Attempting to mod actual body meshes
#776
Posté 02 août 2013 - 03:56
#777
Posté 02 août 2013 - 04:07
#778
Posté 02 août 2013 - 04:08
#779
Posté 02 août 2013 - 04:56
Thanks for the link! Many thanks for the Mesh and UPK. The helmet looks great!
Progress Report
- Have successfully imported the textures in (kept them at 512 resolution for now, will be upping them later)
- Hair still pokes through the helmet. Curious as to how hair was ignored in the blue-hardsuit
- There has to be a toggle somewhere to trigger the ignorance of hair. Default Shepards can have some pretty crazy hairstyle and somehow its hidden.
Pics:
Modifié par survivor_686, 02 août 2013 - 04:57 .
#780
Posté 02 août 2013 - 05:08
#781
Posté 02 août 2013 - 05:23
For some odd reason my version of Me3explorer is cool with editing DLC content.
Modifié par survivor_686, 02 août 2013 - 05:24 .
#782
Posté 02 août 2013 - 07:23
Modifié par Getorex, 02 août 2013 - 07:30 .
#783
Posté 02 août 2013 - 07:34
If push comes to shove, I could always strip Ashley's hair and just remind people to keep her helmet on always.
#784
Posté 02 août 2013 - 07:35
survivor_686 wrote...
Am right now using Church0071's Ashley Hair bun for the moment to test the helmet. Its a lot better, but there is still some hair poking through.
If push comes to shove, I could always strip Ashley's hair and just remind people to keep her helmet on always.
Or hope someone creates a pixie cut hairstyle for Ash
#785
Posté 02 août 2013 - 07:40
survivor_686 wrote...
Am right now using Church0071's Ashley Hair bun for the moment to test the helmet. Its a lot better, but there is still some hair poking through.
If push comes to shove, I could always strip Ashley's hair and just remind people to keep her helmet on always.
That's why I was suggesting a the ME1 short bun hair. As for a pixie for Ash mentioned...I have tried several short hair meshes on Ashley but the issue so far remains texture-related. Some of the pccs/locations in game don't get along with altered hair meshes + texture and need the expertise of someone like Ottemis to fix, but she has her hands full right now trying to get any of her mods into generally working form for everyone. ME3Explorer has REALLY screwed her over.
#786
Posté 02 août 2013 - 07:50
Getorex wrote...]
That's why I was suggesting a the ME1 short bun hair. As for a pixie for Ash mentioned...I have tried several short hair meshes on Ashley but the issue so far remains texture-related. Some of the pccs/locations in game don't get along with altered hair meshes + texture and need the expertise of someone like Ottemis to fix, but she has her hands full right now trying to get any of her mods into generally working form for everyone. ME3Explorer has REALLY screwed her over.
I was (mostly) kidding. I'm not even sure I could imagine ash in a pixie cut.
#787
Posté 02 août 2013 - 07:58

I suspect UDK or 3DS has some sort of option for layering or hiding underlying textures or something. Am gonna investigate that option. Perhaps thats how Bioware hid Ashley's long hair underneath her helmet?
Modifié par survivor_686, 02 août 2013 - 08:00 .
#788
Posté 02 août 2013 - 08:15
#789
Posté 02 août 2013 - 08:15
Final Package.zip (22.0 MB)
https://mega.co.nz/#...AwVVxwV0qMxTUZw
You may noticed that are no MODs in the folder. Given the current state of me3explorer am gonna avoid deploying mods for some time.
Modifié par survivor_686, 02 août 2013 - 08:16 .
#790
Posté 02 août 2013 - 08:16
Modifié par Getorex, 02 août 2013 - 08:16 .
#791
Posté 02 août 2013 - 09:46
Hope it all works out, soon!
Modifié par Omega Torsk, 02 août 2013 - 09:54 .
#792
Posté 02 août 2013 - 10:36
#793
Posté 02 août 2013 - 10:49
I just wanted to know how possible it would be to replace EDI's default "robot" model with Dr. Eva's pre-burnt "infiltration" model (with Eva's skin, hair, and eyes intact).
Just thought I'd at least ask if it was possible with the current mechanics of the game.
#794
Posté 02 août 2013 - 10:57
iakus wrote...
survivor_686 wrote...
Am right now using Church0071's Ashley Hair bun for the moment to test the helmet. Its a lot better, but there is still some hair poking through.
If push comes to shove, I could always strip Ashley's hair and just remind people to keep her helmet on always.
Or hope someone creates a pixie cut hairstyle for Ash
A pixie cut hairstyle would look good on her
#795
Posté 03 août 2013 - 01:00
Omega Torsk wrote...
Well, my question was related more to texture modding than anything.
I just wanted to know how possible it would be to replace EDI's default "robot" model with Dr. Eva's pre-burnt "infiltration" model (with Eva's skin, hair, and eyes intact).
Just thought I'd at least ask if it was possible with the current mechanics of the game.
Not sure. I'd been considering doing away with EDI's default body and replacing it with clothed versions, or perhaps leaving it as is for the initial appearance of EDI in the new body but then having her clothed after. Eva's body IS EDI's body (the clothed versions) just with different clothing textures on it. The face...I assume the face is structurally identical with different skin texture.
#796
Posté 03 août 2013 - 02:14
I ran a couple of your mods and got a repeatable crash when talking to Joker after the prologue. I've come to the conclusion (after reinstalling everything and testing the game one mod at a time) that the EDI mod causes the crash. :-/
Which is weird because EDIs body isn't even present for that convo. I'll do another test just to confirm.
EDIT: Yep. DEFINITELY that mod.
Modifié par MACharlie1, 03 août 2013 - 02:23 .
#797
Posté 03 août 2013 - 02:34
#798
Posté 03 août 2013 - 02:37
Ah, well if it's a project you would ever feel like undertaking, I'd like to see it! When it comes to Sci-Fi androids, I'm more of a Data guy, myself. It would be nice to see EDI with some skin on her!Getorex wrote...
Omega Torsk wrote...
Well, my question was related more to texture modding than anything.
I just wanted to know how possible it would be to replace EDI's default "robot" model with Dr. Eva's pre-burnt "infiltration" model (with Eva's skin, hair, and eyes intact).
Just thought I'd at least ask if it was possible with the current mechanics of the game.
Not sure. I'd been considering doing away with EDI's default body and replacing it with clothed versions, or perhaps leaving it as is for the initial appearance of EDI in the new body but then having her clothed after. Eva's body IS EDI's body (the clothed versions) just with different clothing textures on it. The face...I assume the face is structurally identical with different skin texture.
But first things first! Hope you work out the problems you're currently having with ME3explorer!
#799
Guest_ShadowHawk28_*
Posté 03 août 2013 - 02:39
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 03 août 2013 - 02:41 .
#800
Posté 03 août 2013 - 02:50
What this means is that you do NOT want to run any of the texture mods I offer in the OP. They are all produced by a recent SVN and therefore broken. I'll redo them with the old ME3exp version when I get the chance.
We had hoped to find an earlier svn version that did textures right and cut-paste that code into the recent versions that do mesh mods well but we couldn't find a single useful version except the very old one...and there is no easy way to stick them together.





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