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#376
DeinonSlayer

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I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.

edit: *views OP* What changed in those Tali models? Was it the textures?

Modifié par DeinonSlayer, 10 juillet 2013 - 01:18 .


#377
Ottemis

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I have the female version of the middle one retexed (it's the first casual), I could toss up a download for them alone if you want. I've actually retexed all variations and occurances of that casual outfit on NPC's etc too. They're in my OP as well.

Can throw up the stock files too, whatever you pref .. actually lemme just give you the name so you know where they're at, sec. Edit:

BIOG_HMF_ARM_CTH_R  --- CTHB --- ALLIANCENAVY
It's about halfway down the list in Texplorer.

Modifié par Ottemis, 10 juillet 2013 - 01:35 .


#378
Getorex

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DeinonSlayer wrote...

I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.

edit: *views OP* What changed in those Tali models? Was it the textures?


No.  I played with her breasts, so to speak, making them fuller, slightly larger.  I also played with her hips, giving her more human-like proportions there.  

When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy.  They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them.  The hips (and gap between legs) is smaller.  Other than that...nothing yet.  I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.

#379
Getorex

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Here's a look at the first uniform, dressed up in Ottemis' hi-res texture:

Image IPB

Image IPB

Image IPB

I need to test it with Ashley's head attached, however. I inflated the breasts a bit, bringing them up a little higher to match more with her hospital/romance body and to eliminate the bleed-through of her cleavage through the mesh from her head.  I also trimmed up the waist and hips, thinned down the FAT FAT belt around the waist, slightly flattened the belly and removed some arch from the back (this body was very close to suffering the same malady of posture that ALL the "sexy" female bodies do in ME3).

Oh, as a freebie I also gave her a little more lat muscle (I always give Ash and the other female bodies a little more lat) B)

Modifié par Getorex, 10 juillet 2013 - 01:43 .


#380
Iakus

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 ::sniff:  It's beautiful! :wub:

#381
DeinonSlayer

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Getorex wrote...

DeinonSlayer wrote...

I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.

edit: *views OP* What changed in those Tali models? Was it the textures?


No.  I played with her breasts, so to speak, making them fuller, slightly larger.  I also played with her hips, giving her more human-like proportions there.  

When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy.  They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them.  The hips (and gap between legs) is smaller.  Other than that...nothing yet.  I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.

Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?

...I'm sorry to say I don't know how to install any of this, though. How do you replace model/texture files?

Modifié par DeinonSlayer, 10 juillet 2013 - 01:43 .


#382
Getorex

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DeinonSlayer wrote...

Getorex wrote...

DeinonSlayer wrote...

I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.

edit: *views OP* What changed in those Tali models? Was it the textures?


No.  I played with her breasts, so to speak, making them fuller, slightly larger.  I also played with her hips, giving her more human-like proportions there.  

When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy.  They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them.  The hips (and gap between legs) is smaller.  Other than that...nothing yet.  I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.

Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?

...I'm sorry to say I don't know how to install any of this, though. How do you replace model/texture files?


It isn't really hard at all (but then I've been doing this for a while).  Not to worry though.  I've started releasing the upk files that can be imported to replace the default meshes in various pcc files on your PC.  It requires the use of ME3explorer.  

It will be easier still when I get some pcc files with the mods included released.  It will still require ME3explorer but it will VERY simple.  Basically, you will just take the pcc files I produce and replace the default pcc of the same name.  You will want to make a copy of the original and keep it back in case of problems but once a pcc is replaced you will start ME3explorer, go to Tools menu, select TOCBinupdater and run that.  Done.

#383
Getorex

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Ottemis wrote...

I have the female version of the middle one retexed (it's the first casual), I could toss up a download for them alone if you want. I've actually retexed all variations and occurances of that casual outfit on NPC's etc too. They're in my OP as well.

Can throw up the stock files too, whatever you pref .. actually lemme just give you the name so you know where they're at, sec. Edit:

BIOG_HMF_ARM_CTH_R  --- CTHB --- ALLIANCENAVY
It's about halfway down the list in Texplorer.




Thank you!

#384
DeinonSlayer

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Getorex wrote...

DeinonSlayer wrote...

Getorex wrote...

DeinonSlayer wrote...

I'm gonna have to keep an eye on this... getting Ashley back in something I can take seriously (an Alliance uniform, true to ME1) would be a MAJOR improvement.

edit: *views OP* What changed in those Tali models? Was it the textures?


No.  I played with her breasts, so to speak, making them fuller, slightly larger.  I also played with her hips, giving her more human-like proportions there.  

When I pulled the meshes and looked at them untextured, it was clear that the breasts were also...saggy.  They flopped OVER the bands at the base of her breasts so I perked them up (no more sag) and pumped some air into them.  The hips (and gap between legs) is smaller.  Other than that...nothing yet.  I have plans to try and give her a full head/face under the mask to replace the current partal mishapen face.

Awesome, thanks. I'm also looking forward to Ashley back in a standard Alliance uniform. Not my LI or anything, just... more respectable, you know?

...I'm sorry to say I don't know how to install any of this, though. How do you replace model/texture files?


It isn't really hard at all (but then I've been doing this for a while).  Not to worry though.  I've started releasing the upk files that can be imported to replace the default meshes in various pcc files on your PC.  It requires the use of ME3explorer.  

It will be easier still when I get some pcc files with the mods included released.  It will still require ME3explorer but it will VERY simple.  Basically, you will just take the pcc files I produce and replace the default pcc of the same name.  You will want to make a copy of the original and keep it back in case of problems but once a pcc is replaced you will start ME3explorer, go to Tools menu, select TOCBinupdater and run that.  Done.

Thanks. I look forward to the release.

I had fun modding ME2, adding unlocks and the like (ex: you'd get an Alliance uniform to wear for collecting all 20 dog tags in the Normandy Crash Site DLC). Haven't had as much luck with ME3, though. I actually tried using ME3explorer once to replace Tali's picture with another (same dimensions), but when I loaded it up in-game and tried accessing Shepard's cabin, it would be stuck forever at the loading screen. Not sure where I screwed up, but I didn't have a backup in place and ended up having to reload EVERYTHING from Origin. Haven't tried it again since.

Not the best experience...

Also @Ottemis, that second one is exactly what I was looking for for Ashley. Excellent. Will this be what shows up just on the Normandy?

Modifié par DeinonSlayer, 10 juillet 2013 - 01:54 .


#385
Ottemis

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Don't look at me, Geto's making the magic happen hehe =)
To answer your question though, it depends on which mesh you replace, but if this is going to replace her catsuit than it will indeed be in any and all scenes where she is forced into it, including the Normandy yeah =)

@Geto: It looks so good, really. I'm really tempted to stick her in the first casual. It's nice cause it'll be consistent with the normandy crew as well =)

It might be a good idea when you start to release PCC mods to include a stock PCC in the package, just for people who forgot to back up. That or link them in the OP and host them offsite mayhaps. Everyone ideally backs up their files, but a lot of people forget tbh. Most of the PCC's aren't that large.

Modifié par Ottemis, 10 juillet 2013 - 02:12 .


#386
Getorex

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Ottemis wrote...

Don't look at me, Geto's making the magic happen hehe =)
To answer your question though, it depends on which mesh you replace, but if this is going to replace her catsuit than it will indeed be in any and all scenes where she is forced into it, including the Normandy yeah =)

It might be a good idea, Geto when you start to release PCC mods to include a stock PCC in the package, just for people who forgot to back up. That or link them in the OP and host them offsite mayhaps. Everyone ideally backs up their files, but a lot of people forget tbh. Most of the PCC's aren't that large.

@Geto: It looks so good, really. I'm really tempted to stick her in the first casual. It's nice cause it'll be consistent with the normandy crew as well =)


Thank you Otti.

I may have to upgrade my mediafire account to make room for some big files.  Unfortunately, for some characters there are multiple pccs which also use the same mesh again and again.  I wish they'd used a central file and just addressed that in some way.  Replace one uniform/body and you replace it for that character throughout the game.  

#387
ref

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Hopefully there are no issues with getting Ashley in those outfits.

http://me3explorer.f...iance-t249.html

May want to read through here, I know people have tried it before but it wasn't working out/author didn't have time to finish, but thought I might as well bring this to your attention.

Modifié par Refara, 10 juillet 2013 - 02:19 .


#388
Getorex

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OK...I'm not entirely happy with this one and may keep coming back to it for tweaks. There's just something off about the body proportions that is hard for me to put a finger on...it just seems different from the first uniform and from Ashley's other bodies. The butt on this model was...quite nice. Left it to its virtual perfection :)

This is the middle uniform in the picture set previously. I did a lot of tweaking around the waist and hips...they rode high on this model vs the others. It isn't bad in itself but it isn't Ashley. I also added a little lat muscle to try and give her more of the Ashley hourglass, expanded her breasts.   Using Ottemis' texture again:

Image IPB

Image IPB

Image IPB

Modifié par Getorex, 10 juillet 2013 - 02:18 .


#389
Getorex

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Refara wrote...

Hopefully there are no issues with getting Ashley in those outfits.

http://me3explorer.f...iance-t249.html

May want to read through here, I know people have tried it before but it wasn't working out/author didn't have time to finish.


The situation has changed drastically the last 2 weeks.  It is likely (not assured but close) that there will be no issues.

#390
Ottemis

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The other one has a wider shoulderspan suggestion due to the plating. This one camouflages the female body problems less well. It's not so bad ingame though, it's do-able I think.

Modifié par Ottemis, 10 juillet 2013 - 02:22 .


#391
DeinonSlayer

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@Getorex, I think the issue might be that it's too thin in the sides. Compare to the proportions of the first uniform model further up this page. The color of the material might mean this is illusory - the second looks unhealthy-thin, like she's wearing a corset or something.

#392
Getorex

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DeinonSlayer wrote...

@Getorex, I think the issue might be that it's too thin in the sides. Compare to the proportions of the first uniform model further up this page. The color of the material might mean this is illusory - the second looks unhealthy-thin, like she's wearing a corset or something.


That could be the result of my trying to move her hips "downward" a bit by thinning her through the waist but flaring out at the hips.  I may need to broaden her up a bit from the top down (lats) to make it better.  In any case, my next post here should be a happy screenshot of Ashley wearing the first uniform without breast/cleavage bleedthrough and with the edited head/face I did (stronger chin, slightly smaller nose, firmer jaw).  Stay tuned...

#393
Getorex

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OK...that didn't go well on multiple levels (sorry, no screenie). First, I goofed and didn't insert the correct texture but there were also what appeared to be a slight weighting issue with one arm and the head was totally mis-mapped for textures. I think I used the wrong head version. Anyway, it is late for me and I need to go to bed and try again tomorrow.

#394
Getorex

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DeinonSlayer wrote...

@Getorex, I think the issue might be that it's too thin in the sides. Compare to the proportions of the first uniform model further up this page. The color of the material might mean this is illusory - the second looks unhealthy-thin, like she's wearing a corset or something.


On another look it is also the design of the uniform and texture - the dark blue delta of the trunk vs the light blue of the trim makes the body look slimmer than it otherwise would, I think, because in untextured form (grey or other solid color) she doesn't come of as looking so skinny.  This is just the way the uniform is designed in combo with the color scheme, like the other uniform gives the illusion of broader shoulders as Ottemis stated.

#395
eltan2481

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Hey Geto, I'm a little late to this party, but have been silently lurking about your thread since page one. I can say your amazing work along with the incredible work of WV, salt, Smarteck, Ottemis, Ele, Mr. Fob and slipperyhapper have convinced me to finally ditch consoles and buy a gaming pc.

Anyways, if I'm not put of place I think the issue with the alliance casual outfit does indeed seem to be due to the texture. The pants look like they are too low-riding with respect to the modified body--compare the outfit to the other one you modded (the tactical combat suit) and you can see that the belt rides much lower down along the obliques (for the casual outfit).

#396
Getorex

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eltan2481 wrote...

Hey Geto, I'm a little late to this party, but have been silently lurking about your thread since page one. I can say your amazing work along with the incredible work of WV, salt, Smarteck, Ottemis, Ele, Mr. Fob and slipperyhapper have convinced me to finally ditch consoles and buy a gaming pc.

Anyways, if I'm not put of place I think the issue with the alliance casual outfit does indeed seem to be due to the texture. The pants look like they are too low-riding with respect to the modified body--compare the outfit to the other one you modded (the tactical combat suit) and you can see that the belt rides much lower down along the obliques (for the casual outfit).


The pants appearing to ride too low also is my impression, however if you look at the uniform/body from the side, it looks OK.  I believe it is an illusion from the very (VERY) wide belt in combination with the pants.  I'm considering trying to narrow the belt down and raise the pants proportionally...or compress the belt and hips downward.  

As for the texture...first, Ottemis I am not blaming you for a texture flaw!  You take what they provide and make them gorgeous.  The issue is a design flaw for the uniform in combo with the texture design (I think).  The light side panels and the strong V-shap dark panels cause perceptual issues with regard to body proportions.  I suspect, though I don't know for sure, that if the light blue side panels were dark, even the same color as the rest of the uniform, some of the odd appearance would go away.  Maybe.  

Perhaps.  :blink:

#397
Getorex

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I don't think I want to try the uniform change as yet for Ashley myself. Perhaps someone else would like to try? I'll try my pcc again to make sure there are no weighting issues but I don't really want to go through the process of swapping out textures in other files to test these uniforms (my attempt last night ended with the Ashley default texture being improperly mapped over the alliance uniform. Way off but at least I could still see it was, overall, OK in appearance. There did seem to be a weighting issu with the right arm only (not sure why). The head replacement went nuts too because I used a bad Ashley head edit. It was missing most of the proper UV maps needed for texture mapping so it was a total mess.

#398
Getorex

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Looks like I have to start over with the first alliance uniform (far left). No matter what I do or try when I put it into the game the right arm just above the elbow has a big weighting problem. The rest appears fine. Not sure why my Ashley head edit isn't working...the normals appear to be all reversed so her face is invisible. Thing is, both uniform and head look pefectly fine in UDK. So using upk files is lightyears better than psk, it is not without problems. Ottemis...I did NO reweighting at all. This popped up spontaneously.

#399
Ottemis

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I dunno hun, maybe it's a fluke ><

#400
Getorex

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OK people, it is looking like the first Alliance uniform may be a no-go for Ashley. I have tried this from Blender and then from scratch in 3ds Max. The exact same result each time. The model appears perfectly fine in UDK but upon import and use in ME3...a problem.

First, ignore the texture issue, what is happening is the game is wrapping the default "cat suit" texture around the new mesh. The problem is the right arm.  From shoulder down to elbow the arm is way out of whack...some kind of weighting issue.  Not a glitch because it is repeatable with a new mesh.

Image IPB

Image IPB

The other obvious issue is her face/head. This happened before and I do not know why. No matter what, just passing her head mesh through either Blender or 3ds causes a total wreck of texture mapping. For whatever reason, ME3 doesn't like ANYTHING to be done to the heads.

Modifié par Getorex, 10 juillet 2013 - 06:21 .