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Attempting to mod actual body meshes


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#51
Ottemis

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Ohh that looks nice!

#52
Getorex

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And here's the FULL Ashley head (her real hair, her modified face, on her default uniform body). 
Stronger chin, stronger jawline, smaller nose.

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Modifié par Getorex, 17 mai 2013 - 06:53 .


#53
Getorex

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Ottemis wrote...

Ohh that looks nice!


Heh...well I'll see what I can do about making it actually work with her.  I madeit fit Ashley's features a little better than the default Miranda hair but there's other things to do to make it actually work in-game properly.

#54
Tup3x

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I hope that at some point we manage to get Kasumi mission dress to work in ME3... Out of the box it doesn't work (spaghetti arms etc.). By the way, have you tried getting it to work? The model itself is perfect but something goes boom when you try cross-game model replacement.

#55
Getorex

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Tup3xi wrote...

I hope that at some point we manage to get Kasumi mission dress to work in ME3... Out of the box it doesn't work (spaghetti arms etc.). By the way, have you tried getting it to work? The model itself is perfect but something goes boom when you try cross-game model replacement.


Kasumi mission dress?  I assume this must be a FemShep dress?  If so I'll pull it out and look it over (never seen it).

As for getting the meshes to work...sort of.  I can get Ashley modded meshes into ME3 as a henchman (squadmate) and the form is fine but the light reflections and other lighting effects are wrong.  I can also get Ashley's body into the hospital scene (lighting issues remain but are less obvious in that scene) BUT as soon as you try to start a conversation with her the game crashes...not sure why yet.  I'm wanting to find out exactly what file is called when you initiate the conversation so I can look inside it (or coder types) can look at it to see what it is looking for vs what it is getting with a modded character.  I assume at this point that ANY conversation started with a modded mesh will crash but  I don't know for sure yet.

Modifié par Getorex, 17 mai 2013 - 09:33 .


#56
Tup3x

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Getorex wrote...

Tup3xi wrote...

I hope that at some point we manage to get Kasumi mission dress to work in ME3... Out of the box it doesn't work (spaghetti arms etc.). By the way, have you tried getting it to work? The model itself is perfect but something goes boom when you try cross-game model replacement.


Kasumi mission dress?  I assume this must be a FemShep dress?  If so I'll pull it out and look it over (never seen it).

As for getting the meshes to work...sort of.  I can get Ashley modded meshes into ME3 as a henchman (squadmate) and the form is fine but the light reflections and other lighting effects are wrong.  I can also get Ashley's body into the hospital scene (lighting issues remain but are less obvious in that scene) BUT as soon as you try to start a conversation with her the game crashes...not sure why yet.  I'm wanting to find out exactly what file is called when you initiate the conversation so I can look inside it (or coder types) can look at it to see what it is looking for vs what it is getting with a modded character.  I assume at this point that ANY conversation started with a modded mesh will crash but  I don't know for sure yet.

Aye, FemShep dress. I got the clone armour (untouched) working but the lighting/shading issue was there. When I tried to get the Kasumi mission dress to work, well, it "worked" but Shepard was suddenly about 2,5m tall and it did look pretty messed up. I've tried looking what could be the issue. I though it was bone issue or something. I honestly don't know much about 3D modelling and animating - I'm a programmer (JavaEE and web stuff basically, no client stuff). But anyway, it looked like the bone names and all are the same.

Here's the .psk + diff, specs and normals for it by the way:
http://www.mediafire...F_SHP_CTH_R.zip

Also, comparing this to the ME3 dress, well, I'm not quite sure what they were thinking. Especially the ass...ets. Sure, this is not skin tight so it obviously looks different but still.
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Modifié par Tup3xi, 17 mai 2013 - 10:01 .


#57
Getorex

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Sweet! Thanks for the files. That saves me some time. I have an iddea what the issue is (bones as you say) and I'll see if I can do something with it. Thanks.

I've pulled it in and edited it a bit...doing my normal (reduce the butt and hip size) but did something different by enhancing her breasts a little instead of reducing.  They gave her a somewhat smashed boob look so I released them a bit to allow them to breath :) 

I'll now try and get the scaling to coincide with ME3.

Modifié par Getorex, 18 mai 2013 - 01:32 .


#58
Scitenik

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Looks awesome so far!

I love the body mesh changes, and I'm excited to see what you come up with in the future.

One of the things I want most is to find a way to change Ashley's casual uniform into a standard alliance outfit, or at least get close to it. With all the other mods out there, that's the last grievance I have with the game.

#59
MACharlie1

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Getorex wrote...

On the whole Miranda theme...here is a quick render of Ashley with Miranda's hair instead of her own.  I still like Ashley's default hair as Miranda's doesn't really work well with Ashley's head shape...but I may stick this in the game just to get a look with color and textures.  I did a quick and dirty edit on the hair to make it fit Ashley's frame better but it still needs some fine tuning.

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and

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This...gives me ideas.

Give Ashley another casual mesh so she isn't walking around in Alliance-issued sex suit. And give Miranda Ashley's old jacket with a reskin (simply because wearing skin tight outfits has been Miranda's calling card) so she isn't walking around the Citadel blatently wearing her Cerberus uniform while running from Cerberus assasins. :D

And I should mention that Miranda's hair is TERRIBLY rendered in ME3. It looks like it was cut uneven - especially with that piece that goes in front of her face a bit. 

Modifié par MACharlie1, 18 mai 2013 - 03:53 .


#60
Getorex

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Tup3xi, here's my edit of the dress.  I pulled the default femshep head from ME3 into the image as well to give me some idea on proportions and size.  I lifted and broadened her shoulders a little, lifted and increased her breast size a little, and reduced her hips and butt.  I don't have a femshep to try it on in the game so I can't test for the noodle arm issue myself.  Would you tell me what pcc you tried that caused the noodle arms?  I'll use the same one...

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#61
MadCat221

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Getorex wrote...

I've pulled Miranda's body out and did a little bit of tuning on her as well.  She didn't really need much, but the same as all other main women characters in the game: a smaller butt and smaller breasts.  I also added some muscle to her lats and to her legs. 






I'll probably visit her some more and do a bit more tuning on her breasts and see if I can do something about those silly go-go boots of hers.  Give her something more functional and reasonable.


There is one thing you can possibly do: De-wedgie-ize it.  It was bad enough that they have to shove her bubble but in our faces every time she's a major character in a dialog scene, but the giant wedgie was too much.

#62
Tup3x

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@Getorex
I replaced the N7 dress. Oh, you can always change the male override to female in coalesced for testing purposes. I'd also like to know if it's possible to get the unedited mesh to work.

Used that trick to test male variant of Spirit/Nightmare/Shade armour:
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The direct replacement without touching anything gives this result (there's more issues than just those arms :P):
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Modifié par Tup3xi, 19 mai 2013 - 12:46 .


#63
Getorex

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MadCat221 wrote...

Getorex wrote...

I've pulled Miranda's body out and did a little bit of tuning on her as well.  She didn't really need much, but the same as all other main women characters in the game: a smaller butt and smaller breasts.  I also added some muscle to her lats and to her legs. 






I'll probably visit her some more and do a bit more tuning on her breasts and see if I can do something about those silly go-go boots of hers.  Give her something more functional and reasonable.


There is one thing you can possibly do: De-wedgie-ize it.  It was bad enough that they have to shove her bubble but in our faces every time she's a major character in a dialog scene, but the giant wedgie was too much.


Here's a start.  I took her wedgie pants and gave her more of a yoga pants look.  I'll do a little more to fine tune it but the overall idea is here:

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Modifié par Getorex, 19 mai 2013 - 04:42 .


#64
Getorex

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Tup3xi wrote...

@Getorex
I replaced the N7 dress. Oh, you can always change the male override to female in coalesced for testing purposes. I'd also like to know if it's possible to get the unedited mesh to work.

Used that trick to test male variant of Spirit/Nightmare/Shade armour:
Posted Image

The direct replacement without touching anything gives this result (there's more issues than just those arms :P):
Posted Image


Yeah, the one issue we are sure to both share no matter what is the lighting issue because that is an issue tied to ME3explorer's psk extraction/import.  I spent an afternoon last week simply trying different variations of the import settings in meshexplorer and all I could do was change the overall pattern of incorrect lighting, nothing fixed it, but there are (4x3x2) x (4x3x2) x 4 (?) iterations to try, so somewhere around 2300 variations on importing.  The noodle arms I may or may not be able to get around.  The big hurdle is the lighting issue (and the game crashes whenever you mod any mesh that goes into an actual dialog. 

My Ashley hospital edit works with goofy lighting until you try to talk to her, then crash.

One way I may be able to side-step the noodle arms issue is to use Blender.  Import the psk into Blender, delete the bones, import the bones from femshep's ME3 N7 dress and then create the necessary vertex groups for each bone.  This sucks and it is what I've done for Adam Jensen.  I used Liara's bones and tied Adam's mesh to the bones, vertex group by vertex group.  Took a while (I THINK I'm done now) so I hope to stick him in place of Liara as a henchman just to see if he goes in and works correctly.  The BIG issue for him is his texture...and this may be my showstopper because I have done absolutely diddle on texture stuff.  And I've only just started with UVW unwraps in Blender or 3ds and it looks very daunting to try and unwrap these meshes the same way Bioware did.:?.  I don't have to worry about it for mesh edits of ME3 characters that are minor but something like Adam...big doodoo. 
 

Modifié par Getorex, 19 mai 2013 - 04:57 .


#65
Getorex

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Playing with other aspects of Ashley (I do love Ashley :D).  Different hair-styles:

"Sexy hair" (the label in game):
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Frontal view of sexy hair:
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Ashley with a ponytail:
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Ashley with short hair (very similar to "sexy hair" but I like this more than that one):
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And another view:
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#66
Tup3x

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Much better than default if you ask me. That looks way more practical.

#67
Getorex

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Some images of Ashley's modified armor and helmet in ME3.  Mars Mission:

You can see I opened up the helmet's visor for improved visability.  Through the glass you can see her skin has lighting issues (her eyelashes are glowy and the glass reflection is not quite right):
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Here's a closeup of Ashley in action.  You can see the armor color is off due to the lighting/reflection issue.  Parts of it look gloss black while parts are almost correctly imaged.  Curious, that.  Something I tried to get a screenshot of but failed (happened too fast) was the ride in the shuttle to land on Mars.  Ashley had "streamers" straight out behind her.  I usually take this to indicate that some weighting was wrong but there are no such issues during the fight scenes.  None at all, in fact.
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and
 
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Then I messed with a lot of import option settings and thought these looked closer to the mark.  At least her armor is not all mostly jet black in appearance.  It is now VERY metalic-mirror-reflective but blue(ish):

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Modifié par Getorex, 20 mai 2013 - 06:58 .


#68
Ottemis

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The ponytail looks good, I quite liked Church's combatbun too from a while back? It's a nice idea.

#69
Getorex

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OK, I gave a shot to "sexy hair" for Ash in the hospital. That is what it is called in the game file...'sexy'. It's a variation of short pageboy-like hair. I had to scale it a bit because it didn't fit the shape of Ashley's head and I also had to change its natural position for similar reasons. It could look good if I can fix the quirks but here she is with it (still working to correct the throat gap and then need to fix the jagged vertices scattered around her body...

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#70
Iakus

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Getorex wrote...

OK, I gave a shot to "sexy hair" for Ash in the hospital. That is what it is called in the game file...'sexy'. It's a variation of short pageboy-like hair. I had to scale it a bit because it didn't fit the shape of Ashley's head and I also had to change its natural position for similar reasons. It could look good if I can fix the quirks but here she is with it (still working to correct the throat gap and then need to fix the jagged vertices scattered around her body...

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OMG!  Eva cut Ashley's throat!:o

#71
Saito404

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Getorex wrote...

Playing with other aspects of Ashley (I do love Ashley :D).  Different hair-styles:

Ashley with a ponytail:

Ponytail all the way! :wub:
My dream model of Ash is ponytail + standard Alliance uniform.

#72
Getorex

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Saito404 wrote...

Getorex wrote...

Playing with other aspects of Ashley (I do love Ashley :D).  Different hair-styles:

Ashley with a ponytail:

Ponytail all the way! :wub:
My dream model of Ash is ponytail + standard Alliance uniform.



Well, I think I will search the files for a better ponytail than the one I tried above.  That particular ponytail came from the very beginning, from one of the councilwomen on earth.  There are, no doubt, "cuter" and nicer looking ponytails in other files. 

#73
Getorex

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FINALLY! Sheesh. I've been searching and searching for the pcc file that contains the Ashley meshes used at the very beginning of the game, on earth, when Shepard first runs into her. I FOUND IT: BioH_Ashley_00_NC.pcc. There is a corresponding one for Kaiden if you were fool enough to let Ashley die on Virmire instead of Kaiden. Anyway, I replaced her default uniform with my modified uniform and here she is! No crash! Funky lighting though...it's close but still a bit glowy:

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Smaller breasts, narrower hips, smaller butt. Perfect. Now just the lighting is slightly off. I'll try her face in this pcc next and see when/if I "break" it.

Modifié par Getorex, 21 mai 2013 - 03:13 .


#74
Tup3x

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Nice! If only someone could figure out how to fix the lighting issue...

Modifié par Tup3xi, 21 mai 2013 - 03:45 .


#75
Getorex

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Tup3xi wrote...

Nice! If only someone could figure out how to fix the lighting issue...


It almost seems as if it might be a specular issue.  I'll ask at the ME3exp forums about it and hope someone can come up with something or suggest a furthre import setting change.