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Attempting to mod actual body meshes


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#551
Getorex

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Ottemis wrote...

It's mentioned in short in the tutorial under the texture section. Not much extra info in there other than suggesting to intensify whites to see if you can sort it out. Because it is an issue with CC hairstyles as well, it's not something you can completely fix without getting rid of transparancy altogether I'm afraid but you might be able to improve it a bit.


I wondered about that...getting rid of transparency at least for these particular locations/scenes.  Is the transparency so critical to appearance that without it the scene would be obviously hideous?  

#552
Getorex

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survivor_686 wrote...

Getorex wrote...

survivor_686 wrote...

@Getorex....you wouldn't happen to do requests perchance would you?

BTW: I tired the links and they worked!


Throw out the request and I can give it a shot.

As soon as anyone knows whether Ashley or Liara's romance body mod works in game please let me know.




Feel free to whichever one you want.

Request 1: Modify the Blue armour helmet on Ashley Williams, so that the helmet she use the helmet without the breather (so that we can see her facial animations during gameplay and cutscenes)

Request 2: Modify The face used on the Blue Armour or Pink suit so that she sports the combat monocle similar to the one used by James Collector's edition armour

Request 3: A sort of guide to the mesh editing you used, so that others can partake in some modding goodness

I hope its not too much and I already used the mods you've listed.


Request 1: I've already worked towards that a little, not getting rid of the breather (on Mars' surface with her bare face?  Dead Ashley) but reducing the size of that portion of her helmet while increasing the size of the window.  It worked fine in game in that the game didn't crash but it totally borked her face - textures mapped all wrong, turning her into some kind of horror movie monster.  There is now a way to try and fix that built into ME3Explorer (the material edit menu in Meshplorer) and I will try that soon but I DID just try importing an edited version of her head and and remapped the material but the game didn't like something about what I did (not much at all really) and crashed.  I can try again but with the helmet I did before and see if I can get through without a crash.

Request 2: Pink suit? Is there a uniform I'm not aware of that was pink?  Or was that just a texture over?  As for the monocle, I can look into that but that may be something easily applied with a coalesced.bin edit.  

Request 3: That could be a problem.  I haven't gone through any one tutorial and when I started out on this I was re-aquainting myself with Blender and having to teach myself the ins and outs of that.  Then when that turned out to be problematic in many cases for ME modeling/modding I downloaded the trial version of 3ds Max and had to start learning a totally different and, to my mind, clumsier and slower interface and system.  I'm STILL not fully knowledgeable, by a long shot, with doing much in 3ds Max.  I've tripped over my own mistakes so many times I now know a fair amount by accident.    There are rigging tutorials on Youtube (for Blender but they explain the rigging process enough and in a way that is universal to whatever tool you use) that I googled and watched, and there is an active Blender Artists forum...unlike 3ds Max where I am STILL trying to find any community with any sort of the same response time and activity level as the Blender forums.  For 3ds I've joined 3 different forums, so far with no results :( looking for people who are 1) willing to help; and 2) DO help within a timeline that is faster than the flow of molasses.  There's also the UDK forums where people mod using all kinds of tools that I address sometimes.  I'm not sure how much help on Request 3 I can be otherwise.  

#553
Ottemis

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Getorex wrote...

Ottemis wrote...

It's mentioned in short in the tutorial under the texture section. Not much extra info in there other than suggesting to intensify whites to see if you can sort it out. Because it is an issue with CC hairstyles as well, it's not something you can completely fix without getting rid of transparancy altogether I'm afraid but you might be able to improve it a bit.


I wondered about that...getting rid of transparency at least for these particular locations/scenes.  Is the transparency so critical to appearance that without it the scene would be obviously hideous? 

Depends on the mesh. You'd have to experiment.

#554
Demonique

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Getorex wrote...

Tup3xi wrote...

That looks quite good on Ashley to be honest.


I think so too.  I'm also currently trying to get a "sexy" hair working but it was clearly designed for a character with a lot more scalp texture to underlay it because on Ashley it looks like she's either well into chemotherapy or suffered massive burns...thinned/barren hair spots.  I'm working with it to try and fill in the gaps in hopes it will work.  


Do you have a pic of chemo!Ash?

#555
droid105

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Hi All:   Great job on this mods :) and I like to asked a request for some outfits for Shepard if you can add them,

1) EDI Dark Blue catsuit

2) Asari Commando Armor - armor seen in MP

3) Liari silver  armor

4) Miranda Black armor and black catsuit (with and without cerberus logo)

5) Tali black armor

I really hope these can be added to Shepard casual and armor outfit

#556
ref

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How are things coming along with Ash in default Alliance uniforms? Still having trouble?

#557
BloodyMares

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Well, if everyone is leaving their requests, I want to do the same. I downloaded new Ashley (all of them) and I'm still ****ing about her face because in ME2 it was MUCH better. Could you please update Ash's face so it would be as close to her ME2 looks (just face, I like her long hair) as possible? Head mesh with skin texture swap in her models where her face is shown would be perfect.

#558
Taki17

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ShepASSassin wrote...

Well, if everyone is leaving their requests, I want to do the same. I downloaded new Ashley (all of them) and I'm still ****ing about her face because in ME2 it was MUCH better. Could you please update Ash's face so it would be as close to her ME2 looks (just face, I like her long hair) as possible? Head mesh with skin texture swap in her models where her face is shown would be perfect.


Jean-Luc created an "Ashley face restoration" mod, though it's just textures - nevertheless, I think it looks pretty good and it's definitely closer to ME 1 Ashley.

Check out here, scroll down for comparison screenshot: http://social.biowar...ndex/13422555/1 (for some reason, it does not allow me to create a hyperlink...)

Modifié par Captain Proton, 24 juillet 2013 - 09:43 .


#559
Getorex

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Refara wrote...

How are things coming along with Ash in default Alliance uniforms? Still having trouble?


I've got an Alliance uniform modded to work on her but swapping it for her default isn't straight forward.  I cannot just replace her uniform with the alliance type in her various pcc files because it would just be an alliance uniform shape wrapped in her default uniform texture (importing different meshes into a pcc doesn't change the name of the mesh in the pcc just the shape - the texture for that name remains the texture used).  I can replace the alliance uniform I modded into various other pcc files so it is used generally anda coalesced.bin edit would bepossible for the swap or...I'm still looking into the ways and means.

There is one known problem that means I can't just do a mod where the default uniform is replaced completely with the alliance uniform, and changing the texture with a complete swap so it all works because I cannot change the uniform on Ashley at the very beginning on earth.  ANY other uniform I try to swap into BioH_Ashley_00_NC.pcc other than her default uniform gets screwed up in her right upper arm.  Bizarre because it doesn't matter if it is an unedited mesh, so no changes to weighting, or edited.  For some reason only the default uniform, edited or not edited, will work properly there.  So...if all the other pcc files were changed to alliance and the texture files changed to go with it, all would possibly be fine EXCEPT at the beginning on earth where Ash would be wearing her default uniform but textured with the alliance uniformtexture.  A wreck. :?

#560
BloodyMares

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Captain Proton wrote...
Jean-Luc created an "Ashley face restoration" mod, though it's just textures - nevertheless, I think it looks pretty good and it's definitely closer to ME 1 Ashley.

Check out here, scroll down for comparison screenshot: http://social.biowar...ndex/13422555/1 (for some reason, it does not allow me to create a hyperlink...)

Yeah, I know about this texture mod. Jean-Luc is awesome, but I don't like his Ash "fix". But I don't think this is his fault. Real problem is in her model, not just texture. I wish I could do magic like Geto, so he wouldn't be alone in his job.

#561
Getorex

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ShepASSassin wrote...

Well, if everyone is leaving their requests, I want to do the same. I downloaded new Ashley (all of them) and I'm still ****ing about her face because in ME2 it was MUCH better. Could you please update Ash's face so it would be as close to her ME2 looks (just face, I like her long hair) as possible? Head mesh with skin texture swap in her models where her face is shown would be perfect.


Editing the head(s) is on my list to try.  Again.  When I first started I did an Ashley head edit but besides the lighting issues that happened with mesh imports in those dark days, the texture mapping got mixed up too and turned her into a monster.  I tried again just a couple days ago using the upk import and fixing the texture mapping but the game crashed immediately. I still have to work through that, if possible, before I can change her face or others.  I can get away with face edits, to an extent, with her hospital or romance body - the two times where her head is actually integrated with her body, but the head alone...we will see.  

That reminds me, Allers also has her head and body integrated and I edited both.  I need to get the mod made up for swapping her old self out.

#562
Getorex

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ShepASSassin wrote...

Captain Proton wrote...
Jean-Luc created an "Ashley face restoration" mod, though it's just textures - nevertheless, I think it looks pretty good and it's definitely closer to ME 1 Ashley.

Check out here, scroll down for comparison screenshot: http://social.biowar...ndex/13422555/1 (for some reason, it does not allow me to create a hyperlink...)

Yeah, I know about this texture mod. Jean-Luc is awesome, but I don't like his Ash "fix". But I don't think this is his fault. Real problem is in her model, not just texture. I wish I could do magic like Geto, so he wouldn't be alone in his job.


If I do magic it is almost purely by accident as this isn't even remotely related to my education and training :whistle:.  Its mostly trial and error and doggedness.  I had to relearn Blender after years of not playing with it and then start tripping around in 3ds Max...and then in UDK.  Ugh.

I think I'll pull Ashley's head out of ME1 (or even 2) and see what differences exist and try bringing them together...

#563
BloodyMares

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@Getorex, thank you very much for taking my request into consideration! I know this can be hard or impossible, but I hope you'll succeed.
BTW, tried hospital Ash. Ran it twice, but in first cutscene (unconscious talk) for some reason her boobs look separated. I saw on screenshot that you fixed this. So let me ask: do I need to run these mods EVERY time I launch my game? Because I didn't do it second time, so maybe this is my mistake. Anyway, I'll try to progress and speak with her when she's awaken.

#564
Getorex

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The mods only need to be applied once (but the ash hospital mod needs to be run twice in a row).

How did her eyes look when talking to her?

#565
BloodyMares

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Getorex wrote...
How did her eyes look when talking to her?


Closed. Didn't quite look at her face.

#566
Getorex

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ShepASSassin wrote...

Getorex wrote...
How did her eyes look when talking to her?


Closed. Didn't quite look at her face.


Ah...I mean for the conversation portion.  I'm having an issue with the eyes bulging out of the sockets a little bit, bleeding through the lids.  

As for Ashley in ME1 vs ME3, on the mesh level there is virtually no difference at all.  The nose might be slightly larger in ME1 but it is really REALLY modest.  The BIG difference is in the back of the head.  Clearly in ME1 they were not concerned about the back of the head except as a platform upon which to fit hair mesh because she has a horribly mishapen head in ME1. 

Side by side, ME3 on the left, ME1 on the right:
Image IPB

In profile, face.  ME3 is closest to screen:
Image IPB

Her ME1 head is mishapen and clearly not a point of concern for appearance:
Image IPB

Both faces overlayed, Red is ME1, Blue is ME3:
Image IPB


And here are both overlayed heads with her actual ME1 hair mesh planted on top.  It doesn't quite fit the ME3 head because 1) it isn't mishapen like her ME1 head was; and 2) her ears do not stick out as far as her ME1 ears stick out. 

The mesh would need to be slightly tweaked to fit the new head and it is of fairly simple, low-res quality.  Just a blobby shape unlike a lot of the ME3 hair that has strands and layers.

Image IPB

Image IPB

Image IPB

Modifié par Getorex, 24 juillet 2013 - 02:28 .


#567
BloodyMares

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@Getorex, I see clearly difference in her lower part of face. In ME3 she has fat cheeks that smoothly become her wide chin and it all looks very round. In ME1 they're thinner and I see where her cheeks are and where her lower jaw begins. Her lips have different shape (in ME3 her lower lip is fuller). Also, the area between nose and mouth (mustache area) is a bit narrower in ME1. Her eyelashes are bigger too and have different shape.
Well, that's what I could notice. As you can see on the third image, her lower area is almost fully blue. That's what I'm talking about. In ME1 she looked cute, like a girl but in ME3 she almost changed her sex. Look at the first picture. If you ignore the lip and eyelashes shape, she looks male. I mean it. In profile image though, she looks not as bad. Same happens in the game. When I see her profile shots, she's fine, but when it comes to front shot, her beauty is no longer noticeable.

As for the first Hospital scene, her eyes looks normal. I should check on the second scene, because it may be possible that she has some extra pcc.

Modifié par ShepASSassin, 24 juillet 2013 - 03:03 .


#568
Getorex

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Booyah. Success. I finally got an edited version of Ashley's head into the game and it looks perfect. I edited her face to be a little slimmer (more akin to ME1 where her cheeks were less filled out) and rounded her lips a bit, and slightly reduced her nose. Then with WV's recent Material Edit tool to fix the mismapping of textures to mesh section, and her head came into the game without flaw: The changes are subtle (because Ashley is just plain perfect) but there and the face texture might use a slight reduction in shadow below the lip to go with the slight changes I made to the lip.

There you go ShepASSassin.

Image IPB

Image IPB

#569
BloodyMares

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Woah. That was faster than I was hoping. Thank you so much, Geto! The mesh looks perfect indeed. Now I'll run it with JeanLuc's texture and it will be pure perfection. Just like old times.
BTW, Liara's default armor edit makes game to infinitely load (and crash after Ctrl-Alt-Del). I just tried to run N7 Cerberus Lab and after modifying armor and abilities, loading animation with shuttle flying got freezed.

#570
Getorex

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I just created the face mod and will be posting it shortly. Let me know how it goes with JeanLuc's texture.

There was some crashing of Meshplorer a few times but I finally got the edit to go through without hitch, at least on the surface. I know it works in BioH_Ashley_00_NC.pcc (the screenshots) and assume it will work in all the other pcc files. The hospital and romance scene pccs are different...the head is part of the body and I already edited those.

It also means I can go back to the helmet mod that exposes more (of her) face and get that working.

Modifié par Getorex, 24 juillet 2013 - 05:06 .


#571
Getorex

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OK...I believe I know why Ashley's eyes go wrong in the hospital scene with the tshirt edit. I don't yet know how to fix it (in 3ds) but I at least know what the issue is. The bone that controls the eyes are positioned just in front of the eyes. When the bone is rotated in the game to turn the eyes, the eyes pivot around the bone in front of the eyes so the eyes bulge out either side of the eye when the eyes turn too far. I need to move the pivot point for the eyes to be centered in the eyeball rather than in front of the eyeballs. I just don't know how to do that...yet.

Modifié par Getorex, 24 juillet 2013 - 06:04 .


#572
BloodyMares

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@Getorex, Ashley's face makes my game crash.

#573
Getorex

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ShepASSassin wrote...

@Getorex, Ashley's face makes my game crash.

 

Does it crash immediately or when loading a specific save?

OK...I'm getting an infinite load on mine.  Sigh.  I'll check each individual pcc mod to see which one is causing issues.

Modifié par Getorex, 24 juillet 2013 - 07:36 .


#574
BloodyMares

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@Getorex, well, it crashes in dialogue with anderson after picking the very first choice of words prior to going up the stairs. I think it's the moment where her model is being loaded.
EDI causes crash as well. After Prologue when going to the medbay it crashes when I'm getting close to the AI core (Eva's burned body lies there). Didn't have any issue on Mars. Strange.

#575
Getorex

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ShepASSassin wrote...

@Getorex, well, it crashes in dialogue with anderson after picking the very first choice of words prior to going up the stairs. I think it's the moment where her model is being loaded.
EDI causes crash as well. After Prologue when going to the medbay it crashes when I'm getting close to the AI core (Eva's burned body lies there). Didn't have any issue on Mars. Strange.


Yeah...I got the mod to work at the beginning of the game (ashley's face), obviously, because I got the screen shot.  I'll take another look at that part.  Also, I get a crash when I try to load Horizon...I know I had Ashley with me there but I don't recall the other squadmate so I cannot be sure if it Ashley or someone else.  This is before applying face mod so it isn't the face but one of the other mods.  

Sporadic crashes seem to be it.  Ashley's armor mod works on Rannoch and on Tuchanka and Cronos, but MAYBE crashes Horizon.  I also just remade the MOD for Miranda thinking that might have been the issue on Horizon.  

Liara armor and both EDI mods work on Sur'kesh.  

I wish I had all the saves for "restart X mission" so I could try different squadmates to see which one has a problem where.  :pinched: