Attempting to mod actual body meshes
#826
Posté 04 août 2013 - 11:12
#827
Posté 04 août 2013 - 11:16
#828
Posté 04 août 2013 - 11:19
In all serious though, this is neat. I wonder if any mesh modders will make a body for mass effect 3 femshep based on Skyrim/Fallout's type 3? That would be pretty badass.
Modifié par Lord_Dweedle, 04 août 2013 - 11:19 .
#829
Posté 05 août 2013 - 01:23
#830
Posté 05 août 2013 - 01:35
Lord_Dweedle wrote...
Sigh.. the opportunity to make Miranda's ass bigger.. and its made smaller.lol
In all serious though, this is neat. I wonder if any mesh modders will make a body for mass effect 3 femshep based on Skyrim/Fallout's type 3? That would be pretty badass.
Don't forget her boobs. Her boobs are smaller too!
#831
Posté 05 août 2013 - 02:07
You've not seen a texture application problem sofar after the mesh application?Getorex wrote...
OK, I have finished a mod that includes Ashley's romance mod with topless texture, and the Hospital tshirt mod with texture. This was built and (apparently) successfully with SVN 473. That is the version to use, not the old one, NOT 472. It is in the OP.
I'm close to being free to test it, just testing one of my own repacks atm and it's taking a while to apply.
#832
Posté 05 août 2013 - 04:00
#833
Posté 05 août 2013 - 02:52
#834
Guest_ShadowHawk28_*
Posté 05 août 2013 - 05:09
Guest_ShadowHawk28_*
#835
Posté 05 août 2013 - 05:34
If you are using the latest SVN, am too am having some crazy texture issues as well.
http://cloud-3.steam...40.resizedimage
#836
Posté 05 août 2013 - 05:38
shadowhawk233 wrote...
Did you try EDI's Outfit From Ashes DLC?
Because she already has that one I wanted to give her a slightly different uniform so they would all be slightly different. The same specular is used for all of them and that's what I started with here but then I darkened the specular and toned down the colors and tried that...same result (what you see here IS with the darkened and toned-down specular). I may try a plain black specular image.
#837
Posté 05 août 2013 - 05:48
#838
Posté 05 août 2013 - 06:07
Do you have any textured images of the mesh so we can see what might have been?
#839
Posté 05 août 2013 - 06:53
Omega Torsk wrote...
Aw, well thanks for trying at least!
Do you have any textured images of the mesh so we can see what might have been?
Not yet. I was close but had to take a few steps back due to an error on my part somewhere. I am playing with it one more time to see where I can get and if it works fairly well in Blender then I'll take a shot.
#840
Posté 05 août 2013 - 07:01
Sorry to but in. But you wouldn't happen know any good texture mapping tutorials?
#841
Posté 05 août 2013 - 07:18
#842
Posté 05 août 2013 - 07:38
That sounds great, sir! Again, thanks for giving it a shot!Getorex wrote...
Omega Torsk wrote...
Aw, well thanks for trying at least!
Do you have any textured images of the mesh so we can see what might have been?
Not yet. I was close but had to take a few steps back due to an error on my part somewhere. I am playing with it one more time to see where I can get and if it works fairly well in Blender then I'll take a shot.
In the meantime, I got a couple bug reports for you. I used SVN to upgrade my ME3explorer to 473, so I was able to install the mods without trouble.
Ash's hospital mod successfully integrated the texture and mesh of her shirt, but look at what happened to her skin:

And I gave the updated romance mod a try. Ash's face is back to normal, but her bra is still there, which seems to be a result of the game rejecting the torso. Take a look at these two images:

Not sure what to make of this, but it seems like the arms and torso are having trouble adjusting to the mod.
Modifié par Omega Torsk, 05 août 2013 - 07:39 .
#843
Posté 05 août 2013 - 08:26
Here's the 473 hospital texture.
Modifié par Ottemis, 05 août 2013 - 08:58 .
#844
Posté 05 août 2013 - 09:10
Also, I'll try the Ashley romance mesh (again!) but with smoothing groups baked in. The sharp line between parts (at the seams) keeps popping up. I'll try and eliminate that.
Modifié par Getorex, 05 août 2013 - 09:12 .
#845
Posté 05 août 2013 - 09:15
#846
Posté 06 août 2013 - 04:13
OK...I've spent time closing seams as much as I can. It SHOULD reduce the clear lines in the texture between body parts (should, not absolutely certain). I'll be passing it through 3ds to reskin and bone it and then UDK and then into my pcc for testing. About 30 minutes from now I shouid know if it is mod-worthy.
Modifié par Getorex, 06 août 2013 - 05:24 .
#847
Posté 06 août 2013 - 09:38
#848
Posté 07 août 2013 - 06:34
#849
Posté 08 août 2013 - 01:15
#850
Posté 08 août 2013 - 02:07
Modifié par Getorex, 08 août 2013 - 01:11 .





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