Attempting to mod actual body meshes
#426
Posté 16 juillet 2013 - 05:38
#427
Posté 16 juillet 2013 - 06:53
Also...Miranda works.
As for Tali and Ashley...the edits work fine for the most part. Ashley and Tali cause issues with ME3Explorer/Meshplorer however. Once their mesh is imported (upk file) into certain pccs the mesh will not display in Meshplorer. Hard to say if this is a universal sign that the mesh isn't going to work in the game as yet.
Modifié par Getorex, 16 juillet 2013 - 07:25 .
#428
Posté 17 juillet 2013 - 02:42

This image also shows some of the clipping that drives me nuts in the game. Ashley's right shoulder plating is disappearing a little into her chest. I will be reducing the offending armor plate's size a bit to reduce the chance of clipping (a LOT of armors in the game do that and I will likely try to tweak them one-by-one to reduce it).
#429
Posté 17 juillet 2013 - 07:23
Good luck with your next edits!
#430
Posté 17 juillet 2013 - 07:52
#431
Posté 17 juillet 2013 - 10:18
#432
Posté 17 juillet 2013 - 10:22
ShepASSassin wrote...
Glad to know that it's actually works. But I also wonder if you gonna make a hybrid version of Tali with your upper body fixes and default (or your version of it) wide hips. I like 'em wide. I think it's Quarian special sign like a 'hump' on the back of Krogan. Quarians may look like humans but they're still quarians.
Good luck with your next edits!
No worries. I can have both...the upper body alterations are easy compared to the more drastic changes the hip width, moving both legs as well, or posture changes of shifting all the lower body forward. Lots of blending required.
#433
Posté 17 juillet 2013 - 05:44
#434
Posté 17 juillet 2013 - 06:43
#435
Posté 17 juillet 2013 - 07:18
#436
Posté 17 juillet 2013 - 07:27
Captain Proton wrote...
Man, you really deserve a glass of fine beer. It's the least I can do to express my graditude for all your amazing work.
Heh. Let's wait until the mods actually work for people and don't crash the game...THEN I'll accept your beer (or 3).
I know the Ashley default uniform edit works at the beginning of the game and I know her armor works but I am getting a crash when I try to restart the Mars mission from the beginning...not sure the cause yet. Perhaps it is BioH_Ashley_01_NC.pcc or maybe its just me.
Oh...if anyone has problems with crashing at some point in the game after using my mods let me know where it happens BUT don't flood me. If there are posts about a crash that is the same as yours don't repeat it - I'll check out whatever crash occurs and, if necessary, re-do the mesh again
Modifié par Getorex, 17 juillet 2013 - 07:31 .
#437
Posté 18 juillet 2013 - 01:57
#438
Posté 18 juillet 2013 - 02:03
Got the Ashley mods installed minutes ago (incl. hospital), and just about to start testing.Getorex wrote...
Check the OP for MOD files. You need ME3Explorer to apply the mods. More tomorrow.
Looking forward to a standard Alliance uniform for on the Normandy. I'll have to check out the Miranda and Tali mods too.
Modifié par DeinonSlayer, 18 juillet 2013 - 02:04 .
#439
Posté 18 juillet 2013 - 02:16
DeinonSlayer wrote...
Got the Ashley mods installed minutes ago (incl. hospital), and just about to start testing.Getorex wrote...
Check the OP for MOD files. You need ME3Explorer to apply the mods. More tomorrow.
Looking forward to a standard Alliance uniform for on the Normandy. I'll have to check out the Miranda and Tali mods too.
I've got Ashley Alliance uniforms in the works...they just can't be used at the very beginning of the game (for some reason). ANY body used to replace Ashley's default uniform on Earth at the very beginning goes crazy and displays wrong. No idea why. The rest of the game shouldn't be a problem (hopefully). I've already adjusted one uniform to fit her head's cleavage attachment.
#440
Posté 18 juillet 2013 - 02:20
#441
Posté 18 juillet 2013 - 02:22
Odd. Just loaded up the hospital scene and she looks the same as before.Getorex wrote...
DeinonSlayer wrote...
Got the Ashley mods installed minutes ago (incl. hospital), and just about to start testing.Getorex wrote...
Check the OP for MOD files. You need ME3Explorer to apply the mods. More tomorrow.
Looking forward to a standard Alliance uniform for on the Normandy. I'll have to check out the Miranda and Tali mods too.
I've got Ashley Alliance uniforms in the works...they just can't be used at the very beginning of the game (for some reason). ANY body used to replace Ashley's default uniform on Earth at the very beginning goes crazy and displays wrong. No idea why. The rest of the game shouldn't be a problem (hopefully). I've already adjusted one uniform to fit her head's cleavage attachment.
EDIT: Let me try using the MOD file instead of the PCC you gave me earlier.
EDIT EDIT: Installed the .mod, same story. Guess I'm doing something wrong. Does this, perhaps, only apply to the second hospital visit? Or would I need to restart the level or something?
Modifié par DeinonSlayer, 18 juillet 2013 - 02:35 .
#442
Posté 18 juillet 2013 - 02:36
DeinonSlayer wrote...
Odd. Just loaded up the hospital scene and she looks the same as before.Getorex wrote...
DeinonSlayer wrote...
Got the Ashley mods installed minutes ago (incl. hospital), and just about to start testing.Getorex wrote...
Check the OP for MOD files. You need ME3Explorer to apply the mods. More tomorrow.
Looking forward to a standard Alliance uniform for on the Normandy. I'll have to check out the Miranda and Tali mods too.
I've got Ashley Alliance uniforms in the works...they just can't be used at the very beginning of the game (for some reason). ANY body used to replace Ashley's default uniform on Earth at the very beginning goes crazy and displays wrong. No idea why. The rest of the game shouldn't be a problem (hopefully). I've already adjusted one uniform to fit her head's cleavage attachment.
EDIT: Let me try using the MOD file instead of the PCC you gave me earlier.
Installed the .mod, same story. Guess I'm doing something wrong.
What? Are you sure? The thing with that scene is the tshirt is so dark that it can be hard to tell at first (I use flycam to confirm). I will check that mod out to make sure it does contain the tshirt mod body in it.
#443
Posté 18 juillet 2013 - 02:43
Done. The old Mod is replaced with the correct one containing the actual tshirt mod.
Modifié par Getorex, 18 juillet 2013 - 02:47 .
#444
Posté 18 juillet 2013 - 02:50
iakus wrote...
Funny thing is, for her current uniform, if the collar were closed up and the color scheme darkened to a midnight blue or black (and the thigh high/garter thing weren't so obvious), I could probably buy that it's a military uniform. Of course, her head attachment probably makes that less than feasible.
The thigh-high/garter thing can be fixed with a texture redo because it is entirely in the texture. There is nothing in the mesh itself that maps the top of the boots to mid-thigh. It would be just as "easy" to retexture the mesh so that the boots end just below the knees or mid-calf. It could even be possible in texture to make her head mesh for the default uniform appear to have a tshirt on under the blue jacket...but I'm not a texture jockey.
#445
Posté 18 juillet 2013 - 02:54
#446
Posté 18 juillet 2013 - 05:07
#447
Posté 18 juillet 2013 - 12:01
#448
Posté 18 juillet 2013 - 12:29
Saito404 wrote...
Getorex, can you upload .mod file for topless romance version?
I'll look into the process. That is a texture mod and I've never done one of those.
#449
Posté 18 juillet 2013 - 01:11
ShepASSassin wrote...
I downloaded ME3-Explorer and some of your MODs. Now what can I do to make them work? MOD is not an archive, is it?
First off, I am replacing the Ashley hospital mod with a new one...there were problems with the original I posted so if that is one you downloaded, re-download it.
As for applying the mods, you start ME3explorer, select the menu item "Tools" and then "Mod Maker". You then go to "Files" and load the mod(s) you want. They will list in the window below. When you've loaded the desired mods into the list you select the "Run" menu item and "Run All" or "Run Selected" as appropriate. It will process and apply the mods and then come up with a dialog "Found (some number) of Updates. Apply them?". Click yes. A new dialog will pop up indicating success and completion. That's it.
I'll post these instructions in the OP.
Modifié par Getorex, 18 juillet 2013 - 01:16 .





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