding instead. It kind of kills all my freetime.
You can find it in the gamefiles, but it's easier to just google search for it., I'm sure the information is available somewhere already. Game's been out a good year after all.

Modifié par Ottemis, 23 juin 2013 - 11:15 .


#257
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Ottemis wrote...

Because I didn't take the time to, I started texmodding instead. It kind of kills all my freetime.
You can find it in the gamefiles, but it's easier to just google search for it., I'm sure the information is available somewhere already. Game's been out a good year after all.


Not really... most of it is for ME2, not ME3. Besides only one user had that  and it was Sazaesang and it's no longer there. Even worse is that the user also said that who ever owns the mods is not to share it with anyone else which is completely stupid.


I should know Ottemis, because i saw your name over there.

Modifié par shadowhawk233, 23 juin 2013 - 11:25 .


#258
Ottemis

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Look, if you can't find it, tough cookie. I assume you don't expect me or anyone else to do exactly that, a google search? This is something you are trying to accomplish after all, not I.

This is Geto's thread, I think we've talked about this long enough, it is in the end completely offtopic.

#259
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Ottemis wrote...

Look, if you can't find it, tough cookie. I assume you don't expect me or anyone else to do exactly that, a google search? This is something you are trying to accomplish after all, not I.

This is Geto's thread, I think we've talked about this long enough, it is in the end completely offtopic.


*scoffs* if only if it were that simple, but it's not and i've done all the "goggle search" and turned up with nothing. AND i know this is Geto's thread, but going off topic is of no concern to me.

Anyways keep up the good work Geto.

Modifié par shadowhawk233, 23 juin 2013 - 11:41 .


#260
BluRay

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shadowhawk233 wrote...

iakus wrote...

For some reason I find the idea of an N7 corset incredibly funny.


yeah here's what it looks like. It comes in pink and black. And no i will not post the front side because it has nudity and this isn't an R-rated thread, just PG or PG-13, which ever works.

Posted Image

Forgive me for the Off-topic guys but i would like to know where to find that texture,i googled it but nothing,only devinatart things

#261
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[quote]ArtuThepig wrote...

Forgive me for the Off-topic guys but i would like to know where to find that texture,i googled it but nothing,only devinatart things

[quote]

look for a site called Nudecreator. it's a german website.

Modifié par shadowhawk233, 24 juin 2013 - 12:20 .


#262
BluRay

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shadowhawk233 wrote...

ArtuThepig wrote...

shadowhawk233 wrote...

iakus wrote...

For some reason I find the idea of an N7 corset incredibly funny.


yeah here's what it looks like. It comes in pink and black. And no i will not post the front side because it has nudity and this isn't an R-rated thread, just PG or PG-13, which ever works.

Posted Image

Forgive me for the Off-topic guys but i would like to know where to find that texture,i googled it but nothing,only devinatart things


look for a site called Nudecreator. it's a german website.

 found it! lot of fun stuff there lol thanks.
Anyway geto keep going you are doing a great work

#263
Getorex

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The sexy body/skirt again. I've been inching the hem upwards bit by bit. I have an image in mind for where it should stop but I'm not sure I can get there in a decent-looking fashion. I may stop here or keep going higher as I get bored with other tweaks.

Side-by-side comparison. Original on left (and not smoothed):

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#264
Getorex

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Still tweaking here. This is Brooks' body (same texture as all "sexy-dresses" for other characters). Her body was slenderized more than perhaps any other. I've also been fine-tuning her butt a bit. Ashley's differs from all others (previous post) in having the hem shortened a few "inches".

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Then more Ashley romance scene body (no hair mesh)...the eyelashes are weird because the texture for eyelashes (all of them) in the game are not simple, straight forward textures. They use transparency and other tricks...and at least for now I have no idea how to get them working right in Blender (or 3ds). I was having issues getting her full texture set working and assigned properly but finally got it done yesterday. Mainly an issue for screenshots but it also helps me find oddities in the mesh that I miss when not textured (monchrome) so I tweaked her assets a bit more with full textures assigned (no full frontal shots because that would render the thread R-rated or thereabouts):

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Modifié par Getorex, 28 juin 2013 - 01:35 .


#265
Getorex

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Some news on getting them into the game...Alcatraz is still MIA at this time but WarrantyVoider has indicated that he hasn't given up on making ME3explorer able to import meshes properly afterall. He's taking a different tack that, hopefully, will sidestep the need to calculate mesh surface tangents upon import of psks - miscalculations of these are what screws up the appearance/reflection of imported meshes so far. The hope is to work through UDK (Unreal Development Kit) and allow that to do the calculations properly and import that.  I edit meshes in Blender (or 3ds), export them to psk or fbx format, something that UDK understands, import it there and save as a upk.  Hopefully we can take that upk created by the Unreal engine with (presumably) correct tangent calculations, and get it into the Unreal-based Mass Effect games.

Not dead, just slowed down at the moment.

Modifié par Getorex, 28 juin 2013 - 02:27 .


#266
Getorex

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Still tweaking others...Ashley default uniform. Some derisively refer to this as her "cat suit". I like it but think the texture could do with a tweak (hint hint). Specifically, just below the waist where the pants are light blue, then dark blue. The light blue should be rendered the same color as the dark blue to eliminate the suggestion that she's wearing super-sexy thigh-high boots or hose with a garter. I think that would look better, though the dark blue would blend in more with the dark blue of the overcoat. But then, that's military uniforms in the first place.

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#267
Getorex

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Does anyone know what pcc files Traynor is in?  She's an NPC with an extra size role, almost up to Joker, but she isn't elevated enough, apparently, to have any pcc files specifically aimed at her.  You can know what pcc file covers main characters fairly easily...they either include the actual character name or a contraction of it: "Ash" or "Ashley", "Liara" or "LIA", "Sam" for Samarra, "Shp" for Shepard...but not the NPCs.

Modifié par Getorex, 28 juin 2013 - 06:46 .


#268
Ottemis

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I don't see her, I'm going to guess she's using one of the CC complexions and the standard body with predefined skintone applied to it. No unique outfits for her either, as far as I'm aware.

Modifié par Ottemis, 28 juin 2013 - 11:50 .


#269
saltisgood

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@Getorex: You could try BioD_Nor_135RomTraynor, BioD_Nor_135RomTraynor_LOC_INT or BioD_End002_000Traynor. But I'm pretty sure Ottemis is right, she just uses standard mesh/ textures.

#270
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saltisgood wrote...

@Getorex: You could try BioD_Nor_135RomTraynor, BioD_Nor_135RomTraynor_LOC_INT or BioD_End002_000Traynor. But I'm pretty sure Ottemis is right, she just uses standard mesh/ textures.


I agree, which would explain why Sam was using that N7 corset mod that was for Female Shepard.

Modifié par shadowhawk233, 29 juin 2013 - 04:58 .


#271
WarrantyVoider

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Now with correct lighting (but other issues^^), and imported over UDK, Liara's headmesh:


greetz WV

#272
Joken

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So tell me; How far away are we from being able to have this (the one on the left specifically):

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If this is already possible, how can I get this? I really HATE the existing casual outfit.

Modifié par Joken, 30 juin 2013 - 08:23 .


#273
WarrantyVoider

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I still have to remap the bones, thats why the eyes pop out in the vid, ill look into it tomorrow, Id say this a good start for one day of work... and to answer you, probably soon if I find time again to dig into it

EDIT:
you are lucky, it is possible now :D I just finished and tested it (couldnt be stopped by that little issue^^), looks like I need to make another tutorial soon, anyway demo:



greetz WV

PS: you are always free to code it yourself and skip waiting :P you are lucky :P

Modifié par WarrantyVoider, 30 juin 2013 - 10:12 .


#274
Getorex

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Nice progress WV!

@Joken, you are primarily talking about replacing Ashley's body with that of some generic NPC. That generic NPC uniform body could be edited to better fit her. As you can see, part of Ashley's chest pokes through the (horrible) white and red armor from ME1 (white armor...NO! Bad military! BAD! Unless you are fighting in snow).

Theoretically, if WV's work pans out well, it might mean the ability to even create new character's or meshes and putting those into the game.  That would be particularly great for MEHEM.  Don't get your hopes up (yet) though, just something that might come out of this.

Modifié par Getorex, 01 juillet 2013 - 05:46 .


#275
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Getorex wrote...

Nice progress WV!

@Joken, you are primarily talking about replacing Ashley's body with that of some generic NPC. That generic NPC uniform body could be edited to better fit her. As you can see, part of Ashley's chest pokes through the (horrible) white and red armor from ME1 (white armor...NO! Bad military! BAD! Unless you are fighting in snow).

Theoretically, if WV's work pans out well, it might mean the ability to even create new character's or meshes and putting those into the game.  That would be particularly great for MEHEM.  Don't get your hopes up (yet) though, just something that might come out of this.


But isn't that Ash's default armor? The one called Phoenix Armor from Sirta Foundation?

Modifié par shadowhawk233, 01 juillet 2013 - 05:53 .