Attempting to mod actual body meshes
#851
Posté 08 août 2013 - 01:02
#852
Posté 08 août 2013 - 06:27
#853
Posté 09 août 2013 - 12:04
#854
Posté 11 août 2013 - 06:11
#855
Posté 11 août 2013 - 07:38
#856
Posté 11 août 2013 - 08:06
On another note, DAMN I love the Oblivion soundtrack. VERY ME-like:
#857
Posté 11 août 2013 - 10:46
BACKWARD COMPATIBILITY DAMNIT!
Modifié par Getorex, 11 août 2013 - 11:21 .
#858
Posté 12 août 2013 - 01:54
#859
Posté 12 août 2013 - 06:30
#860
Posté 12 août 2013 - 09:35
#861
Posté 12 août 2013 - 05:18
#862
Posté 12 août 2013 - 08:58
#863
Posté 13 août 2013 - 12:13
"Couldn't find entry: C:\\Program files (x86)\\Origin Games\\Mass Effect 3\\BIOGame\\CookedPCConsole\\CustTextures0.tfc in PCConsoleTOC.bin"
Could somebody help me what the problem might be? I'm using the latest version of ME3Explorer from SourceForge, and my game is a fresh install on this system. The error does not occur when I install .MODs containing only mesh files.
#864
Posté 13 août 2013 - 12:45
If you've already run it once before then you will need to run it all AGAIN (stupid buggy horrible design Texplorer!). I myself just ran into that issue and am redoing the entire damn tree build AGAIN (and again and again and again). The problem is once you get that error there is a good chance your textures for the affected pcc files are f*&Ked up. You will want to replace your two romance pcc files with copies of the originals first.
That CustTexture0.tfc crap is getting to the point that I'm THIS close to giving up on any texture mods. Saltisgood ruined a perfectly functional Texplorer system when he introduced this new system that is nothing BUT bug.
Modifié par Getorex, 13 août 2013 - 01:49 .
#865
Posté 13 août 2013 - 03:10
Anyway, I appreciate that you tried to help. I think I'm done with ME3Explorer for now and going to wait for a more stable version of the program.
#866
Posté 13 août 2013 - 03:34
I'm not messing with texture mods anymore. I WILL provide the dds files for the textures so you can us an OLD version of ME3Explorer to replace the textures that you want to replace.
The latest attempt at getting texture mods/replacement to work has me AGAIN (2nd time in a week) uninstalling and resinstalling ME3 from scratch because a repair wont do it.
What this means (AGAIN!) is that I'm totally out of comission with regards to fixing broken mods or producing new mods for at least 1-1/2 days.
Modifié par Getorex, 13 août 2013 - 05:10 .
#867
Posté 14 août 2013 - 02:20
The latest SVN seems to work out fine. Though I have to go back and redo my humble set of mods too.
I would be happy to help with the mod making if you will. Just post the link to the DDS for me and I see what I can do.
#868
Posté 14 août 2013 - 02:22
Captain Proton wrote...
I tried what you said, no luck. The scanning aborts after a while, because of some aritmetic-overflow thing - sorry, but I don't know the exact error message in english, it was in my language, which is hungarian. (the same language my Windows OS is).
Anyway, I appreciate that you tried to help. I think I'm done with ME3Explorer for now and going to wait for a more stable version of the program.
I have encountered Arithemetic overflow problem as well. What I found later is that one of my PCCs got so corrupted by the amount of tinkering I did with it, that It threw a wrench into the works.
My advice would be to search for a PCC with an unusually small size. Better yet use a backup copy of ME3.
#869
Posté 14 août 2013 - 05:41
survivor_686 wrote...
@Geotorex
The latest SVN seems to work out fine. Though I have to go back and redo my humble set of mods too.
I would be happy to help with the mod making if you will. Just post the link to the DDS for me and I see what I can do.
The textures are linked in the OP for Ashley romance, Ashley hospital (Ottemis texture), and Liara's romance texture. All are dds format in zip files listed just prior to the mesh mod they go with.
I wont bundle or test them as mods on my own system because I'm tired of texture mods screwing things up for my game but if you wish to package them as mods that is fine. I'd be happy to post them here along with the dds files themselves. I cannot and will not test texture mods on my system any longer so they will need to be tested by you or other users to ensure they "work".
Modifié par Getorex, 14 août 2013 - 05:47 .
#870
Posté 15 août 2013 - 09:51
I am currently trying to get a handle on character animation because I have a few ideas for cutscene vids to flesh out a few parts of the game more. Battle scenes that wouldn't require dialog, just flashes of action. In any case animation of characters is slow going and the bones of the characters pulled from the game are not well suited for animation in 3ds or Blender. I'm trying to learn the details of animating characters using Tali...it's even more complicated with the other characters because the have face animation to deal with too.
Otherwise please let me know what mods at this time are causing issues at this time and I'll try to fix them.
#871
Posté 15 août 2013 - 02:13
Getorex wrote...
At this point most mesh mods I could, or may, do require either DLC changes or texture mods that are problematic on a couple levels. Giving Ashley an alliance uniform, for instance, requires that the uniform texture be edited (to prevent glowing) in ways I simply don't have the know how for.
When I had this problem with Garrus, replacement of specular map to default fixed the problem for me (it wasn't glowing but lights were shown wrong anyway).
#872
Posté 15 août 2013 - 10:56
#873
Posté 16 août 2013 - 05:30
I'm Sending You Away is really, really incredible.
Modifié par Refara, 16 août 2013 - 07:47 .
#874
Posté 16 août 2013 - 09:00
Modifié par Getorex, 16 août 2013 - 09:12 .
#875
Posté 16 août 2013 - 09:02
Refara wrote...
On an unrelated note, thank you Getorex for introducing me to Oblivion's soundtrack.
I'm Sending You Away is really, really incredible.
Yes, absolutely. I cannot stop listening to it. Love it and the movie, plus it (the music) makes me think about certain aspects of ME which is part of what is inspiring me to try some ME animation. Three in particular: I'm Sending You Away, Fearsome Odds, and Waking Up.
Modifié par Getorex, 16 août 2013 - 09:09 .





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