Aller au contenu

Photo

Attempting to mod actual body meshes


  • Veuillez vous connecter pour répondre
2048 réponses à ce sujet

#676
Getorex

Getorex
  • Members
  • 4 882 messages
So...more progress and not too shabby. The ponytail looks a lot better when Ashley's hair texture is replaced with the correct ponytail texture. This is not a straight swap of the ponytail hair for Ashley's - I edited the ponytail in 3ds to make it fit Ashley's head first, reboned it with Ashley's hair bones.  With the radioactive glow from the uniform it is kind of hard to see the hair but it is MUCH improved over before.

Posted Image

Posted Image

Modifié par Getorex, 29 juillet 2013 - 03:25 .


#677
Getorex

Getorex
  • Members
  • 4 882 messages
Oh...another thing. I was saying before that I couldn't change the default uniform for Ashley only in some pcc files because if I did, either the new mesh or the old one that was left in the other pccs would be wrecked because the wrong texture would be wrapped on it (see the first images of the Alliance uniform with Ashley's default catsuit texture wrapped around it). The reason is that Texplorer is all or nothing. You replace a texture in the game with Texplorer and it goes into ALL pcc files that contain that texture and replace it with the one you imported. All or nothing. But there's a potential catch and escape. I want Ashley's hair, for instance, to be down in the love scene but up during duty/missions, etc. I think I CAN do this by first saving a copy of the romance scene pcc files with her standard hair mesh and hair texture in it (plus, of course, my romance scene edit body) away and then do the replacement of the texture for her hair in Texplorer. It will replace all the instances of her normal hair texture with the ponytail texture but then all I need to do is replace the texture-altered romance scene pcc files with the copies I held aside. Run TOCbinUpdater and that should be that. All places in the game will have her in a ponytail except that romance scene where her hair will be down, as a normal woman would do. This sort of thing could also be done for the default uniform. On the citadel she could wear her default uniform with correct texture but on the Normandy or in other parts of the game, the alliance uniform.

This isn't something that can be done with a mod, but would require end users to first save a copy back of this or that pcc file, run the hair mesh mod (or uniform mod) followed by the texture mod, then replace the certain pcc files with your copies. Run TOCbinUpdater (always always always) and you should be good to go.

#678
Xhantus

Xhantus
  • Members
  • 44 messages
Hi Getorex, I'm trying to apply the Ashley-Romance-Hospital.mod to my game but it doesn't seem to be working. I don't have a hospital save handy so I'm testing using the romance scene since that's where the game brings us back after completing it.

I ran the mod twice like the instructions say, but no change in-game. I had applied another HD mod that already replaced BioD_Nor_131RomAshley.pcc and BioD_Nor_131RomAshley2.pcc (.pcc files names are from memory, they may not be 100% right), so I restored the originals and tried it again but still no change. I can see the file sizes changing after I apply the mods but it doesn't seem to change anything in-game.

Do you have any suggestions?

#679
Getorex

Getorex
  • Members
  • 4 882 messages

Xhantus wrote...

Hi Getorex, I'm trying to apply the Ashley-Romance-Hospital.mod to my game but it doesn't seem to be working. I don't have a hospital save handy so I'm testing using the romance scene since that's where the game brings us back after completing it.

I ran the mod twice like the instructions say, but no change in-game. I had applied another HD mod that already replaced BioD_Nor_131RomAshley.pcc and BioD_Nor_131RomAshley2.pcc (.pcc files names are from memory, they may not be 100% right), so I restored the originals and tried it again but still no change. I can see the file sizes changing after I apply the mods but it doesn't seem to change anything in-game.

Do you have any suggestions?


Crap.  Nothing worse than trying to debug something so squirrely.  I'm sorry it isn't working quite rght...but then...are you sure?  One thing to check is her back in the love scene and on the morning after when she sits up.  If the old mesh is still being used you will see a band-like portion of her body where the bra crosses the center of her back, it maks it look like the bra strap is acting normally: is suspended above the dip where the spine is.  If the new mesh is being used, then the bra strap will look painted on - it will contour with her back in an unatural fashion.  Also, you don't have to but did you apply the texture too?  The topless one?  If so, her back will look "right" in the portions I mention above.  Just smooth curve of spine, etc, no raised area where a bra strap might usually go.

OK, another thing to try...to make sure the mod actually did something:  if you have the original two pcc files (your names are correct...the first is the beginning and middle, the second is the morning after) open one of them up in Meshplorer and look at Ashley's body mesh.  Open the supposedly modded version of the same pcc in a separate Meshplorer and look at the body mesh side-by-sidw with the original.  The difference should be fairly obvious: narrower hips, straighter posture.  If you see that then at least the mesh was changed.  From there, if you see the mesh is different from the original, then try running the mod AGAIN (you can use the "Run Jobs" menu to "select some" which will pop up a window within which you can click on the parts of the mod that you want to run).  Just to be sure afterwards, go to the Tools menu in ME3explorer and run TOCbinUpdater manually.  Running the job in Mod Maker should run TOCbinUpdater at the end but...who knows?  

Is anyone else having this issue?  What mods are working for people and which are not even after running the mod 2 times, perhaps even a 3rd time? :?

Modifié par Getorex, 29 juillet 2013 - 04:29 .


#680
BloodyMares

BloodyMares
  • Members
  • 820 messages
Well, my eye is not that catchy because sometimes it's really difficult to notice the difference, but I can make screenshots of each modded pcc meshplorer comparison and their in-game appearance too so you can know exactly if the mesh is really showing in the game.

EDIT: Made a comparison in Meshplorer of both Romance and Hospital bodies. Difference is obvious. On standard pcc her ass is much fatter. In the game hospital t-shirt has a mesh of t-shirt (breasts are not separated),

Modifié par ShepASSassin, 29 juillet 2013 - 05:07 .


#681
Xhantus

Xhantus
  • Members
  • 44 messages

Getorex wrote...
Crap.  Nothing worse than trying to debug something so squirrely.  I'm sorry it isn't working quite rght...but then...are you sure?  One thing to check is her back in the love scene and on the morning after when she sits up.  If the old mesh is still being used you will see a band-like portion of her body where the bra crosses the center of her back, it maks it look like the bra strap is acting normally: is suspended above the dip where the spine is.  If the new mesh is being used, then the bra strap will look painted on - it will contour with her back in an unatural fashion.  Also, you don't have to but did you apply the texture too?  The topless one?  If so, her back will look "right" in the portions I mention above.  Just smooth curve of spine, etc, no raised area where a bra strap might usually go.

Based on your description, I think it's still the old mesh. I can see the skin bulging out from where the bra strap is pressing against her. Definitely doesn't look painted on. I'll try using the topless texture to see if that helps.

Getorex wrote...
OK, another thing to try...to make sure the mod actually did something:  if you have the original two pcc files (your names are correct...the first is the beginning and middle, the second is the morning after) open one of them up in Meshplorer and look at Ashley's body mesh.  Open the supposedly modded version of the same pcc in a separate Meshplorer and look at the body mesh side-by-sidw with the original.  The difference should be fairly obvious: narrower hips, straighter posture.  If you see that then at least the mesh was changed.  From there, if you see the mesh is different from the original, then try running the mod AGAIN (you can use the "Run Jobs" menu to "select some" which will pop up a window within which you can click on the parts of the mod that you want to run).  Just to be sure afterwards, go to the Tools menu in ME3explorer and run TOCbinUpdater manually.  Running the job in Mod Maker should run TOCbinUpdater at the end but...who knows?  

Is anyone else having this issue?  What mods are working for people and which are not even after running the mod 2 times, perhaps even a 3rd time? :?

I'll verify that the changes took place with Meshplorer when I get home.

Thanks for tips and quick response, Getorex.

Modifié par Xhantus, 29 juillet 2013 - 04:55 .


#682
Xhantus

Xhantus
  • Members
  • 44 messages
Double post; ignore.

Modifié par Xhantus, 29 juillet 2013 - 04:55 .


#683
Getorex

Getorex
  • Members
  • 4 882 messages

ShepASSassin wrote...

Well, my eye is not that catchy because sometimes it's really difficult to notice the difference, but I can make screenshots of each modded pcc meshplorer comparison and their in-game appearance too so you can know exactly if the mesh is really showing in the game.


Does this imply that you too are not getting the mod to work for you?  I'll try and get a screen shot of the correct mesh in the game.  I have a save JUST before choosing to attack the Cerberus Base and I know the edit is in my game...and it was what I made the mods from.  

Mod Maker can be maddening sometimes.  

#684
Getorex

Getorex
  • Members
  • 4 882 messages
Hmpf. I don't think I want to use this screenshot of the love scene...Ashley's hair texture is set for ponytail though she has her long hair in the scene...it seems to do strange things with her texture all around. Her skin texture is kind of screwy with clear delineations between her arms and torso and along the seems of the various UV map portions. This wasn't the case before I swapped hair texture so I ASSUME the issue comes from there but why it would do this I have no idea. The scene with her normal hair and normal hair texture is virtually flawless. Also...it is Chemo Ashley because using the wrong hair texture with a hair causes gaps and bare spots - her hair is thinning badly :)

#685
BloodyMares

BloodyMares
  • Members
  • 820 messages
Getorex, no, I didn't say that. I just say that sometimes I can hardly see a difference because of the damn textures and shadows and those normals that have that 3D-like view. They distract me a lot, If I see them in meshplorer, differences are obvious. But I know for sure, that Ashley's default armor is 100% working. I'm not too blind not to notice that her body shape became more ME1-like and her face is working too. For her standard outfit (catsuit), I don't have a save yet that I can see her in all angles.

Modifié par ShepASSassin, 29 juillet 2013 - 05:18 .


#686
Getorex

Getorex
  • Members
  • 4 882 messages
My idea for changing Ashley's hair in the romance scene vs the rest of the game works. Because of the weirdness I mentioned in the previous post about Chemo Ashley and bad body texturing, I replaced the romance scene pcc files with the original and then ran the Hospital-Romance combined mod on it. I then ran the scene (I hope you people appreciate this...there is NO WAY to get to the second half of the love scene that I wanted without going through that final dream sequence...I HATE NOT BEING ABLE TO SKIP IT...:-) and while I haven't yet run my own topless texture mod on it so the bra is there. Also, this shows the long hair working even though the rest of the game is using ponytail mesh and texture.

The uniform is still glowy because the texture isn't fixed yet but look at the hair. It is fully correct for her long hair:
Posted Image

Then the romance mesh itself - note where the bra strap crosses her back. It is "painted on" in this pic as it follows the contours of her back unlike the default:
Posted Image

And:
Posted Image

Also...her face is the Ashley face from ME1. Her cheeks are narrower, less puffy, and her lips are rounder.

Modifié par Getorex, 29 juillet 2013 - 06:17 .


#687
Getorex

Getorex
  • Members
  • 4 882 messages
OK...heads up.  There is an update to ME3Explorer that makes mesh modding work better BUT BE ADVISED, it turns out to be a choice you have to make whether you want to apply mesh mods better and lose texture mod ability (seriously) or run multiple rounds of a mesh mod but keep the ability to apply texture mods.

The code for mesh modding is improved but the update also apparently includes some separate texture-related changes too and they break Texplorer and the ability to apply texture mods.  

I updated my ME3Explorer but then backed it out to the previous version because it not only failed to apply a texture mod I have, it ruined the texture and pcc that holds it.  

Modifié par Getorex, 29 juillet 2013 - 06:21 .


#688
Getorex

Getorex
  • Members
  • 4 882 messages
For modders out there, rather than re-create your mods from scratch to work properly now, you instead can just open "preview" in Mod Maker after you load a mod (or if you have a mod and want to fix it) select a line in the list, right click, select "View preview". Two windows will appear. The top will contain code and the bottom will contain hex. In the top window, near the bottom of the code is a line like:

pcc.savToFile();

Replace that line with pcc.altSaveToFile(pcc.pccFileName, true);

Then select "save changes" in the top window menu. You do that for each change/line in the mod.

Run the mod and its good to go. I am editing all mine and will put them up when I get them done.

Also...since updating via svn I can no longer get texture mods to work. They crash ME3Explorer. Anyone else?

#689
BloodyMares

BloodyMares
  • Members
  • 820 messages
Getorex, no, I don't have this problem. I just downloaded updated ME3-explorer on soundforge and tried to install Ottemis' hospital texture. No crash, successful mod install. BUT, your topless texture indeed crushes Mod Maker. So...I don't think that update is an issue.

#690
Getorex

Getorex
  • Members
  • 4 882 messages

ShepASSassin wrote...

Getorex, no, I don't have this problem. I just downloaded updated ME3-explorer on soundforge and tried to install Ottemis' hospital texture. No crash, successful mod install. BUT, your topless texture indeed crushes Mod Maker. So...I don't think that update is an issue.


It worked fine before.  I even tried recreating it from scratch with the svn download.  It refuses to work, crashing again.:pinched:

#691
Xhantus

Xhantus
  • Members
  • 44 messages
I went ahead and restored the original .pcc files and started over from scratch. Applied the Ashley-Romance-Hospital.mod and compared the two meshes. I can see the difference on the buttocks but I can't see any difference in the back.

Here's a screenshot of the meshes in BioD_Nor_131RomAshley.pcc in case that helps (if you want a different angle let me know):
Posted Image

I'm thinking this is actually a texture issue. I ran the romance scene and the bra appeared painted on (like the last two screenshots you posted). I then applied the Ashley-Topless-Texture.mod and tried it again but she still appears with her bra.

#692
Getorex

Getorex
  • Members
  • 4 882 messages

Xhantus wrote...

I went ahead and restored the original .pcc files and started over from scratch. Applied the Ashley-Romance-Hospital.mod and compared the two meshes. I can see the difference on the buttocks but I can't see any difference in the back.

Here's a screenshot of the meshes in BioD_Nor_131RomAshley.pcc in case that helps (if you want a different angle let me know):
Posted Image

I'm thinking this is actually a texture issue. I ran the romance scene and the bra appeared painted on (like the last two screenshots you posted). I then applied the Ashley-Topless-Texture.mod and tried it again but she still appears with her bra.


You cannot tell at this rez about the bra strap area because I didn't remove vertices, just moved them (flattening the bra strap bulge to be smooth with the back.  I also removed all trace of bra between the breasts and underneath, making it all smooth like Liara's romance body is unedited.  I suspect it is texture related.

Modifié par Getorex, 30 juillet 2013 - 01:09 .


#693
Getorex

Getorex
  • Members
  • 4 882 messages
I updated the OP late last night.  I've combined multiple character mods into single combo mods for each character.  I also edited each one so that none of the should require multiple installs to work...they should all work on the first go-round. 

As some of them contain a lot of portions, I may have missed one or two.  If so, if some part of a mod doesn't seem to have worked on the first try, install it a second time as before.  In the Mod Maker menu up top, go to "Run" and then select "Run some".  A small window will pop up that allows you to select individual portions from a list.  Just select those that didn't take the first time and run them again.

Note...in all the pain I suffered yesterday getting ME3Explorer working fully again, I saw that I missed a number of pcc files for Miranda at the the least.  When I get a chance I will expand the Miranda edit mod to encompass the other pcc files, same as any more I find for the other characters.

Modifié par Getorex, 30 juillet 2013 - 12:41 .


#694
Getorex

Getorex
  • Members
  • 4 882 messages
OK...besides working the ponytail with some good success so far on Ashley, I'm going to go for removing the breather that hides her face when wearing a armor helmet (and extend it to all characters that wear the similar helmet). I will extend the glass face down to fill the hole created by the missing breather.

#695
survivor_686

survivor_686
  • Members
  • 1 543 messages
@Getorex

Wont you have to create a new texture for the "glass" helmet?

#696
Getorex

Getorex
  • Members
  • 4 882 messages

survivor_686 wrote...

@Getorex

Wont you have to create a new texture for the "glass" helmet?


No.  The original texture includes a texture for the glass face panel.  I am expanding that panel in size while shrinking the face cover/breather down to uber-tiny.  

My first radical change deleted the face cover and extended the glass face down to fill the gap but this produces an infinite load so I guess I cannot outright delete that portion of the helmet and will have to shrink it way down instead.  Too bad because it is far easier to delete it than shrink it.

#697
Getorex

Getorex
  • Members
  • 4 882 messages
And now I know why it didn't work. The helmet has two "sections" which corresponds to 2 UV maps and, thus, two texture applications (one for the helmet proper and the other for the glass visor/face). Importing into UDK glitches and the imported helmet ends up with only 1 section, the one for the glass visor/face. Totally screwed up. If I could get it to import properly into UDK with 2 sections it would likely work.

#698
survivor_686

survivor_686
  • Members
  • 1 543 messages
@Getorex

Managed to successful fix the neck section on Ash's Ajax Armour...now I just need to create .MOD file for both the Mesh and the texture

Thank you very much for all your help. Definitely couldn't have done it without your help

Next Step: Getting the inferno armour helmet onto the new suit. Mesh works...just need to fix the textures.

#699
Tup3x

Tup3x
  • Members
  • 3 526 messages
You do not need to do that. You can wear it separately already with Coalesced.ini editing.

#700
survivor_686

survivor_686
  • Members
  • 1 543 messages

Tup3xi wrote...

You do not need to do that. You can wear it separately already with Coalesced.ini editing.


Wait what?

I know you can do that for Shepard. But I didn't know you could do that for squad mates? How?

Modifié par survivor_686, 30 juillet 2013 - 03:08 .