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Attempting to mod actual body meshes


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#351
Iakus

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d1ta wrote...

I like the design just fine :) may I throw in a few sugestion? Not sure if its applicable though, but maybe lower her boots to just below the knee instead over it? The striping on the pants gets to be move to the side instead of the front and as per iakus' mention maybe a bit of color change from her original blue to somewhat of a navy blue (darker, almost close to black)

That being said, it's just my 0.02 creds XD. I'm still holding and shaking my poms poms here for you, can't wait to try out your mods (but pls take your time =) .. )


Also, if her collar can't be buttoned up a little more, could she get a t-shirt beneath her jacket?  maybe something like the one she wears in the hospital?

@Getorex  Excellent news!

#352
Getorex

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d1ta wrote...

I like the design just fine :) may I throw in a few sugestion? Not sure if its applicable though, but maybe lower her boots to just below the knee instead over it? The striping on the pants gets to be move to the side instead of the front and as per iakus' mention maybe a bit of color change from her original blue to somewhat of a navy blue (darker, almost close to black)

That being said, it's just my 0.02 creds XD. I'm still holding and shaking my poms poms here for you, can't wait to try out your mods (but pls take your time =) .. )


Well, her boots are only thigh-high because of the texture, not the mesh.  There is no border or seam where the top of her boots end, just nice and smooth woman legs :)  The way to get rid of the thigh-boot appearance is via texture editing.  The boot edit I did do (as well as texture mapping change) is to her boot heels.  They were a bizarre design used by phantoms too I think...see here:  http://social.biowar...8594/1#16646453

#353
Getorex

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MadCat221 wrote...

Is pulling the wedgie out of Miranda's rear among the changes planned?


Here's Miranda butt sans wedgie (at least, with reduced wedgie).  It turns out to be fairly difficult to eliminate the wedgie without inserting new vertices.  They are few and far between in that region so I did what I could without causing blocky graphic artifacts. 

Image IPB

That said, when I'm done with the upk conversions and Jacob edit I mentioned above, I will then try to add vertices in an experiment on Miranda's butt.  It likely isn't just a simple thing as adding a few vertices.  I believe they will also have to be assigned to the correct vertex group, which is influenced by a certain skeleton bone (her butt bone :D ) and then giving that a try.  

#354
Getorex

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iakus wrote...

d1ta wrote...

I like the design just fine :) may I throw in a few sugestion? Not sure if its applicable though, but maybe lower her boots to just below the knee instead over it? The striping on the pants gets to be move to the side instead of the front and as per iakus' mention maybe a bit of color change from her original blue to somewhat of a navy blue (darker, almost close to black)

That being said, it's just my 0.02 creds XD. I'm still holding and shaking my poms poms here for you, can't wait to try out your mods (but pls take your time =) .. )


Also, if her collar can't be buttoned up a little more, could she get a t-shirt beneath her jacket?  maybe something like the one she wears in the hospital?

@Getorex  Excellent news!


Actually, it would be a simple matter to reduce the cleavage of the suit, or even give her a "t-shirt".  I think it would involve the texture for her head rather than for the uniform, however.  The cleavage is part of her head mesh.

See: 

Image IPB

#355
Iakus

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I've heard the line "Her brains are in her blouse" before but this is just silly Image IPB

#356
Getorex

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I've posted the first link to one of first edits in the OP. It is the Ashley hospital edit. More to follow...

#357
d1ta

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Oy, the foot part does look weird before the edit O.o' btw did you make the shoulders a bit wider? since in game what I noticed is that the shoulders tend to be somewhat narrow compared to the hips.
What ever you did, I'm liking what I'm seeing so far =)

Been dreaming to slap that outfit on my Shep since the beginning of ME3 tbh, LoL
*sigh* I just love this section of the BSN..

#358
Getorex

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d1ta wrote...

Oy, the foot part does look weird before the edit O.o' btw did you make the shoulders a bit wider? since in game what I noticed is that the shoulders tend to be somewhat narrow compared to the hips.
What ever you did, I'm liking what I'm seeing so far =)

Been dreaming to slap that outfit on my Shep since the beginning of ME3 tbh, LoL
*sigh* I just love this section of the BSN..


I didn't make the shoulders wider but I did make the hips narrower.  I also added a little bit of lat muscle as well.  

#359
MadCat221

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Getorex wrote...

MadCat221 wrote...

Is pulling the wedgie out of Miranda's rear among the changes planned?


Here's Miranda butt sans wedgie (at least, with reduced wedgie).  It turns out to be fairly difficult to eliminate the wedgie without inserting new vertices.  They are few and far between in that region so I did what I could without causing blocky graphic artifacts. 

Image IPB

That said, when I'm done with the upk conversions and Jacob edit I mentioned above, I will then try to add vertices in an experiment on Miranda's butt.  It likely isn't just a simple thing as adding a few vertices.  I believe they will also have to be assigned to the correct vertex group, which is influenced by a certain skeleton bone (her butt bone :D ) and then giving that a try.  


The problem wasn't that she had a wedgie (Tali does too to a degree), it was that her wedgie was so far up in there that skidmarks would be a guarantee.  I don't think the forced ass shots of Miranda during cutscenes would have been as bad if it weren't for that bit of over-the-topness.

Modifié par MadCat221, 09 juillet 2013 - 04:13 .


#360
Ottemis

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Geto, only general mesh import issues we've seen sofar are with re-weighted Meshes, if you at any point reweight a mesh and it's stable, please share how you've done it with the other mesh-editors yeah? If there is an intricate way of doing it and the others figure it out, I'll point them here too.

Also cool to see you've started! I'll have a look at the Ashley edit later today =)

Modifié par Ottemis, 09 juillet 2013 - 04:17 .


#361
Getorex

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Ottemis wrote...

Geto, only general mesh import issues we've seen sofar are with re-weighted Meshes, if you at any point reweight a mesh and it's stable, please share how you've done it with the other mesh-editors yeah? If there is an intricate way of doing it and the others figure it out, I'll point them here too.

Also cool to see you've started! I'll have a look at the Ashley edit later today =)


Could you clarify the issue please?  Someone has re-weighted a mesh and it is screwed up?  What was the nature of the issue and was it done in 3ds or other app?

#362
Ottemis

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This was obviously not done by me and thus is second hand info, but ELE's edited and imported both Ashleys and Jack's hair, she had to re-weight it (in 3DS yes) to get it to work properly ingame but it's caused inconsistent crash issues whenever we load in a save with the mesh, or while running around ingame using the mesh.
I know she's planning to look into solving this issue. Aside from ELE there's one other looking into the issue as well so they might figure out how to reweight the hair so it's stable.

Just figured I'd drop a line so you're aware of what's going on etc and if you do end up reweighting stuff, and it causes crashes you know you're not alone in it. No clue wether this is due to the reweighting method used or just because this is not possible with current import.

Modifié par Ottemis, 09 juillet 2013 - 04:34 .


#363
Getorex

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Ah...I've been away too long. I cannot find the pcc file I was using to test an Ashley mesh on earth. It's at the beginning when you first run into Ashley in the game. I cannot recall what the pcc file was that contained her mesh used in that instance. Anyone?

NEVERMIND!  Ugh.  Found it (I hate searching through pccs).  importing my edit and giving it a test drive before posting the upk.

Modifié par Getorex, 09 juillet 2013 - 04:47 .


#364
Getorex

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No problem with Ashley default uniform. Posting in OP.

Also posted my Tali edits, both her default and alternate uniform.

Modifié par Getorex, 09 juillet 2013 - 05:28 .


#365
Getorex

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Added Miranda upk file with a few LODs to OP links.

Added Ashley's head (used with all uniforms/armors except for romance and hospital body).

Modifié par Getorex, 09 juillet 2013 - 05:43 .


#366
ref

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Loving the edits --- hopefully in the future we can see Ashley in some regular Alliance blues, ala the ones Kaidan wears. I'd love to get around to playing my Ash romance toon but I personally just hate that damn catsuit.

Great work though, and really glad they are finally getting released! ^^

#367
Getorex

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Refara wrote...

Loving the edits --- hopefully in the future we can see Ashley in some regular Alliance blues, ala the ones Kaidan wears. I'd love to get around to playing my Ash romance toon but I personally just hate that damn catsuit.

Great work though, and really glad they are finally getting released! ^^


That is near the top of my list of to-dos.  Just need to pull the uniforms out and edit them to fit Ashley's body in the other Ashley mods and fit her head mesh.


I'm also going to be releasing some alternative Ashley hair meshes after I get them edited to fit her head properly.

#368
Ghost43

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Curious, might someone take a crack at making female Shepard less twiggy?

#369
Getorex

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OK...I just finished the middle uniform (below) for Ashley. Less hip, more rounded butt, slightly bigger breasts, a tinge more lat muscle.  Just the mesh, not the texture.  You need the texture for HMF_ARM_CTHb_MDL.

Image IPB

Modifié par Getorex, 09 juillet 2013 - 09:04 .


#370
Ottemis

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I think i remember you asked something similar a while back and I meant to answer but forgot but If you ever wanna use or pack any of my retextures with your mesh-edits, that's absolutely fine s'long as you note it =)

Also on a recolour camo version for the right option for Ash you were hinting towards? I could, if no-one else offers but have so much stuff planned atm that it might take a bit to get round to it.

Modifié par Ottemis, 09 juillet 2013 - 09:26 .


#371
Getorex

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Ottemis wrote...

I think i remember you asked something similar a while back and I meant to answer but forgot but If you ever wanna use or pack any of my retextures with your mesh-edits, that's absolutely fine s'long as you note it =)

Also on a recolour camo version for the right option for Ash you were hinting towards? I could, if no-one else offers but have so much stuff planned atm that it might take a bit to get round to it.


Thanks Ottemis.  When/if I specifically use your stuff I will note it.

Now...I have finished tweaking the far left Alliance uniform in the above image.  It should no longer bleed Ashley's cleavage through.  The far left uniform is HMF_ARM_CTHi_MDL.  

I have also pulled the hoodie out and will see how it works for Ashley.

#372
Iakus

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Getorex wrote...

OK...I just finished the middle uniform (below) for Ashley. Less hip, more rounded butt, slightly bigger breasts, a tinge more lat muscle.  Just the mesh, not the texture.  You need the texture for HMF_ARM_CTHb_MDL.

Image IPB


May sound ike a stupid question, but where does one get that texture?

#373
MadCat221

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Gonna wait for the PCC files myself...

#374
Getorex

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iakus wrote...

Getorex wrote...

OK...I just finished the middle uniform (below) for Ashley. Less hip, more rounded butt, slightly bigger breasts, a tinge more lat muscle.  Just the mesh, not the texture.  You need the texture for HMF_ARM_CTHb_MDL.

Image IPB


May sound ike a stupid question, but where does one get that texture?


That's the question.  For the texture of the left most uniform I'm going to use Ottemis' texture for alternate 4 casual.  Beyond that I haven't yet found the originals for female uniforms, only the male.

#375
Getorex

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MadCat221 wrote...

Gonna wait for the PCC files myself...


I'll try to get some out tomorrow or Thursday.