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Attempting to mod actual body meshes


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#576
Getorex

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Also need to correct the Ashley romance body. SCARY texture problem with the face and some minor weighting issues.

Ashley armor, EDI mods, and Tali default work on Cronos. I'm going to have to go back to full vanilla game and try and load horizon again and again after installing individual mods to figure out which one is the problem.

#577
BloodyMares

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Getorex wrote...

Sporadic crashes seem to be it.  Ashley's armor mod works on Rannoch and on Tuchanka and Cronos, but MAYBE crashes Horizon.  I also just remade the MOD for Miranda thinking that might have been the issue on Horizon.  

Liara armor and both EDI mods work on Sur'kesh.  

I wish I had all the saves for "restart X mission" so I could try different squadmates to see which one has a problem where.  :pinched:


I thought that there was no other options. It makes the game crash or it doesn't. Just it. I'll be testing your MODs if you want. Not every, just those that suit my save (without transfer from other games). In my current playthrough, I will be romancing Ash, so I'll check her romance body in the end.

Well, it does not help very much if they are working just at Sur'Kesh. They should be playable without crashes throughout the whole gameplay.

As for savegames... I just advise you to save manually every time before you start any plot mission.

#578
Getorex

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ShepASSassin wrote...

Getorex wrote...

Sporadic crashes seem to be it.  Ashley's armor mod works on Rannoch and on Tuchanka and Cronos, but MAYBE crashes Horizon.  I also just remade the MOD for Miranda thinking that might have been the issue on Horizon.  

Liara armor and both EDI mods work on Sur'kesh.  

I wish I had all the saves for "restart X mission" so I could try different squadmates to see which one has a problem where.  :pinched:


I thought that there was no other options. It makes the game crash or it doesn't. Just it. I'll be testing your MODs if you want. Not every, just those that suit my save (without transfer from other games). In my current playthrough, I will be romancing Ash, so I'll check her romance body in the end.

Well, it does not help very much if they are working just at Sur'Kesh. They should be playable without crashes throughout the whole gameplay.

As for savegames... I just advise you to save manually every time before you start any plot mission.


I would think it would work throughout the game but I installed the face mesh into BioH_Ashley_00_NC.pcc and it worked for me at the beginning.  When I tried to load anything else, crash.

The romance body has just been re-tweaked/reskinned/reweighted.  I'll put the mod up but also run it on my own system too.  Don't waste time with the current version...:whistle:

#579
Getorex

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ShepASSassn, I've confirmed that the Ashley face edit works in my game. The issue appears to be the Mod file screwing up the process. When the edited mesh is imported into my pcc files as upks it works fine but when I ran the Mod file I created it screws up somewhere. I will re-generate the MOD file and see if it works out this time.

The Ashley romance edit suffers some kind of material/texture problem on the head.  I'm trying to resolve it without having to re-create the edit from scratch.  Doing a new skin-wrap on her doesn't fix the issue and I'm not sure of its origin a this point.

Modifié par Getorex, 25 juillet 2013 - 03:05 .


#580
BloodyMares

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Getorex wrote...

ShepASSassn, I've confirmed that the Ashley face edit works in my game. The issue appears to be the Mod file screwing up the process. When the edited mesh is imported into my pcc files as upks it works fine but when I ran the Mod file I created it screws up somewhere. I will re-generate the MOD file and see if it works out this time.

Good to know. Waiting for the update.

Aaaand...I REALLY don't want to bother you anymore...but kinda request (the SAME annoying, yes) but more for research purpose...stretching limits so to speak...I doubt it will work.
Is that possible to completely replace (not editing) her head mesh with the old one (I can tell you what PCC in ME2 has it's textures to apply for mesh)? Some people want her face and bun back. And making (Bone reassigning? I don't know) necessities for not screwing up her facial animations. And to make it work in the game? And then slightly adjusting her head so her long hair fits. With the last one no hurry, because I want to test your face edit with JeanLuc's textures first. If that will make her face look like ME1 or ME2 then it's unnecessary.

#581
Getorex

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ShepASSassin: there is no need to bring the mesh from either ME1 or 2 into ME3. I just finished editing her ME3 head again, using the ME1 face as a template. I've gotten >90% of her face vertices overlapping with her ME1 face. Too close to tell the difference. I'm going to put it into my own game to test and then make the mod for it.

Everyone else: I've experienced this with a number of my edits: they will work for me in the game just fine when I've imported them as upks into my pcc files but when I make the MOD to correspond with it somewhere in the process something doesn't quite go right. The result is that while my edit works fine when directly imported, the MOD file created from that pcc screws up subtly somewhere and it renders your modded pcc file useless.

Quick first-pass test to run after applying one of my mods: open up one or two of the pcc files that got modded (you see the list in the Mod Maker window) in ME3Explorer and take a look at the mesh in Meshplorer. If the mesh in question fails to render, don't even bother trying to start the game to test it. It will crash the game or give you an infinite load screen. This happened to me after I made the Ashley ME1 face mod. It worked on my system fine, I made a mod from it, reset my pcc files to original and ran the mod and...game crash. I opened up one of the pcc files that was modded and tried to look at her head mesh and it refused to render.

#582
BloodyMares

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Getorex wrote...

ShepASSassin: there is no need to bring the mesh from either ME1 or 2 into ME3. I just finished editing her ME3 head again, using the ME1 face as a template. I've gotten >90% of her face vertices overlapping with her ME1 face. Too close to tell the difference. I'm going to put it into my own game to test and then make the mod for it.

That's actually very cool. Can't wait to test it.

About MOD crashes...does your MOD includes just a face or is it also includes your body edits? I'm not sure, but I think that it may be related somehow.

#583
Getorex

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The ME1 face mod is ONLY the face, but it applies to a handful of pcc files. Even so, when I ran it on my system none of the pcc files successfully displayed the head mesh in Meshplorer after it was applied with "success". It DID display just fine after direct upk import, so it appears that either in the making of the mod or in its application something sometimes goes slightly wrong, corrupting the pcc(s). All I can do is delete the mod file and regenerate it in hopes that THIS time it will be OK. The alternative in this case at least would be to provide a link to the upk so people can import it themselves directly. They already have ME3Explorer to do the mod and you need a (very recent) version of ME3Explorer to do the upk import AND the necessary material editing in Meshplorer. Not as simple as running a mod file, not hard but not mindless simple.

#584
Getorex

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I just checked my latest and penultimate Ashley ME1-face edit in the game. It works just fine so all I can do is try to make it into a working mod again and hope it does it right this time.

#585
BloodyMares

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Maybe a stupid idea...but what if to unite all mods you made into one big MOD called 'Ashley' and see if it works? Just for a test-run.

#586
Getorex

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ShepASSassin wrote...

Maybe a stupid idea...but what if to unite all mods you made into one big MOD called 'Ashley' and see if it works? Just for a test-run.


I can certainly try that but the only thing holding me back is crashing ME3explorer.  The reason I've broken the various mods down into smaller mods rather than a big collective mod for each character (so far) is the tendency for my ME3Explorer to crash when I try to save such a file.  I can try it but first wanted to make sure the mods I have out work as expected, THEN I can try and combine them into big grouped mods.

#587
Getorex

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ShepASSassin: I just finished running a number of saved games with different Ashley's in them, armor and default uniform, all with her face edit. They all work fine. I have now also created a big Ashley mod file that includes the armor, default, and face edits in one package. I will post it within moments and put the link in the OP. Give it a shot and let me know if it works. No problems with the actual upk imports on my end does not equate to no problems with the MOD file created from the modded pccs.

#588
BloodyMares

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Getorex: Nope, it doesn't work, Infinite load, then crash. I'm afraid the only way is to manually replace upk files. And I don't know how to do it.

#589
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ShepASSassin wrote...

Getorex: Nope, it doesn't work, Infinite load, then crash. I'm afraid the only way is to manually replace upk files. And I don't know how to do it.


You do not have to install the ENTIRE big mod.  You could install a couple at a time and see if it runs, then do another, etc, until the game crashes or wont load.  Then I may be able to provide a specific MOD for the bad bit by itself that might work.  Instead of "Run" and selecting "All", select "Some" and click on the part of the mod to install.  You may want to run the armor portion (any Ashley_01 file contains the armor, the Ashley_00 files contains the default uniform.  They ALL contain the head).  

Again, all the edits I placed in the game manually work so far, it is just the MOD that is screwing it all up somewhere.

#590
Getorex

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OK...as a temporary alternative, I have zipped up the main Ashley_00 and Ashley_01 pcc files. I will link to it in the OP. You would unzip it and place the pcc files into your game's CookedPCConsole folder (back up the working originals!) and run TOCbinUpdater in ME3explorer.

#591
BloodyMares

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Oh..I didn't know. Installing Ashley_01.pcc and Ashley_01_Explore.pcc. It always crashed during Prologue so I couldn't check her on Mars. Now I'll try and let you know. BTW, what is 01_Explore is responsible for? Why do I need to run it?

#592
Getorex

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ShepASSassin wrote...

Oh..I didn't know. Installing Ashley_01.pcc and Ashley_01_Explore.pcc. It always crashed during Prologue so I couldn't check her on Mars. Now I'll try and let you know. BTW, what is 01_Explore is responsible for? Why do I need to run it?


I'm not certain which pcc files are used where but you have something like on the ship one pcc file will be used but when on a mission, another pcc file will be used.  

Also, run them both twice.  The armor wouldn't take for me when I used the individual mod until I ran it 2 times in a row, just like the hospital mod.

The link to the big zip file with all Ashley's main modded pcc files is in the OP now.  They work on my system for every save I run so...

#593
BloodyMares

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Well...let me get this straight. I only applied MOD to 2 PCC files that I listed in previous post (Ashley_01). No crash and I think in the prologue face also changed. It changed either on Alliance HQ AND Mars. Or maybe I am hallucinating. Model looks better without JeanLuc's textures.
Here are screens:
Image IPBImage IPB
And Mars:
Image IPB

EDIT: Okay, it changed only on Mars, my bad. I will try to apply standard costume face too and see if it works. Still don't know about what Ashley_00_NC means. I have a strange feeling in my guts that it's exactly the reason of crash.

Modifié par ShepASSassin, 25 juillet 2013 - 06:43 .


#594
survivor_686

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@Geotorex

Been modding Ashley's pink armour. Swapped its mesh with the Ajax Armour for all LODs. Swapped its texture with the Spectre textures for the Ajax armour.

Ever encountered the issue where the textures seem off? Nothing too severe, but essentially her right forearm is completely blank (as in transparent). Her neck area seems to be off as well.

#595
BloodyMares

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@Geto: BINGO. The problem is in Ashley_01_NC.pcc Try to check it. When I ran it game crashed. Everything else is working perfectly. So I think MOD doesn't cause this problem. It's all about this particular pcc.

#596
Getorex

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survivor_686 wrote...

@Geotorex

Been modding Ashley's pink armour. Swapped its mesh with the Ajax Armour for all LODs. Swapped its texture with the Spectre textures for the Ajax armour.

Ever encountered the issue where the textures seem off? Nothing too severe, but essentially her right forearm is completely blank (as in transparent). Her neck area seems to be off as well.


Is the texture wrapped correctly otherwise?  The right parts are textured in the right way just with some gaps (your blanks/invisible segments) or is the texture that IS there misapplied too?  Could I see a screenshot?

If the latter I run into it EVERY time I import Ashley's head.  I haven't yet tried anyone else's head but I suspect it will happen often.  What happens in this case is that the import through Me3explorer loses the correct information on material mapping and so it defaults to sequentially applying the materials (and textures) to the model which is usually wrong.  For instance, there are 4 materials for Ashley's head, 4 UVs, and 4 textures: eyelashes, scalp, face, head and mouth parts.  Meshplorer ALWAYS loses the correct assignment to materials to each segment and so defaults to sequentially applying them which is in the wrong order.  To fix it takes manual input on my part.  
WarrantyVoider added an "Edit" function to Meshplorer that allows you to properly assign material index number to each "section" in the mesh.  First you need to open up another instance of Me3explorer and load the pre-modded version of the pcc you are editing.  Then in a second instance of Me3explorer you load up your edited/imported pcc.  You look in the middle window in Meshplorer when you have the mesh you've imported selected.  Go down to the entry called "LOD Models".  Expand that.  There will be LOD entries for each LOD that exists. Expand one of those (you need to go through this for each LOD).  The first entry in the contents is "Sections".  Expand that.  There will be a "section" for each UV/texture map for that model.  Open the first one (section 0) and look at the "Material Index: <num>" entry.  Compare between the unaltered pcc mesh and the pcc file that you've imported your edited mesh into.  If they differ, select the index number entry in your altered pcc and select "Edit" in the top menu for Meshplorer above the window.  Select the only entry in the menu "Select Mat for section".  A new window will pop up with the current material index number in it.  Enter the correct entry you see in the unchanged/original pcc window and click "OK".  A second will pass and a window will pop up indicating success.  Click OK and then go to the next section ("section 1") and go through the same procedure.  

This is assuming that the uniform you are editing has more than one UV map and texture applied.  Her default uniform only has one texture map and thus only one material index.  It cannot go wrong.  Multiple entries CAN go wrong.  

If this is not your issue, then all I can tell you is to look at the mesh's UV map(s) with textures in 3ds to see if all the mesh sections are being mapped to the texture.  

I also had another thought too but I can't confirm it until I see a screenshot.

Perhaps I'm blanking it out but a pink uniform?!  I either haven't seen it or I am blocking the memory.  PINK?!  :blink:

Modifié par Getorex, 25 juillet 2013 - 07:33 .


#597
Getorex

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ShepASSassin wrote...

Well...let me get this straight. I only applied MOD to 2 PCC files that I listed in previous post (Ashley_01). No crash and I think in the prologue face also changed. It changed either on Alliance HQ AND Mars. Or maybe I am hallucinating. Model looks better without JeanLuc's textures.
Here are screens:
Image IPBImage IPB
And Mars:
Image IPB

EDIT: Okay, it changed only on Mars, my bad. I will try to apply standard costume face too and see if it works. Still don't know about what Ashley_00_NC means. I have a strange feeling in my guts that it's exactly the reason of crash.


I do not know where else BioH_Ashley_00_NC.pcc is used but I am certain that it is definitely used at the very beginning on earth, pre-invasion and pan-invasion.  It's certainly possible it is used elsewhere too but...

If NC is the problem then the crash ALWAYS happens on the stairs as you are talking to Anderson.  That is apparently the point the NC pcc is loaded up.

Modifié par Getorex, 25 juillet 2013 - 07:32 .


#598
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ShepASSassin wrote...

@Geto: BINGO. The problem is in Ashley_01_NC.pcc Try to check it. When I ran it game crashed. Everything else is working perfectly. So I think MOD doesn't cause this problem. It's all about this particular pcc.


It works on my system but I manually imported the face and uniform, and from there created the mod object that went into the overall MOD file.  That is what I mean...a successful run on my system doesn't always translate into a working MOD file.  Something sometimes goes wrong there.  You could try running that part of the MOD a second time on that pcc.  Afterward, open the pcc in Meshplorer and look at her face and uniform mesh.  If one or both fail to display in Meshplorer (no information shows up at all in any window) then that pcc is screwed.  You can either try again on a fresh copy or...use the copy in the big Ashley.zip file I provided.  It works (on my system) just fine.

#599
Getorex

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I've just finished tuning Ashley's romance body (one that appears to be properly mapped and boned) so it too has the same face as Ash in ME1. I'll check it on my system and then make it available assuming it works.

Now if I can only figure out which mod is preventing me from loading my save game on Horizon: sanctuary.  I know Ashley is there but I cannot recall the other squadmate and, thus far, Ashley mods work on every other save game I've got.

Modifié par Getorex, 25 juillet 2013 - 07:43 .


#600
BloodyMares

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Getorex wrote...
You could try running that part of the MOD a second time on that pcc.  Afterward, open the pcc in Meshplorer and look at her face and uniform mesh.  If one or both fail to display in Meshplorer (no information shows up at all in any window) then that pcc is screwed.  You can either try again on a fresh copy or...use the copy in the big Ashley.zip file I provided.  It works (on my system) just fine.

Done the check. Suit and hair are shown. When I click on the face mesh, an error occures without showing her face. This pcc is screwed.
I've no doubt that it will work if I replace pcc manually, but still...if there's any way to make it work with MOD...But honestly, I see no reason installing Ashley_01_NC at all. Her face was working in-game before I ran it.