edit: *views OP* What changed in those Tali models? Was it the textures?
Modifié par DeinonSlayer, 10 juillet 2013 - 01:18 .
Modifié par DeinonSlayer, 10 juillet 2013 - 01:18 .
Modifié par Ottemis, 10 juillet 2013 - 01:35 .
DeinonSlayer wrote...
I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.
edit: *views OP* What changed in those Tali models? Was it the textures?



Modifié par Getorex, 10 juillet 2013 - 01:43 .
Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?Getorex wrote...
DeinonSlayer wrote...
I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.
edit: *views OP* What changed in those Tali models? Was it the textures?
No. I played with her breasts, so to speak, making them fuller, slightly larger. I also played with her hips, giving her more human-like proportions there.
When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy. They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them. The hips (and gap between legs) is smaller. Other than that...nothing yet. I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.
Modifié par DeinonSlayer, 10 juillet 2013 - 01:43 .
DeinonSlayer wrote...
Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?Getorex wrote...
DeinonSlayer wrote...
I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.
edit: *views OP* What changed in those Tali models? Was it the textures?
No. I played with her breasts, so to speak, making them fuller, slightly larger. I also played with her hips, giving her more human-like proportions there.
When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy. They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them. The hips (and gap between legs) is smaller. Other than that...nothing yet. I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.
...I'm sorry to say I don't know how to install any of this, though. How do you replace model/texture files?
Ottemis wrote...
I have the female version of the middle one retexed (it's the first casual), I could toss up a download for them alone if you want. I've actually retexed all variations and occurances of that casual outfit on NPC's etc too. They're in my OP as well.
Can throw up the stock files too, whatever you pref .. actually lemme just give you the name so you know where they're at, sec. Edit:
BIOG_HMF_ARM_CTH_R --- CTHB --- ALLIANCENAVY
It's about halfway down the list in Texplorer.
Thanks. I look forward to the release.Getorex wrote...
DeinonSlayer wrote...
Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?Getorex wrote...
DeinonSlayer wrote...
I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.
edit: *views OP* What changed in those Tali models? Was it the textures?
No. I played with her breasts, so to speak, making them fuller, slightly larger. I also played with her hips, giving her more human-like proportions there.
When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy. They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them. The hips (and gap between legs) is smaller. Other than that...nothing yet. I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.
...I'm sorry to say I don't know how to install any of this, though. How do you replace model/texture files?
It isn't really hard at all (but then I've been doing this for a while). Not to worry though. I've started releasing the upk files that can be imported to replace the default meshes in various pcc files on your PC. It requires the use of ME3explorer.
It will be easier still when I get some pcc files with the mods included released. It will still require ME3explorer but it will VERY simple. Basically, you will just take the pcc files I produce and replace the default pcc of the same name. You will want to make a copy of the original and keep it back in case of problems but once a pcc is replaced you will start ME3explorer, go to Tools menu, select TOCBinupdater and run that. Done.
Modifié par DeinonSlayer, 10 juillet 2013 - 01:54 .
Modifié par Ottemis, 10 juillet 2013 - 02:12 .
Ottemis wrote...
Don't look at me, Geto's making the magic happen hehe =)
To answer your question though, it depends on which mesh you replace, but if this is going to replace her catsuit than it will indeed be in any and all scenes where she is forced into it, including the Normandy yeah =)
It might be a good idea, Geto when you start to release PCC mods to include a stock PCC in the package, just for people who forgot to back up. That or link them in the OP and host them offsite mayhaps. Everyone ideally backs up their files, but a lot of people forget tbh. Most of the PCC's aren't that large.
@Geto: It looks so good, really. I'm really tempted to stick her in the first casual. It's nice cause it'll be consistent with the normandy crew as well =)
Modifié par Refara, 10 juillet 2013 - 02:19 .


Modifié par Getorex, 10 juillet 2013 - 02:18 .
Refara wrote...
Hopefully there are no issues with getting Ashley in those outfits.
http://me3explorer.f...iance-t249.html
May want to read through here, I know people have tried it before but it wasn't working out/author didn't have time to finish.
Modifié par Ottemis, 10 juillet 2013 - 02:22 .
DeinonSlayer wrote...
@Getorex, I think the issue might be that it's too thin in the sides. Compare to the proportions of the first uniform model further up this page. The color of the material might mean this is illusory - the second looks unhealthy-thin, like she's wearing a corset or something.
DeinonSlayer wrote...
@Getorex, I think the issue might be that it's too thin in the sides. Compare to the proportions of the first uniform model further up this page. The color of the material might mean this is illusory - the second looks unhealthy-thin, like she's wearing a corset or something.
eltan2481 wrote...
Hey Geto, I'm a little late to this party, but have been silently lurking about your thread since page one. I can say your amazing work along with the incredible work of WV, salt, Smarteck, Ottemis, Ele, Mr. Fob and slipperyhapper have convinced me to finally ditch consoles and buy a gaming pc.
Anyways, if I'm not put of place I think the issue with the alliance casual outfit does indeed seem to be due to the texture. The pants look like they are too low-riding with respect to the modified body--compare the outfit to the other one you modded (the tactical combat suit) and you can see that the belt rides much lower down along the obliques (for the casual outfit).


Modifié par Getorex, 10 juillet 2013 - 06:21 .